100:00:11,590 --> 00:00:16,160hey folks this is Sean Bagshaw fromoutdo的中文翻譯

100:00:11,590 --> 00:00:16,160hey f

1
00:00:11,590 --> 00:00:16,160
hey folks this is Sean Bagshaw from
outdoor exposure photography and photo

2
00:00:16,160 --> 00:00:21,689
Cascadia this tutorial share a powerful
dodging and burning technique that was

3
00:00:21,689 --> 00:00:27,430
recently shown to me by my friend and
renowned Photoshop expert Mac over max

4
00:00:27,430 --> 00:00:32,480
company the image collective produces
highest body fine art prints for museums

5
00:00:32,480 --> 00:00:36,580
target furs and artists around the world
will include a link to the image

6
00:00:36,580 --> 00:00:41,050
collective in the video notes on my
YouTube channel dodging and burning or

7
00:00:41,050 --> 00:00:46,140
lightning in darkening as Mac refers to
college to enhance existing light and

8
00:00:46,140 --> 00:00:50,800
shadow to guide the eye or increased
depth and contour is a technique I

9
00:00:50,800 --> 00:00:54,950
commonly use both in Lightroom and
Photoshop there are many different ways

10
00:00:54,950 --> 00:00:59,540
to make localize lightning in darkening
adjustments one of the most popular with

11
00:00:59,540 --> 00:01:04,580
photographers is the 50% blended Grail
air method this is a technique I've

12
00:01:04,580 --> 00:01:09,080
demonstrated in several my tutorials and
have linked to a couple of those from my

13
00:01:09,080 --> 00:01:14,450
youtube channel in the video notes the
basics of the 50% blended gray layer

14
00:01:14,450 --> 00:01:24,619
technique are to create a 50% gray layer
to call this one dodge set to the

15
00:01:24,619 --> 00:01:32,360
overlay or soft light blending mode and
filled with 50% gray in this layer can

16
00:01:32,360 --> 00:01:44,040
be painted on with white to lighten or
black to darken

17
00:01:44,040 --> 00:01:49,380
this technique works great but Mac
pointed out a distinct limitation to me

18
00:01:49,380 --> 00:01:54,820
often after using the 50% greatly our
method to lighten or darken it would be

19
00:01:54,820 --> 00:01:58,400
great to be able to make further
adjustments to the Lightner darkened

20
00:01:58,400 --> 00:02:03,990
areas for example San wanted to adjust
the contrast saturation or color balance

21
00:02:03,990 --> 00:02:08,929
of the area's aid either dodger burned
using it empty or transparent layer

22
00:02:08,929 --> 00:02:13,220
instead of a 50% gray layer will allow
us to do just that

23
00:02:13,220 --> 00:02:19,459
here's how it works I'll start by
deleting this gray Dodge later and then

24
00:02:19,459 --> 00:02:25,270
I'll create a new empty later by holding
down the ALT or option keanu Mac and

25
00:02:25,270 --> 00:02:31,330
then clicking the new layer icon on AIM
this layer Dodge

26
00:02:31,330 --> 00:02:36,730
then I'll set the blending mode to
Overlay you can use either the overlay

27
00:02:36,730 --> 00:02:41,720
or soft light blending mode has with the
50% greater method I generally like the

28
00:02:41,720 --> 00:02:46,330
overlay blending mode for lightning or
dodging and the soft light blending mode

29
00:02:46,330 --> 00:02:50,930
for darkening or burning I find this
maintains the best contrast but I'd

30
00:02:50,930 --> 00:02:54,550
encourage you to experiment with both
blending modes to see what gives you the

31
00:02:54,550 --> 00:03:00,930
look you want and for this technique
we're not gonna fill with 50% grass so

32
00:03:00,930 --> 00:03:06,660
just click OK to create that new empty
or transparent layer now you can paint

33
00:03:06,660 --> 00:03:11,660
with a white or black brush just as you
would with a 50% trailer

34
00:03:11,660 --> 00:03:15,690
I'm going to light and so on going to
change my foreground color to white and

35
00:03:15,690 --> 00:03:23,880
I'm going up the opacity to 50% decrease
my brush size and keep a nice soft

36
00:03:23,880 --> 00:03:28,530
feather brush and this is probably
higher opacity brush than I would

37
00:03:28,530 --> 00:03:35,330
normally use but i wanna do this quickly
and in my own work flood take more time

