100:00:03,070 --> 00:00:05,259if a simple lights luminosity selection2的中文翻譯

100:00:03,070 --> 00:00:05,259if a

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if a simple lights luminosity selection

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is all that we could make it would still
be a very useful image developing tool

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however we are not limited to a single
luminosity selection

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all the basic lights luminosity
selection is based on the brightness

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values have the pixels in an image that
are 50 percent gray or later

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it actually is possible to create
selections based on

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any luminosity value and make masks
letter refined for adjusting very

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specific tall ranges

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within the image is also possible to
save different luminosity masks as out

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the channels in the channels panel

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so that they don't have to be recreated
each time you want to use them

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let's look at how to make more refined
nasty selections

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as we already know pulling out
controller command on a Mac

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and then clicking Hana channel in the
channels panel

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will create the initial lights selection
most the time I make my selections from

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the RGB channel

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before the individual color channels
allows me to create a selection that

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better suits my needs

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I'll use it 17 made a luminosity
selection

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I can save it as an alpha channel there
are several ways of going about this

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the simplest is to click the Save
selection as channel icon at the bottom

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of the channels panel

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with the selection is saved as a channel
it will be called

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alpha-1 you can double-click the name

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and change it to something more
informative in this case

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let's call it lights another way to save
the selection as an alpha channel

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is too low to selection which we already
have and then go to the Select menu

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and select save selection

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this brings up a dialog that allows us
to name a crazy here

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when you click OK the save channel will
appear in the channels panel

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2d select a selection

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press Control or command and then d

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on the keyboard to reload a selection

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you can hold down the controller coming
key and click on the channel

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or you can highlight the channel and
then click to load selection icon

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it's important noting at this point that
every time you save

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a luminosity selection in the channels
panel it contains nearly as much data as

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the original image file itself

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so if you have a whole bunch luminosity
channel saved illness that your file

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size is getting very large

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if you have a luminosity channel save
that you no longer need it's a good idea

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to delete them

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to delete a luminosity channel simply
click on it and drag it to the trash

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let's make some more constrained
luminosity selections

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we can get backer original light
selection that we made by control

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clicking on it now will hold down the
Control

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plus the alt plus the shift key this
should be command

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option shift on a Mac and then I'm gonna
click on this light selection a second

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time and you'll notice that the marching
ants

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are now since circling much smaller
areas the first click

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select based on the pixels with 50
percent or greater than our city

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and the second click for the selects the
next fifty percent latest pixels

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I have to call this a 25 percent light
selection

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even though I don't think the math is
quite that simple Tony refers to this

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selection

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in his written tutorials and in his
actions as a light

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lights selection but say the selection
as a channel to name it light lights

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nada de select this selection go back to
the RGB

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color image it would be possible to
continue making

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additional 50 percent lights selections
by

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control alt shift are Command Option
shift clicking

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on this lights channel or on the RGB
channels as the RGB

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and the lights channel both have the
same luminosity values

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and in doing that I would be making
further 50 percent selections each time

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however tony's actions take a little
more aggressive approach

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what Tony calls a bright lights
selection is actually the intersection

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up to

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light lights masks to make this
selection

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control alt shift or Command Option

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shift and then click on the light lights
channel

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twice and save it with the name

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bright lights

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Control Alt Shift clicking on the light
lights channel

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twice to make a bright lights channel is
essentially the same

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has Control Alt Shift clicking on a
lights channel

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four times by intersecting selections in
this way

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is possible to quickly isolate the very
brightest portions at the image

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from the darker portions of the image
within a selection the final lights mass

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that Tony's actions will generate is
called super lights

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the selection is made by intersecting
too bright lights elections

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so Control Alt shifter Command Option
shift

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and then click on the bright lights
channel two times

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and now save

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that selection has a channel hand

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name that channel super lights

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creating the super lights channel

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by Control Alt Shift clicking on the
bright lights channel twice

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is essentially the same has Control Alt
Shift clicking

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on the lights channel eight times

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after the production of these videos had
already begun

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tony and I found out about the correct
color space in Greece base pairings

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that I shared with you in an earlier
segment using the correct pairings

