Official Patches and DLC:
Compatible with:
Latest Skyrim Patch
Hearthfire
Dawnguard
Dragonborn
Incompatible with:
Old Skyrim Versions
Mod compatibility, Bugs, and other notes:
- When using Sky UI, you may get the "SKY UI Error Code 5". This is because my mod edits the map.swf, as does SkyUI. To disable this error message, do the following:
1. Esc --> Mod Configuration --> SkyUI --> Advanced.
2. Uncheck the box that says "Map Menu"
- Make sure my mod esp is at the bottom of the load order to ensure compatibility
- The ini provided should not be altered, or the mod may not work properly. The zoom levels are set to values that are vital for the map to be viewed properly.
- Using any lighting mods may cause this mod to not work properly, and cause brightness issues. You can try and put my mod at the bottom of the mod order to see if it helps with compatibility.
- If you are trying to use a different mods "Colored Markers", just install that mod after mine.
- The optional remove player marker addon will be zoomed around your players vicinity on the map. I haven't found a way to fix this.
SOMEWHAT FIXED - With the way the 1.8 patch changed some settings, the Custom Map Marker no longer works correctly. I am hoping for a patch by Bethesda that fixes this.
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Description, Features, and Addons:
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First off, I need to credit nushu, for creating the original mesh, and MoonD for his continued support on nushu's original work. I also need to credit the SkyUI team for decompiling the files needed to make this mod possible. Thank you all for your hard work.
Today I am releasing a few replacements for the World Map. A more detailed map will hopefully bring a more immersive experience to users. Instead of following a map marker to a location, instead, one could reference locations, rivers, lakes, or borders to areas.
There are 2 versions available, you can see in-game screenshots in the images tab
Texture 1
This is a texture hand made and is loosely based off the Oblivion map. All elements are highly accurate (if you do find something out of place please comment).
Texture 2
Based off the original parchment version of the Skyrim map released by Bethesda
Changes from original Bethesda map:
- Added rivers that were not in the original
- Highlighted hard to see trails and roads in mountains and other areas
- I relocated the names of locations so that they will not get covered up by map markers, even if all of them are unlocked.
- More visible text
- More visible Hold borders
- More visible river and lake's by adding color
- Added some waterfalls
- Changes map markers color to better fit the paper style
- Changes map marker size for cleaner look
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Installation:
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1. Move Texture 1 or 2 Main Files to the Skyrim/Data folder
2. If using any of the Addons (Dawnguard/Dragonborn/No Player Marker), you also must download those and put the files in the Skyrim/Data folder, overwriting if necessary.
3. MAKE SURE TO KEEP MY MOD AT THE BOTTOM OF THE LOAD ORDER. NOTHING CAN BE UNDER IT.
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Uninstall:
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Remove these files from your Skyrim/Data folder
Warburg's 3D Paper World Map - Texture 1.bsa
Warburg's 3D Paper World Map - Texture 1.esp
Warburg's 3D Paper World Map - Texture 1.ini
OR
Warburg's 3D Paper World Map - Texture 2.bsa
Warburg's 3D Paper World Map - Texture 2.esp
Warburg's 3D Paper World Map - Texture 2.ini
AND (Optional Addons if you installed them)
Warburg's 3D Paper World Map - Dragonborn.bsa
Warburg's 3D Paper World Map - Dragonborn.esp
Warburg's 3D Paper World Map - Dawnguard.esp
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Permission:
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Please do not edit or modify my textures under any circumstances
Please do not use my textures under any circumstances
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Supporters
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I want to thank those who have supported me and gave me that extra motivation to continue my work. You will always be the reason I am able to put out the projects that I do. Feel free to PM me at any time for any requests/suggestions you may have.
Be sure to give them a Kudos
LokiHades
mrpoppins
bgr812
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Credits go to:
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Entire SkyUI team, thank you for your decompiled interface repository
nushu - Creating original Mesh, and original paper map mod concept.
MoonD - For continuing support and updating with his own enhancements. Also responsible for the new method to inject the map into the game. This method fixes many of the bugs caused by 1.8. Thanks man
IcePenguin - For his superb work on A Quality World Map, and his accuracy in drawing the roads.