100:00:00,179 --> 00:00:12,4200200:00:12,420 --> 00:00:16,7200 okay wo的中文翻譯

100:00:00,179 --> 00:00:12,4200200:

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0

2
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0 okay worried at this editorial image

3
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and this is the hardware kinda DIY
project in misery data here we shot with

4
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the 7100

5
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in to capture ones home muncie

6
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I mean the capture folder in here is all
the images that we capture it looks like

7
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this was my main imagine and I did some
detail shots after the

8
00:00:38,430 --> 00:00:42,230
afterwards on so

9
00:00:42,230 --> 00:00:45,949
we just could have some other ideas
maybe to play around with and see if

10
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there are some

11
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that's kinda cool largely on

12
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wells that one's kinda cool

13
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song i'm looking at home the

14
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other images and it looks like up until
here we were just coming getting are

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lining I'll dan

16
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then we started adding sawdust a little
more sawdust

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little more sawdust and we're just
slowly out into we finally got to the

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point that we wanted so

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having said that I think this is the
image that we're going to work with him

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were in capture one

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hand much like Lightroom capture one
using a lot of flexibility with

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doing rock conversions on the main thing
and I want to make sure that I tackle

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when I mean capture one is that profile
is set for my particular camera and lens

24
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if available that I have my chromatic
aberration

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not checked to eliminate achromatic
aberration just like

26
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and Lightroom I'm in an we can check
things like sharpening and stuff and

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make sure that

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everything is setup on the way we want
we can add a luminous sharpening by

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default

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capture one has some sharpening applied
to each image based on the camera

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profile so

32
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I'm this actually looks pretty good
right at the gate

33
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I'm I think everything else I wanna just
handle and

34
00:02:07,490 --> 00:02:10,819
harm for Photoshop from this

35
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so capture one pro 8 point one

36
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that point one

37
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has the building a round trip to
Photoshop and back

38
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like a light room where I can open a
phono from capture one take it into

39
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pawnshop do my edits and then it will
save back n

40
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to capture one again it creates a tiff
just like

41
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like room does and that wasn't available
in capture one up until

42
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home p.2d one party 8.1

43
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you had to export as a tip from an open
net tip separately and you really didn't

44
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ever come back in the capture one but
now you can use it more for cataloging

45
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application so

46
00:02:48,400 --> 00:02:51,910
I really I like alike that feature

47
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have capture one so let's go ahead and
do it

48
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and we will her sorry file and with

49
00:02:59,240 --> 00:03:04,230
and with wall hours to determine what
parameters we want this

50
00:03:04,230 --> 00:03:08,060
tip or sorry this raw image to be
converted to

51
00:03:08,060 --> 00:03:13,959
as a test so to 16-bit F and only 98
color space at 300

52
00:03:13,959 --> 00:03:18,340
pixels per inch and then we're gonna
open it with Adobe Photoshop so let's go

53
00:03:18,340 --> 00:03:21,470
ahead and and it very intense gonna
korean-americans can

54
00:03:21,470 --> 00:03:25,730
open very in partnership for us and
because in doing this with 16-bit you

55
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might hear my friend kick up on the
laptop

56
00:03:28,260 --> 00:03:33,230
you know I also I'm see some lag as
we're starting at it things 16

57
00:03:33,230 --> 00:03:36,330
files a big file really can an 8-bit

58
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if they're going to be used for
editorial or even cattle or Web

59
00:03:40,010 --> 00:03:43,510
16 I'd if I can I liked and 16-bit

60
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just because it gives me that much
mortality and added to work with I can

61
00:03:48,070 --> 00:03:49,120
always exported

62
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as a lower bit image but I like to have
as much information as I possibly can

63
00:03:54,470 --> 00:03:55,370
while managing

64
00:03:55,370 --> 00:03:59,120
as long as the computer will handle it
so again

65
00:03:59,120 --> 00:04:03,970
were in Photoshop where a base layer I'm
gonna run through the square can show

66
00:04:03,970 --> 00:04:05,200
you how long

67
00:04:05,200 --> 00:04:08,599
on the I would actually spend on an
image like this salt our teacher and as

