100:00:00,250 --> 00:00:09,889well200:00:09,889 --> 00:00:16,770of300:的中文翻譯

100:00:00,250 --> 00:00:09,889well2

1
00:00:00,250 --> 00:00:09,889
well

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of

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in this tutorial I'm gonna be talking
about my action

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00:00:20,919 --> 00:00:23,960
and how it was built what this action

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I'm able to knock out my edits in 15 to
20 minutes each

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this action is not any kind of preset

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it's basically just preparing our entire
Layers panel

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for all the adjustments that we need to
do from sharpening the highs

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to dodging and burning in frequency
separation and also toning

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all future at it

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in this tutorial will be using this
action this video

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is gonna just concentrate on how I built
the action as reference

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in case you're curious so the first
thing

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is frequency separation and for a
frequency separation

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we need to duplicate the background by
hitting command J

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twice we're gonna go ahead and named the
top one

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our high layer and this contains

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the textures the layer under that

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we're gonna name that the lower layer
and this contains

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our homes let's go ahead and

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turn off that top layer and for the
lower layer

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most people use gauzy Ambler

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I like using dust and scratches but
before we can move on

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we have to make sure that our images
said the 16-bit

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now you don't have to the Fokker

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go to noise and click on dust and
scratches the reason why I like using

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dust and scratches

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is because it confines

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the different sections %uh the skin

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within each other based on collars and
edges

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dark in blair witch is blur out the
entire image

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and once we start retouching the image
or understand why this is so important

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so the way we choose our dust and
scratches

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is I simply just looking zooming into
the face

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looking at the skin you want the skin to
be

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blurred out see on TV talent and texture
in the skin

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but you wanna clearly be able to see the
features though the face right now you

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can see that the eyes are blurred out
way too much

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so let's bring this down to let's say 10
that's better

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you can see the where the eyes are with
eyebrows on where the lips are

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the threshold states that 0 go ahead and
just had okay

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but gotta turn on

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our high and texture select that and we
go had to

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image apply image and what we're
applying this to you

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is the low tones layer when go ahead and
click

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and invert select the blend mode

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to add change the scale

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22 and go ahead

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and hit OK now we're good

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go ahead and select that layer and
change that where

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to a blend mode let your light

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there we go and now we can go ahead

53
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and group the layers together by holding
command

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and then hitting commander G

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that group the layers together and we
can nameless group

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frequency separation

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go ahead and open that

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so then future tutorials I'll see how I
use frequency separation

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but the layer in between for method
number two is just the simple

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anti layer and we could call this

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method to and that's how

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our frequency separation is set up for
the next

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we're gonna go ahead and set up our
dodge and burn layer

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for the dodging burn we're gonna head

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command shift and this is gonna open up
a new layer

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wanna suck this layer to soft light and
fill it with fifty percent great

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state

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outside and put it on top our frequency
separation there we go

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and we can name this da gym bar we're
gonna be painting

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and this with white or black to dark
amber the next section that we have

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is our IRA's

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section so let's go ahead and talk about
all the layers

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for the eyes the first thing

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is the sharpening so the sharper layer
was created by

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just duplicating the background layer
which is command J