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allowed for even finer tone separation
the luminosity selections

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this enabled Tony to add an additional
action for creating an

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ultra selection which even further
isolates the latest luminosity values

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to create the altar lights election
intersect

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to super light selections to get the No
pixels are more than 50 percent selected

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warning

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click OK and save the selection

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and name the selection ultralights

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this ultralight selection is equivalent
to control or option clicking

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on the lights channel 16 times

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to better understand how the various
light selections are being made %uh

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build it all again using a gradient

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repeating the process from our color
image

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I'm gonna start by control clicking on
the RGB channel

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to make the initial selection and the
save this

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and call it lights in our control

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shift click on the lights again to make
the next election and save that

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calling it light lights

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al Control Alt Shift click on the light
lights

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again and save it

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and that's gonna create a bright lights

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selection and finally %ah Control Alt
Shift click

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on the bright lights again and save that

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as a channel that is

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0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:03,070--> 00:00:05,259如果一个简单的灯亮度选择,200:00:05,259--> 00:00:09,309是所有我们可以让它仍然会是一个非常有用的图像发展工具300:00:09,309--> 00:00:12,900然而我们并不局限于单一的亮度选择400:00:12,900--> 00:00:16,620所有基本灯光亮度选择基于亮度500:00:16,620--> 00:00:20,600值有像素在图像中,50%灰色或更高版本吗?600:00:20,600--> 00:00:23,970它实际上是可以创建选择基于700:00:23,970--> 00:00:28,250任何的亮度值,使口罩调整非常的精细的信800:00:28,250--> 00:00:29,949高大的特定范围900:00:29,949--> 00:00:35,059在图像内也是可能的保存不同亮度作为屏蔽掉1000:00:35,059--> 00:00:36,719通道面板中的通道1100:00:36,719--> 00:00:40,170所以,他们不需要重新创建每次你想要使用他们1200:00:40,170--> 00:00:44,239让我们看看如何使更精致令人讨厌的选择1300:00:44,239--> 00:00:48,129正如我们已经知道拔出在 Mac 上的控制器命令1400:00:48,129--> 00:00:51,610然后单击 Hana 通道通道面板1500:00:51,610--> 00:00:55,870将创建初始灯选择大部分时间我让我选择从1600:00:55,870--> 00:00:57,079RGB 通道1700:00:57,079--> 00:01:00,800之前的个别颜色通道允许我去创建一个选区,1800:01:00,800--> 00:01:02,019更好地符合我的需求1900:01:02,019--> 00:01:05,460我会用它 17 作光度选择2000:01:05,460--> 00:01:09,440我可以将它保存为 alpha 通道那里是打算这几种方法2100:01:09,440--> 00:01:13,130简单的方法是单击保存选择作为通道底部的图标2200:01:13,130--> 00:01:14,300通道面板2300:01:14,300--> 00:01:17,910与所选内容保存为一个通道它将调用2400:01:17,910--> 00:01:21,350阿尔法-1 你可以双击该名称2500:01:21,350--> 00:01:24,570将其更改为更多的东西在这种情况下内容丰富2600:01:24,570--> 00:01:31,670我们姑且称之为灯另一种方式来保存作为 alpha 通道选择2700:01:31,670--> 00:01:37,010是太低,选择哪些我们已经有,然后转到选择菜单2800:01:37,010--> 00:01:40,010并选择保存选择2900:01:40,010--> 00:01:44,070这就引出了一个对话框,允许我们名字疯狂的这里3000:01:44,070--> 00:01:50,320当您单击确定保存通道将出现在通道面板3100:01:50,320--> 00:01:53,4802d 选择所选内容3200:01:53,480--> 00:01:56,830按控制或指挥,然后 d3300:01:56,830--> 00:02:00,470键盘重新加载选择上3400:02:00,470--> 00:02:04,050你可以按住控制器来键并单击通道上3500:02:04,050--> 00:02:11,160或者你可以高亮的频道和然后单击加载选择图标3600:02:11,160--> 00:02:14,200它是重要此时注意到每次保存时3700:02:14,200--> 00:02:18,470在渠道中的亮度选择它包含近尽可能多的数据的面板3800:02:18,470--> 00:02:20,550原始图像文件本身3900:02:20,550--> 00:02:24,190所以,如果你有大堆的光度保存的通道疾病,您的文件4000:02:24,190--> 00:02:25,800大小变得很大4100:02:25,800--> 00:02:29,900如果有保存亮度通道你不再需要它是一个好主意4200:02:29,900--> 00:02:30,810若要删除这些4300:02:30,810--> 00:02:34,810只是删除一个亮度通道点击它,将它拖到废纸篓4400:02:34,810--> 00:02:39,180让我们多一些约束亮度选择4500:02:39,180--> 00:02:43,730我们可以得到靠山原光我们通过控制做出的选择4600:02:43,730--> 00:02:46,830现在点击它将按住控制4700:02:46,830--> 00:02:50,709再加上 alt 和 shift 键这应该是命令4800:02:50,709--> 00:02:56,430然后去和选项在 Mac 上的转变单击此光一第二选择4900:02:56,430--> 00:03:00,670时间,你就会发现,行军蚂蚁5000:03:00,670--> 00:03:04,860目前以来盘旋小得多地区第一次单击5100:03:04,860--> 00:03:08,640基于与 50 像素的选择%或大于我们的城市5200:03:08,640--> 00:03:13,090和第二次单击将选择下一步五十 %最新像素5300:03:13,090--> 00:03:16,410我只好叫这 25%的光选择5400:03:16,410--> 00:03:20,670尽管我不认为数学是很那简单的托尼指这5500:03:20,670--> 00:03:21,340选择5600:03:21,340--> 00:03:24,350在他的书面教程和他行动像一盏灯5700:03:24,350--> 00:03:38,730灯选择性,但说的选择作为一个频道就叫光灯5800:03:38,730--> 00:03:42,380此选择回到纳迦德选择RGB5900:03:42,380--> 00:03:46,920它将有可能对彩色图像继续制作6000:03:46,920--> 