100:00:00,000 --> 00:00:03,889okay so he finished another edit we even的中文翻譯

100:00:00,000 --> 00:00:03,889okay

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00:00:00,000 --> 00:00:03,889
okay so he finished another edit we even
went a little bit further into the set

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00:00:03,889 --> 00:00:07,500
it and there's one quick thing that I
did want to show you before get back to

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library module now I showed you the
adjustment brush in this video we

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retouched jackie's imagery here

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the cool thing about the adjustment
brushes that we actually had three

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00:00:16,430 --> 00:00:19,600
different versions of kind doing the
same thing we have the adjustment brush

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00:00:19,600 --> 00:00:22,720
with you can access by hitting K and
that allows you to paint into certain

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areas to do whatever effects that you
have dialed in here in the settings we

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00:00:26,869 --> 00:00:31,550
also have the exact same settings but
applicable via a radial filter so his

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00:00:31,550 --> 00:00:35,980
radio filter we are driving to a certain
area and we can either choose to apply

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the effect inside the area or outside
the area we also have the graduated

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filter now you'll notice on all of these
filters the gradual by the way you can

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access by hitting am and the radio
filter you can actually hitting shift

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ok so the cooling all these is that it's
actually the exact same set of

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adjustment that were using its just
different methods of applying it

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the grand jury failed to reach the final
one you would drag and from a certain

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point on the screen and again you have
your kind of where they'd effects starts

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and where it starts to feather off to
you when it's no longer having effect so

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these three different modes of adjusting
in creating local area just what's

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really opened up tons of possibilities
in creating artistic effects with our

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images and we're gonna get to those as
we go through but for now we need to get

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back to you a little bit more of the
nitty-gritty in the laser module alright

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are the library model so it's going to
hit Giordano had jettisoned jump back to

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gridview irma that we're in the full
screen view right now if you're not and

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we want extra screen real estate hit
shift F just to get you over and toggle

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you to full screen mode now from here I
wanna talk in this video about calling

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calling is the process of basically
raiding your images so whether you want

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to keep an image where they want to
reject an image we would use calling to

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do that is that process so if you hear
someone say well I call these images

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that all that fancy word for saying
basically keep or reject ok so talk

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about the different methods of calling
and here's the thing whenever you are

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calling you always want to do it from
the library module this is really

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important ok because if I flip your into
loop you when I go from image to image

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the library module is using a different
type of image preview then the

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development you'll watch this if I do
the same thing you'll notice how

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responsive and snap it is going from
image to image in the library module in

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the developed model it's using develop
previews and from image to image there's

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always going to be a pause as it loads
that develop preview so people always go

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understand its run so responsive and and
also known today it's not working I wish

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they would look that loop you inside the
development will look similar to the

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loop you inside of the library model
make sure you are in the library model

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whenever you're calling because going
from image to image that much quicker so

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there's a few different ways that we can
do this let me go over the most basic

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way that we have which is the flagging
system ok so we flagged image by hitting

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p2 flag it as a keeper I'm gonna go back
to gridview by hitting G two so you can

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see what it's applying at the top so
you'll see the little icon the flag icon

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we also hit you to unpick something so
this unpicked is the exact same as all

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the other images which have been rated
basically I'm picking your not rejecting

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you're not keeping its just a neutral
flag we can also hit X to flag as a

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reject now in the GridView you'll notice
that anything was flagged as a reject

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00:03:22,560 --> 00:03:27,560
will automatically gray out ok so
anything that has a a flag next to it

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will have little flag and unpicked is
just left with no flak ok what about

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00:03:31,819 --> 00:03:34,750
another way there's also two different
ways to do this by the way we can also

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select multiple images let's say for
example I want to remove the flags and

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all of these control or command and then
left click each one of them so that all

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three are selected and then hit you and
all three are are unlocked ok so what

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about stars we can also rate vs star
ratings and your star rating is going to

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be zero which again is the neutral point
so if you hit zero is that the rating 20

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or even go 12345 stars alright so we can
rate images based on starting at three

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for that one and two for this one and
five this just happen again I can reset

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all of them this time I'm gonna hit
shift gonna hit or hold SHIFT and I'm

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gonna

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left click on the last one in 2002 set
them all back to a neutral star rating

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we also have labels labels a third way
the guys can basically use to sort and

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rate images label start from six which
starts at the red and it goes to seven

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which is yellow green and then nine
which is blue and it's actually a couple

