100:00:00,900 --> 00:00:06,210in this chapter I'll do my best toexplai的中文翻譯

100:00:00,900 --> 00:00:06,210in th

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in this chapter I'll do my best to
explain the basics of what luminosity

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mass are and what they do

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initially I had a hard time
understanding and using luminosity masks

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but eventually I realized that
luminosity masur simply another way of

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creating selections in master control
image adjustments as I mentioned in the

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previous chapter Photoshop owes its
advanced capabilities to its system of

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layers selections and masks very good at
using layers selections in master

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control image adjustments in luminosity
master simply an extension of what you

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already know how to do let's begin with
a quick review of selections masks there

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are many ways to create selections in
Photoshop and there are two basic types

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of selections hard-edged elections and
feathered selections I'm gonna use the

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quick selection tool to make a hard edge
selection of the sky the selection lines

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or marching ants show the boundary of
that selection entire sky is selected

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and the entire landscape is not selected
by quickly plus minus few button on the

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Tiki Actions panel I can view a red
overlay of that selection inside the

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selected area the red color shows that
everything there is a hundred percent

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selected and outside the selection
everything is 0% selected the selection

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lines are the actual boundary of that
selection in the last chapter I have

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mentioned that selections in master
directly related with a live selection

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is loaded like this one and a layer mask
is generated for example if I make it

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curves adjustment layer that selection
is now imprinted into the mask the mask

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is now white inside the selected area
and black outside the selected area

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white in a mask reveals an adjustment
and black conceals in this case if I

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make a Curves adjustment the adjustment
is restricted to the sky with a hard

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edge by the mask we can make a selection
into a mask and we can also make a mask

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into a selection so if I hold down CTRL
or command on a Mac and then click on

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the mask it will load that Sky selection
this is currently still a hard edge

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selection but if we refine this election
and feather it can become a feathered

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selection let's view it that selection
looks like as you can see some of the

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images still hundred-percent selected in
some of it is 0% selected but now we

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have a feather transition pixels in the
transition zone range from a hundred

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percent selected down 20 percent
selected confederates elections the

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selection line indicates the threshold
where pixels are 50% selected pixels

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transition to a hundred percent selected
inside the line and 0% selected outside

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the line with a feathered selection even
though we see a selection line there are

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partially selected pixels both inside
and outside that line by now make

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another curves adjustment layer that new
selection will be imprinted onto the

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mask we can see that that mask as a
feathered edge while the initial mass

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caddy hard edge white still reveals an
adjustment and black still conceals an

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adjustment but the gray tones in the
feather transition area will partially

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revealed or conceal an adjustment 50%
gray in a mask would reveal or conceal

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depending on how you look at it

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50% of an adjustment with the feathered
mask occurred suggestion is still

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centered on the sky but its feathers in
both directions from the skyline RGB

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images in Photoshop are comprised of two
components color and brightness each

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pixel has a color value which is
determined by the proportions of red

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green and blue it contains and
brightness or luminosity value's

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somewhere in between black and

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the channels panel shows us the three
color channels red green and blue the

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three color channels are combined
together to make the full color RGB

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image

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the color channels don't actually have
any color in them each channel is it

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tone map of the luminosity values for
that color and each color channel

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contains different tonal values areas in
the red channel which are lighter

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contain more red in the color image like
the rocks and there is in the blue

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channel which are later like the sky
contain more blue color in the image

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here is that appears light in all three
channels like the clouds contain a lot

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of all three colors which relates to
brighter or water colors in the image

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areas that appear darker in all three
channels contain very little of all

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three colors and this relates to darker
or blacker areas in the image so any

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image can be broken down into color and
luminosity values the luminosity values

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are black white and all the shades of
gray in between as we already saw layer

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masks are also composed of white black
and shades of grey if we make a

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selection of the luminosity values in
the image from one of the channels and

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then generate a mask just like before
the selection will be imprinted into the

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mask and that is how you get a
luminosity mask but luminosity master

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unlike other masks they match the
details in the image pixel for pixel and

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the transitions are invisible because
they sell feather around the images

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tones there at the same time precise
like a hard-edged mask and gradual like

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a feathered mask to demonstrate let's
load a selection of the blue channel I'm

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choosing the blue channel because the
sky is lighter in the land is darker so

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this will target the adjustment more
towards the sky

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so now I can create a Curves adjustment
layer and that curves layer mask is

