100:00:03,750 --> 00:00:07,450the200:00:07,450 --> 00:00:12,169okay fo的中文翻譯

100:00:03,750 --> 00:00:07,450the20

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the

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okay for solo guitar intro before we go
into images

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so what is bid beat dat specifies how
much caller possibilities we can have

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for each pixel in the image

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are many possibilities we can happen how
many we actually have

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duds or not decided by the image itself
but how many possibilities weekend

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K so if you would like to learn more
about beaded in general in all of these

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you can check out this video here and
you can click on

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if you have annotations open inside you
to begin click on it if not I'll evil

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link I did in my blog or hear a big load
a YouTube video seeking to get out

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the video you cannot you can also search
on my channel it's called

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be Dept in dept all you never wanted to
know about bit

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it's just a very extensive way of
looking at it from start to finish so I

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opted out you should be able to follow
anything regarding

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did but in case you already know that
let's continue

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so standard RGB image in eight bits per
channel mode can have up to about

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sixteen point seven million the stink
awesome color possibilities

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again can hang out doesn't mean you
always had but

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60.7 million okay

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now optimists a doubt .biz human I

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would be able to distinguish about 10
million just in color possibilities

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which is more than enough then for that

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eight bits per channel no image to give
us a smooth gradations

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rights AB's per channel image for collar
three channel

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has more now bits to present a smooth
grade

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the pen

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on the viewing device not all monitors
can do it but it should be enough

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to the question is if a bitch per
channel mode is enough to display a

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smooth continuous tone

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why would we ever need more and how much
more we need

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right offers lets talk about why would
we need more

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okay so there's this thing called poster
is Asian or banned me everybody talks

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about you must have heard about it
basically

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what happens is that when we don't
happen now

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beats inside an image we can display
smooth gradient

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or smooth gradations inside phase sore
some other parts with the image

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now when we do have it and we do some
extensive editing title Photoshop

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its destructive so we lose some that and
we need more

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how much more we need and when we needed

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dogs the key point I want right answer
in this video

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so the next best thing out

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a bit would be sixteen-bit or purists
out there that's actually peaked in bits

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per channel I have

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bt i mentioned earlier about that so you
can check that out a cute one

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so the question is when would you choose
a bit when we choose

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16 bits per channel mode now in a row
workflow

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as you can see in this graphic here
we're always working with more than

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upbeat

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inside a camera captured and of course
insider rock birder

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only place where this is somewhat of a
debate

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is when we doing Photoshop entity and
thats

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exactly depart where all this confusion
comes in

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and that's what I want talk about in
this lead there's also a matter of

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outputting to clients and so on and so
forth imprinting

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that's almost always a date and I will
talk about it some other media

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for now all i wanna talk about and
discuss is

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actually when do we choose 8 and when
sixteen-day

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alright so that now that we understand
I'd

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we need more we have more than enough

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in 8-bit per channel mode we have more
than enough bids

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to present or shows more radians

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week don't have enough sometimes that
when we do our edits

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inside a Photoshop that's a key word
here inside a Photoshop

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that we can retain are smooth gradations
after we made some changes like curves

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the levels and things like that well
this is an interesting image

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me show you call the original image look

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okay so this image had relations in the
background not

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too hard but there is some it has

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pretty harsh shadows here and highlights
it's also

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quite heavenly overexposed I would say
we barely have some detail left ear

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but because this is a RAW file you
working inside a row converter

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we can take full advantage or all the
raw data that came from camera

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as well as the fact that we are working
in 16-bit camera works in fact in 16-bit

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or channel sadat's more than enough

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I can do all kinds of crazy kids and
nothing bad happened to do seems pretty

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much

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docked if i activate my adjustments so
you can see

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I have managed to pull out some details
in the face

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and you know I have even smooth out the
gradients a little bit here

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so it was in doubt that now here's the
key question

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what I'm going to do next with this
image that's important to know

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because doug wilder side how will I
proceed with this image 18

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take it into Photoshop in here at the
bottom there isn't option called

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basically a link to choose your workflow

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options and now among other things we
are not interested at the moment there

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is an option called Dept

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the course if I am done with all my
edits

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and this is the economy that I want I
may just have to want to clone and

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keel a bunch of stuff den I would choose
eight beats

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per channel here however if I know

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dot client might change their mind might
want some kind of a collar correction

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today's

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or I decided maybe I wanna try some
stuff

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week to adjustment layers inside
Photoshop

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then I want some extra extra bits for
editing

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duckies I would choose 16 now for
demonstration purposes let sadie is

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aidid have already crosses song is not
to click Cancel

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and here's the same violence out a
Photoshop

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now and say I do my

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it it's here look at it face you're
right I did

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made small adjustments I'm a complete
cure for healing in cloning nothing

