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okay so he finished another edit we even
went a little bit further into the set
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it and there's one quick thing that I
did want to show you before get back to
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library module now I showed you the
adjustment brush in this video we
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retouched jackie's imagery here
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the cool thing about the adjustment
brushes that we actually had three
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different versions of kind doing the
same thing we have the adjustment brush
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with you can access by hitting K and
that allows you to paint into certain
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areas to do whatever effects that you
have dialed in here in the settings we
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also have the exact same settings but
applicable via a radial filter so his
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radio filter we are driving to a certain
area and we can either choose to apply
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the effect inside the area or outside
the area we also have the graduated
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filter now you'll notice on all of these
filters the gradual by the way you can
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access by hitting am and the radio
filter you can actually hitting shift
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ok so the cooling all these is that it's
actually the exact same set of
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adjustment that were using its just
different methods of applying it
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the grand jury failed to reach the final
one you would drag and from a certain
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point on the screen and again you have
your kind of where they'd effects starts
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and where it starts to feather off to
you when it's no longer having effect so
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these three different modes of adjusting
in creating local area just what's
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really opened up tons of possibilities
in creating artistic effects with our
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images and we're gonna get to those as
we go through but for now we need to get
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back to you a little bit more of the
nitty-gritty in the laser module alright
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are the library model so it's going to
hit Giordano had jettisoned jump back to
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gridview irma that we're in the full
screen view right now if you're not and
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we want extra screen real estate hit
shift F just to get you over and toggle
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you to full screen mode now from here I
wanna talk in this video about calling
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calling is the process of basically
raiding your images so whether you want
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to keep an image where they want to
reject an image we would use calling to
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do that is that process so if you hear
someone say well I call these images
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that all that fancy word for saying
basically keep or reject ok so talk
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about the different methods of calling
and here's the thing whenever you are
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calling you always want to do it from
the library module this is really
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important ok because if I flip your into
loop you when I go from image to image
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the library module is using a different
type of image preview then the
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development you'll watch this if I do
the same thing you'll notice how
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responsive and snap it is going from
image to image in the library module in
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the developed model it's using develop
previews and from image to image there's
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always going to be a pause as it loads
that develop preview so people always go
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understand its run so responsive and and
also known today it's not working I wish
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they would look that loop you inside the
development will look similar to the
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loop you inside of the library model
make sure you are in the library model
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whenever you're calling because going
from image to image that much quicker so
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there's a few different ways that we can
do this let me go over the most basic
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way that we have which is the flagging
system ok so we flagged image by hitting
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p2 flag it as a keeper I'm gonna go back
to gridview by hitting G two so you can
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see what it's applying at the top so
you'll see the little icon the flag icon
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we also hit you to unpick something so
this unpicked is the exact same as all
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the other images which have been rated
basically I'm picking your not rejecting
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you're not keeping its just a neutral
flag we can also hit X to flag as a
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reject now in the GridView you'll notice
that anything was flagged as a reject
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will automatically gray out ok so
anything that has a a flag next to it
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will have little flag and unpicked is
just left with no flak ok what about
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another way there's also two different
ways to do this by the way we can also
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select multiple images let's say for
example I want to remove the flags and
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all of these control or command and then
left click each one of them so that all
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three are selected and then hit you and
all three are are unlocked ok so what
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about stars we can also rate vs star
ratings and your star rating is going to
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be zero which again is the neutral point
so if you hit zero is that the rating 20
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or even go 12345 stars alright so we can
rate images based on starting at three
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for that one and two for this one and
five this just happen again I can reset
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all of them this time I'm gonna hit
shift gonna hit or hold SHIFT and I'm
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gonna
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left click on the last one in 2002 set
them all back to a neutral star rating
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we also have labels labels a third way
the guys can basically use to sort and
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rate images label start from six which
starts at the red and it goes to seven
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which is yellow green and then nine
which is blue and it's actually a couple
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other colors too but you can only apply
them by basically here there's no mark
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hockey's to apply those labels but those
labels will show up in the GridView as
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well so if I hit seven over here and six
over here in the signs all these
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different colored labels to those images
which you can see a sign any really
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meaning in your workflow it's really up
to you if you want to reset the color
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labels the easiest way to do it is just
a slight the images that you have what I
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generally do it just hit six so this 16
which will assign everything to read and
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if you hit six again it'll totally off
so it basically hitting at once
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toggles the color and then heading again
talk was off so it's due 6677 and it
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turned them all off
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ok so those are the basic ways of
calling now here's the thing there are
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plenty of people out there that have
really complex coding systems we talked
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about this a lot again in organization
and workflow you generally don't want
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such a system and here's an example of
one of the systems I'm gonna say that
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this image is a no keeper I'm gonna save
this one I definitely wanna throw away a
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number 201 means I'm not throw it away