38
00:03:35,330 --> 00:03:38,620
and I would later in these adjustments

39
00:03:38,620 --> 00:03:43,299
a little bit more incrementally and
smoothly but I just wanted to quickly so

40
00:03:43,299 --> 00:03:48,430
you can just very rapidly get an idea of
what I'm doing so you can see I'm just

41
00:03:48,430 --> 00:03:54,049
gonna highlighting the tops of some of
these trees and bushes down here in the

42
00:03:54,049 --> 00:03:58,140
foreground to give them some more
contour and to bring out the highlights

43
00:03:58,140 --> 00:04:04,760
so there's the effect of the dodging or
lightning that I just did so what's the

44
00:04:04,760 --> 00:04:09,280
difference you might ask well because
this technique ads pixels to an

45
00:04:09,280 --> 00:04:14,079
otherwise empty later after you're done
lightening or darkening you can now hold

46
00:04:14,079 --> 00:04:19,560
down CTRL or command and click on the
lair to load the painted areas as a

47
00:04:19,560 --> 00:04:26,789
selection that selection perfectly
matches the areas I just dodged now with

48
00:04:26,789 --> 00:04:30,970
the selection loaded I can make a new
adjustment layer for demonstration

49
00:04:30,970 --> 00:04:37,030
purposes on aka levels adjustment layer
and the mask will reveal only the areas

50
00:04:37,030 --> 00:04:43,650
that were painted in the empty later now
I can make a levels adjustment that will

51
00:04:43,650 --> 00:04:48,340
be constrained by the mask to only
affect the light and areas this enables

52
00:04:48,340 --> 00:04:58,070
me to fine-tune the contrast of the
lightning that I did

53
00:04:58,070 --> 00:05:03,740
but I'm not limited to just levels
adjustment I could load that seemed odd

54
00:05:03,740 --> 00:05:09,270
layer selection and use it to create a
mask on any type of Lear for example I

55
00:05:09,270 --> 00:05:17,260
could load the selection and then make a
hue saturation adjustment layer and use

56
00:05:17,260 --> 00:05:23,460
that to make adjustments to the
saturation of those dodged areas I'm

57
00:05:23,460 --> 00:05:27,950
gonna push it beyond where I normally
would just so you can see it well and

58
00:05:27,950 --> 00:05:33,460
the video so that dodging selection
could be applied as a mast any type of

59
00:05:33,460 --> 00:05:38,390
adjustment layer or even a pic salir so
there any possible adjustment you use in

60
00:05:38,390 --> 00:05:43,010
your workflow could be targeted directly
to areas you've either lightner darkened

61
00:05:43,010 --> 00:05:49,810
as a final step I like to add the Dodger
burn later and all related adjustment

62
00:05:49,810 --> 00:05:55,320
layers into a group so I select them all
and then hold down the Shift key and

63
00:05:55,320 --> 00:06:01,030
click the group icon to add all those
layers into a group I could call this my

64
00:06:01,030 --> 00:06:13,550
Dodge adjustments group and now I can
adjust the opacity that entire group to

65
00:06:13,550 --> 00:06:19,130
dial in just the amount of that dodging
adjustment that I want in the foreground

66
00:06:19,130 --> 00:06:24,940
I generally keep my dodging and burning
separates I can control them

67
00:06:24,940 --> 00:06:28,570
individually to head darkening
adjustments and repeat the same steps

68
00:06:28,570 --> 00:06:32,940
I'd start by holding down the altar
option key and clicking the new layer

69
00:06:32,940 --> 00:06:40,520
icon not call this one burn and I
probably said this one too soft light

70
00:06:40,520 --> 00:06:43,750
because I usually like that for
darkening but you can choose in

71
00:06:43,750 --> 00:06:47,630
experiment and find out which works best
for you

72
00:06:47,630 --> 00:06:52,670
and then this time I would paint with a
black brush I'm gonna bring this one

73
00:06:52,670 --> 00:06:59,200
down to 20% and do this little more
incremental II and I'm gonna darken in a

74
00:06:59,200 --> 00:07:01,810
section of the sky here

75
00:07:01,810 --> 00:07:13,430
darkening the sky but once I have made
that darkening adjustment I can now hold

76
00:07:13,430 --> 00:07:19,610
down CTRL or command on a Mac and click
on that burn later to load that is a

77
00:07:19,610 --> 00:07:25,220
selection and I haven't painted in any
of the pixels more than 50% so you don't