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and bring their up to the top and name
this
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:00,250--> 00:00:09,889很好200:00:09,889--> 00:00:16,770的300:00:16,770--> 00:00:20,919在本教程中我会说话关于我的行动400:00:20,919--> 00:00:23,960和它如何建成什么此操作500:00:23,960--> 00:00:28,020我能来敲我的编辑在 15 到每 20 分钟600:00:28,020--> 00:00:31,320此操作不是任何一种预设700:00:31,320--> 00:00:35,510基本上只为我们的整个图层面板800:00:35,510--> 00:00:39,090我们需要的所有调整从磨砺高位做900:00:39,090--> 00:00:42,960躲避和频率在燃烧分离和也色调1000:00:42,960--> 00:00:46,420在它的所有未来1100:00:46,420--> 00:00:50,249在本教程中将使用此这视频的行动1200:00:50,249--> 00:00:54,329要把精力集中在如何建立作为参考的作用1300:00:54,329--> 00:00:58,010万一你好奇所以第一次事1400:00:58,010--> 00:01:02,659是频率的分离,频率的分离1500:01:02,659--> 00:01:06,290我们需要复制的背景打命令 J1600:01:06,290--> 00:01:10,360两次我们要去前方和命名顶一个1700:01:10,360--> 00:01:14,049这和我们高层包含1800:01:14,049--> 00:01:20,840纹理在那之下层1900:01:20,840--> 00:01:24,180我们要去名字那低层这包含2000:01:24,180--> 00:01:29,289我们的家园吧,2100:01:29,289--> 00:01:32,920关闭那顶部图层,为低层2200:01:32,920--> 00:01:36,159大多数人使用纱漫步2300:01:36,159--> 00:01:40,329我喜欢用灰尘和划痕,但我们可以往前走2400:01:40,329--> 00:01:43,759我们必须确保我们的图像表示 16 位2500:01:43,759--> 00:01:47,969现在你不必到福克2600:01:47,969--> 00:01:52,679去噪声和单击的灰尘和划痕喜欢使用的原因2700:01:52,679--> 00:01:54,189灰尘和划痕2800:01:54,189--> 00:01:57,740是的因为它限制了2900:01:57,740--> 00:02:01,399不同节 %嗯皮肤3000:02:01,399--> 00:02:04,659在对方基于衣领内和边缘3100:02:04,659--> 00:02:07,929黑暗在布莱尔女巫是模糊了整个图像3200:02:07,929--> 00:02:12,130一旦我们开始修饰图像或了解为什么这是如此重要3300:02:12,130--> 00:02:16,190所以我们选择的方式是我们的灰尘和划痕3400:02:16,190--> 00:02:20,080仅仅只使人看起来放大成吗脸上3500:02:20,080--> 00:02:22,160看着皮肤你想对皮肤被3600:02:22,160--> 00:02:25,340看电视人才和纹理模糊在皮肤3700:02:25,340--> 00:02:28,890但你想要能够清楚地看到虽然脸上现在你的特点3800:02:28,890--> 00:02:31,400可以看到眼睛都模糊掉了太多3900:02:31,400--> 00:02:37,550因此,让我们带这下来让我们说 10这就是更好4000:02:37,550--> 00:02:41,000你可以看到那里眼睛是与眉毛上嘴唇在哪里4100:02:41,000--> 00:02:44,810阈值状态 0 吧,刚刚好4200:02:44,810--> 00:02:53,720但要打开4300:02:53,720--> 00:02:57,910我们高纹理选择,和我们去了4400:02:57,910--> 00:03:06,260图像应用图像和我们将此应用于你4500:03:06,260--> 00:03:11,730是低色调层时往前走,单击4600:03:11,730--> 00:03:18,450和反相选择混合模式4700:03:18,450--> 00:03:24,710若要添加更改刻度4800:03:24,710--> 00:03:29,09022,向前走4900:03:29,090--> 00:03:34,670并点击 OK,现在我们很好5000:03:34,670--> 00:03:38,480往前走,然后选择该图层和更改在哪里5100:03:38,480--> 00:03:48,880对混合模式让你的光5200:03:48,880--> 00:03:52,320我们去那里,现在我们可以去未来5300:03:52,320--> 00:03:55,700并通过举行分组层命令5400:03:55,700--> 00:03:58,800然后打指挥官 G5500:03:58,800--> 00:04:02,410这组图层一起和我们可以无名组5600:04:02,410--> 00:04:15,050频率的分离5700:04:15,050--> 00:04:16,200往前走,然后打开,5800:04:16,200--> 00:04:21,570因此,然后未来教程我会看到如何我使用频率的分离5900:04:21,570--> 00:04:25,650但中间的一层方法第二个是只是简单6000:04:25,650--> 00:04:29,380反层,我们可以称之为6100:04:29,380--> 00:04:34,420方法和那有如何6200:04:34,420--> 00:04:40,180我们频率分离所设置下一步6300:04:40,180--> 00:04:44,480我们要往前走,并建立了我们道奇和烧伤层6400:04:44,480--> 00:04:47,700为偷税烧伤我们打算去头6500:04:47,700--> 00:04:51,570命令的转变,这要开放一个新图层6600:04:51,570--> 00:04:56,950想要吮这层为柔光和它装满 50%大6700:04:56,950--> 00:05:00,400状态6800:05:00,400--> 00:05:04,520外面,放到最上面我们频率我们去那里分离6900:05:04,520--> 00:05:13,480和我们能说我们这个大健身房酒吧的名字要将绘画7000:05:13,480--> 00:05:18,710这与白色或黑色的黑暗琥珀色下一节,我们有7100:05:18,710--> 00:05:21,720是我们爱尔兰共和军7200:05:21,720--> 00:05:26,040所以让我们继续一节和谈所有的图层7300:05:26,040--> 00:05:29,720眼睛第一件事7400:05:29,720--> 00:05:33,530是锐化如此清晰的层是由创建的7500:05:33,530--> 00:05:36,850只复制背景图层这是命令 J7600:05:36,850--> 00:05:41,540并将其向上顶以及名称这
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1预热器00250 00: 00: 00:00 - >:好09889预热器预热器预热器2:00:00 - > 00:00 09889学院:16770预热器预热器预热器3:00:00 - > 00:00 16770 20919预热器:本教程我会在预热器。我的action预热器预热器4:00:00 - > 00:00 20919:新建23960预热器和外面是this action how预热器预热器5:00:00 - > 00:00 23960 28020预热器:我可以击倒我在15到20分钟edits to each预热器预热器6预热器:00:00 - > 00:00 28020:This action is not any 31320预热器预热器预热器kind of预置:7 0000:31320——> 00:00:35510
它基本上只是准备我们的整个
图层面板