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imprinted with the luminosity selection
now wanna make a Curves adjustment the

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luminosity mask targets that adjustment
to the sky

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but it matches the image and feathers
into the image perfectly so no selection

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edge or halos are visible to see the
effect of luminosity mask is having you

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can hold down the Shift key and click on
the mask to disable it and you can see

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how much darkening that adjustment would
do to the landscape if we were using

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that luminosity mask so those are the
fundamentals of what luminosity mass are

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and what they can do i luminosity
selections in mass have limitless

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possibilities and can guide adjustments
in ways no other method can they are

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always the right tool for the job

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many adjustments are still suited to
simpler hard-edged or feathered masks

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success with luminosity selections in
mass requires knowing when to use them

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and how to combine them with other
methods of making selections masks
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:00,900--> 00:00:06,210在这一章我会尽力的解释什么亮度的基础知识200:00:06,210--> 00:00:08,380群众都是和他们做些什么300:00:08,380--> 00:00:12,059最初我很难理解和使用亮度掩码400:00:12,059--> 00:00:16,199但最终我意识到发光度 masur 只是另一种方式500:00:16,199--> 00:00:21,179在主控件中创建的选择如我所述的图像调整600:00:21,179--> 00:00:25,650前一章 Photoshop 欠其对其系统的高级的功能700:00:25,650--> 00:00:31,249层的选择和面具很好在母版中使用层选择800:00:31,249--> 00:00:35,570亮度控制图像调整师父只是什么你的扩展900:00:35,570--> 00:00:41,550已经知道如何做到让我们开始选择蒙版那里一个快速回顾1000:00:41,550--> 00:00:45,220很多方法可以创建中的选择Photoshop 和有两种基本类型1100:00:45,220--> 00:00:51,440选择硬边的选举和羽毛我要使用的选项1200:00:51,440--> 00:01:01,520快速选择工具,使硬边天空的选择选择行1300:01:01,520--> 00:01:06,630或行军蚂蚁显示的边界选择整个天空被选择1400:01:06,630--> 00:01:12,350和未选中整个景观通过快速加号减号少按钮1500:01:12,350--> 00:01:17,950我可以查看一个红色的 tiki 动作面板那里面选择覆盖1600:01:17,950--> 00:01:21,780所选的区域的红颜色表明那里一切都是百分百1700:01:21,780--> 00:01:29,430选定和所选内容外一切都是 0%选择所选内容1800:01:29,430--> 00:01:33,600行是实际边界的在最后一章我有选择1900:01:33,600--> 00:01:37,450提到那选择硕士直接与活的选择相关2000:01:37,450--> 00:01:43,159是装载象这一个和图层蒙版是的话就为示例生成2100:01:43,159--> 00:01:49,690曲线调整图层选择是现在的印进面具面具2200:01:49,690--> 00:01:55,299现在是白色的所选区域内与选定区域外的黑2300:01:55,299--> 00:02:01,630戴着面具白色揭示了调整和黑隐藏在这的情况,如果我2400:02:01,630--> 00:02:07,080调整曲线调整仅限于与硬天空2500:02:07,080--> 00:02:14,310边缘的面具,我们可以进行选择成的面具和我们也做个面膜2600:02:14,310--> 00:02:20,120入的选择所以如果我按住 ctrl 键或在 Mac 上的命令,然后点击2700:02:20,120--> 00:02:25,680它将加载那天空选择蒙版这是目前仍然硬边2800:02:25,680--> 