68
00:04:08,599 --> 00:04:11,040
I go but first thing

69
00:04:11,040 --> 00:04:15,400
now I think I wanna do is neutralize the
color looks a little bit cool me so I'm

70
00:04:15,400 --> 00:04:19,600
going to add a Curves adjustment layer
will come over here and we will put down

71
00:04:19,600 --> 00:04:22,169
a point somewhere in the gray area here

72
00:04:22,169 --> 00:04:26,630
and I remember this too is fairly
neutral may not be completely neutral

73
00:04:26,630 --> 00:04:28,200
might have a little bit a blue to it

74
00:04:28,200 --> 00:04:32,560
here's a little bit different scenario
than last time we have 70 to 79 85

75
00:04:32,560 --> 00:04:36,600
so when I ran a spread like that always
try to match to the mill number rather

76
00:04:36,600 --> 00:04:38,419
than trying to push one of the

77
00:04:38,419 --> 00:04:42,030
the other two numbers up all the way to
the highest number or a high as two

78
00:04:42,030 --> 00:04:45,380
numbers down to the lowest number I try
to just have a meet in the middle at the

79
00:04:45,380 --> 00:04:46,139
mill number

80
00:04:46,139 --> 00:04:51,860
in this case the male members 79 72
being lower 85 being higher so

81
00:04:51,860 --> 00:04:56,940
we will come over to the Red and we will
kick ran up to 79

82
00:04:56,940 --> 00:05:01,320
warm welcome or a blue and we will take
blew down to seventy-nine

83
00:05:01,320 --> 00:05:04,979
and that's what we did and that looks a
lot more like what I saw

84
00:05:04,979 --> 00:05:08,860
on through the camera on the set so

85
00:05:08,860 --> 00:05:12,669
this this is a good start so %um label
these

86
00:05:12,669 --> 00:05:16,880
and this one will be for color
correction

87
00:05:16,880 --> 00:05:20,280
and then I'm gonna do another curves
adjustment

88
00:05:20,280 --> 00:05:23,350
in a meeting at some contrast in this
just a NASCAR

89
00:05:23,350 --> 00:05:27,410
saw drag this down when track this up a
little bit

90
00:05:27,410 --> 00:05:31,669
I'm even a little bit more honest I
wanna make this kind of a real gritty

91
00:05:31,669 --> 00:05:34,360
contrast to look a like the way that
slogan

92
00:05:34,360 --> 00:05:40,389
saw call this one just a might call a
contrast

93
00:05:40,389 --> 00:05:46,520
K and then the next thing I wanna do use
I think an ID saturate the image a

94
00:05:46,520 --> 00:05:49,010
little bit so that's just a little bit
grainy years

95
00:05:49,010 --> 00:05:52,610
I'm on track this down hue saturation
mired

96
00:05:52,610 --> 00:05:56,979
just dragging it down a little bit
that's about right

97
00:05:56,979 --> 00:06:01,530
I wanna keep it cannot Hannah green
dirty I don't wanna make it too bright

98
00:06:01,530 --> 00:06:02,599
and cheery so

99
00:06:02,599 --> 00:06:06,889
I like that let's go ahead and add a new
layer will call this

100
00:06:06,889 --> 00:06:11,360
from dungeon burn selective

101
00:06:11,360 --> 00:06:15,750
carmakers this will just be a selected
Jim Byrne whoops I forgot the fourth

102
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grade

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i mean again and D&B

104
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selective we will go in the sawfly

105
00:06:24,400 --> 00:06:31,050
holworth 50 percent granny capture brush
burn black twenty percent 20% per cent

106
00:06:31,050 --> 00:06:32,710
sounds like a good number to start with

107
00:06:32,710 --> 00:06:37,930
first thing this bothers me apparent way
too bright gonna take that down

108
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you can see my laptop spinning

109
00:06:41,400 --> 00:06:45,840
again working in 16-bit too much bigger
file takes a little bit longer for

110
00:06:45,840 --> 00:06:47,000
things to render

111
00:06:47,000 --> 00:06:52,530
sometime during that time to burn down
here some