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other colors too but you can only apply
them by basically here there's no mark

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hockey's to apply those labels but those
labels will show up in the GridView as

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well so if I hit seven over here and six
over here in the signs all these

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different colored labels to those images
which you can see a sign any really

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meaning in your workflow it's really up
to you if you want to reset the color

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labels the easiest way to do it is just
a slight the images that you have what I

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generally do it just hit six so this 16
which will assign everything to read and

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00:05:04,640 --> 00:05:08,490
if you hit six again it'll totally off
so it basically hitting at once

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00:05:08,490 --> 00:05:13,250
toggles the color and then heading again
talk was off so it's due 6677 and it

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turned them all off

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ok so those are the basic ways of
calling now here's the thing there are

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plenty of people out there that have
really complex coding systems we talked

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about this a lot again in organization
and workflow you generally don't want

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such a system and here's an example of
one of the systems I'm gonna say that

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this image is a no keeper I'm gonna save
this one I definitely wanna throw away a

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number 201 means I'm not throw it away
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:00,000--> 00:00:03,889好吧所以他完成另一个编辑我们甚至有点进一步进入集200:00:03,889--> 00:00:07,500它还有一件事,我确实想要让你先回300:00:07,500--> 00:00:11,460现在我向您展示的库模块调整画笔在这个视频我们400:00:11,460--> 00:00:13,960在这里修饰的成龙的意象500:00:13,960--> 00:00:16,430凉爽的事情关于调整我们实际上有三笔刷600:00:16,430--> 00:00:19,600不同版本的善良做同一件事,我们有调整画笔700:00:19,600--> 00:00:22,720您可以访问由打 K 和这可以让你画成某些800:00:22,720--> 00:00:26,869领域做任何效果,如果有拨打在这里设置中我们900:00:26,869--> 00:00:31,550也有完全相同的设置,但通过径向适用过滤器,这样他1000:00:31,550--> 00:00:35,980我们开车去某电台筛选器地区,我们可以选择要应用1100:00:35,980--> 00:00:41,129影响区域内或外我们也有毕业的地区1200:00:41,129--> 00:00:44,460现在你会注意到,关于所有这些筛选器方式,您可以通过筛选逐步1300:00:44,460--> 00:00:48,260访问由击球 am 和收音机筛选器可以实际上命中的转变1400:00:48,260--> 00:00:52,930好冷却的所有这些就是它了其实套完全一样的1500:00:52,930--> 00:00:56,350使用它只的调整不同方法的应用1600:00:56,350--> 00:00:59,640大陪审团未能进入决赛一个将拖动和从某1700:00:59,640--> 00:01:03,780在屏幕上点和你再有他们在那里影响你的开始1800:01:03,780--> 00:01:08,500和它开始到羽毛掉的地方你当它是不再有影响这样1900:01:08,500--> 00:01:12,130这三种不同模式的调整在创建局域网是什么的2000:01:12,130--> 00:01:16,390真正开辟吨的可能性在创建艺术效果与我们2100:01:16,390--> 00:01:20,799图像和我们就要去到那些作为我们去通过但现在我们需要得到2200:01:20,799--> 00:01:24,700回到你身边的多一点点在激光模块本质好2300:01:24,700--> 