1
00:00:03,400 --> 00:00:04,920
luminosity mask can
2
00:00:04,920 --> 00:00:08,029
also be great for targeting sharpening
adjustments
3
00:00:08,029 --> 00:00:12,230
sharpening can be used to enhance
texture emphasize a feature
4
00:00:12,230 --> 00:00:16,800
or increase clarity and definition I
also often use luminosity mas to
5
00:00:16,800 --> 00:00:19,279
constrain sharpening adjustments to the
landscape
6
00:00:19,279 --> 00:00:24,649
leaving a reserve Scion water on
sharpened as is the case with everything
7
00:00:24,649 --> 00:00:25,470
Photoshop
8
00:00:25,470 --> 00:00:29,409
there are many tools for applying
sharpening type adjustments images
9
00:00:29,409 --> 00:00:34,770
however sharpening adjustments are made
using filters on pixel containing layers
10
00:00:34,770 --> 00:00:38,340
instead of with non pixel containing
adjustment layers
11
00:00:38,340 --> 00:00:41,710
applying luminosity mas to sharpening
adjustments
12
00:00:41,710 --> 00:00:45,660
requires first creating a layer that is
a copy of the background pixels of the
13
00:00:45,660 --> 00:00:46,240
image
14
00:00:46,240 --> 00:00:51,740
for example let's use Aloha sea mas for
sharpening the details in the trees
15
00:00:51,740 --> 00:00:52,630
grasses
16
00:00:52,630 --> 00:00:56,410
and reflections at this image but not
scharping scare water
17
00:00:56,410 --> 00:00:59,670
the only detail we could sharpen the sky
and water
18
00:00:59,670 --> 00:01:03,150
would be noise and other digital
artifacts and we don't want that
19
00:01:03,150 --> 00:01:06,960
first we'll need to create a copy the
background layer
20
00:01:06,960 --> 00:01:10,579
on which to do the sharpening you can
create a copy at the background higher
21
00:01:10,579 --> 00:01:11,479
by taping
22
00:01:11,479 --> 00:01:14,869
controlled J or you can go to layer menu
23
00:01:14,869 --> 00:01:18,009
it's like duplicate layer
24
00:01:18,009 --> 00:01:21,639
and then say okay
25
00:01:21,639 --> 00:01:24,670
and there's our background copy
26
00:01:24,670 --> 00:01:28,810
now that we have a where do the
sharpening on we need to generate a mask
27
00:01:28,810 --> 00:01:31,600
that'll do what we need because this
image
28
00:01:31,600 --> 00:01:35,549
contains so much blue in the sky and in
the water I'm guessing that the blue
29
00:01:35,549 --> 00:01:36,549
color channel
30
00:01:36,549 --> 00:01:39,939
will give us our best options sauna
click on the blue
31
00:01:39,939 --> 00:01:43,310
will now see channel I can see that it
does give us good
32
00:01:43,310 --> 00:01:47,539
separation between the sky and the
landscape however if we use this as the
33
00:01:47,539 --> 00:01:48,240
mask
34
00:01:48,240 --> 00:01:51,490
are sharpening would be concentrated in
the sky in the water
35
00:01:51,490 --> 00:01:56,209
and not in the trees the opposite what
we want someone a controller command
36
00:01:56,209 --> 00:01:58,090
click on the blue woman asked the
channel
37
00:01:58,090 --> 00:02:01,270
and then I'm gonna do control shift II
38
00:02:01,270 --> 00:02:04,459
or command shift II on a Mac to take the
39
00:02:04,459 --> 00:02:11,650
inverse that selection
40
00:02:11,650 --> 00:02:12,930
and the sea that selects
41
00:02:12,930 --> 00:02:17,180
in and it's called alpha 1 we actually
know this to be
42
00:02:17,180 --> 00:02:21,230
basic darks selection and it's from the
blue channel
43
00:02:21,230 --> 00:02:26,280
this mass doesn't appear that will
completely keep the sharpening out of
44
00:02:26,280 --> 00:02:27,359
the sky in the water
45
00:02:27,359 --> 00:02:32,870
so now all control halt shift or command
option shift and click
46
00:02:32,870 --> 00:02:37,290
on the Dark Blues channel again and say
that
47
00:02:37,290 --> 00:02:43,379
and this will call dark darks
48
00:02:43,379 --> 00:02:48,519
blue this mass looks like I'll do a much
better job
49
00:02:48,519 --> 00:02:52,879
love keeping the sharpening adjustments
out at the sky and parts for the water
50
00:02:52,879 --> 00:02:56,659
there's still some regions in the water
they're all have some sharpening applied
51
00:02:56,659 --> 00:03:00,540
all she had to deal with that minute
with that dark dark blue selection
52
00:03:00,540 --> 00:03:01,060
active
53
00:03:01,060 --> 00:03:06,389
go back to the RGB color channel and now
I'm on Adam asked to this background
54
00:03:06,389 --> 00:03:11,879
image copy and when I add the new mask
the luminosity mask
55
00:03:11,879 --> 00:03:17,220
well automatically be generated now
let's deal with this area
56
00:03:17,220 --> 00:03:20,349
a the mask that will restrict are
sharpening
57
00:03:20,349 --> 00:03:25,180
in the water a slick the brush tool make
sure that I have black
58
00:03:25,180 --> 00:03:29,139
floated as the foreground color I can
use a fairly strong capacity
59
00:03:29,139 --> 00:03:32,139
now I will paint black
60
00:03:32,139 --> 00:03:36,049
in the areas in the water that I don't
