100:00:02,010 --> 00:00:06,720the layer mask module is very similar to的中文翻譯

100:00:02,010 --> 00:00:06,720the l

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the layer mask module is very similar to

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the rapid mass module in its layout but

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it has one very important difference all

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mass created by the layer mask module

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are automatically applied to the active

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layer as a layer mask this is an

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entirely new way to visualize and create

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luminosity masks and it opens up even

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more ways to apply and customize them

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unlike the rapid mass module you don't

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look at an actual masks in order to

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decide which one works best

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instead you look at the image while the

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layer mask module applies different mass

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to the active layer based on how the

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image looks you'll decide on the best

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mask for the layer it's an image based

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approach for choosing the correct

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luminosity masks

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let's begin with a simple example to see

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how this works

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you want to begin by making the layer

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that the mask will go on first

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this is different than the rapid mass

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panel where you look at the mask first

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and then create the layer to go with it

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the mask will be auto applied to

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whatever layer is the active layer since

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all i have is a background layer right

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now that's what the mask would be

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applied to and that's not what i want so

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I'll begin by making a levels adjustment

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layer and now I'll lock in the composite

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loom lock and rapid mass channel and as

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you can see the lights one rapid mask

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was otto applied to that levels

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adjustment layer

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now I can go to that adjustment and

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create the adjustment that I want

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and now if I want to see what other mass

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would look like with that adjustment i

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simply just click other mask buttons and

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they will be auto applied to that layer

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so here's what that adjustment would

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look like with a lights to mask and

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lights three masks and the lights for

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masks in this way i can work through the

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different lights mass to decide which

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one looks the best with the adjustment

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that I made I think I'm gonna go with
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:02,010--> 00:00:06,720图层蒙版模块是非常类似于200:00:04,529--> 00:00:09,510其布局的快速大规模模块但300:00:06,720--> 00:00:11,550它有一个非常重要的区别,所有400:00:09,510--> 00:00:13,800批量创建的图层蒙版模块500:00:11,550--> 00:00:16,379将自动应用于主动600:00:13,800--> 00:00:19,050这是一个图层蒙版的图层700:00:16,379--> 00:00:21,240全新的方式来可视化和创建800:00:19,050--> 00:00:23,400发光度面具和它甚至开辟了900:00:21,240--> 00:00:26,789更多应用和自定义它们的方法1000:00:23,400--> 00:00:28,949与快速大规模模块不同的是,你不1100:00:26,789--> 00:00:31,080看看实际口罩1200:00:28,949--> 00:00:33,570确定哪个效果最好1300:00:31,080--> 00:00:36,089相反,你看看同时图像1400:00:33,570--> 00:00:38,609图层蒙版模块适用于不同质量1500:00:36,089--> 00:00:40,889对现用图层的基础如何1600:00:38,609--> 00:00:43,589你会决定在最佳的图像看起来1700:00:40,889--> 00:00:44,909它是基于图像的图层蒙版1800:00:43,589--> 00:00:46,589选择正确的方法1900:00:44,909--> 00:00:48,929光度的面具2000:00:46,589--> 00:00:50,069先看一个简单的示例,请参阅2100:00:48,929--> 00:00:52,019这是如何工作的。2200:00:50,069--> 00:00:54,269你想要通过使层开始2300:00:52,019--> 00:00:55,739掩码会在第一位2400:00:54,269--> 00:00:57,899这是比快速大量不同2500:00:55,739--> 00:01:00,809在你第一次看看面具的面板2600:00:57,899--> 00:01:02,519然后创建图层和它一起去2700:01:00,809--> 00:01:05,369掩码将自动应用于2800:01:02,519--> 00:01:07,140无论层是现用图层自2900:01:05,369--> 00:01:08,850我的全部是正确的背景图层3000:01:07,140--> 00:01:11,670现在这会是面具3100:01:08,850--> 00:01:14,250适用于这不是我想要这样3200:01:11,670--> 00:01:18,150我会开始进行水平调整3300:01:14,250--> 00:01:21,360层,现在我就得把锁在复合材料中3400:01:18,150--> 00:01:23,490织机锁和快速的大众渠道和作为3500:01:21,360--> 00:01:25,590你可以看到灯一个快速蒙版3600:01:23,490--> 00:01:27,270奥多应用于该水平吗3700:01:25,590--> 00:01:30,810调整图层3800:01:27,270--> 00:01:35,909现在我可以去那调整和3900:01:30,810--> 00:01:38,460创建的调整,我想要4000:01:35,909--> 00:01:40,020现在如果我想要看什么其他群众4100:01:38,460--> 00:01:42,420会看起来像这种调整与我4200:01:40,020--> 00:01:44,189只是单击其他蒙版按钮和4300:01:42,420--> 00:01:46,350他们将被自动应用于该图层4400:01:44,189--> 00:01:50,369因此,这里是这种调整会4500:01:46,350--> 00:01:53,700看起来像一盏灯来掩盖和4600:01:50,369--> 00:01:58,319三灯面具和灯4700:01:53 700--> 00:02:00,030我能通过这种方式的面具4800:01:58,319--> 00:02:01,740不同的灯质量决定哪4900:02:00,030--> 00:02:05,729其中一个看起来最与调整5000:02:01,740--> 00:02:08,250使我觉得我要去陪
正在翻譯中..
結果 (中文) 2:[復制]
復制成功!
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图层蒙版模块是非常相似的