00:01:28,750是图书馆模式,所以它去扬弃了命中的佐丹奴跳回到2400:01:28,750--> 00:01:31,829gridview irma,我们在充分现在屏幕视图,如果你不和2500:01:31,829--> 00:01:36,780我们想要额外的屏幕房地产命中改变只是为了让你比和切换的 F2600:01:36,780--> 00:01:41,930你到全屏模式现在从这里我想要谈论的这个视频电话2700:01:41,930--> 00:01:45,990电话基本上是的过程所以你是否想袭击你的图片2800:01:45,990--> 00:01:50,149为了保持形象他们想去的地方拒绝我们会使用图像到调用2900:01:50,149--> 00:01:53,840就是这样处理这样如果你听到有人说好,我叫这些图像3000:01:53,840--> 00:01:59,290那所有的花式词为说的基本上保持或拒绝好那么好说话3100:01:59,290--> 00:02:03,500有关调用的不同方法无论何时你在这里是3200:02:03,500--> 00:02:07,450你总是想要从它的调用这真是库模块3300:02:07,450--> 00:02:12,160重要 ok 因为如果我翻转你进当我去的图像循环你3400:02:12,160--> 00:02:16,780库模块使用不同图像预览类型然后3500:02:16,780--> 00:02:19,709你会看这个,如果我做的发展同样的事情,你会发现如何3600:02:19,709--> 00:02:23,900响应和对齐就从在库模块中的图像3700:02:23,900--> 00:02:27,730它使用该模型开发预览的图像还有3800:02:27,730--> 00:02:32,390总是会有一次暂停,因为它加载所以人们总是去开发预览3900:02:32,390--> 00:02:36,750了解其运行非常的灵敏和也知道今天不是我希望的工作4000:02:36,750--> 00:02:40,500他们会看,循环你在我心中发展将类似于4100:02:40,500--> 00:02:45,400你循环内库模型请确保你是在图书馆模型4200:02:45,400--> 00:02:49,420每当你打电话因为会从图像,图像的更快所以4300:02:49,420--> 00:02:52,530还有几个不同的方式,我们可以这让我过去最基本的做4400:02:52,530--> 00:02:57,140我们有的是低迷的方式所以我们打标记图像的系统正常4500:02:57 140--> 00:03:01,569p2 标记它为守护者,我要回去gridview 打 G 两个,这样你就可以到4600:03:01,569--> 00:03:05,230看到什么它应用在顶部所以你会看到标志图标小图标4700:03:05,230--> 00:03:10,180我们也打你所以区别开来的东西这拆开是确切相同所有4800:03:10,180--> 00:03:14,379其他被评为的图像基本上我在选你不拒绝4900:03:14,379--> 00:03:18,750你不能保留它只一种中性我们还可以命中 X 标记为标志5000:03:18,750--> 00:03:22,560您会注意到的 GridView 中现在拒绝什么被标记为拒绝5100:03:22,560--> 00:03:27,560所以确定将自动灰色任何有它旁边的标志5200:03:27,560--> 00:03:31,819将那面小国旗和拆开是刚刚离开没有高射炮 ok 怎么样5300:03:31,819--> 00:03:34,750另一种方式有也是两种不同如何做到这一点我们还可以顺便5400:03:34,750--> 00:03:37,730选择多个图像让我们说的我想要删除的标记的例子和5500:03:37,730--> 00:03:42,239所有的这些控制或命令,然后左键单击每个之一以便所有5600:03:42,239--> 00:03:47,849三选择,然后点击你和三人都是这么好的解锁什么5700:03:47,849--> 00:03:52,310关于明星,我们还可以分级 vs 明星评级和你的星级去5800:03:52,310--> 00:03:56,379是零,再次是中性点所以如果你打零是评级 205900:03:56,379--> 00:04:03,860或甚至去 12345 明星,好的所以我们可以基于起价三率图像6000:04:03,860--> 00:04:08,140那一个,两个这一和五这只是再次发生我可以重置6100:04:08,140--> 00:04:12,200所有的他们这一次我要去打移去打或攥紧的转变,我是6200:04:12,200--> 00:04:12,500打算6300:04:12,500--> 00:04:19,120左键单击 2002年组中的最后一个他们都回到中立的星级评级6400:04:19,120--> 00:04:25,210我们还有第三个标签标签的方式那些家伙基本上可以使用排序和6500:04:25,210--> 00:04:30,060从六的速率图像标签开始的在红色和它开始去七6600:04:30,060--> 00:04:34,180这是绿黄色,然后九这是蓝色的它的实际一对夫妇6700:04:34,180--> 00:04:37,810其他颜色太但你只能申请他们由基本上在这里是没有标记6800:04:37,810--> 00:04:41,610曲棍球的应用但那些那些标签标签将显示在 GridView 作为6900:04:41,610--> 00:04:45,669好吧这样如果我打七过来和六这边的标志所有这些7000:04:45,669--> 00:04:49,050不同颜色的标签,这些图像而你真的可以任何看到一个标志7100:04:49,050--> 00:04:53,490在您的工作流的意义是真的对你如果你想要重置的色7200:04:53,490--> 00:04:57,510标签最简单的方法来做它只是轻微的图像,你有什么我7300:04:57,510--> 00:05:04,640一般做刚刚触及六所以这 16这将分配一切阅读和7400:05:04,640--> 00:05:08,490如果你打六再一次,它就会完全关闭所以它基本上打一次7500:05:08,490--> 00:05:13,250颜色,然后再标题之间切换谈了所以它是由于 6677 和它7600:05:13,250--> 00:05:14,140他们都关闭7700:05:14,140--> 00:05:19,050好了,所以那些的基本途径调用现在在这里是有的事情7800:05:19,050--> 00:05:23,750很多人在那里有我们谈了很复杂的编码系统7900:05:23,750--> 00:05:28,169对此很多再次在组织和你通常不需要的工作流8000:05:28,169--> 00:05:31,100这样的系统和这里的例子我想说的系统之一8100:05:31,100--> 00:05:35,669这张图片是我要去救无畜养这人肯定想扔掉8200:05:35,669--> 00:05:37,770编号 201 的手段,我不把它扔掉
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
00:00: 00000——> 00:00:03889
好所以他完成另一个编辑我们甚至
走远一点到集