112
00:06:52,530 --> 00:06:57,130
this is way too bright for me again over
here

113
00:06:57,130 --> 00:07:02,140
all too bright which one may get some
them Canada stock industrials really the

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focus point

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I'm

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00:07:06,240 --> 00:07:10,400
down honest down right
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:00,179--> 00:00:12,4200200:00:12,420--> 00:00:16,7200 在此编辑的图像好担心300:00:16,720--> 00:00:22,860这是硬件有点 DIY项目在苦难数据在这里我们用拍摄400:00:22,860--> 00:00:24,3407100500:00:24,340--> 00:00:28,560在捕获的首页芒600:00:28,560--> 00:00:34,500在这里捕获文件夹是所有我们抓住它的图像看起来像700:00:34,500--> 00:00:38,430这是我主要的想象和做了一些镜头后的细节800:00:38,430--> 00:00:42,230之后在所以900:00:42,230--> 00:00:45,949我们只是可能有一些其他的想法也许玩玩,看看1000:00:45,949--> 00:00:46,809有一些1100:00:46,809--> 00:00:49,809这就是挺酷的很大程度上1200:00:49,809--> 00:00:54,710一个是挺酷的井1300:00:54,710--> 00:00:58,960我期待在家的歌1400:00:58,960--> 00:01:03,860其他的图像和它看起来像才起。在这里我们只要来得到有1500:01:03,860--> 00:01:05,129衬砌我会丹1600:01:05,129--> 00:01:09,310然后我们开始有点加入锯末更多的木屑1700:01:09,310--> 00:01:14,119更多的木屑和我们就只是慢慢地出到我们终于拿到1800:01:14,119--> 00:01:15,659我们想要这样的点1900:01:15,659--> 00:01:20,000尽管如此,我认为这是我们要和他一起工作的图像2000:01:20,000--> 00:01:21,259在捕获一2100:01:21,259--> 00:01:26,210手很像 Lightroom 捕获一使用很大的灵活性与2200:01:26,210--> 00:01:31,500做上最主要的岩石转换和我想要确保我解决2300:01:31,500--> 00:01:37,039我的意思是捕获一个人时,该配置文件为我特定的相机和镜头设置2400:01:37,039--> 00:01:41,600如果可用,我有我色,像差2500:01:41,600--> 00:01:45,219不检查,以消除消色差像差就像2600:01:45,219--> 00:01:50,770我在我们的 Lightroom 可以查一查事情喜欢锐化和东西和2700:01:50,770--> 00:01:51,719请确保2800:01:51,719--> 00:01:55,450一切都是我们想要的方式设置我们可以添加由发光锐化2900:01:55,450--> 00:01:56,090默认3000:01:56,090--> 00:01:59,909捕获一个有一些锐化的应用对每个基于摄像头的图像3100:01:59,909--> 00:02:01,090这样配置文件3200:02:01,090--> 00:02:04,100我是这个看上去真的很不错就在门口3300:02:04,100--> 00:02:07,490我是我认为一切我想要只是处理和3400:02:07,490--> 00:02:10,819这个 Photoshop 