78
00:07:25,220 --> 00:07:28,980
see any marching answer selection lines
but I'll say ok I know that there is a

79
00:07:28,980 --> 00:07:33,610
selection loaded and now I can make a
adjustment layer

80
00:07:33,610 --> 00:07:40,030
don't use my TK panel to make a Curves
adjustment lear and that curves

81
00:07:40,030 --> 00:07:44,160
adjustment layer comes with the mask
that perfectly matches my burning so now

82
00:07:44,160 --> 00:07:50,940
I can use the curve to fine-tune the
contrast with the curve of that burning

83
00:07:50,940 --> 00:07:56,570
in that part of the sky and if I wanted
to work with the color of it as well I

84
00:07:56,570 --> 00:07:59,300
could controller command click on it

85
00:07:59,300 --> 00:08:07,770
load the selection and then loaded hue
saturation adjustment layer and adjust

86
00:08:07,770 --> 00:08:11,440
the hue and saturation of that part of
the sky in fact I mean want to bring

87
00:08:11,440 --> 00:08:17,480
down the saturation in that area little
bit and now just like before I would

88
00:08:17,480 --> 00:08:22,550
select all of those layers that are
connected and then hold down the Shift
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:11,590--> 00:00:16,160嘿,伙计们这是从肖恩 · 肖户外暴露摄影和照片200:00:16,160--> 00:00:21,689卡斯凯迪亚本教程分享强大躲避和燃烧技术是300:00:21,689--> 00:00:27,430我的朋友最近给我和在最大的著名 Photoshop 专家 Mac400:00:27,430--> 00:00:32,480公司形象集体生产最高的身体良好的版画艺术博物馆500:00:32,480--> 00:00:36,580目标毛皮和世界各地的艺术家将包含一个链接到图像600:00:36,580--> 00:00:41,050集体在视频上注意到我躲避和燃烧的 YouTube 频道或700:00:41,050--> 00:00:46,140闪电在变暗,Mac 是指学院以提高现有光和800:00:46,140--> 00:00:50,800阴影,引导眼睛或增加深度和轮廓是一种技术我900:00:50,800--> 00:00:54,950通常使用两个在 Lightroom 和Photoshop 有很多不同的方法1000:00:54,950--> 00:00:59,540要本地化变暗的闪电调整的最受欢迎的一个,1100:00:59,540--> 00:01:04,580摄影师是 50%混纺圣杯这是一种技术,我的空气法1200:01:04,580--> 00:01:09,080表现在几个我的教程和已链接到的那些从几个我1300:01:09,080--> 00:01:14,450在录像笔记的 youtube 频道50%的混合灰层的基本知识1400:01:14,450--> 00:01:24,619技术是创建一个 50%灰色层来电设置为这一道奇1500:01:24,619--> 00:01:32,360重叠或柔和光线混合模式和用在这层可以 50%灰色填充1600:01:32,360--> 00:01:44,040上涂白,以减轻或黑变暗1700:01:44,040--> 00:01:49,380这种技术但 Mac 的伟大工程指出对我独特的局限性1800:01:49,380--> 00:01:54,820经常后使用 50%大大我们方法以变亮或变暗它会1900:01:54,820--> 