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major

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and now I have decided what word

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Klein has decided well wait a minute we
want you to change this image we want

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you to

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out some color correction to this may be
more by Bryn maybe more dynamic maybe I

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can apply here

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a selective color adjustment is

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making more fashionable if you will at
this point
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:03,750--> 00:00:07,450的200:00:07,450--> 00:00:12,169好的吉他独奏介绍在我们离开之前为图像300:00:12,169--> 00:00:17,710所以什么出价击败 dat 指定如何我们可以有很多调用方可能性400:00:17,710--> 00:00:19,330为每个图像中的像素500:00:19,330--> 00:00:23,290很多我们可以发生的可能性如何实际上,很多我们有600:00:23,290--> 00:00:28,810哑弹或不由图像本身决定但是有多少可能性周末700:00:28,810--> 00:00:35,120K 所以如果你想要了解更多约串珠一般在所有这些800:00:35,120--> 00:00:38,329你可以看看这个视频在这里和你可以点击900:00:38,329--> 00:00:42,469如果你有注释打开你内心开始单击它,如果不是我邪恶1000:00:42,469--> 00:00:47,069我没有在我的博客或听到一大堆的链接寻求能一个 YouTube 视频1100:00:47,069--> 00:00:50,269你不能你的视频也可以搜索在我的频道,它叫做1200:00:50,269--> 00:00:54,609是部部所有你不想了解一点1300:00:54,609--> 00:00:59,069它只是非常广泛的看着它从开始到结束这样我1400:00:59,069--> 00:01:01,659选择出你应该能够遵循任何关于1500:01:01,659--> 00:01:06,080但如果你已经知道,让我们继续1600:01:06,080--> 00:01:10,930所以标准 RGB 图像中每个八位通道模式下最多可以有大约1700:01:10,930--> 00:01:14,6201670 万臭味令人敬畏的颜色可能性1800:01:14,620--> 00:01:18,570再次可以闲逛并不意味着你总是有但1900:01:18,570--> 00:01:21,6306070 万好2000:01:21,630--> 00:01:25,140现在乐观主义者怀疑.biz 人我2100:01:25,140--> 00:01:29,810将能够区分约 10百万只是在颜色的可能性2200:01:29,810--> 00:01:33,110这是更多比不够然后的2300:01:33,110--> 00:01:36,980八位每通道没有图像,让我们平滑渐变2400:01:36,980--> 00:01:40,210AB 的权利的每个通道图像的衣领三通道2500:01:40,210--> 00:01:44,310有更多的现在位呈现光滑年级2600:01:44,310--> 00:01:44,700这支笔2700:01:44,700--> 00:01:49,290查看设备上并不是所有监视可以做到,但是应该够了2800:01:49,290--> 00:01:53,870问题是如果每个婊子通道模式是足以显示2900:01:53,870--> 00:01:55,520平滑的连续色调3000:01:55,520--> 00:01:59,300为什么我们永远需要更多的和多少我们更需要3100:01:59,300--> 00:02:02,500合适的报价让谈为什么会我们需要更多3200:02:02,500--> 00:02:07,390好吧所以这件事叫张海报是亚洲或禁止我每个人都说3300:02:07,390--> 00:02:09,369约你一定听说过关于它基本上3400:02:09,369--> 00:02:12,530会发生什么的就是当我们不现在发生了3500:02:12,530--> 00:02:17,430里面我们可以显示图像的节拍平滑渐变3600:02:17,430--> 00:02:21,720或平滑渐变内阶段痛与图像的其他部分3700:02:21,720--> 00:02:26,690现在我们什么时候有它,我们做一些广泛的编辑标题 Photoshop3800:02:26,690--> 00:02:30,860所以我们失去一些,其破坏性和我们需要更多3900:02:30,860--> 00:02:34,300更多我们需要多少和我们需要的时候4000:02:34,300--> 00:02:37,380狗的关键点,我想要正确的答案在这个视频4100:02:37,380--> 00:02:41,739所以未来最好的事情了4200:02:41,739--> 00:02:45,770有点会十六位或纯粹主义者那里了这就是在实际上达到了高峰的位4300:02:45,770--> 00:02:46,830每个通道的吗4400:02:46,830--> 00:02:50,049我刚才提到的 bt 这样你可以检查出一个可爱的人4500:02:50,049--> 00:02:53,820所以,问题是你会选择当当我们选择的位4600:02:53,820--> 00:02:57,32016 位 / 通道模式现在在行工作流4700:02:57,320--> 