的危害3500:02:10,819--> 00:02:14,890所以捕获一临 8 点一3600:02:14,890--> 00:02:16,680那点之一3700:02:16,680--> 00:02:19,690有一轮之行的楼Photoshop 和背部3800:02:19,690--> 00:02:24,250喜欢明亮的房间,在那里我可以打开唱机从捕获一个考虑的3900:02:24,250--> 00:02:28,460典当行做我的编辑,然后它将保存后 n4000:02:28,460--> 00:02:31,660捕获到某再次创建 tiff就像4100:02:31,660--> 00:02:36,320喜欢的房间不和,不是可用在捕获一个直到4200:02:36,320--> 00:02:39,380首页 p.2d 一方 8.14300:02:39,380--> 00:02:43,460你不得不出口作为从一个开放的提示净提示单独和你真的没有4400:02:43,460--> 00:02:47,130在捕获回来一但现在你可以使用更多的编目4500:02:47,130--> 00:02:48,400应用程序所以4600:02:48,400--> 00:02:51,910我真的很我一样喜欢这个功能4700:02:51,910--> 00:02:55,620捕获一个如此吧,做吧4800:02:55,620--> 00:02:59,240我们将她抱歉的文件,4900:02:59,240--> 00:03:04,230与墙小时来确定什么我们希望这参数5000:03:04,230--> 00:03:08,060提示或抱歉这原始图像转换为5100:03:08,060--> 00:03:13,959作为一个测试等 16 位 F 和仅 98300 颜色空间5200:03:13,959--> 00:03:18,340像素 / 英寸,然后我们要去打开它与 Adobe Photoshop 这样吧5300:03:18,340--> 00:03:21,470前方和与它非常激烈去韩裔美国人可以5400:03:21,470--> 00:03:25,730打开很在为我们的伙伴关系和因为在做这 16 位与你5500:03:25,730--> 00:03:28,260可能会听到我的朋友踢笔记本电脑5600:03:28,260--> 00:03:33,230你也知道我我看到一些是落后的我们开始在它的东西 165700:03:33,230--> 00:03:36,330文件大文件真的可以 8 位5800:03:36,330--> 00:03:40,010如果他们要用于编辑或甚至牛或 Web5900:03:40,010--> 00:03:43,51016 我想如果我可以我喜欢和 16 位6000:03:43,510--> 00:03:48,070只是因为它给了我很多死亡率和添加工作与我可以6100:03:48,070--> 00:03:49,120总出口6200:03:49,120--> 00:03:54,470低位图像,但是我想要尽可能多的信息,尽我所能6300:03:54,470--> 00:03:55,370同时管理6400:03:55,370--> 00:03:59,120只要计算机将处理它再一次6500:03:59,120--> 00:04:03,970是不是在 Photoshop 中找到我的基底图层要通过广场跑可以显示6600:04:03,970--> 00:04:05,200你多长时间6700:04:05,200--> 00:04:08,599对我确实会花上图像像这盐我们的老师和作为6800:04:08,599--> 00:04:11,040我去但第一件事6900:04:11,040--> 00:04:15,400现在我只想做是压制颜色看起来有点位凉我所以我7000:04:15,400--> 00:04:19,600要添加一个曲线调整图层在这里会过来,我们会放下7100:04:19,600--> 00:04:22,169在这里的灰色区域的某个点7200:04:22,169--> 00:04:26,630我记得这也是相当中性不可能是完全中立7300:04:26,630--> 00:04:28,200可能会有一点点蓝色到它7400:04:28,200--> 00:04:32,560这里是有点不同的情形比上一次我们有 70 到 79 857500:04:32,560--> 00:04:36,600所以,当我跑的传播总是喜欢尝试匹配到轧机数量相当7600:04:36,600--> 