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hey folks this is Sean Bagshaw from
outdoor exposure photography and photo
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Cascadia this tutorial share a powerful
dodging and burning technique that was
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recently shown to me by my friend and
renowned Photoshop expert Mac over max
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company the image collective produces
highest body fine art prints for museums
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target furs and artists around the world
will include a link to the image
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collective in the video notes on my
YouTube channel dodging and burning or
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lightning in darkening as Mac refers to
college to enhance existing light and
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shadow to guide the eye or increased
depth and contour is a technique I
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commonly use both in Lightroom and
Photoshop there are many different ways
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to make localize lightning in darkening
adjustments one of the most popular with
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photographers is the 50% blended Grail
air method this is a technique I've
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demonstrated in several my tutorials and
have linked to a couple of those from my
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youtube channel in the video notes the
basics of the 50% blended gray layer
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technique are to create a 50% gray layer
to call this one dodge set to the
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overlay or soft light blending mode and
filled with 50% gray in this layer can
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be painted on with white to lighten or
black to darken
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this technique works great but Mac
pointed out a distinct limitation to me
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often after using the 50% greatly our
method to lighten or darken it would be
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great to be able to make further
adjustments to the Lightner darkened
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areas for example San wanted to adjust
the contrast saturation or color balance
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of the area's aid either dodger burned
using it empty or transparent layer
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instead of a 50% gray layer will allow
us to do just that
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here's how it works I'll start by
deleting this gray Dodge later and then
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I'll create a new empty later by holding
down the ALT or option keanu Mac and
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then clicking the new layer icon on AIM
this layer Dodge
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then I'll set the blending mode to
Overlay you can use either the overlay
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or soft light blending mode has with the
50% greater method I generally like the
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overlay blending mode for lightning or
dodging and the soft light blending mode
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for darkening or burning I find this
maintains the best contrast but I'd
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encourage you to experiment with both
blending modes to see what gives you the
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look you want and for this technique
we're not gonna fill with 50% grass so
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just click OK to create that new empty
or transparent layer now you can paint
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with a white or black brush just as you
would with a 50% trailer
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I'm going to light and so on going to
change my foreground color to white and
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I'm going up the opacity to 50% decrease
my brush size and keep a nice soft
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feather brush and this is probably
higher opacity brush than I would
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normally use but i wanna do this quickly
and in my own work flood take more time
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and I would later in these adjustments
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a little bit more incrementally and
smoothly but I just wanted to quickly so
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you can just very rapidly get an idea of
what I'm doing so you can see I'm just
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gonna highlighting the tops of some of
these trees and bushes down here in the
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foreground to give them some more
contour and to bring out the highlights
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so there's the effect of the dodging or
lightning that I just did so what's the
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difference you might ask well because
this technique ads pixels to an
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otherwise empty later after you're done
lightening or darkening you can now hold
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down CTRL or command and click on the
lair to load the painted areas as a
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selection that selection perfectly
matches the areas I just dodged now with
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the selection loaded I can make a new
adjustment layer for demonstration
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purposes on aka levels adjustment layer
and the mask will reveal only the areas
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that were painted in the empty later now
I can make a levels adjustment that will
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be constrained by the mask to only
affect the light and areas this enables
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me to fine-tune the contrast of the
lightning that I did
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but I'm not limited to just levels
adjustment I could load that seemed odd
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layer selection and use it to create a
mask on any type of Lear for example I
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could load the selection and then make a
hue saturation adjustment layer and use
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that to make adjustments to the
saturation of those dodged areas I'm
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gonna push it beyond where I normally
would just so you can see it well and
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the video so that dodging selection
could be applied as a mast any type of
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adjustment layer or even a pic salir so
there any possible adjustment you use in
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your workflow could be targeted directly
to areas you've either lightner darkened
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as a final step I like to add the Dodger
burn later and all related adjustment
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layers into a group so I select them all
and then hold down the Shift key and
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click the group icon to add all those
layers into a group I could call this my
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Dodge adjustments group and now I can
adjust the opacity that entire group to
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dial in just the amount of that dodging
adjustment that I want in the foreground
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I generally keep my dodging and burning
separates I can control them
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individually to head darkening
adjustments and repeat the same steps
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I'd start by holding down the altar
option key and clicking the new layer
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icon not call this one burn and I
probably said this one too soft light
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because I usually like that for
darkening but you can choose in
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experiment and find out which works best
for you
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and then this time I would paint with a
black brush I'm gonna bring this one
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down to 20% and do this little more
incremental II and I'm gonna darken in a
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section of the sky here
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darkening the sky but once I have made
that darkening adjustment I can now hold
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down CTRL or command on a Mac and click
on that burn later to load that is a
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selection and I haven't painted in any
of the pixels more than 50% so you don't
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see any marching answer selection lines
but I'll say ok I know that there is a
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selection loaded and now I can make a
adjustment layer
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don't use my TK panel to make a Curves
adjustment lear and that curves
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adjustment layer comes with the mask
that perfectly matches my burning so now
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I can use the curve to fine-tune the
contrast with the curve of that burning
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in that part of the sky and if I wanted
to work with the color of it as well I
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could controller command click on it
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load the selection and then loaded hue
saturation adjustment layer and adjust
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the hue and saturation of that part of
the sky in fact I mean want to bring
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down the saturation in that area little
bit and now just like before I would
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select all of those layers that are
connected and then hold down the Shift