00:03:01,650正如你可以看到在这个图形在这里我们一直在努力与更多4800:03:01,650--> 00:03:02,290乐观4900:03:02,290--> 00:03:05,980捕获一个相机内外的课程内幕交易岩石观鸟5000:03:05,980--> 00:03:09,850唯一的地方,这有点像是辩论5100:03:09,850--> 00:03:13,280当我们做 Photoshop 实体和那是5200:03:13,280--> 00:03:16,420确切地离开哪里这一片混乱进来5300:03:16,420--> 00:03:20,660这就是我想要和谈这也是一个问题的铅5400:03:20,660--> 00:03:23,560输出到客户端和等,所以四印迹5500:03:23,560--> 00:03:26,920这就是几乎总是日期和我将谈论它的一些其他媒体5600:03:26,920--> 00:03:30,209现在所有我想要谈论和讨论是5700:03:30,209--> 00:03:34,290当我们选择实际上 8 时十六天5800:03:34,290--> 00:03:37,940那好吧,现在,我们的理解我会5900:03:37,940--> 00:03:41,100我们需要更多的我们有比足够更6000:03:41,100--> 00:03:45,209在 8 位每通道模式下,我们有更多足够的出价比6100:03:45,209--> 00:03:48,650提出或显示更多的弧度6200:03:48,650--> 00:03:52,650周没有不够的有时,当我们做我们的编辑6300:03:52,650--> 00:03:56,379Photoshop 里面这是一个关键的词这里 Photoshop 里面6400:03:56,379--> 00:04:01,920我们可以保留是平滑渐变之后我们做了一些改变像曲线6500:04:01,920--> 00:04:05,330各级之类的东西是很好这是一个有趣的图像6600:04:05,330--> 00:04:08,349我显示你调用原始的图片看起来6700:04:08,349--> 00:04:12,769好吧所以这张图片有关系背景不6800:04:12,769--> 00:04:15,810太辛苦,但那里是一些它了6900:04:15,810--> 00:04:19,209这里相当严厉的阴影和高光这也是7000:04:19,209--> 00:04:24,979很神圣曝光过度,我会说我们几乎没有一些详细的左的耳7100:04:24,979--> 00:04:29,410但因为这是原始文件的数据文件内部行转换器工作7200:04:29,410--> 00:04:33,870我们可以充分利用或全部来自摄像机的原始数据7300:04:33,870--> 00:04:39,550并这一事实,我们正在其实在 16 位 16 位相机作品中7400:04:39,550--> 00:04:43,430或通道萨达特,更比是足够7500:04:43,430--> 00:04:47,490我可以做各种各样的疯狂的孩子,没有什么不好发生做看起来很漂亮7600:04:47,490--> 00:04:47,949很多7700:04:47,949--> 00:04:51,570如果激活所以我调整,停靠你可以看到7800:04:51,570--> 00:04:54,889我已经设法拉出一些细节在脸上7900:04:54 889--> 00:04:59,150你知道我有甚至理顺这里有点渐变8000:04:59,150--> 00:05:02,820所以它是在怀疑,现在这里是关键的问题8100:05:02,820--> 00:05:06,729怎么用这下一步做重要的是要知道的图像8200:05:06,729--> 00:05:10,910因为豆豆从身边溜过如何将我着手此图像 188300:05:10,910--> 00:05:15,900把它带到这儿来的 Photoshop底部有不是选项名8400:05:15,900--> 00:05:20,150基本上一个链接来选择您的工作流8500:05:20,150--> 00:05:24,810选项现在除其他事项外我们在那一刻有不感兴趣8600:05:24,810--> 00:05:26,229一种选择叫部呢8700:05:26,229--> 00:05:29,830当然如果我完成所有我编辑8800:05:29,830--> 00:05:33,610这是我想要我的经济可能只是要想克隆和8900:05:33,610--> 00:05:37,099龙骨一堆东西窝我会选择八拍9000:05:37,099--> 00:05:40,820每个通道在这里不过如果我知道9100:05:40,820--> 00:05:45,039点客户端可能会改变他们的想法可能想要某种项圈纠正9200:05:45,039--> 00:05:45,599今天的9300:05:45,599--> 00:05:48,780或我觉得也许我想要尝尝东西9400:05:48,780--> 00:05:51,669调整图层里面一周Photoshop9500:05:51,669--> 00:05:55,100然后我想要一些额外的特钻头编辑9600:05:55,100--> 00:06:01,050我会选择现在为 16 的鸭子示范目的让赛迪是9700:06:01,050--> 00:06:05,760艾迪德已经有首歌不是的十字架单击取消9800:06:05,760--> 00:06:08,830这里是出相同的暴力行为Photoshop9900:06:08,830--> 00:06:11,960现在,说我做我10000:06:11,960--> 00:06:16,310它具有在这里看看它面对你是我做的权利10100:06:16,310--> 00:06:20,300做小调整我完整愈合的克隆什么良方10200:06:20,300--> 00:06:20,880主要10300:06:20,880--> 00:06:23,960现在我已决定什么字10400:06:23,960--> 00:06:27,889克莱因已经决定好等一下我们想要改变这个的形象,我们想要10500:06:27,889--> 00:06:28,620你到10600:06:28,620--> 00:06:33,919一些颜色校正到这可能是更多由 Bryn 也许更动态也许我10700:06:33,919--> 00:06:34,979可以在这里申请10800:06:34,979--> 00:06:38,070可选颜色调整10900:06:38,070--> 00:06:42,120制作更时尚,如果你将在这点
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
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好吉他独奏介绍我们去
成图像