00:01:58,400很高兴能够进一步对莱特暗调的调整2000:01:58,400--> 00:02:03,990例如 San 领域想要调整对比度饱和度或颜色平衡2100:02:03,990--> 00:02:08,929要么道奇烧毁的地区的援助使用它为空或透明层2200:02:08,929--> 00:02:13,220而不是 50%灰色层将允许我们做到这一点2300:02:13,220--> 00:02:19,459这里是怎么回事我先来后来删除这灰色的道奇,然后2400:02:19,459--> 00:02:25,270我会牵着以后创建新的空向下 ALT 键或 option keanu Mac 和2500:02:25,270--> 00:02:31,330然后单击目标上的新图层图标这一层道奇2600:02:31,330--> 00:02:36,730然后我会将混合模式设置为您可以使用任一覆盖的覆盖2700:02:36,730--> 00:02:41,720或柔和光线混合模式与我通常喜欢 50%更多方法2800:02:41,720--> 00:02:46,330加铺层混合模式为闪电或躲避和柔和光线混合模式2900:02:46,330--> 00:02:50,930变暗或燃烧,我觉得这保持最好的对比,但会3000:02:50,930--> 00:02:54,550鼓励你与两个实验混合模式,看到什么给了你3100:02:54,550--> 00:03:00,930你想要看看,这种技术我们不会这么充满 50%草3200:03:00,930--> 00:03:06,660只需单击确定以创建该新空或透明图层,现在你可以画出3300:03:06,660--> 00:03:11,660用白色或黑色的画笔,就像你将有 50%挂车3400:03:11,660--> 00:03:15,690我要去光等等去我的前景颜色更改为白色和3500:03:15,690--> 00:03:23,880我去了不透明度降低 50%我的笔刷的大小和保持好软3600:03:23,880--> 00:03:28,530羽毛笔刷,这可能是比我高不透明度刷会3700:03:28,530--> 00:03:35,330通常使用但我想要做这快和我自己的工作在洪水采取更多的时间3800:03:35,330--> 00:03:38,620我会稍后在这些调整3900:03:38,620--> 00:03:43,299多一点点增量和顺利,但只是想迅速地这样4000:03:43,299--> 00:03:48,430你可以只是非常迅速地得到的想法我在做什么,所以你可以看到我只是4100:03:48,430 --> 00:03:54,049gonna highlighting the tops of some ofthese trees and bushes down here in the4200:03:54,049 --> 00:03:58,140foreground to give them some morecontour and to bring out the highlights4300:03:58,140 --> 00:04:04,760so there's the effect of the dodging orlightning that I just did so what's the4400:04:04,760 --> 00:04:09,280difference you might ask well becausethis technique ads pixels to an4500:04:09,280 --> 00:04:14,079otherwise empty later after you're donelightening or darkening you can now hold4600:04:14,079 --> 00:04:19,560down CTRL or command and click on thelair to load the painted areas as a4700:04:19,560 --> 00:04:26,789selection that selection perfectlymatches the areas I just dodged now with4800:04:26,789 --> 00:04:30,970the selection loaded I can make a newadjustment layer for demonstration4900:04:30,970 --> 00:04:37,030purposes on aka levels adjustment layerand the mask will reveal only the areas5000:04:37,030 --> 00:04:43,650that were painted in the empty later nowI can make a levels adjustment that will5100:04:43,650 --> 00:04:48,340be constrained by the mask to onlyaffect the light and areas this enables5200:04:48,340 --> 00:04:58,070me to fine-tune the contrast of thelightning that I did5300:04:58,070 --> 00:05:03,740but I'm not limited to just levelsadjustment I could load that seemed odd5400:05:03,740 --> 00:05:09,270层的选择和使用它来创建对任何类型的李尔例如掩盖我5500:05:09,270--> 00:05:17,260无法加载所选内容,然后让色相饱和度调整图层和使用5600:05:17,260--> 00:05:23,460那对作出调整我那些躲到范畴的饱和度5700:05:23,460--> 00:05:27,950要把它推到何处我通常就这样你可以看到它很好,5800:05:27,950--> 00:05:33,460视频,躲避选择可作为任何类型的桅杆5900:05:33,460--> 00:05:38,390调整图层甚至因此 pic salir那里任何可能的调整您在中使用6000:05:38,390--> 00:05:43,010可以直接针对您的工作流到地区你变暗或者莱特6100:05:43,010--> 00:05:49,810作为最后一步,我想补充的道奇烧伤后和所有相关的调整6200:05:49,810--> 00:05:55,320成一组,所以我选择所有图层然后按住 Shift 键和6300:05:55,320--> 00:06:01,030单击组图标添加所有那些成一组图层是调用可以了这我6400:06:01,030--> 00:06:13,550道奇调整组,现在我可以调整不透明度到这整个集团6500:06:13,550--> 00:06:19,130拨入量,那躲避我想要在前台的调整6600:06:19,130--> 00:06:24,940我一般把我回避和燃烧分离是控制可以了他们6700:06:24,940--> 00:06:28,570单独地到头部变暗调整和重复相同的步骤6800:06:28,570--> 00:06:32,940我想先按住坛option 键并单击新的图层6900:06:32,940--> 00:06:40,520图标不打电话给我和这一个烧伤可能说这一个太柔和的光线7000:06:40,520--> 00:06:43,750因为我通常喜欢这样的变暗,但你可以选择在7100:06:43,750--> 00:06:47,630实验,找出其中最适合给你的7200:06:47,630--> 00:06:52,670然后这一次我会用颜料我要把这一个的黑色笔刷7300:06:52,670--> 00:06:59,200降至 20%,做这个小小的多增量二和我打算在变暗7400:06:59,200--> 00:07:01,810这里的天空一节7500:07:01,810--> 00:07:13,430昏暗的天空只有一次,取得我现在可以抱着那渐渐暗下来调整7600:07:13,430--> 00:07:19,610向下 ctrl 键或在 Mac 上的命令,然后单击在那燃烧以后就是加载7700:07:19,610--> 00:07:25,220选择和我没画在任何有超过 50%,所以,你不要的像素7800:07:25,220--> 00:07:28,980看到任何行进的答案选择行但我会说好的我知道是有7900:07:28,980--> 00:07:33,610选择加载和现在我能做调整图层8000:07:33,610--> 00:07:40,030不使用我 TK 面板,使曲线调整李尔和那曲线8100:07:40,030--> 00:07:44,160调整图层来与面具完全匹配所以现在我燃烧8200:07:44,160--> 00:07:50,940我可以使用曲线来调整与曲线的对比,燃烧8300:07:50,940--> 00:07:56,570在天空的那部分,如果我想要与它的颜色为我工作8400:07:56,570--> 00:07:59,300控制器命令可以点击它吗8500:07:59,300--> 00:08:07,770加载的选择,然后加载的色相饱和度调整图层和调整8600:08:07,770--> 00:08:11,440色相和饱和度的那部分天空其实我的意思是想要8700:08:11,440--> 00:08:17,480小下来在这一领域的饱和度咬了,现在就像之前我会8800:08:17,480--> 00:08:22,550选择所有是的那些图层连接,然后按住 shift 键
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
00:00:11590——> 00:00:16160
嘿伙计这是肖恩巴格肖从
户外曝光摄影和照片