00:02:39,630但如果我们完善这次选举的选择和它可以成为羽毛的羽2900:02:39,630--> 00:02:46,540选择让我们查看它,选择看起来像正如你可以看到一些3000:02:46,540--> 00:02:51,730在选定的图像仍然百分百有些是 0%选择,但现在我们3100:02:51,730--> 00:02:56,500在有羽毛过渡像素过渡区范围从一百3200:02:56,500--> 00:03:03,450%选择下降 20%选择南方选举3300:03:03,450--> 00:03:08,840选择线表示的阈值50%选择像素像素在哪里3400:03:08,840--> 00:03:14,760过渡到百分百的选择里面的线和 0%外选择3500:03:14,760--> 00:03:19,880羽化的选区甚至在行虽然我们看到有选择行3600:03:19,880--> 00:03:25,000内部分选定的像素内外线现在使3700:03:25,000--> 00:03:29,680另一个曲线调整图层,新选择将铭刻上3800:03:29,680--> 00:03:35,200我们可以看到,作为掩盖的面具虽然初始质量羽化的边缘3900:03:35,200--> 00:03:41,209球童硬边白依然显示调整和黑色仍然隐瞒4000:03:41,209--> 00:03:45,850调整但灰色的色调羽毛过渡区将部分4100:03:45,850--> 00:03:52,430显示或隐藏调整 50%灰色的面具会显示或隐藏4200:03:52,430--> 00:03:54,250取决于你如何看待它4300:03:54,250--> 00:04:02,15050%的调整与羽毛掩码发生的建议仍然是4400:04:02,150--> 00:04:08,769在天空,但在羽毛上居中从天际线 RGB 两个方向4500:04:08,769--> 00:04:14,510在 Photoshop 中的图像被包含两个组件的颜色和亮度4600:04:14,510--> 00:04:18,470像素的颜色值是由红色的比例4700:04:18,470--> 00:04:23,060绿色和蓝色,它包含与亮度或亮度值4800:04:23 060--> 00:04:24,800黑之间的什么地方,4900:04:24,800--> 00:04:31,240通道面板向我们展示了三个颜色通道红色、 绿色和蓝色5000:04:31,240--> 00:04:35,039三个颜色通道相结合在一起,使全彩色 RGB5100:04:35,039--> 00:04:37,360图像5200:04:37,360--> 00:04:42,199颜色通道实际上没有任何颜色,每个通道是它5300:04:42,199--> 00:04:45,919音的光度值映射那种颜色,每个颜色通道5400:04:45,919--> 00:04:52,189包含在不同的色调值区域红色通道轻5500:04:52,189--> 00:04:57,409包含更多像彩色图像中的红色岩石和那里是蓝色5600:04:57,409--> 00:05:02,360通道是后来喜欢的天空包含更多的蓝色颜色在图像中5700:05:02,360--> 00:05:09,919这里是出现在所有三个光如云频道中包含了很多5800:05:09,919--> 00:05:14,770其中涉及到的所有三种颜色光明或水在图像中的颜色5900:05:14,770--> 00:05:19,370出现在所有三个暗的领域渠道含有极少的所有6000:05:19,370--> 00:05:25,039三种颜色,这涉及到暗或所以任何图像中的黑区域6100:05:25,039--> 00:05:30,379图像可以分解成颜色和亮度值亮度值6200:05:30,379--> 00:05:36,150黑色白色和所有的阴影正如我们已经看到层之间灰色6300:05:36,150--> 00:05:41,000面具也组成的白色黑色和色调的灰色,如果我们让6400:05:41,000--> 00:05:45,139中的亮度值的选择从渠道之一图像和6500:05:45,139--> 00:05:50,080然后生成一个面具就像之前所选内容将会深深印入6600:05:50,080--> 00:05:55,120面具,这就是你怎么发光度面具但光度硕士6700:05:55,120--> 00:06:00,150不像其他口罩他们匹配在像素的图像像素值的详细信息和6800:06:00,150--> 00:06:03,889转换的无形因为他们卖在图像周围的羽毛6900:06:03,889--> 00:06:09,139那里的音调,同时精确像逐渐硬朗面具等7000:06:09,139--> 00:06:16,150让我们证明羽毛的面具载入选区的我的蓝色通道7100:06:16,150--> 00:06:20,909选择蓝色通道,因为天空是打火机在这片土地是暗所以7200:06:20,909--> 00:06:24,510这将目标调整更多向天空7300:06:24,510--> 00:06:31,160所以现在我可以创建一个曲线调整层和曲线图层蒙版是7400:06:31,160--> 00:06:37,130印有亮度选择现在想要一个曲线调整7500:06:37,130--> 00:06:41,790发光度掩码为目标的调整向天空7600:06:41,790--> 00:06:46,340但它匹配的图像和羽毛到图像完全如此没有选择7700:06:46,340--> 00:06:50,710边缘或光晕是可见,请参阅发光度面膜效果有你7800:06:50,710--> 00:06:55,330可以按住 Shift 键并单击掩码来禁用它,你可以看到7900:06:55,330--> 00:06:59,230多少变暗的调整会如果我们用,做景观8000:06:59,230--> 00:07:04,950那亮度掩盖,所以这些都是基本面什么光度的质量是8100:07:04,950--> 00:07:09,120和他们的可以做我的光度在大众中的选择有无限8200:07:09,120--> 00:07:13,930可能性,并能指导调整他们在没有其他方法可以的方式8300:07:13,930--> 00:07:16,270总是为这份工作的合适的工具8400:07:16,270--> 00:07:20,800很多的调整是仍然适合于简单的硬边或羽毛面具8500:07:20,800--> 00:07:25,450与中的亮度选择成功大众需要知道何时使用它们8600:07:25,450--> 00:07:29,240以及如何将它们组合与其他制作选择蒙版的方法
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
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在这一章中,我会尽我最大的努力
解释什么光度