want that adjustment
61
00:03:36,049 --> 00:03:39,439
to be applied her carefully avoid
62
00:03:39,439 --> 00:03:44,819
the trees so that I don't lose those
white portions at the mask
63
00:03:44,819 --> 00:03:48,180
and I can go to a smaller brush when
needed
64
00:03:48,180 --> 00:03:52,829
how I have to get a perfect cuz remember
even the dark grey
65
00:03:52,829 --> 00:03:56,859
color will largely restrict any
sharpening adjustments
66
00:03:56,859 --> 00:04:00,139
so that's probably good enough for
67
00:04:00,139 --> 00:04:07,019
this purpose I'll go back to the color
image select the pixel containing where
68
00:04:07,019 --> 00:04:10,769
and now go to the filter menu and select
69
00:04:10,769 --> 00:04:19,910
sharpen smart sharpen
70
00:04:19,910 --> 00:04:22,960
normally sharpening adjustments wouldn't
be nearly this extreme
71
00:04:22,960 --> 00:04:26,520
I'd use a radius much lower and it also
use a lower amount
72
00:04:26,520 --> 00:04:29,980
and I what should be able to see the
effective the sharpening I'm doing some
73
00:04:29,980 --> 00:04:31,340
turning radius up high
74
00:04:31,340 --> 00:04:34,810
and also leaving the amount hi and see
how much sharpening
75
00:04:34,810 --> 00:04:37,930
that's doing to the image a click OK
76
00:04:37,930 --> 00:04:42,260
and even at this low magnification
77
00:04:42,260 --> 00:04:45,490
by turning the visibility of that
sharpening layer on and off
78
00:04:45,490 --> 00:04:49,220
you can see effect it's having in the
trees
79
00:04:49,220 --> 00:04:54,500
the grasses now let's assume into a
80
00:04:54,500 --> 00:04:59,890
larger magnification and see if it's
keeping the sharpening
81
00:04:59,890 --> 00:05:04,620
out of the sky in the water so if we
take a look we can see that
82
00:05:04,620 --> 00:05:08,350
it's really sharpening those trees but
83
00:05:08,350 --> 00:05:13,330
the skies not being sharpened at all and
the same thing if we look down here into
84
00:05:13,330 --> 00:05:15,320
the reflection in the grass is
85
00:05:15,320 --> 00:05:20,560
we can see how much sharpening replying
and yet we're not sure bring any digital
86
00:05:20,560 --> 00:05:21,470
artifacts
87
00:05:21,470 --> 00:05:25,600
or noise in the water so using a
luminosity mask
88
00:05:25,600 --> 00:05:29,330
to control your sharpening adjustments
to be very helpful
89
00:05:29,330 --> 00:05:33,880
that's an example how to use a
luminosity mas to control
90
00:05:33,880 --> 00:05:37,340
general image sharpening let's look at
this image
91
00:05:37,340 --> 00:05:41,200
other types of sharpening could be used
to enhance texture
92
00:05:41,200 --> 00:05:45,180
in this image there is very low angle
early morning light
93
00:05:45,180 --> 00:05:49,650
glancing across the tops on the rocks
that kinda low angle light
94
00:05:49,650 --> 00:05:53,880
is perfect for revealing texture so in
this case
95
00:05:53,880 --> 00:05:58,760
I want to use targeted sharpening to
bring out the texture in the
96
00:05:58,760 --> 00:06:02,510
illuminated portions at the Rock but not
sharpen
97
00:06:02,510 --> 00:06:06,610
the shadowed areas at the Rock where you
wouldn't expect to see is much texture
98
00:06:06,610 --> 00:06:10,650
I'll start by taking control or command
J
99
00:06:10,650 --> 00:06:14,180
to duplicate the background layer have
because the portions at the image that I
100
00:06:14,180 --> 00:06:15,030
wanna sharpen
101
00:06:15,030 --> 00:06:19,100
in this case contain mostly Reds I think
I'll take a look at the red channel
102
00:06:19,100 --> 00:06:24,460
we can see that the brightest luminosity
values in the red channel
103
00:06:24,460 --> 00:06:28,880
do a good job love targeting those
brightest a reserve the rock
104
00:06:28,880 --> 00:06:32,180
however the shadows are still fairly
light so I think I wanna make a more
105
00:06:32,180 --> 00:06:33,740
restrictive lights mask
106
00:06:33,740 --> 00:06:37,840
I'll start by a controller command
clicking on the red channel the first
107
00:06:37,840 --> 00:06:38,220
time
108
00:06:38,220 --> 00:06:43,020
and saving that as my
109
00:06:43,020 --> 00:06:46,350
lights bread
110
00:06:46,350 --> 00:06:51,100
not control alt shift or Command Option
shift click
111
00:06:51,100 --> 00:06:55,550
a second time and save it to produce
112
00:06:55,550 --> 00:06:58,800
the light light
113
00:06:58,800 --> 00:07:02,370
its red channel
114
00:07:02,370 --> 00:07:07,360
I think the next more restrictive mask
would restrict
115
00:07:07,360 --> 00:07:11,610
too much of the adjustment even in the
highlights some a stick with this one
116
00:07:11,610 --> 00:07:16,410
with that selection active I'll go back
to the color RGB channel
117
00:07:16,410 --> 00:07:20,100
and then I add a new layer mask to the
118
00:07:20,100 --> 00:07:25,160
copy layer and it'll be generated with
the luminosity selection active
119
00:07:25,160 --> 00:07:30,260
I can highlight the pixel conta