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well
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of
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in this tutorial I'm gonna be talking
about my action
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and how it was built what this action
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I'm able to knock out my edits in 15 to
20 minutes each
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this action is not any kind of preset
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it's basically just preparing our entire
Layers panel
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for all the adjustments that we need to
do from sharpening the highs
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to dodging and burning in frequency
separation and also toning
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all future at it
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in this tutorial will be using this
action this video
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is gonna just concentrate on how I built
the action as reference
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in case you're curious so the first
thing
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is frequency separation and for a
frequency separation
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we need to duplicate the background by
hitting command J
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twice we're gonna go ahead and named the
top one
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our high layer and this contains
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the textures the layer under that
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we're gonna name that the lower layer
and this contains
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our homes let's go ahead and
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turn off that top layer and for the
lower layer
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most people use gauzy Ambler
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I like using dust and scratches but
before we can move on
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we have to make sure that our images
said the 16-bit
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now you don't have to the Fokker
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go to noise and click on dust and
scratches the reason why I like using
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dust and scratches
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is because it confines
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the different sections %uh the skin
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within each other based on collars and
edges
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dark in blair witch is blur out the
entire image
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and once we start retouching the image
or understand why this is so important
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so the way we choose our dust and
scratches
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is I simply just looking zooming into
the face
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looking at the skin you want the skin to
be
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blurred out see on TV talent and texture
in the skin
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but you wanna clearly be able to see the
features though the face right now you
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can see that the eyes are blurred out
way too much
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so let's bring this down to let's say 10
that's better
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you can see the where the eyes are with
eyebrows on where the lips are
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the threshold states that 0 go ahead and
just had okay
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but gotta turn on
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our high and texture select that and we
go had to
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image apply image and what we're
applying this to you
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is the low tones layer when go ahead and
click
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and invert select the blend mode
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to add change the scale
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22 and go ahead
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and hit OK now we're good
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go ahead and select that layer and
change that where
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to a blend mode let your light
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there we go and now we can go ahead
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and group the layers together by holding
command
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and then hitting commander G
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that group the layers together and we
can nameless group
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frequency separation
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go ahead and open that
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so then future tutorials I'll see how I
use frequency separation
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but the layer in between for method
number two is just the simple
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anti layer and we could call this
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method to and that's how
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our frequency separation is set up for
the next
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we're gonna go ahead and set up our
dodge and burn layer
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for the dodging burn we're gonna head
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command shift and this is gonna open up
a new layer
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wanna suck this layer to soft light and
fill it with fifty percent great
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state
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outside and put it on top our frequency
separation there we go
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and we can name this da gym bar we're
gonna be painting
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and this with white or black to dark
amber the next section that we have
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is our IRA's
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section so let's go ahead and talk about
all the layers
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for the eyes the first thing
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is the sharpening so the sharper layer
was created by
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just duplicating the background layer
which is command J
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and bring their up to the top and name
this