In this experiment it was possible to verify player compositionand define how these players spent their hours playing the game.It can be noted that players spent most of their hours playing inregions identified for Socializers regions, then in Explorersregion, and lastly in Killers and Achievers region.It can’t be more precise due the lack of information from the dataset on the Socializers like number of friends or messages exchangedin game with friends.Based on this information, game developers can identify theplayers game play characteristics and perform some directmarketing, apply changes to game mechanics, create new missionsfor a specific player type, and develop new regions or missions thatcan bring newer or older players, among other actions that cansatisfy each type of player.For future work, can be analyzed the movements betweenregions and the time to level up to better identify Achievers andExplorers and propose an improved method to identify these typesof players, not only based on hours.