2
00:00:06210基础——> 00:00:08380
质量以及他们做什么

3
00:00:08380——> 00:00:12059
起初我很难理解和使用口罩
光度

4
00:00:12059——> 00:00:16199
但最终我意识到
光度把另一个简单的方式

5
00:00:16199——> 00:00:21,179
创建的选择在主控制
图像调整,正如我在

6
00:00:21179提到——> 00:00:25650
前一章PS图象处理软件欠其
高级功能,其

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00:00:25650系统——> 00:00:31249
层选择和口罩很好的


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00:00:31249——> 00:00:35570
控制图像调整亮度
使用层的选择掌握简单的扩展,你

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00:00:35570——> 00:00:41550
已经知道如何做让我们开始
快速回顾选择口罩有

10
00:00:41550——> 00:00:45220
有许多方法来创建选择
PS图象处理软件,有两种基本类型

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00:00:45220——> 00:00:51440
选择锋芒毕露的选举和
羽毛的选择,我会用

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00:00:51,440——> 00:01:01520
快速选择工具做一个硬边
选择天空选择线

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或行军蚂蚁显示,整个天空
选择选择

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和整个景观是不是快加减几个按钮的

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提基动作面板可以查看红
选择
边界在

16
00:01:17950,选择覆盖——> 00:01:21780
选区红色显示,
一切有百分之一百

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选择以外的选择
一切0%选择的选择

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线实际的边界,
选择在最后一章,我

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提到主
选择与生活选择

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加载这样一层面具
产生例如如果我能

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00:01:43159——> 00:01:49690
曲线调整层,选择
现在印到面膜

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现在是白色的选择范围内的
直接相关和黑色以外的选区

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00:01:55299——>在面具00:02:01630
白揭示一个调整
和黑色隐藏在这种情况下,如果我

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00:02:01630——> 00:02:07080
进行曲线的调整
限用硬

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00:02:07080——> 00:02:14310
边缘面膜可以选择
成面膜,我们也可以做个面膜

26
00:02:14310——> 00:02天空:20120
到选择,所以如果我按住Ctrl
或命令在MAC和然后点击

27
00:02:20120——> 00:02:25680
将负载,天空选择
这目前仍然是一个硬边

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00:02:25680——> 00:02:39630
选择但如果我们完善这一选举
羽毛它能成为一个有羽毛的

