100:00:02,290 --> 00:00:06,650my favorite and most frequently usedmeth的中文翻譯

100:00:02,290 --> 00:00:06,650my fa

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my favorite and most frequently used
method of localizing luminosity mass

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adjustments is called masking am asked
her to give you a preview of the masking

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amass technique in the previous chapter
we did on making adjustments was known

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mass so give them on another look

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also if you have the second edition of
my developing for extended dynamic range

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videos

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a demo the masking the mask technique in
the chapter called total balancing with

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luminosity masks if you don't have that
series you can also watch the same video

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chapter on my YouTube channel

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you can get to my YouTube channel by
going to my website and then looking

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under the tutorials menu the masking a
mass technique involves using to mass

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for a single adjustment the first mask
is a global luminosity mass that applies

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an adjustment across the entire image
and the second mask is a localizing mask

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which keeps the adjustment just where
you want it in this image as in a lot of

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bright sky and dark landscape images I
want to darken the sky and bring out

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details and color in the landscape of
begin with an adjustment to darken the

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sky

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by loading a lights 1 selection in all
attach it to a levels adjustment layer

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and set the adjustment layer to multiply
to darken and then I can further

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fine-tune the sliders to get the
adjustment looking just how I want it in

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the sky

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adjustment looks great in the sky but
it's bleeding over into the landscape

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particularly the reflection in the river
it seems like it would be a good

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solution to just use a black paint brush
to just paying out

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the parts of the mask where I don't want
the adjustment to happen the problem

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comes when I'm painting if I paint over
into an area of the image ray didn't

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want to it seems like all I would need
to do is go back with a wire brush and

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paint the other direction but
unfortunately when I do that well you'll

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notice is that and losing all of that
fine detail and feathering that's in the

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original luminosity masks they don't
want that to happen

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this is where masking the mask comes in
it would be great if we could add a

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second mask to the adjustment layer to
localize where we see the luminosity

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mask adjustments and where we don't

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if you click the mask icon in the Layers
panel it is possible to add another mask

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to elaire unfortunately this is what's
called a vector mask and vector mass

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don't work for the kind of mass painting
that we need to do the workaround is to

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place the adjustment layer in a group
folder and then place a white mask on

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the group and inverted to black CZ to do
with the v4 panel just with that layer

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highlighted click the group button and
then add a layer mask with the layer

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mask button and then invert the layer
mask to black with the invert but this

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black mask becomes the localizing mask
for the underlying luminosity mask now I

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campaign on the black mask with a white
brush

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hand painted in that Sky darkening
adjustment and along the transition zone

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everything blends and looks very natural
thanks to the luminosity mask inside the

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group that is keeping the adjustment
from going into the landscape

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if I were to accidentally paint the
adjustment down into areas of the image

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where I didn't want it I can simply now
change my brush color to black and paint

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that back out and the mask inside the
group is unaltered inundate image

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and I can go to the group mask to make
sure I painted back everything as it was

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good idea to name the group seeking
remember what it's for

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then you can collapse the group if you
want to keep your layers stacked nice

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and tidy for the next adjustment I want
to bring out some of those dark areas in

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the landscape

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before I make a selection I'm gonna turn
off the sky adjustment so they can have

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the greatest amount of separation
between my landscape in sky to create

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the selection that a loaded darks 1
selection and attach it to a levels

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adjustment where can also turn back on
my sky just one at this point and now

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let's make an adjustment for the shadows
I could use the screen blending mode to

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lighten and then I can use the sliders
to further fine-tune that it just looks

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great in the landscape but as you can
see it is bleeding over into the sky so

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this is another perfect opportunity to
use the masking a mask technique a place

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that adjustment layer into a group put a
white mask on the group and all invert

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the mask to black to conceal the
adjustment on AIM group flight land and

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now I can paint on the mask with a wire
brush and bring in that adjustment just

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where I want it I want to bring in this
adjustment a little more incrementally

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so all use a 60% brush instead of a
hundred percent opacity brush and I can

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just begin painting and incrementally
bringing in that adjustment into the

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landscape and because of the underlying
luminosity mask I don't have to be as

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careful about cleaning inside the lines
because that adjustment won't go out

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into the sky

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thanks to that luminosity mask and when
I feel like a painted in how I want it I

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can check and see how it looks
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
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100:00:02,290--> 00:00:06,650我最喜爱和最常使用方法的本地化光度大规模200:00:06,650--> 00:00:11,130调整称为掩蔽我问她给你的掩蔽预览300:00:11,130--> 00:00:14,980积聚在前一章的技术我们在做调整被称为400:00:14,980--> 00:00:17,480大量,因此给他们另一种面貌500:00:17,480--> 00:00:21,890此外如果你有第二版我开发的扩展动态范围600:00:21,890--> 00:00:22,849视频700:00:22,849--> 00:00:26,910一个演示掩蔽在掩模技术这一章叫做总与平衡800:00:26,910--> 00:00:31,399如果你不知道的光度面具你也可以收看同一个视频系列900:00:31,399--> 00:00:33,590关于我的 YouTube 频道的一章1000:00:33,590--> 00:00:38,180你可以到我的 YouTube 频道由去我的网站,然后查看1100:00:38,180--> 00:00:46,560根据教程菜单屏蔽大规模的技术包括使用质量1200:00:46,560--> 00:00:51,540为一个单一的调整的第一个掩码是适用于全球的光度大众1300:00:51,540--> 00:00:56,920调整整个图像第二个掩码是一个本地化的面具1400:00:56,920--> 00:01:01,800使得调整只是在那里你想在这张图片和大量的1500:01:01,800--> 00:01:06,940明亮的天空和黑暗的背景图像想要将天空变暗和带出1600:01:06,940--> 00:01:11,420详细信息和颜色的景观开始有了调整,以使变暗1700:01:11,420--> 00:01:12,520天空1800:01:12,520--> 00:01:19,030通过加载中所有的灯 1 选择将它附加到一个色阶调整层1900:01:19,030--> 00:01:26,250并设置要乘以的调整图层变暗,然后我可以进一步2000:01:26,250--> 00:01:31,990调整滑块来获得看起来只是我想它怎样调整2100:01:31,990--> 00:01:33,280天空2200:01:33,280--> 00:01:38,119调整在天空中看起来很棒,但它窜入的风景2300:01:38,119--> 00:01:44,270特别是在河里反射好像它是一个好的2400:01:44,270--> 00:01:50,020只是用黑漆刷的解决方案只是支付2500:01:50,020--> 00:01:56,130蒙板的部分,在这里我不想要调整发生问题2600:01:56,130--> 00:02:01,579当我画如果在上绘画入的图像区域的射线不2700:02:01,579--> 00:02:08,590想要它看起来像所有我需要要做的是去回用钢丝刷和2800:02:08,590--> 00:02:13,690绘制另一个方向,但不幸的是,当我做很好你会2900:02:13,690--> 00:02:18,470通知是,失去了所有的精细的细节和羽化是在3000:02:18,470--> 00:02:29,540他们不要的原始亮度面具希望这样的事情发生3100:02:29,540--> 00:02:33,769这是掩蔽面具进来的地方如果我们可以添加,它就好3200:02:33,769--> 00:02:37,730调整图层的第二个掩码本地化,我们看到的亮度3300:02:37,730--> 00:02:39,819掩码调整和我们不知道3400:02:39,819--> 00:02:46,299如果您单击的图层蒙版图标它是可能要添加另一个蒙版面板3500:02:46,299--> 00:02:52,340elaire 对不幸的是这是什么的所谓的矢量蒙版和矢量大规模3600:02:52,340--> 00:02:59,239不要为那种大规模的绘画工作我们需要做的解决方法是向3700:02:59,239--> 00:03:03,739在组中放置调整图层文件夹,然后地方白色面罩3800:03:03,739--> 00:03:09,780组和反演到黑色的 CZ 做与 v4 面板,只具有该图层3900:03:09,780--> 00:03:17,959突出显示的单击组按钮,然后添加图层蒙版与图层4000:03:17,959--> 00:03:25,560蒙版按钮,然后反转图层但这反转的黑色面具4100:03:25,560--> 00:03:31,590黑面具成为本地化掩码为基础的光度掩码现在我4200:03:31,590--> 00:03:36,510黑与白面具运动笔刷4300:03:36,510--> 00:03:44,860手绘在那天空变暗调整和过渡带4400:03:44,860--> 00:03:54,599一切融合,看起来很自然由于亮度面具里面4500:03:54,599--> 00:04:02,950保持调整的组从走进风景4600:04:02,950--> 00:04:06,870要是不小心画调整下来入区域的图像4700:04:06,870--> 00:04:13,730我不想要它我可以简单地现在我刷颜色改为黑色和油漆4800:04:13,730--> 00:04:26,790那后面出来和里面的面具组是不变淹没图像4900:04:26,790--> 00:04:34,800我可以去组蒙版,使当然我画回一切正如它5000:04:34,800--> 00:04:41,449好主意来命名组寻求请记住它是什么5100:04:41,449--> 00:04:46,319然后你可以折叠组,如果你想要保持图层堆叠好5200:04:46,319--> 00:04:51,990整洁的下一次的调整,我想要带出一些那些黑暗地区5300:04:51,990--> 00:04:53,560景观5400:04:53,560--> 00:04:58,270之前的选择方式就是我要去打开天空的调整,这样他们就可以了5500:04:58,270--> 00:05:01,830最大金额的分离我在天空打造山水间5600:05:01,830--> 00:05:09,260所选内容,加载的深色 1选择并将其附加到的水平5700:05:09,260--> 00:05:16,190调整位置也可以转回我在这一点上,现在的天空只是一个5800:05:16,190--> 00:05:21,370让我们调整为阴影我可以使用混合模式为屏幕5900:05:21,370--> 00:05:34,000减轻,并可将滑块它只是看起来进一步微调6000:05:34 000--> 00:05:38,460大景观,而是你可以看到它窜入天空如此6100:05:38,460--> 00:05:43,240这是另一个完美的机会使用屏蔽一个地方的掩模技术6200:05:43,240--> 00:05:50,419成一组,调整图层放组和所有倒置的白色面具6300:05:50,419--> 00:05:58,320为黑色以掩饰面具调整目标组飞行土地和6400:05:58,320--> 00:06:04,850现在我可以画上用铁丝面具刷,只那种调整带来6500:06:04,850--> 00:06:08,880在这里我想要它我想要在这调整多一点增量6600:06:08,880--> 00:06:15,200因此,所有使用而不是 60%刷百 %不透明度的画笔,我可以6700:06:15,200--> 00:06:21,270刚开始画和增量的方式带那种调整成6800:06:21,270--> 00:06:27,880景观和基础发光度掩码必须不作为6900:06:27,880--> 00:06:37,160小心清理里面的线因为这种调整不会出去7000:06:37,160--> 00:06:38,780向天空7100:06:38,780--> 00:06:46,770由于亮度面具和当我觉得像画中我想它怎样我7200:06:46,770--> 00:06:49,849可以检查,看看它的外观
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
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我最喜欢和最经常使用的方法
本地化光度质量

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调整称为掩蔽是问
她给你一个预览的掩蔽

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积累技术在上一章我们在制作
调整被称

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质量给他们看一

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也如果你有第二版
我开发的扩展动态范围

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视频

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演示掩掩模技术在
章总平衡

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光度的面具,如果你没有
系列还可以观看同一个视频

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章在我的YouTube频道

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你可以得到我的YouTube频道的
去我的网站,然后看

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教程菜单下的掩蔽
质量技术涉及使用大量

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一调整第一掩
是一个全球性的光度质量将

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调整整个图像
与第二掩模是一个本地化的面具

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使调整只是在
你要这个形象在很多

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明亮的天空和黑暗的风景图片我
想变暗的天空,带来了

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景观00:01:11420
细节和颜色开始调整变暗的

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天空

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通过加载一个灯都
1选择附加到一个色阶调整层

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设置调整层增加
变黑然后我可以进一步

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微调得到
滑块调整是我要

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天空

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调整看起来杰出的在天空但
是出血到景观

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尤其反映在河
好像会是一个很好的

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解决的只是用黑色的油漆刷
只支付了25


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哪里我不掩模的零件要
调整发生的问题

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来的时候,我画我画了
到图像光线面积不

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想好像所有我需要做的是回去
用钢丝刷和

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漆其他方向,但
不幸的是,当我这样做你会

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注意到的是,失去一切,
细节和羽,在

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原始亮度的面具他们不
希望发生这样的事

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这在掩蔽的面具来
将伟大的如果我们可以添加一个

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第二掩模层的调整
定位在我们看到的亮度

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面膜调整,我们不

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点击蒙板图标在图层
面板可以添加另一个面具

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到elaire不幸的是这是什么
称为矢量蒙版,矢量质量

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不工作,我们需要做的工作的一种大众绘画


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在组
文件夹的调整层,然后将一个白色的面具在

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组和倒黑锆石做
与V4面板只是那层

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突出单击组按钮,
然后添加了一层面具
40层

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遮罩按钮然后倒置层
面具黑与反转但这

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黑色面罩面具
定位为基础的光掩模现在我

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运动用白色的


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黑面具手绘在天空变暗
调整和过渡区

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一切共混物和看起来非常自然
感谢在

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组,保持调整
进入景观

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我要是不小心油漆
调整到图像

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哪里我不想要它,我可以改变我现在
刷颜色黑漆

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回来了,里面的
组面具是不变的图像
淹没
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我可以去组面膜使
肯定我画的一切都回归了

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好主意名称集团寻求
记住它的

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然后可以折叠组如果你想保持你
层层叠好

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整洁我想
带出一些暗区

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景观

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接下来的调整在我做出选择,我要把
了天空的调整使他们能有

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最大数量的分离
之间我的景观在天空创造

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选择加载的明暗1
选择和附加到一个水平

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00:05:09260——> 00:05:16190
调整,也可以转回到
我的天空只是一个在这一点上,现在

58
00:05:16190——> 00:05:21370
让阴影的
调整我可以使用屏幕混合模式

59
00:05:21370——> 00:05:34000
减轻然后我可以使用滑块
进一步微调,看起来

60
00:05:34000——>在景观00:05:38460
伟大的但你可以
看到它流血到天空如此

61
00:05:38,460——> 00:05:43240
这是另一个完美的机会,
使用掩蔽掩模技术的地方

62
00:05:43240——> 00:05:50419
调整层为一组,把
白面具组和所有反转

63
00:05:50419——> 00:05:58320
面具黑隐瞒
调整对目标飞行组的土地和

64
00:05:58320——> 00:06:04850
现在我可以用线
罩漆刷和带来的调整只是

65
00:06:04850——> 00:06:08880
我想要它,我想把这
调整更多的增量

66
00:06:08880——> 00:06:15200
所以使用而不是一个
百分百不透明度刷60%刷,我可以

67
00:06:15200——> 00:06:21270
刚刚开始画
带来增量,调整到

68
00:06:21270——> 00:06:27880
景观,因为底层
光度面具我不需要像

69
00:06:27880——> 00:06:37160
小心清洗里面的台词
因为调整不会出去

70
00:06:37160——> 00:06:38780
到天空

71
00:06:38780——> 00:06:46770
感谢那发光的面具和当
我想画我想我

72
00:06:46770——> 00:06:49849
可以检查,看看它的外观
正在翻譯中..
 
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