00:04:38,419比试图把一个人的7700:04:38,419--> 00:04:42,030其他两个数字了,一路向人数最多或作为两个高7800:04:42,030--> 00:04:45,380到我试的最低数量的数字要满足只是在中间7900:04:45,380--> 00:04:46,139磨机数量8000:04:46,139--> 00:04:51,860在这个例子中的男性成员 79 72作为低 85 高所以8100:04:51,860--> 00:04:56,940我们会到红过来,我们将踢跑达 798200:04:56,940--> 00:05:01,320热烈欢迎或蓝色,我们将采取对有百分之七十九吹倒了8300:05:01,320--> 00:05:04,979这就是我们做了什么,那看上去很多更像是看到了什么8400:05:04,979--> 00:05:08,860对通过集上摄像机所以8500:05:08,860--> 00:05:12,669这是一个好的开始,所以 %um 贴标签这些8600:05:12,669--> 00:05:16,880和这一次会为颜色校正8700:05:16,880--> 00:05:20,280再做另一曲线调整8800:05:20,280--> 00:05:23,350在一些对比在这开会只是纳斯卡8900:05:23,350--> 00:05:27,410看到拖这下来时跟踪这一点点9000:05:27,410--> 00:05:31,669我甚至有点更诚实我想要这种真正坚韧不拔9100:05:31,669--> 00:05:34,360对比来看起来像方式口号9200:05:34,360--> 00:05:40,389看到调用这一只是一种强权调用对比9300:05:40,389--> 00:05:46,520K,然后接下来的事情我想要请使用我认为一个 ID 饱和的图像9400:05:46,520--> 00:05:49,010所以这就是只是一点点一点点粒状年9500:05:49,010--> 00:05:52,610我是在轨道上这个下来色相饱和度陷入困境9600:05:52,610--> 00:05:56,979只拖垮一点点就是这样的9700:05:56,979--> 00:06:01,530我想要保持它无法汉娜绿色脏,我不想让它太明亮9800:06:01,530--> 00:06:02,599和无边所以9900:06:02,599--> 00:06:06,889我喜欢,让我们继续并添加一个新的层将调用这10000:06:06,889--> 00:06:11,360从地牢烧伤选择性10100:06:11,360--> 00:06:15,750这将只是汽车制造商被选定吉姆 · 伯恩哎呀,我忘了第四次10200:06:15,750--> 00:06:16,060年级10300:06:16,060--> 00:06:19,750我的意思是再次和 D & B10400:06:19,750--> 00:06:24,400选择性,我们会在蜂10500:06:24,400--> 00:06:31,050holworth 50%奶奶捕获刷黑色的烧伤 20%20 %%10600:06:31,050--> 00:06:32,710听起来像很多入手10700:06:32,710--> 00:06:37,930这第一件事困扰我明显的方式太亮了,要做这么10800:06:37,930--> 00:06:41,400你可以看到我的笔记本电脑旋转10900:06:41,400--> 00:06:45,840再工作在 16 位太大文件时间要稍微长些11000:06:45,840--> 00:06:47,000要呈现的东西11100:06:47,000--> 00:06:52,530有时在这段时间要烧掉在这里一些11200:06:52,530--> 00:06:57,130这是我再过去实在太亮在这里11300:06:57,130--> 00:07:02,140都太过鲜艳哪一个可能会得到一些他们加拿大股票工业真的11400:07:02,140--> 00:07:03,010焦点11500:07:03,010--> 00:07:06,240我是11600:07:06,240--> 00:07:10,400诚实降权而下
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1预热器00179 00: 00: 00:00 - >:12420预热器预热器预热器2 0 00:00:00:00 - > 12420:16720
0♪at this图像编辑好

