649
01:22:14,830 --> 01:22:20,060
top donors on enough and just see that
the layers blend together better but I
650
01:22:20,060 --> 01:22:22,480
kinda like the green tones down in here
to be honest
651
01:22:22,480 --> 01:22:28,110
so the result of that observation that
I'll take this down to about half from
652
01:22:28,110 --> 01:22:32,850
7% 4% still keeping some of that
intangible blend that we get from those
653
01:22:32,850 --> 01:22:38,260
layers but turning it back and get a
little bit more green than in here
654
01:22:38,260 --> 01:22:43,880
ok so you look at the sky and the first
thing to do is to put this on normal was
655
01:22:43,880 --> 01:22:48,090
everything we then do it in the folder
will only affect our sky later so
656
01:22:48,090 --> 01:22:52,050
obviously this guy needs a lot of
atmosphere it feels a little bit too
657
01:22:52,050 --> 01:22:58,260
doll the latest now and obviously wanna
kids ingredients that he gets darker top
658
01:22:58,260 --> 01:23:02,960
and a little more drama today also
criticized the direction so that it's
659
01:23:02,960 --> 01:23:07,530
not so uniform you see it as a highlight
here and I want enhance that so let me
660
01:23:07,530 --> 01:23:12,290
get some density to the top and left and
get some brightness here we already have
661
01:23:12,290 --> 01:23:15,940
a low brightness but also a sense of
direction to where you look so that
662
01:23:15,940 --> 01:23:19,610
doesn't brightness in the ladies looking
and is leaving so the darker side of the
663
01:23:19,610 --> 01:23:25,260
picture behind so let's start there one
thing this is Emily's obviously to get
664
01:23:25,260 --> 01:23:26,239
this done
665
01:23:26,239 --> 01:23:32,460
obvious after watching my process would
be to deny ask now it's guys get a
666
01:23:32,460 --> 01:23:36,260
little funny sometimes if it with them
too much to get a lot of what we called
667
01:23:36,260 --> 01:23:40,620
banding means that the pixels get all
tweaked in the small subtle gradients
668
01:23:40,620 --> 01:23:45,660
within the sky so let me to see if I
could create ingredients for you so you
669
01:23:45,660 --> 01:23:50,900
can maybe see what that means to hear
some obvious ones for you get all this
670
01:23:50,900 --> 01:23:58,840
crazy pixelation landings and you get
some lines up in here which is part of
671
01:23:58,840 --> 01:24:04,360
the shops inability to deal wit really
really solid gradients when it comes to
672
01:24:04,360 --> 01:24:08,980
skies for instance so turned off
obviously it's not a layer that we would
673
01:24:08,980 --> 01:24:15,750
like but try to work with it for a tiny
bit gonna give it a more contrast maybe
674
01:24:15,750 --> 01:24:20,160
start up like this
675
01:24:20,160 --> 01:24:24,510
to help in the process not creating
bending they gonna try to keep this
676
01:24:24,510 --> 01:24:29,100
layers as simple as possible I have a
contrast later here and now put another
677
01:24:29,100 --> 01:24:33,840
one on top so you gonna come out of this
one come to our contrast that already
678
01:24:33,840 --> 01:24:41,670
have just been visit taught and push
that little bit harder there now you see
679
01:24:41,670 --> 01:24:46,440
the color in this gets in tensor the
more I take this curve so in this case
680
01:24:46,440 --> 01:24:51,040
for this guy to the speculation and then
we will take this contrasts copy later
681
01:24:51,040 --> 01:24:57,680
and take it off normal she said almost
change color completely now this layer
682
01:24:57,680 --> 01:25:02,110
here is only changing contrast and not
affecting the color now you can actually
683
01:25:02,110 --> 01:25:06,170
pull back a little bit on this you
saturation there and the less lazy
684
01:25:06,170 --> 01:25:12,080
having this guy's modifying it the
better off we also take a look at this