2
00:00:03889——> 00:00:07500
有一快的事,我不想给你
之前回到

3
00:00:07500——> 00:00:11460
库模块现在我给你
调整刷在这个视频中我们

4
00:00:11460——> 00:00:13960
修饰,杰基的形象在这里

5
00:00:13960——> 00:00:16430
最酷的事情的调整
刷,我们实际上有三

6
00:00:16430——> 00:00:19600
不同版本的类做同样的事情我们
调整刷

7
00:00:19600——> 00:00:22720
你可以访问到K和
可以让你画的在一定的

8
00:00:22720——> 00:00:26869
领域做任何影响你
打在这里的设置我们

9
00:00:26869——> 00:00:31550
也有相同的设置,但
适用通过径向滤波器使他的

10
00:00:31550——> 00:00:35980
无线电滤波器我们开车去某个
区域,我们可以选择适用

11
00:00:35980——> 00:00:41129
影响区内或外
我们也有毕业

12
00:00:41129——> 00:00地区:44460
过滤器现在你会在所有这些
注意过滤器的逐步的方式可以

13
00:00:44460——> 00:00:48260
访问打我和无线电
滤波器可以打移

14
00:00:48260——> 00:00:52930
好冷却这些都是
实际上对

15
00:00:52930完全相同的设置——> 00:00:56350
调整,使用它只是
不同的方法应用

16
00:00:56350——> 00:00:59640
大陪审团最终未能达成
你将从某个

17
00:00:59640——>屏幕上00:01:03780
点和你再次
你种在他们的影响开始

18
00:01:03780——> 00:01:08500
和那里开始了
羽毛的时候不再有影响,

19
00:01:08500——> 00:01:12130
这三种不同的模式的调整
创建区域是什么

20
00:01:12130——> 00:01:16390
真的打开的可能性
吨创造我们的

21
00:01:16390——> 00:01:20799
图像和我们要那些
我们经历但现在我们需要得到

22
00:01:20799——> 00:01:24700
回你一点点的
艺术效果真相在激光模块好

23
00:01:24700——> 00:01:28750
是图书馆的模型,这将
打佐丹奴已经抛弃了跳回到

24
00:01:28750——> 00:01:31829
GridView欧玛,我们在全
屏幕视图现在如果你不

25
00:01:31829——> 00:01:36780
我们想要额外的屏幕房地产打
移位F只是为了让你在切换

26
00:01:36,780——> 00:01:41930
你全屏模式现在在这里我想谈的
这视频电话

27
00:01:41930——> 00:01:45990
调用的过程基本上
袭击你的图像,所以无论你想

28
00:01:45990——> 00:01:50149
保持形象,他们想
拒绝我们会用图像电话

29
00:01:50149——> 00:01:53840
做的是过程,如果你听到
有人说我把这些图像

30
00:01:53840——> 00:01:59290
所有华丽的词说
基本保持或拒绝好说话

31
00:01:59290——> 00:02:03500
关于呼叫
的不同方法,这里的东西只要你

32
00:02:03500——> 00:02:07450
打电话给你,总是想做
库模块这是真的

33
00:02:07450——> 00:02:12160
重要的好的因为如果我翻转你的成
环你当我从图像到图像的

34
00:02:12160——> 00:02:16780
库模块使用不同的
型图像预览然后

35
00:02:16780——> 00:02:19709
发展你会看这个如果我做同样的事情,你会
注意

36
00:02:19709——> 00:02:23900
响应和卡是从
图像在

37
00:02:23900库模块——> 00:02:27730
模型采用发展
预览和图像图像有

38
00:02:27730——> 00:02:32390
总是要暂停它的负载
开发预览所以人们总是

39
00:02:32390——> 00:02:36750
了解其运行响应和
也称今天不工作,我希望

40
00:02:36,750——> 00:02:40500
他们会看你的
环内发展将类似于

41
00:02:40500——> 00:02:45400
环你图书馆里面的模型
确保你在图书馆模式

42
00:02:45400——> 00:02:49420
每当你打电话是因为要
从形象到图像更快,

43
00:02:49420——> 00:02:52530
有几种不同的方式,我们可以