2
00:00:16160——> 00:00:21689
卡斯卡迪亚这个教程分享一个强大的
回避和燃烧技术,

3
00:00:21689——> 00:00:27430
最近显示出我的我的朋友和
知名专家PS图象处理软件MAC在最大

4
00:00:27430——> 00:00:32480
公司形象的集体生产
最高本体艺术版画博物馆

5
00:00:32480——> 00:00:36580
目标皮草和世界各地的艺术家
将包括一个链接到图像

6
00:00:36580——> 00:00:41050
集体在视频笔记对我
YouTube频道回避和燃烧或

7
00:00:41050——> 00:00:46140
闪电在暗为MAC是指
高校加强现有的光和

8
00:00:46140——> 00:00:50800
影子引导眼睛或增加
深度和轮廓是一种技术,我

9
00:00:50800——> 00:00:54950
通常使用在Lightroom和
PS图象处理软件有许多不同的方式

10
00:00:54950——> 00:00:59540
进行定位闪电在黑暗的
调整最受

11
00:00:59540——> 00:01:04,580
摄影师是50%混合的圣杯
空气法这是一种我

12
00:01:04580——>在几个我的教程和
证明00:01:09080
有链接到我的

13
00:01:09080——> 00:01:14450
YouTube频道的视频笔记50%的
基础混合灰层

14
00:01:14450——> 00:01:24619
技术创造50%的灰层
夫妻那些称这一道奇设置为

15
00:01:24619——> 00:01:32360
叠加或柔光混合模式
填充50%灰色在这一层可以

16
00:01:32360——> 00:01:44040
被涂上白色的减轻或
黑暗

17
00:01:44040——> 00:01:49380
这技术杰出的但MAC
指出明显的限制,我

18
00:01:49380——> 00:01:54820
经常使用后的50%大我们的
方法减轻或变暗,它会

19
00:01:54820——> 00:01:58400
杰出的能够作出进一步的调整
莱特纳昏暗的

20
00:01:58400——> 00:02:03990
地区例如三想调整
对比饱和度或色彩平衡

21
00:02:03990——> 00:02:08929
的地区的援助也烧
神偷使用空的或透明的层

22
00:02:08929——> 00:02:13220
代替50%的灰层会让
我们这样做

23
00:02:13220——> 00:02:19459
这里是它如何工作的我会开始
删除这个灰色道奇后再

24
00:02:19459——> 00:02:25270
我会抱着
ALT或选择基努MAC和

25
00:02:25270——> 00:02:31330
创建一个空的后然后点击新图层的图标,在目标
这层道奇

26
00:02:31330——> 00:02:36730
然后我设置混合模式为
覆盖你可以使用覆盖

27
00:02:36730——> 00:02:41720
或柔光混合模式与
50%大方法,我一般喜欢

28
00:02:41720——> 00:02:46330
叠加混合模式的闪电或
躲避和柔光混合模式

29
00:02:46330——> 00:02:50930
变暗或燃烧的我发现这
保持最佳的对比,但我

30
00:02:50930——> 00:02:54550
鼓励你尝试都
混合模式看看你有什么

31
00:02:54550——> 00:03:00930
看你想要和这个技术
我们不要填补50%草32


00:03:00930——> 00:03:06660
点击OK以创建新的空
或透明层,现在你可以画

33
00:03:06660——> 00:03:11660
用白色或黑色画笔就像你
将与50%拖车

34
00:03:11660——> 00:03:15690
我要灯等要
改变我的前景颜色为白色,

35
00:03:15690——> 00:03:23880
我要到50%不透明度降低
画笔大小和保持一个好的软

36
00:03:23880——> 00:03:28530
羽毛刷子,这可能是
比我会

37
00:03:28530——> 00:03:35330
通常使用,但我想这样做,在我自己的工作很快
洪水花更多的时间

38
00:03:35330——> 00:03:38620
和我会在这些调整

39
00:03:38620——> 00:03:43299
一点点更多的增量和
顺利但我想很快

40
00:03:43299——> 00:03:48更高透明度的笔刷,430
你可以很快得到一个想法
我在做什么,所以你可以看到,我只是

41
00:03:48430——> 00:03:54049
要突出顶部的一些
这些树木和灌木,在

42
00:03:54049——> 00:03:58140
前景给他们一些更多的
轮廓和带出

集锦43
00:03:58140——> 00:04:04760
所以有规避或
效果闪电,我只是做了什么

44
00:04:04760——> 00:04:09280
差你可能会问,这种技术的广告
像素一

45
00:04:09280——> 00:04:14079
否则空后,你做
减轻或变黑,你现在可以把

46
00:04:14079——> 00:04:19560
在按住Ctrl或命令,点击
巢穴加载画领域作为

47
00:04:19560——> 00:04:26,789
选择,选择完美的
匹配领域我只是回避了现在

48
00:04:26789——> 00:04:30970
选择加载我可以做一个新的调整层
示范

49
00:04:30970——> 00:04:37030
用途又名色阶调整层的
和面具将只显示领域

50
00:04:37030——> 00:04:43650
,画成空后的现在
我可以调整的水平,将

51
00:04:43650——> 00:04:48340
被面膜只能
影响光线和地区这使

52
00:04:48340——> 00:04:58070
我微调的
闪电的对比,我

53
00:04:58070——> 00:05:03740
但我不是只限于水平
调整我能负荷,似乎奇怪

54
00:05:03740——> 00:05:09270
层的选择和使用它来创建一个
面膜对任何类型的李尔为例,我

55
00:05:09270——> 00:05:17260
可以载入选区再
色相饱和度调整层,使用

56
00:05:17260——> 00:05:23460
,作出调整的
饱和的领域我躲开了我

57
00:05:23460——> 00:05:27950
会把它超越,我通常
就这样你就可以看到它,

58
00:05:27950——> 00:05:33460
视频,避开选择
可应用于任何类型的
桅杆
59
00:05:33460——> 00:05:38390
调整层甚至一个PIC和所以
有可能调整你使用