29
00:02:39630——> 00:02:46540
选择我们认为选择
面具就像你可以看到一些的

30
00:02:46540——> 00:02:51730
图像仍百分百选在
有些是0%选择但现在我们

31
00:02:51730——> 00:02:56500
有羽毛的过渡像素的
过渡区范围从一百

32
00:02:56500——> 00:03:03450
%下降百分之20
选择选择联盟选举

33
00:03:03450——> 00:03:08840
选择线表示的阈值
像素选择50%像素

34
00:03:08840——> 00:03:14760
过渡到百分之一百选
里面的线和0%选35外


00:03:14760——> 00:03:19880
与羽毛选择的线连
虽然我们看到一个选择的线路有

36
00:03:19880——> 00:03:25000
部分选定的像素内
和内外线现在让

37
00:03:25000——> 00:03:29680
另一个曲线调整层,选择新的
会印在

38
00:03:29680——> 00:03:35200
面膜可以看到面膜作为一个
羽毛的边缘而初始质量

39
00:03:35200——> 00:03:41209
球童硬边的白色和黑色
仍然显示调整还隐藏着

40
00:03:41209——> 00:03:45,850
调整但在
羽毛过渡区域的灰度色调将部分

41
00:03:45850——> 00:03:52430
显示或隐藏一个调整50%
灰色面具会显示或隐藏

42
00:03:52430——> 00:03:54250
取决于你怎么看待它

43
00:03:54250——> 00:04:02150
50%用羽毛
面膜调整发生的建议仍然是

44
00:04:02150——> 00:04:08769
以天空但它的羽毛在
从天际

RGB 45
00:04:08769方向——>在PS图象处理软件00:04:14510
图像是由两
组件的颜色和亮度各

46
00:04:14510——> 00:04:18470
像素的颜色值是由红


47
00:04:18470比例确定——> 00:04:23060
绿色和蓝色的蕴含和
光度值的

48
00:04:23060——> 00:04:24800
介于黑色和

49
00:04:24800——> 00:04:31240
通道面板显示三
颜色通道的红、绿、蓝50


00:04:31240——> 00:04:35039
三颜色通道组合在一起使
全彩RGB

51
00:04:35039——> 00:04:37360
图像

52
00:04:37360——> 00:04:42199
颜色通道实际上没有
之间任何颜色在他们每个通道是

53
00:04:42199——> 00:04:45919
音图的亮度值
,颜色,每个颜色通道

54
00:04:45919——> 00:04:52189
包含不同的色调值区域
红色通道,轻

55
00:04:52189——> 00:04:57409
包含更多红色的彩色图像像
岩石有蓝色的

56
00:04:57409——> 00:05:02360
通道这是后来像天空的蓝色
包含更多的图像

57
00:05:02360——> 00:05:09919
这里是出现在所有三
渠道像云含有大量

58
00:05:09919——> 00:05:14770
所有三种颜色,涉及
亮或水在图像

59
00:05:14770颜色——> 00:05:19370
地区深三
出现光通道包含所有

60
00:05:19370非常小——> 00:05:25039
三种颜色,这涉及在图像或黑的区域是暗的
所以任何

61
00:05:25039——> 00:05:30379
图像可以分解成颜色和
亮度的亮度

62
00:05:30379——> 00:05:36150
是黑白的色调
灰色之间,我们已经看到63层


00:05:36150——> 00:05:41000
口罩也由黑白
和灰色阴影,如果我们做一个

64
00:05:41000——> 00:05:45139
选择亮度值
图像从一个渠道,

65
00:05:45139——> 00:05:50080
然后生成一个面具,就像之前
选择将印迹到

66
00:05:50080——> 00:05:55120
面具,那你是怎么得到
但主

光度光度面膜67
00:05:55120——> 00:06:00150
不像其他的面具他们比赛
细节图像中的像素对像素和

68
00:06:00150——> 00:06:03889
转换看不见因为
他们卖的羽毛在图像

69
00:06:03889——> 00:06:09139
音调在同一时间精确
像锋芒毕露的面具,逐渐喜欢

70
00:06:09139——> 00:06:16,150
羽毛面具展示我们
负荷选择我

71
00:06:16150——> 00:06:20909
选择蓝色通道,因为
天空是土地打火机深所以

72
00:06:20909——> 00:06:24510
这将目标调整更
向着天空

73
00:06:24510——> 00:06:31160
所以我现在可以创建一个曲线调整层,曲线
层是

74
00蓝色通道:06:31160——> 00:06:37130
印迹与光度选择
现在要调整曲线的

75
00:06:37130——> 00:06:41790
光度面具目标调整
向天空

76
00:06:41790——> 00:06:46340
但它匹配的图像和羽毛
到图像完全没有选择

77
00:06:46340——> 00:06:50710
边缘或晕是看
可见影响亮度的面具是有你

78
00:06:50710——> 00:06:55330
可以按住Shift键并点击
面膜禁用它,你可以看到

79
00:06:55330——> 00:06:59230
多少暗淡,调整将
做景观,如果我们使用

80
00:06:59230——> 00:07:04950
,光度的面具就是这
基本什么光度质量是

81
00:07:04,950——> 00:07:09120
和他们能做什么我的亮度
大众有无限的选择

82
00:07:09120——> 00:07:13930
可能性可以指导调整
在没有其他方法可以是

83
00:07:13930——> 00:07:16270
总是正确的工具的工作

84
00:07:16270——> 00:07:20800
许多调整仍然适合
简单的硬边或羽毛面具

85
00:07:20,800——> 00:07:25450
成功与
质量光度的选择需要知道什么时候使用它们

86
00:07:25450——> 00:07:29240
和如何将它们与其它
制作面具
方法选择
正在翻譯中..
 
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