00:03:50,580其他 50%灯选择通过6100:03:50,580--> 00:03:54,440控制 alt shift 是命令选项shift 单击6200:03:54,440--> 00:03:58,570在此灯通道上或 RGB作为 RGB 通道6300:03:58,570--> 00:04:02,530和光通道都有相同的亮度值6400:04:02,530--> 00:04:08,120而在做那件事我会做进一步 50%选择每次6500:04:08,120--> 00:04:12,910但是托尼的采取的行动很少更具侵略性的方法6600:04:12,910--> 00:04:17,370什么托尼打电话一盏明亮的灯选择是实际上的交集6700:04:17,370--> 00:04:17,890高达6800:04:17,890--> 00:04:22,310光灯面具,使这选择6900:04:22,310--> 00:04:25,400控制 alt shift 或命令选项7000:04:25,400--> 00:04:28,690转移,然后点击灯灯通道7100:04:28,690--> 00:04:34,470两次并保存它的名称7200:04:34,470--> 00:04:48,039明亮的灯光7300:04:48,039--> 00:04:52,259控制 Alt Shift 单击光光通道7400:04:52,259--> 00:04:56,110两次,使明亮的灯光通道是本质上相同7500:04:56,110--> 00:04:59,469具有控制 Alt Shift 点击光通道7600:04:59,469--> 00:05:03,389四倍的相交中的选择这种方式7700:05:03,389--> 00:05:06,899可以快速隔离很在图像的明亮部分7800:05:06,899--> 00:05:11,349从图像的较暗部分所选内容的最后灯质量内7900:05:11,349--> 00:05:14,399托尼的行动将带来的是被称为超级灯8000:05:14,399--> 00:05:18,689选择由相交作出太明亮的灯光选举8100:05:18 689--> 00:05:21,979所以控制 Alt 移命令选项转变8200:05:21,979--> 00:05:25,020然后单击上明亮的灯光通道两次8300:05:25,020--> 00:05:28,349现在拯救8400:05:28,349--> 00:05:32,550那选择了通道手8500:05:32,550--> 00:05:36,919命名该通道超级灯8600:05:36,919--> 00:05:40,459创建超级灯通道8700:05:40,459--> 00:05:44,449通过控制 Alt Shift 点击明亮的灯光通道两次8800:05:44,449--> 00:05:48,119是本质上同样有着控制 AltShift 单击8900:05:48,119--> 00:05:53,820对灯通道 8 倍9000:05:53,820--> 00:05:56,270生产的这些视频后已经开始9100:05:56,270--> 00:06:00,120托尼,我发现关于正确在希腊基配对颜色空间9200:06:00,120--> 00:06:03,870我在一家较早与你共享部分使用的正确的配对9300:06:03,870--> 00:06:07,600允许的更精细的色调分离亮度选择9400:06:07,600--> 00:06:11,310这使得托尼额外添加一个创建操作9500:06:11,310--> 00:06:15,950超选择,甚至进一步隔离的最新的亮度值9600:06:15,950--> 00:06:19,170若要创建坛灯选举相交9700:06:19,170--> 00:06:27,370以超轻型得到否定的选择像素是超过 50%的人选择9800:06:27,370--> 00:06:27,840警告9900:06:27,840--> 00:06:32,410单击确定,保存所选内容10000:06:32,410--> 00:06:37,080并命名为选择超轻10100:06:37,080--> 00:06:45,880这超轻的选择是相当于控制或选项单击10200:06:45,880--> 00:06:51,100对灯通道 16 倍10300:06:51,100--> 00:06:53,970为了更好地理解如何的各种光选择呃正在作出 %10400:06:53,970--> 00:06:55,940建立它所有再次使用渐变10500:06:55,940--> 00:06:59,360重复该过程从我们的颜色图像10600:06:59,360--> 00:07:02,560我要去通过控制点击启动RGB 通道10700:07:02,560--> 00:07:06,180要进行初步筛选和保存此10800:07:06,180--> 00:07:13,360并称之为灯在我们的控制10900:07:13,360--> 00:07:19,100shift 单击的灯又要下一次选举,将它保存11000:07:19,100--> 00:07:30,040叫它灯灯11100:07:30,040--> 00:07:35,050al 控制 Alt Shift 单击光灯11200:07:35,050--> 00:07:38,510再次和保存它11300:07:38,510--> 00:07:41,840这是要创建一盏明亮的灯11400:07:41,840--> 00:07:50,320选择最后 %啊控制与 alt 键Shift 单击11500:07:50,320--> 00:07:54,820光明灯再次和保存,11600:07:54,820--> 00:07:57,840作为一个频道117
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
00:00:03070——> 00:00:05259
如果一个简单的灯光亮度选择

