ExplosionParams = {
pos = {},
damage = 350,--200,
rmin = 1.0,--1.0
rmax = 7.0,--5.0
radius = 7.0, --5.0
DeafnessRadius = 3.5,
DeafnessTime = 6.0,
impulsive_pressure = 1000,
shooter = nil,
weapon = nil,
explosion = 1,
rmin_occlusion=0.2,
occlusion_res=32,
occlusion_inflate=2,
},
old_Smoke = {
focus = 0,
gravity = {x = -5, y = 0.0, z = 2.50},
rotation = {x = 0.0, y = 0.0, z = 2.0},
speed = 0.2,
count = 1,
size = 0.05,
size_speed=0.2,
lifetime=1.50,
frames=1,
color_based_blending = 3,
tid = System:LoadTexture("textures/guncloud.dds"),
turbulence_size = 2,
turbulence_speed = 2.5,