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所有的调整,我们需要
做锐化的高点

9
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躲避燃烧的频率
分离并调色

10
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未来所有在它

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在本教程中,将使用这个
动作视频

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会把精力集中在如何建立
作为参考

13
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你好奇的情况下,第一


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频率分离和一个
频率分离

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我们需要重复的
背景打命令J

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两次我们会继续为
顶部一

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高层和包含

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纹理在

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我们会名称:低层
并包含

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家园吧,

21层
00:01:29289——> 00:01:32920
关掉顶层和低层的


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大多数人用薄薄的漫步者

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我像以前一样,我们可以

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我们必须确保我们的图像
说16位

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现在你不用福克

26
00:01:47使用蒙尘与划痕但
,969——> 00:01:52679
去粉尘、噪声和点击
划痕为什么我喜欢用

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灰尘和划痕

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是因为它限制了

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不同路段%呃皮肤

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内根据对方的衣领和


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原因布莱尔女巫黑暗模糊了
整个图像

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一旦我们开始润色图像
或理解为什么这是如此重要

33
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所以我们选择我们的灰尘和划痕


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是我只是放大到


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看着你想要皮肤


皮肤的方式36
00:02:22160——> 00:02:25340
模糊了看电视上的人才和纹理
在皮肤

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但你能清楚的看到
特征虽然面对现在你

38
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可以看到眼睛模糊了
方式太多的

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让这下咱们说10
更好的

40
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你可以看到其中的眼睛与眉毛
在嘴唇

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阈值状态,0去
刚刚好

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但要打开

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我们高纹理的选择和我们
走得

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图像应用图像和我们
应用到你

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是低音层时,去
点击

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和反向选择混合模式

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添加变化的规模

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22去吧

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打好我们现在是好

50
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去选择层和
变化,

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到混合模式,让你的光

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我们走,现在我们可以继续

53
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和组层一起举行
命令

54
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然后打指挥官G

55
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那组层,我们可以
无名组

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频率分离

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打开吧,

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那么本教程我会看到我是如何
利用频率分离

59
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但层之间的方法
二号只是简单的

60
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反层,我们可以称这

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方法就是

62
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频率分离是建立


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所以我们继续建立我们的
道奇和烧伤层

64
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为躲避燃烧我们头

65
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命令转变,这是要开一个新的层


66
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想把这一层柔光,
填充百分之五十伟大的

67
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状态

68
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外面,把它放在我们的频率
分离我们走

69
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我们可以叫这个大健身房吧我们是
会画

70
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这黑色或白色到暗
琥珀色的下一部分我们

71
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是爱尔兰共和军的

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节让我们继续谈论
各层

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眼睛的第一件事

74
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是锐化,清晰的层


75
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只是复制背景层
创建这是命令,

76
00:05:36850——> 00:05:41540
带他们到顶部和
这名字
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