2
00:00:05259——> 00:00:09309
所有,我们可以使它仍然
是一个非常有用的图像开发工具

3
00:00:09309——> 00:00:12900
然而我们并不局限于一个单一的
光度选择

4
00:00:12900——> 00:00:16620
所有基本灯光亮度
选择是基于亮度


5 00:00:16,620——>值
00:00:20600,
50%灰色或后来

6
00:00:20600——> 00:00:23970
它实际上是可以创建基于

7
00:00:23970——
> 00:00:28250任何亮度值,使口罩
信细化调整非常

8
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00:00:29949特定高范围

9
00:00:29949——
> 00:00:35059
选择图像像素图像内也可能
保存不同亮度面具出

10
00:00:35059——> 00:00:36719
通道在通道面板

11
00:00:36719——> 00:00:40170
所以他们不必须重建
每次你想要到使用

12
00:00:40170——> 00:00:44239
让我们看看如何做更精
讨厌选择

13
00:00:44239——
> 00:00:48129因为我们已经知道拔
控制器命令在一个MAC

14
00:00:48129——> 00:00:51610
,然后单击
通道面板

15
00:00:51610哈纳通道——> 00:00:55870
将创建初始灯选择
大部分时间我使我选择从

16
00:00:55870——> 00:00:57079
的RGB通道

17
00:00:57079——> 00:01:00800

个人颜色通道前允许我创建一个选择,

18
00:01:00800——> 00:01:02019
更适合我的需要

19
00:01:02019——> 00:01:05460
我会使用它17个亮度
选择

20
00:01:05460——> 00:01:09440
我可以将它保存为一个alpha通道有
是几种方式去这

2
00:01:09440——> 00:01:13130
最简单的方法是点击保存
选择频道图标在22底


00:01:13130——> 00:01:14300
通道面板23日


00:01:14300——> 00:01:17910
选择是保存为通道将被称为

24
00:01:17910——> 00:01:21350
α1你可以双击25名


00:01:21350——> 00:01:24570改变它的东西更多
信息在这种情况下,

26
00:01:24570——> 00:01:31670
让我们称它点燃另一种方式来节省


的选择作为一个Alpha通道

27
00:01:31670——> 00:01:37010
太低来选择,我们已经
有,然后去到的菜单中选择

28
00:01:37010——> 00:01:40010
,选择保存选择

29
00:01:40010——
> 00:01:44070造就对话框,允许我们
到名字疯狂这里

3
00:01:44070——> 00:01:50320
当你点击OK保存通道将
出现在通道面板

31
00:01:50320——> 00:01:53480
2D选择一个选择

32
00:01:53480——> 00:01:56830
新闻控制或命令,然后D

33
00:01:56830——> 00:02:00470
键盘上加载一个选择

34
00:02:00470——> 00:02:04050
你可以按住控制器来
键并单击该通道

35
00:02:04050——
> 00:02:11160或者你可以突出通道和
然后点击选择图标

36负载
00:02:11160——> 00:02:14200
重要的是注意到在这一点上,
每次保存

37
00:02:14200——> 00:02:18470
光度选择渠道
面板包含几乎一样多的数据作为

38
00:02:18470——> 00:02:20550
原始图像文件本身

39
00:02:20550——
> 00:02:24190所以如果你有一大堆光度
通道救了疾病,你的文件

40
00:02:24190——> 00:02:25800
尺寸得到非常大的

41
00:02:25800——> 00:02:29900
如果你有亮度通道保存
,你不再需要它是一个好主意

42
00:02:29900——00:02:30810 >删除他们

43
00:02:30810——> 00:02:34810
删除一个亮度通道简单

单击它并将它拖到垃圾44


00:02:34810——> 00:02:39180
让的做一些更多的限制
光度选择
45

00:02:39180——> 00:02:43730
我们可以得到靠山原始光
选择,我们通过控制

46
00:02:43730——> 00:02:46830
点击它现在将按住控制


47
00:02:46830——> 00:02:50709
+ Alt + Shift键命令


48、00:02:50709——>选项00:02:56430
移上一个MAC,然后我会
单击这光选择49第二


00:02:56430——> 00:03:00670
时间,你会注意到,行军
蚂蚁

50
00:03:00670——> 00:03:04860
现在从盘旋更小
地区第一
单击51

00:03:04860——>选择
00:03:08640基于像素与百分之50
或大于我市

52
00:03:08640——> 00:03:13090
,点击第二个为选择
下百分之五十新像素

53
00:03:13090——> 00:03:16410
我来称这一25%光
选择

54
00:03:16410——> 00:03:20670
即使我不认为数学是
很简单托尼是这

55
00:03:20670——> 00:03:21340
选择

56
00:03:21340——
> 00:03:24350在他的书面教程,在他的
行动作为一个光

57
00:03:24350——> 00:03:38730
灯选择但说选择
作为信道对它的名字灯

58
00:03:38730——> 00:03:42380
