SmokeEffectEmitter = "Smoke.OICW.Trail",
matEffect = "small_explosion",
mark_terrain = 1,
fDeformRadius = 0.5,
explodeOnContact = 1,
}
if (Game:IsMultiplayer()) then
OICWGrenade = CreateProjectile(projectileDefinitionMP);
else
OICWGrenade = CreateProjectile(projectileDefinitionSP);
end