3
00:00:12169——> 00:00:17710
那么出价击败DAT指定如何
多来电的可能性我们可以

4
00:00:17710——>在图像

5
00:00:19330每个像素00:00:19330
——> 00:00:23290
可能性有很多我们可以这样
很多我们实际上有

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00:00:23之前,290——> 00:00:28810
哑弹或不取决于图像本身
但有多少可能性周末

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K,所以如果你想了解更多关于
串珠一般在所有这些

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00:00:35120——> 00:00:38329
你可以看看这个视频在这里
你可以点击

9
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如果你打开你
注释在它开始点击如果不是我邪恶的

10
00:00:42469——> 00:00:47069
链接我没有在我的博客或者听到大负荷
YouTube视频寻求滚出去

11
00:00:47069——> 00:00:50269
视频你不能你也可以搜索
我信那叫

12
00:00:50269——> 00:00:54609
被系在系所有你不想
知道点

13
00:00:54609——> 00:00:59069
这是一个非常广泛的方式
看着它从开始到结束,我

14
00:00:59069——> 00:01:01659
退出你应该遵循
对于

15
00:01:01659——> 00:01:06080
做但是如果你已经知道
让我们继续

16
00:01:06080——> 00:01:10930
所以每
渠道模式八位标准RGB图像可以有高达约17


00:01:10930——> 00:01:14620
什么十六点七百万的臭
真棒颜色的可能性

18
00:01:14620——> 00:01:18570
又可以挂出来并不意味着你
总是有

19
00:01:18570——> 00:01:21630
60700000好

20
00:01:21630——> 00:01:25140
现在乐观主义者怀疑。该人我

21
00:01:25140——> 00:01:29810
能够区分10
百万只彩色的可能性

22
00:01:29,810——> 00:01:33110
这是远远不够的,
然后
23
00:01:33110——> 00:01:36980
每通道八位没有图像给
我们光滑的层次

24
00:01:36980——> 00:01:40210
权利AB的每通道图像的衣领
三通道

25
00:01:40210——> 00:01:44310
现在有更多位呈现光滑


26
00:01:44310——> 00:01:44700


27
00:01:44700——> 00:01:49,290
上查看设备不是所有的显示器
可以做到但要足够的

28
00:01:49290——> 00:01:53870
的问题是如果每
渠道模式一个婊子就足以显示

29
00:01:53870——> 00:01:55520
光滑连续色调

30
00:01:55520——> 00:01:59300
为什么我们会需要多少
更需要我们

31
00:01:59300——> 00:02:02500
权提供了让我们谈谈为什么会
我们需要更多的

32
00:02:02500——> 00:02:07390
好所以有种东西叫做海报
是亚洲或禁止我大家谈

33
00:02:07390——> 00:02:09369
你一定听说过它
基本

34
00:02:09369——> 00:02:12530
发生的情况是,当我们不
现在发生

35
00:02:12530——> 00:02:17430
节拍内的图像可以显示
平滑梯度

36
00:02:17430——> 00:02:21720
或光滑的层次内相
痛等部分的图像

37
00:02:21720——> 00:02:26690
现在当我们拥有它,我们做了一些
广泛的编辑标题PS图象处理软件

38
00:02:26690——> 00:02:30860
破坏我们失去一些,
我们需要更多的

39
00:02:30860——> 00:02:34300
多少更需要我们,当我们需要

40
00:02:34300——> 00:02:37380
狗的关键点我想正确的答案
这个视频

41
00:02:37380——> 00:02:41739
所以未来最好的事情了

42
00:02:41739——> 00:02:45770
点是十六位或纯粹主义者
出现,其实高峰在比特

43
00:02:45770——> 00:02:46830
每通道我有

44
00:02:46830——> 00:02:50049
BT我刚才提到了,所以你
可以检查出一个可爱的人

45
00:02:50,049——> 00:02:53820
所以问题是当你选择
一点当我们选择

46
00:02:53820——> 00:02:57320
每通道16位模式现在在一排
工作流

47
00:02:57320——> 00:03:01650
你可以看到这个图形在这里
我们一直超过

48
00:03:01650——> 00:03:02290
乐观

49
00:03:02290——> 00:03:05980
在相机拍摄当然
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