纳达取消选择这个选择去背到
的RGB

59
00:03:42380——> 00:03:46920
彩色图像会可能
继续制作60


00:03:46920——
> 00:03:50580额外50%的灯选择


61
00:03:50580——> 00:03:54440
控制ALT SHIFT命令选项
shift键

62
00:03:54440——> 00:03:58570
这灯的通道或的RGB
通道63 RGB


00:03:58570——> 00:04:02530
和灯光通道
相同的亮度值

64
00:04:02530——> 00:04:08120做,我会做

,选择进一步50%每个时间

65
00:04:08120——会一点、更积极的做法

66
00:04:12910——> 00:04:17370
什么托尼调用一个明亮的灯光
选择实际上是的交叉

67
00:04:17370——> 00:04:17890


68
00:04:17890——> 00:04:22310
灯面具做出这个选择


69
00:04:22310——
> 00:04:25400 >
00:04:12910然而托尼的行动控制ALT SHIFT或命令选项

70
00:04:25400——> 00:04:28690
移位,然后点击上的灯光通道


71
00:04:28690——> 00:04:34470
两次救它的名字

72
00:04:34470——> 00:04:48039
明亮的灯光

73
00:04:48039——> 00:04:52259
控制ALT SHIFT点击的
光灯通道

74
00:04:52259——> 00:04:56110
两次使一个明亮的灯光通道是
基本相同的

75
00:04:56110——> 00:04:59469
控制ALT SHIFT点击一个
灯通道

76
00:04:59469——
> 00:05:03389相交选择
这样

77
00:05:03389四倍——可能迅速隔离
非常亮的部分的图像

78
00:05:06899——00:05:11349 >黑暗部分的图像

> 00:05:06899
在最终选择灯质量

79
00:05:11349——> 00:05:14399
,托尼的行动会产生是
叫超级灯

80
00:05:14399——> 00:05:18689
相交
太明亮的灯光选举

81
00:05:18689——> 00:05:21979
所以控制ALT移位命令选项


82
00:05:21979——> 00:05:25020
,然后点击明亮的灯光


的两倍通道选择83
00:05:25020——> 00:05:28349
和节省

84
00:05:28349——> 00:05:32550
,选择一个通道手

85
00:05:32550——> 00:05:36919
名称通道超灯

86
00:05:36919——> 00:05:40459
创造的超级灯通道

87
00:05:40459——两次

88
00:05:44449——
> 00:05:48119 > 00:05:44449
控制ALT SHIFT点击
明亮的灯光频道本质上是相同的,具有控制ALT
shift键

89
00:05:48119——> 00:05:53820
的灯通道8倍

90
00:05:53820——> 00:05:56270

已经开始

91
00:05:56270——> 00:06:00120
托尼和我发现了希腊碱基配对

92
00:06:00120——> 00:06:03870
,我与您共享在较早的
正确
颜色空间生产的这些视频后产生的使用正确的配对

93
00:06:03870——> 00:06:07600
允许更精细的色调分离


94
00:06:07600——这使托尼添加一个额外的
行动创造一个

95
00:06:11310——> 00:06:15950
超选择,甚至进一步
菌株的新亮度值

96
00:06:15950——
> 00:06:19170 > 00:06:11310
光度选择段创造坛灯选举
相交

97
00:06:19170——00:06:27370 >
超轻选择时得到无
像素超过50%选择

98
00:06:27370——> 00:06:27840
警告

99
00:06:27840——> 00:06:32410
单击OK并保存的选择

1
00:06:32410——> 00:06:37080
和名称的选择ultralights

101
00:06:37080——
> 00:06:45880这种极轻的选择是等效
来控制或选择单击

102
00:06:45880——> 00:06:51100
上的光通道16倍

103
00:06:51100——> 00:06:53970
来更好地了解如何各种
光选择%哦

104
00:06:53970——> 00:06:55940
建立这一切再次使用梯度

105
00:06:55940——> 00:06:59360
重复这个过程,从我们的色彩、图像、106

00:06:59360——> 00:07:02560
我要开始通过控制点击在
的RGB通道

107
00:07:02560——> 00:07:06180
来让最初的选择和


救108
00:07:06180——> 00:07:13360
和呼叫灯控制

109
00:07:13360——> 00:07:19100
SHIFT键灯再次
下次选举并保存,110


00:07:19100——
> 00:07:30040叫它灯

111
00:07:30040——> 00:07:35050
Al控制ALT移点击光


112
00:07:35050——> 00:07:38510
再次保存它

113
00:07:38510——> 00:07:41840
,会创建一个明亮的灯光

114
00:07:41840——> 00:07:50320
选择和%,最后啊
移控制ALT单击

115
00:07:50320——00:07:54820 >在明亮的灯光再次
和保存,

116
00:07:54820——> 00:07:57840


117
通道
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