685
01:25:12,080 --> 01:25:16,220
guy and see if you can see more of it so
they gonna unlink the mask and this guy
686
01:25:16,220 --> 01:25:40,469
just push it up
687
01:25:40,469 --> 01:25:44,210
there was a lot better already
688
01:25:44,210 --> 01:25:50,059
and all this stuff is it a little bit
right above it I wonder if I should try
689
01:25:50,059 --> 01:25:56,719
to push this guy this way about to get a
little bit still it's above him but he
690
01:25:56,719 --> 01:26:01,889
get a little bit more direction coming
out that way so I think this is a good
691
01:26:01,889 --> 01:26:09,119
thing now this file is really really big
we started right
692
01:26:09,119 --> 01:26:13,400
processing are far as a hundred ten
percent which gives a badass seventy
693
01:26:13,400 --> 01:26:17,639
megabyte file never took that file and
add another one to it left and right
694
01:26:17,639 --> 01:26:23,229
back panel then the a discussion on top
and building this out we have a camera
695
01:26:23,229 --> 01:26:27,699
you know that Brooks around 20
megapixels that now allows us to have a
696
01:26:27,699 --> 01:26:29,659
hundred and fifty seven and a half
697
01:26:29,659 --> 01:26:35,710
megabyte flat file its eight hundred and
thirteen megabyte many years so I
698
01:26:35,710 --> 01:26:40,050
mention this because I don't necessarily
want to stretch the sky out too much I
699
01:26:40,050 --> 01:26:43,900
could do is reduce the pixels of the
overall back place I don't just
700
01:26:43,900 --> 01:26:49,300
increasing increasing increase but also
pay attention to maybe instead of
701
01:26:49,300 --> 01:26:54,199
expanding this guy reducing the back
plate but I'm kinda in it now so we just
702
01:26:54,199 --> 01:27:01,070
got to continue this in the break I did
found moon so I'm just gonna put this in
703
01:27:01,070 --> 01:27:07,809
there right away and here's our moon
there in a pool that in here but this
704
01:27:07,809 --> 01:27:17,389
above this and let me see I have a
couple of adjustments here within the
705
01:27:17,389 --> 01:27:24,820
moon there and I think we just need to
let me see either be Danny completely or
706
01:27:24,820 --> 01:27:31,889
just embrace it I think let me see you
let me see it's going to turn this off
707
01:27:31,889 --> 01:27:35,360
and now we see
708
01:27:35,360 --> 01:27:40,360
I created this glow around the mood to
give it like Halo often you look at it
709
01:27:40,360 --> 01:27:47,739
it sort of schumer's around it so as I
pull this in a smaller square this layer
710
01:27:47,739 --> 01:27:50,320
here and show it to you
711
01:27:50,320 --> 01:27:56,469
here's the moon glow that you see right
there and here's my mask now outside of
712
01:27:56,469 --> 01:28:00,920
this bullshit end will also be affected
so what we need to do here to get rid of
713
01:28:00,920 --> 01:28:06,190
that brightness create that square
command shift I feel this doc and now
714
01:28:06,190 --> 01:28:11,719
I'm in globe is only right in there so
let me just show you this you probably
715
01:28:11,719 --> 01:28:16,409
wanna know how I did it but it's as
simple as every single process I've done
716
01:28:16,409 --> 01:28:19,840
is just coming in here with the curves
717
01:28:19,840 --> 01:28:24,929
doing like this and icing it out to
follow the halo and we have a little
718
01:28:24,929 --> 01:28:26,369
brightness around it
719
01:28:26,369 --> 01:28:31,110
doing that little trick so here's I'm
not a little brighter
720
01:28:31,110 --> 01:28:38,159
call this for contrast and we have a min
globe I added a little bit of stars in
721
01:28:38,159 --> 01:28:42,760
there as well so this is our money
situation and then it's just to find a
722
01:28:42,760 --> 01:28:55,369
spot for it may be right in there so bad
and come back to him then go later