3
16720 00:00:00:00 - >:22860预热器和this is the硬件DIY项目数据点在这里我们痛苦预热器预热器预热器4镜头与22860 00:00:00:00 - >:24340预热器预热器预热器the 7100 24340 5 00:00:00:00 - >:在捕捉28560预热器预热器的预热器6家曼西酮:00:00 28560 00:00 - >:34500平方的均值在here is the folder捕捉到预热器图像,我们捕捉它看起来像

7
00:00:34500——> 00:00:38430
这是我主要的想象和我做一些
细节拍摄后8


00:00:38430——> 00:00:42230^事后如此

9
00:00:42230——> 00:00:45949
才可能有一些其他的想法
也许玩看看

10
00:00:45949——> 00:00:46809
有一些11


00:00:46809——
> 00:00:49809这是挺酷的,在很大程度上

12
00:00:49809——> 00:00:54710
井的挺酷

13
00:00:54710——> 00:00:58960
歌我看着家

14
00:00:58960——> 00:01:03860
其他图像,它看起来像直到

15
00:01:03860——> 00:01:05129
李宁我会丹

16
00:01:05129——> 00:01:09310
然后我们开始添加锯末一点

这里我们只是来获得更多的木屑

17
00:01:09310——> 00:01:14119
多一点木屑和我们是只是
慢慢成为我们终于到的

18
00:01:14119——>
00:01:15659点,我们希望所以说

19
00:01:15659——> 00:01:20000
有,我想这是
图像,我们会来与他共事

20
00:01:20000——> 00:01:21259
在捕获一个

2
00:01:21259——
> 00:01:26210一方面很像Lightroom捕获一
使用很多灵活性

22
00:01:26210——> 00:01:31500
做摇滚转换的主要事情
我希望确保我解决

23
00:01:31500——> 00:01:37039
当我平均捕获,剖面
设置我的特定的相机和镜头

24
00:01:37039——> 00:01:41600
如果可用,我我色
像差

25
00:01:41,600——> 00:01:45219
不检查来消除色差
像差就像

26
00:01:45219——> 00:01:50770
Lightroom和我在我们可以检查
的东西像锐化和东西
27

00:01:50770——> 00:01:51719
确保

28
00:01:51719——> 00:01:55450
都设置的方式,我们希望我们可以添加发光锐化的

29
00:01:55450——> 00:01:56090
默认

3
00:01:56
,090——>
00:01:59909捕捉一些锐化应用
每幅图像的基础上的相机

31
00:01:59909——> 00:02:01090
剖面所以

32
00:02:01090——> 00:02:04100
我这实际上看起来不错
权在的栅极

33
00:02:04100——> 00:02:07490
我想一切我只想
手柄和
34

00:02:07490——> 00:02:10819为PS图象处理软件这

35
00:02:10
危害,819——> 00:02:14890
所以捕获一个临8点一

36
00:02:14890——> 00:02:16680
,点一

37
00:02:16680——> 00:02:19690
建筑一轮旅行到
PS图象处理软件背

38
00:02:19690——> 00:02:24250
像一间明亮的房间,我可以打开
唱机从捕获一个带进

39
00:02:24250——> 00:02:28460
当铺做我的编辑,然后它会
救回来N

40
00:02:28,460——> 00:02:31660
来捕获一个再次创建一个TIFF
就像

41
00:02:31660——> 00:02:36320
像房间一样,不可用
捕获一个直到

42
00:02:36320——> 00:02:39380
家p.2d一方当事人8.1

四十三
00:02:39380——> 00:02:43460
你有出口作为小费从开放
净锥尖分别,你真的没有不

44
00:02:43460——
> 00:02:47130曾经来背在捕获一但
现在你可以使用它更为编目
45

00:02:47130——> 00:02:48400
应用所以

46
00:02:48400——> 00:02:51910
我我真的像,有特征

47
00:02:51910——> 00:02:55620
捕获一个让我们前进,


48
00:02:55620——> 00:02:59240
,我们将她抱歉文件,

49
00:02:59240——
> 00:03:04230和与墙体小时到什么
参数确定我们想要这

50
00:03:04230——> 00:03:08060
尖端或对不起这原始图像对是
转换到

51
00:03:08060——> 00:03:13959
作为测试所以16位F只有98
颜色空间在300

52
00:03:13959——> 00:03:18340
像素每英寸,然后我们会
打开它与Adobe PS图象处理软件去吧

53
00:03:18340——
> 00:03:21470前方,和它很强烈要
韩裔美国人可以
54

00:03:21470——> 00:03:25730
非常开放在伙伴关系我们
因为在做这16位你

55
00:03:25730——> 00:03:28260
可能听到我朋友踢了上的
笔记本

56
00:03:28260——> 00:03:33230
你知道我我也看到一些滞后
我们开始在这东西16

57
00:03:33230——
> 00:03:36330一个大文件文件真的可以一个8位

58
00:03:36330——> 00:03:40010
,如果他们要使用
编辑甚至牛或Web

59
00:03:40010——我> 00:03:43510
16个会如果我可以,我喜欢和16位

60