60
00:05:38390——> 00:05:43010
您的工作流可以直接针对
领域,你要么莱特纳昏暗的

61
00:05:43,010——> 00:05:49810
作为最后一步我想加入道奇
烧伤后和所有相关的调整

62
00:05:49810——> 00:05:55320
层为一组,所以我选择他们
然后按住Shift键并

63
00:05:55320——> 00:06:01030
单击组添加图标所有这些
层为一组,我可以打电话给我

64
00:06:01030——> 00:06:13550
道奇调整组,现在我可以
调整不透明度,整个集团

65
00:06:13550——> 00:06:19130
拨入适量,避开
调整,我想在前台

66
00:06:19130——> 00:06:24940
一般我保持我的回避和燃烧
分开我能控制他们

67
00:06:24940——> 00:06:28570
单独头黑
调整和重复同样的步骤

68
00:06:28570——> 00:06:32940
我开始按住Option键并点击祭坛
新层

69
00:06:32940——> 00:06:40520
图标不叫这一烧我
可能说这太柔和的光

70
00:06:40520——> 00:06:43750
因为通常我喜欢,
昏暗但你可以选择在

71
00:06:43750——> 00:06:47630
实验并找出哪些最


72
00:06:47630——> 00:06:52670
然后这一次我会画一个
刷黑我要把这一

73
00:06:52670——> 00:06:59200
下降到20%,这样做更
增量II和我会变暗,在

74
00:06:59200——> 00:07:01810
段天空这里

75
00:07:01810——> 00:07:13430
昏暗的天空,但是一旦我做了,我现在可以调整
暗持

76
00:07:13430——> 00:07:19610
在按住Ctrl或命令在MAC和点击
在烧伤后的负荷,是一

77
00:07:19610——> 00:07:25220
选择和我没有涂任何
的像素超过50%,所以你不

78
00:07:25220——> 00:07:28980
看到任何前进的答案选择线
但我会说“我知道有一个

79
00:07:28980——> 00:07:33610
选择加载,现在我可以做一个
调整层

80
00:07:33610——> 00:07:40030
别用我的TK板进行曲线调整,
李尔曲线

81
00:07:40030——> 00:07:44160
调整层带有完美匹配我的燃烧现在

82
00:07:44160——> 00:07:50940
我可以使用曲线调整与燃烧的

83
00:07:50940曲线
对比——> 00:07:56570
在天的那一边,如果我想

面具工作与它的颜色和我

84
00:07:56570——> 00:07:59300
能控制器命令,点击它

85
00:07:59300——> 00:08:07770
负荷然后装色相饱和度调整层
选择和调整

86
00:08:07770——> 00:08:11440
的色相和饱和度的
的天空的那一部分其实我的意思是想把

87
00:08:11440——> 00:08:17480
在那个地区的小
位饱和现在就像之前我会

88
00:08:17480——> 00:08:22550
选择所有的层,
连接,然后按住Shift
正在翻譯中..
 
其它語言
本翻譯工具支援: 世界語, 中文, 丹麥文, 亞塞拜然文, 亞美尼亞文, 伊博文, 俄文, 保加利亞文, 信德文, 偵測語言, 優魯巴文, 克林貢語, 克羅埃西亞文, 冰島文, 加泰羅尼亞文, 加里西亞文, 匈牙利文, 南非柯薩文, 南非祖魯文, 卡納達文, 印尼巽他文, 印尼文, 印度古哈拉地文, 印度文, 吉爾吉斯文, 哈薩克文, 喬治亞文, 土庫曼文, 土耳其文, 塔吉克文, 塞爾維亞文, 夏威夷文, 奇切瓦文, 威爾斯文, 孟加拉文, 宿霧文, 寮文, 尼泊爾文, 巴斯克文, 布爾文, 希伯來文, 希臘文, 帕施圖文, 庫德文, 弗利然文, 德文, 意第緒文, 愛沙尼亞文, 愛爾蘭文, 拉丁文, 拉脫維亞文, 挪威文, 捷克文, 斯洛伐克文, 斯洛維尼亞文, 斯瓦希里文, 旁遮普文, 日文, 歐利亞文 (奧里雅文), 毛利文, 法文, 波士尼亞文, 波斯文, 波蘭文, 泰文, 泰盧固文, 泰米爾文, 海地克里奧文, 烏克蘭文, 烏爾都文, 烏茲別克文, 爪哇文, 瑞典文, 瑟索托文, 白俄羅斯文, 盧安達文, 盧森堡文, 科西嘉文, 立陶宛文, 索馬里文, 紹納文, 維吾爾文, 緬甸文, 繁體中文, 羅馬尼亞文, 義大利文, 芬蘭文, 苗文, 英文, 荷蘭文, 菲律賓文, 葡萄牙文, 蒙古文, 薩摩亞文, 蘇格蘭的蓋爾文, 西班牙文, 豪沙文, 越南文, 錫蘭文, 阿姆哈拉文, 阿拉伯文, 阿爾巴尼亞文, 韃靼文, 韓文, 馬來文, 馬其頓文, 馬拉加斯文, 馬拉地文, 馬拉雅拉姆文, 馬耳他文, 高棉文, 等語言的翻譯.

Copyright ©2024 I Love Translation. All reserved.

E-mail: