21300:20:25,890 --> 00:20:32,980anywhere from 1 pixel radiused twopixe的中文翻譯

21300:20:25,890 --> 00:20:32,980any

213
00:20:25,890 --> 00:20:32,980
anywhere from 1 pixel radiused two
pixels and that again depends on the

214
00:20:32,980 --> 00:20:36,490
resolution of your image so with
high-resolution imaging can go higher on

215
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the the radius with a low resolution
image go lower on the radius on this

216
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case and pick something

217
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more than the middle here in around 1.4
and here you can see all the dodging and

218
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burning essentially that we've done so
we're going to select different light a

219
00:20:50,970 --> 00:20:56,170
candle in related well more than 10
sharpening I find that did it late to

220
00:20:56,170 --> 00:20:59,560
produce a little bit less artifacts and
it's more subtle so that's usually what

221
00:20:59,560 --> 00:21:04,330
I'll go with now resuming here actually
compared before and after we see that

222
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you know we do bring in quite a bit of
sharpness now

223
00:21:07,510 --> 00:21:10,360
couple of things obviously this is a
very shallow depth of field portrait so

224
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we don't want to show everywhere in a
studio portrait you probably want to

225
00:21:13,960 --> 00:21:18,590
apply that shooting at 11:16

226
00:21:18,590 --> 00:21:24,620
shot this I think around 1.8 so I can
take out the sharpening in this this

227
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background portion in some of the slower
here because it's already blurry anyways

228
00:21:28,590 --> 00:21:32,670
so for someone to do some steel prices
down I usually start with around 50

229
00:21:32,670 --> 00:21:38,250
percent I rarely if ever the this at a
hundred percent and verify that by

230
00:21:38,250 --> 00:21:42,950
making sure that we're not creating too
many artifacts around the eyes and I

231
00:21:42,950 --> 00:21:47,500
think that's okay basically it's worth
checking around the eyes I want to make

232
00:21:47,500 --> 00:21:51,210
sure that here it doesn't look really
kind of grainy and ugly and right now it

233
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still feels a little too short for me so
I'll take it down to around 30 percent

234
00:21:55,300 --> 00:21:59,070
actually and that's usually where I end
up this is in the range of 30 to 40

235
00:21:59,070 --> 00:22:04,430
percent I think that just gives you a
nice little sharpness without overdoing

236
00:22:04,430 --> 00:22:04,780
it

237
00:22:04,780 --> 00:22:10,920
your portraits to be super sharp and
just to be on the safe side here I am

238
00:22:10,920 --> 00:22:14,810
gonna take it out of his background
portion so hold down Option add a layer

239
00:22:14,810 --> 00:22:19,610
mask we're going to select a nice big
brush

240
00:22:19,610 --> 00:22:32,030
higher capacity up to a hundred
centuries want to take it right out of

241
00:22:32,030 --> 00:22:34,660
these areas is gonna brush it right out

242
00:22:34,660 --> 00:22:38,120
same down here in the hair it's all
blurred out anyways there's no reason to

243
00:22:38,120 --> 00:22:46,530
apply sharpening to it and degrade her
image quality as well basically we're

244
00:22:46,530 --> 00:22:50,440
just kind of concentrating it on the
main area so you just really shopping

245
00:22:50,440 --> 00:22:54,540
kind of the eyes or lips a little bit
and bring out some of the freckles in

246
00:22:54,540 --> 00:23:02,669
areas where there sharp ok so I think
that's pretty good for a sharpening so

247
00:23:02,669 --> 00:23:08,419
now that we've got that just sharpened
and it is a good idea to label all of

248
00:23:08,419 --> 00:23:16,559
your layers yet because you know how to
work through some of these images the

249
00:23:16,559 --> 00:23:20,830
number of layers can grow quite large so
it just helps to keep you organized and

250
00:23:20,830 --> 00:23:23,950
if you are developed delivering this
image to a client you know if if you're

251
00:23:23,950 --> 00:23:27,890
an actual retoucher they do like to see
all those layers nicely labeled so they

252
00:23:27,890 --> 00:23:31,790
can pull things off turn them off turn
them on and just see that something

253
00:23:31,790 --> 00:23:36,620
maybe they don't use so now the next
area we're gonna move onto is the actual

254
00:23:36,620 --> 00:23:41,080
toning of the image so we basically when
I just our colors to make it look a

255
00:23:41,080 --> 00:23:45,040
little nicer so to start with that i'm
gonna create again another group here

256
00:23:45,040 --> 00:23:50,320
called toning because we are going to
make a number of adjustments here and

257
00:23:50,320 --> 00:23:55,480
with Tony again there is a video called
mastering color adjustments and I do

258
00:23:55,480 --> 00:24:00,130
recommend that you watch that video just
because he'll go into a lot more detail

259
00:24:00,130 --> 00:24:03,309
and a couple of different techniques
that we won't cover here here I'll

260
00:24:03,309 --> 00:24:05,790
probably be using maybe two different
things for different techniques there
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
21300:20:25,890--> 00:20:32,980在任何地方从 1 像素翻两像素,这又取决于21400:20:32,980--> 00:20:36,490你的图像的分辨率,高分辨率成像可以走上更高21500:20:36,490--> 00:20:40,100半径的分辨率很低图像上半径对这走低21600:20:40,100--> 00:20:41,250种情况下,挑出21700:20:41,250--> 00:20:45,510更多比在大约 1.4 的中间在这里你可以看到所有躲避和21800:20:45,510--> 00:20:50,970本质上燃烧我们已经这样做我们要选择不同的光21900:20:50,970--> 00:20:56,170蜡烛在相关好超过 10锐化我找到那不晚于22000:20:56,170--> 00:20:59,560产生较少的构件和它是更微妙的所以,通常是什么22100:20:59,560--> 00:21:04,330我就跟现在恢复这里实际上去相比之前和之后我们看到,22200:21:04,330--> 00:21:07,510你知道我们做带来了相当一部分的现在的锐度22300:21:07,510--> 00:21:10,360对夫妇的事情,很明显这是非常如此浅深度字段肖像22400:21:10,360--> 00:21:13,960我们不希望到处都显示在您可能希望向工作室画像22500:21:13,960--> 00:21:18,590应用射击在 11:1622600:21:18,590--> 00:21:24,620拍下这我觉得 1.8 左右,这样我就可以拿出锐化在这这22700:21:24,620--> 00:21:28,590背景部分中的慢一些在这里,因为反正已经模糊22800:21:28,590--> 00:21:32,670这样的人做一些钢铁价格下来我通常从开始大约 5022900:21:32,670--> 00:21:38,250%我很少在这百 %和验证的23000:21:38,250--> 00:21:42,950确保我们正在不太许多文物眼睛前后23100:21:42,950--> 00:21:47,500认为那是好基本上它是值得的我要检查眼睛周围23200:21:47,500--> 00:21:51,210当然,在这里它不看起来很种粒状和丑陋,现在它23300:21:51,210--> 00:21:55,300感觉仍是有点太短我这样我要到 30%左右23400:21:55,300--> 00:21:59,070实际上,这通常是我的归宿这是在 30 到 40 的范围23500:21:59,070--> 00:22:04,430我认为那只是给你的 %好小清晰度不做作23600:22:04,430--> 00:22:04,780它23700:22:04,780--> 00:22:10,920你的肖像照片要超级夏普和只是为了安全起见我在这里23800:22:10,920--> 00:22:14,810要把它带出他的背景所以按住选项添加一个图层的部分23900:22:14,810--> 00:22:19,610我们要选择一个很好的大的面具笔刷24000:22:19,610--> 00:22:32,030更高的容量,最多支持一百几个世纪以来想要带它出去的权利24100:22:32,030--> 00:22:34,660这些领域去的刷它马上出去24200:22:34,660--> 00:22:38,120同样在头发下面是所有模糊了反正是没有理由24300:22:38,120--> 00:22:46,530应用到锐化和降解她图像质量以及我们在基本上24400:22:46,530--> 00:22:50,440只是专注于它主要的区域,所以你只是真的购物24500:22:50,440--> 00:22:54,540种类的眼睛或嘴唇一点点和带出一些在雀斑24600:22:54,540--> 00:23:02,669领域在哪里那里锋利的好所以我认为那是相当不错的锐化所以24700:23:02,669--> 00:23:08,419现在,我们已经找到了刚削好它是一个好主意,贴上标签24800:23:08,419--> 00:23:16,559你层还因为你知道如何通过这些图像的一些工作24900:23:16,559--> 00:23:20,830层数可以长到很大所以它只是帮助让你组织和25000:23:20,830--> 00:23:23,950如果你开发交付这图像到客户端你知道是否你25100:23:23,950--> 00:23:27,890他们喜欢看到实际润色所有这些层很好地标记这样他们25200:23:27,890--> 00:23:31,790可以拉的回合他们就开始上的东西他们上瞧瞧那东西25300:23:31,790--> 00:23:36,620也许他们并不使用所以现在下一步我们要移动到的面积实际25400:23:36,620--> 00:23:41,080色调图像的所以我们基本上时我只是我们的颜色,使它看起来25500:23:41,080--> 00:23:45,040更好一些,所以要入手,我是要重新创建另一组在这里25600:23:45,040--> 00:23:50,320被称为色调因为我们要去使这里的调整数和25700:23:50,320--> 00:23:55,480有托尼再次就称为视频掌握的颜色调整,我做的25800:23:55,480--> 00:24:00,130建议您只是观看该视频因为他会进入更多的细节25900:24:00,130--> 00:24:03,309和几个不同的技术我们在这里将不包括在这里,我会26000:24:03,309--> 00:24:05,790可能使用也许是两个不同对于不同的技术那里的东西
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
213
00:20:25890——> 00:20:32980
任何地方从1像素的圆角两
像素,又取决于

214
00:20:32980——> 00:20:36490
分辨你的形象,
高分辨率成像可以提高

215
00:20:36490——> 00:20:40100
的半径和低分辨率的图像去
低在这

半径216
00:20:40100——> 00:20:41250
案例挑事

217
00:20:41,250——> 00:20:45510
超过中间约1.4
,在这里你可以看到所有的躲避和

218
00:20:45510——> 00:20:50970
燃烧的本质,我们已经这样做了
我们要选择不同的光

219
00:20:50970——> 00:20:56170
蜡烛相关超过10
锐化我发现做晚

220
00:20:56170——> 00:20:59560
产生一点文物和
更微妙的,通常是221


00:20:59560——> 00:21:04330
我陪现在恢复这里其实
比较之前和之后,我们看到

222
00:21:04330——> 00:21:07510
你知道我们会带来相当多的
锐度现在

223
00:21:07510——> 00:21:10360
几件事情很明显这是一个
很浅的景深,人像,

224
00:21:10360——> 00:21:13960
我们不想到处炫耀一
工作室肖像你可能想

225
00:21:13960——> 00:21:18590
应用射击11:16

226
00:21:18590——> 00:21:24620
拍这我认为1.8左右所以我可以
取出锐化在这

227
00:21:24620——> 00:21:28590
背景部分在这里慢一些
因为它已经模糊,反正

228
00:21:28590——> 00:21:32670
所以有人做一些钢材价格
下来我通常开始于大约50

229
00:21:32670——> 00:21:38250
%我很少的这一
百分百和验证,

230
00:21:38250——> 00:21:42950
确保我们不创造太
许多文物眼睛周围和我

231
00:21:42950——> 00:21:47500
认为很好,基本上是值得
检查眼睛周围我想让

232
00:21:47500——> 00:21:51210
肯定这里看起来并不真的
种粒状和丑陋,现在

233
00:21:51210——> 00:21:55300
仍然感觉有点太短了我所以我
要把它降到百分之30左右

234
00:21:55300——> 00:21:59070
其实这通常是在我结束
这是在30到40

235
00:21:59070——> 00:22:04430
百分点范围内我认为只是给你一个漂亮的小
清晰度不过量的

236
00:22:04430——> 00:22:04780


237
00:22:04780——> 00:22:10920
肖像是超级敏锐的
吧安全起见,我在这里

238
00:22:10920——> 00:22:14810
会拿他的背景
部分,按住选项添加了一层

239
00:22:14810——> 00:22:19610
面膜我们要选择一个好的大


240
00:22:19610——> 00:22:32030
容量更高达一百
世纪想把它从

241
00:22:32030——> 00:22:34660
这些地区会刷出来

242
00:22:34660——> 00:22:38120
同样在头发都是
模糊了反正没有理由

243
00:22:38120——> 00:22:46530
应用锐化和图像质量的同时降低了
基本上我们

244
00:22:46530——> 00:22:50440
只是集中在
主要地区所以你真的购物

245
00:22:50440——> 00:22:54540
样的眼睛或嘴唇有点
带出一些在

246
00:22:54540雀斑——> 00:23:02669
地方有锋利的好所以我觉得很好
锐化,

247
00:23:02669——> 00:23:08419
现在我们有那只磨
和这是一个好主意,标签都

248
00:23:08419——> 00:23:16559
图层还因为你知道如何
通过一些图像的

249
00:23:16559——> 00:23:20830
层数可以很大所以
它只是有助于保持你的组织和

250
00:23:20830——> 00:23:23950
如果你的开发提供
图像到一个你认识的人,如果你

251
00:23:23950——> 00:23:27890
实际处理他们不愿意看到那些漂亮的
层标记他们

252
00:23:27890——> 00:23:31790
可以拉下来把它们关掉
他们只看到一些

253
00:23:31,790——> 00:23:36620
也许他们不使用现在的下一
地区我们要移动到的实际

254
00:23:36620——> 00:23:41080
调色的图像,所以我们基本上在
我只是我们的颜色使它看起来

255
00:23:41080——> 00:23:45040
更好一些,首先,我
会再次创造另一组在这里

256
00:23:45040——> 00:23:50320
叫调色因为我们要
进行一系列的调整在这里和

257
00:23:50320——> 00:23:55480
托尼又有一个视频叫做
掌握色彩调整,我做

258
00:23:55480——> 00:24:00130
推荐你观看的视频只是
因为他会进入更多的细节

259
00:24:00130——> 00:24:03309
和几个不同的技术
我们盖不住这里我会

260
00:24:03309——> 00:24:05790
可能使用不同的东西也许
不同技术有
正在翻譯中..
 
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