00:03:43510——> 00:03:48070
只是因为它给我多
死亡率和添加到工作我可以

61
00:03:48070——> 00:03:49120
总出口

62
00:03:49120——
> 00:03:54470作为低比特图像但我喜欢到
尽可能多的信息,为我可能
63

00:03:54470——> 00:03:55370
而管理

64
00:03:55370——> 00:03:59120
长为计算机处理
所以再次

65
00:03:59120——> 00:04:03970
在PS图象处理软件在基底层我
将跑过广场可以显示

66
00:04:03970——> 00:04:05200
你多久

67
00:04:05200——> 00:04:08,599
上的我会真的花在
图像这样盐老师和作为

68
00:04:08599——> 00:04:11040
我去但第一件事

69
00:04:11040——
> 00:04:15400我认为我想要做的是中和
颜色看起来有点酷我所以我

70
00:04:15400——> 00:04:19600
会来添加一个曲线调整层
将过来,我们将放下

71
00:04:19600——
> 00:04:22169一点某处的灰色区域,这里

72
00:04:22169——> 00:04:26630
我记得这也是相当
中性不可能是完全中立的

73
00:04:26630——> 00:04:28200
可能有一点点蓝色它

74
00:04:28200——> 00:04:32560
这里的一点点不同情景
比上次我们有70至79 85

75
00:04:32560——> 00:04:36600
所以当我跑一个传播总喜欢
尝试匹配的工厂数而

76
00:04:36600——> 00:04:38419
比尝试推动一个

77
00:04:38419——> 00:04:42030
其他两个号码的所有方式
最高数量或高两个

78
00:04:42030——> 00:04:45380
数下的最低数量我尝试
才有一个满足在中间在79


00:04:45380——> 00:04:46139
工厂数

80
00:04:46139——> 00:04:51860
在这种情况下男性成员79 72
被低85较高所以

81
00:04:51860——> 00:04:56940
我们将过来到红色,我们将
踢跑了79

82
00:04:56940——> 00:05:01320
热烈欢迎或蓝色,我们将采取
刮倒了79

83
00:05:01320——> 00:05:04979
,这是我们所做的,看起来
更像我所看到的

84
00:05:04979——> 00:05:08,860
上通过相机设置所以

85
00:05:08860——这是一个良好的开端,所以% UM标签


86
00:05:12669——> 00:05:16880
这一颜色
校正

87
00:05:16880——> 00:05:20280
,然后我要做另一个曲线
调整

88
00:05:20280——会议在一些对比在这
只是一个NASCAR

89
00:05:23350——
> 00:05:27410 > 00:05:23350

> 00:05:12669看到拖下来时,这条赛道上


90
00:05:27410——> 00:05:31669
我甚至一点点更诚实
,我想让这类真正坚韧不拔的

91
00:05:31669——> 00:05:34360
对比来看一个喜欢的方式,
口号

92
00:05:34360——> 00:05:40389
看到调用这一只是一个可以称之为对比


93
00:05:40389——> 00:05:46520
K和接下来的事情我想做使用
我认为ID饱和图像一个

94
00:05:46520——> 00:05:49010
点点所以的只是一点点
粒状年

95
00:05:49010——> 00:05:52610
我跟踪下来色相饱和度
深陷

96
00:05:52610——> 00:05:56979
只是拖着它下一点点
的关于权利

97
00:05:56979——> 00:06:01530
我想保持它不能汉娜绿色
脏,我不想让它太明亮了

98
00:06:01530——> 00:06:02599
活泼所以

99
00:06:02599——> 00:06:06889
我喜欢,让我们走在前面,添加一个新层
将调用这100


00:06:06889——> 00:06:11360
从地牢烧伤选择性的101


00:06:11360——>
00:06:15750汽车制造商只会将选定的
吉姆Byrne哎呦我忘了102四


00:06:15750——> 00:06:16060


103
00:06:16060——
> 00:06:19750我又意味着和D&B

104
00:06:19750——选择性> 00:06:24400
我们将去叶蜂

105
00:06:24400——> 00:06:31050
Holworth 50%奶奶捕捉刷
烧黑百分之二十20 % %

106
00:06:31050——> 00:06:32710
听起来像很多

107
00:06:32710——> 00:06:37930
第一件事困扰我明显的方式
太亮会拿下来

108
00开始:06:37930——> 00:06:41400
你能看到我的笔记本电脑纺

109
00:06:41400——> 00:06:45840
又工作在16位
文件太大需要更长一点的时间为

110
00:06:45840——> 00:06:47000
事到渲染

111
00:06:47000——> 00:06:52530
期间的某个时候到烧毁
这里一些

112
00:06:52530——
> 00:06:57130这是太亮了我再次
这里

113
00:06:57,130——> 00:07:02140
太亮,一切可能得到一些
他们加拿大股票工业真的

114
00:07:02140——> 00:07:03010
焦点

115
00:07:03010——> 00:07:06240


116
00:07:06240——> 00:07:10400
下来诚实降权
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