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在其布局的快速质量模块,但

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它有一个很重要的区别全部

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的图层蒙版模块创建质量

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会自动应用到活动

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层为一层面膜这是一个

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想象,创造全新的方式

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光度面具和它开辟了即使

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更多的方式来应用和定制他们

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不像快速量模块,你不'T

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看看为了一个实际的口罩,以

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决定哪一个最适合

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,而不是你看的图像,而

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图层蒙版模块适用于不同的质量

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至基于如何有源层

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图像看起来你会在最好的决定

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掩码层是基于图像

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办法的选择正确

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光度口罩

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让我们用一个简单的例子来看看开始

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如何工作

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你想通过该层开始

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的面具会在第一次

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这比快速质量不同的

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面板,让您看面具第一

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,然后创建层用它去

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面膜将自动适用于

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不管层是因为活性层

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我只有一个背景图层权

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现在是这样的面具会是什么

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应用于那不是我想的那么

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我会通过一个级别的调整开始

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层,现在我会在复合锁定

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织机锁和快速通道的质量和

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你可以看到灯光也一个快速面膜

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是奥托适用于水平

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调整层

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现在我可以去的调整和

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以为我要调整

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,如果我想看看现在还有什么其他质量

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看起来像与调整我

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只是简单地单击其他面具按钮和

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,他们将被应用到该层汽车

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所以这里就是该调整将

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看起来像一个灯光掩盖和

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灯三个戴面具和灯光

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掩盖这样我可以通过工作

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不同的灯的质量来决定哪

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一个看起来最好的调整

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,我把我想我会去
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
一00:00:02010 --> 00:00:06720该图层蒙版模块非常相似二00:00:04529 --> 00:00:09510快速质量模块在其布局,但三00:00:06720 --> 00:00:11550它有一个非常重要的区别四00:00:09510 --> 00:00:13800由层掩模模块创建的质量五00:00:11550 --> 00:00:16379自动应用到活动六00:00:13800 --> 00:00:19050作为一个图层蒙版,这是一个七00:00:16379 --> 00:00:21240全新的可视化和创建八00:00:19050 --> 00:00:23400亮度的面具,它甚至打开了九00:00:21240 --> 00:00:26789更多的方法来应用和自定义他们十00:00:23400 --> 00:00:28949与快速质量模块不同,你不十一00:00:26789 --> 00:00:31080看一个实际的面具,以十二00:00:28949 --> 00:00:33570决定哪一个作品最好十三00:00:31080 --> 00:00:36089相反,你看的图像,而十四00:00:33570 --> 00:00:38609应用不同质量的图层蒙版模块十五00:00:36089 --> 00:00:40889到有源层的基础上如何十六00:00:38609 --> 00:00:43589图像看起来你会决定最好的十七00:00:40889 --> 00:00:44909屏蔽的层,它是一个基于图像的十八00:00:43589 --> 00:00:46589选择正确的方法十九00:00:44909 --> 00:00:48929光度的面具二十00:00:46589 --> 00:00:50069让我们开始一个简单的例子来看看二十一00:00:48929 --> 00:00:52019这是如何工作的二十二00:00:50069 --> 00:00:54269你想开始通过使层二十三00:00:52019 --> 00:00:55739这个面具将继续下去二十四00:00:54269 --> 00:00:57899这是不同于快速质量二十五00:00:55739 --> 00:01:00809面板,你先看面具二十六00:00:57899 --> 00:01:02519然后创建一层去与它二十七00:01:00809 --> 00:01:05369该掩码将自动应用到二十八00:01:02519 --> 00:01:07140无论什么层是活动层二十九00:01:05369 --> 00:01:08850我所拥有的是一个背景层的权利三十00:01:07140 --> 00:01:11670现在这是面具将是什么三十一00:01:08850 --> 00:01:14250适用于,这不是我想要的三十二00:01:11670 --> 00:01:18150我将开始做一个水平调整三十三00:01:14250 --> 00:01:21360层,现在我会锁在复合材料三十四00:01:18150 --> 00:01:23490织机锁和快速的质量通道和作为三十五00:01:21360 --> 00:01:25590你可以看到灯光一个快速的面具三十六00:01:23490 --> 00:01:27270是奥托应用水平三十七00:01:25590 --> 00:01:30810调整层三十八00:01:27270 --> 00:01:35909现在我可以去调整和三十九00:01:30810 --> 00:01:38460创建我想要的调整四十00:01:35909 --> 00:01:40020现在如果我想看看其他的质量四十一00:01:38460 --> 00:01:42420会像调整我四十二00:01:40020 --> 00:01:44189只需单击其他掩模按钮和四十三00:01:42420 --> 00:01:46350他们将自动应用到该层四十四00:01:44189 --> 00:01:50369因此,这里是什么调整将四十五00:01:46350 --> 00:01:53700看起来像一个灯,面具和四十六00:01:50369 --> 00:01:58319三个面具和灯光四十七00:01:53700 --> 00:02:00030这样的面具我可以通过工作四十八00:01:58319 --> 00:02:01740不同的灯光质量来决定四十九00:02:00030 --> 00:02:05729一个看起来最好的调整五十00:02:01740 --> 00:02:08250我让我想我要去的
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