这样做让我过去最基本的

44
00:02:52530——> 00:02:57140
方式,我们这是萎靡不振的
系统好的我们国旗的形象打

45
00:02:57140——> 00:03:01569
P2标记它作为一个老板我要回去
到GridView打G 2所以你可以

46
00:03:01569——> 00:03:05230
看看它的应用在顶部,你会看到小图标
国旗图标

47
00:03:05,230——> 00:03:10180
我们也打你要这么
这个松绑是完全相同的所有

48
00:03:10180——> 00:03:14379
其他图像已被评
基本我选你不拒绝

49
00:03:14379——> 00:03:18750
你不让它只是一个中性
我们也可以打X旗旗作为一个

50
00:03:18750——> 00:03:22560
拒绝现在在GridView控件中你会注意到
什么是标记为拒绝

51
00:03:22560——> 00:03:27560
将自动删除吧,所以
任何有一一旗下它

52
00:03:27560——> 00:03:31819
将小国旗和拆洗是
只是没有高射炮好什么

53
00:03:31819——另一种方式> 00:03:34750
也有两种不同的方式来做这
顺便我们也可以

54
00:03:34750——> 00:03:37730
选择多个图像,让我们说
例子我想删除的旗帜和

55
00:03:37730——> 00:03:42239
所有这些控制或命令,然后
左键单击它们中的每一个让所有

56
00:03:42239——> 00:03:47849
三选择再打你,
三解锁好那么

57
00:03:47849——> 00:03:52310
星星我们也可以与明星
率你的星级评级,将

58
00:03:52310——> 00:03:56379
是零,又是中性点
所以如果你打到零,等级20

59
00:03:56379——> 00:04:03860
或甚至12345颗星好了我们可以
率图像的基础上从三

60
00:04:03860——> 00:04:08140
,一个和两个这一
五这才再次发生,我可以重置

61
00:04:08,140——> 00:04:12200
都这个时候我会打
移要打或按住Shift和我

62
00:04:12200——> 00:04:12500


63
00:04:12500——> 00:04:19120
在剩下最后一个点击2002集
他们都回到一个中性的星级

64
00:04:19120——> 00:04:25210
我们也有标签三分之一
球员基本可以使用排序和

65
00:04:25210——> 00:04:30060
率的图像标签从六开始,
开始在红色和它去七

66
00:04:30060——> 00:04:34180
这是黄绿色,然后九
是蓝色的,它实际上是一对夫妇

67
00:04:34180——> 00:04:37810
其他颜色但你只能申请
他们基本上这里没有标记

68
00:04:37810——> 00:04:41610
曲棍球的运用这些标签,但是那些
标签将显示在GridView作为

69
00:04:41610——> 00:04:45669
所以如果我打七在这里,六
在所有这些迹象

70
00:04:45669——> 00:04:49050
不同颜色的标签,这些图像,你可以看到一个
签署任何真正

71
00:04:49050——> 00:04:53490
意义在你的工作真的起
你如果你想重置颜色

72
00:04:53490——> 00:04:57510
标签,最简单的办法就是
轻微的图像,你有什么我

73
00:04:57510——> 00:05:04640
一般只打六,这16
将分配一切阅读和

74
00:05:04640——> 00:05:08490
如果你打六又会完全从
所以基本上打一次

75
00:05:08490——> 00:05:13250
切换颜色然后再次
说了是由于6677和76


00:05:13250——> 00:05:14140
把它们全部关闭

77
00:05:14140——> 00:05:19050
好那些基本的方法,
称现在有78


00:05:19050——> 00:05:23750
很多人在有
真正复杂的编码系统,我们谈了

79
00:05:23750——> 00:05:28169
这许多东西又在组织
和工作流,你通常不需要

80
00:05:28169——> 00:05:31100
这样一个系统,这是
一我要说

81
00:05:31100——> 00:05:35669
这个形象是一个没有老板我要挽救
这个我肯定想扔掉一

82
00:05:35669——> 00:05:37770
数字201表示我不扔掉它的系统的一个例子
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