8900:07:05,420 --> 00:07:09,900here these these showers are terriblywe的中文翻譯

8900:07:05,420 --> 00:07:09,900here

89
00:07:05,420 --> 00:07:09,900
here these these showers are terribly
well defined if we go back to this one

90
00:07:09,900 --> 00:07:14,340
now we see that we still got all those
blacks in place but forces where we

91
00:07:14,340 --> 00:07:21,770
started a lot more the highlights are
now picking through our image so that's

92
00:07:21,770 --> 00:07:26,920
a good standing and whenever we're happy
with our particular planned we can

93
00:07:26,920 --> 00:07:32,590
create a stem which we do use in Command
Option shifty or Ctrl Alt Shift II if

94
00:07:32,590 --> 00:07:37,350
you're on a PC and now he's gonna cut
you know our later that we can use our

95
00:07:37,350 --> 00:07:42,490
starting point for editing rest of our
image in this case cover a couple of

96
00:07:42,490 --> 00:07:46,770
ways of doing this so we're gonna just
delete this layer and go right back to

97
00:07:46,770 --> 00:07:52,300
where we were so many delete this layer
mask and we're gonna look at another way

98
00:07:52,300 --> 00:07:55,390
which is essentially the simplest way
it's usually the way that I tend to

99
00:07:55,390 --> 00:08:00,690
start with because at least amount of
time and the result looks good and when

100
00:08:00,690 --> 00:08:04,700
I use it so basically do it when I
double click on the layer over here I'm

101
00:08:04,700 --> 00:08:09,600
gonna use are blended sliders to see if
we can blend into layers using a really

102
00:08:09,600 --> 00:08:13,400
straightforward technique so I said she
was gonna do is we want you that

103
00:08:13,400 --> 00:08:18,000
highlights from the base later come
through so take this fight start driving

104
00:08:18,000 --> 00:08:20,690
now as we do that we see that it does
not look very good because of

105
00:08:20,690 --> 00:08:26,760
transitions are really harsh and
socially arm adjuster so to counteract

106
00:08:26,760 --> 00:08:32,000
hold option or alternate PC and we're
gonna just split the slider see right

107
00:08:32,000 --> 00:08:37,560
now it's as one piece it's very harsh
but if we split the transitions much

108
00:08:37,560 --> 00:08:41,890
smoother and easier than the transition
so now we can just sort of dragons to a

109
00:08:41,890 --> 00:08:44,380
level at which were happy

110
00:08:44,380 --> 00:08:49,050
click OK and that will start to bring in
some of this base layer into our top

111
00:08:49,050 --> 00:08:52,600
player now in the case of this
particular image I think the previous

112
00:08:52,600 --> 00:08:57,230
techniques that we used a little bit
better right now I think there's just

113
00:08:57,230 --> 00:09:02,060
too much difference between you know
blacks and and highlights again we could

114
00:09:02,060 --> 00:09:07,300
further refine it by going to the black
side of things down option and and kind

115
00:09:07,300 --> 00:09:13,190
of adjusting this to let some of the the
black-scholes little bit washed out but

116
00:09:13,190 --> 00:09:17,270
again I don't think that the the final
effect is as nice as it was when we use

117
00:09:17,270 --> 00:09:21,400
the masks but again it's an option for
you and it's a really want to start with

118
00:09:21,400 --> 00:09:29,110
so that social media now going to write
about blending mode over here and we're

119
00:09:29,110 --> 00:09:33,910
gonna look at a third method method
essentially lets us create a brand new

120
00:09:33,910 --> 00:09:40,630
layer mask and imagine that we want to
just be split this particular image into

121
00:09:40,630 --> 00:09:46,070
to where we like the fact that the
bottom here is in shadows and we want

122
00:09:46,070 --> 00:09:48,600
maybe the canopy appear to be a lil bit
brighter

123
00:09:48,600 --> 00:09:54,540
so see what we can do is we can create a
gradient right on track that down and

124
00:09:54,540 --> 00:09:58,230
essentially what we're getting is
regaining the highlights from the bottom

125
00:09:58,230 --> 00:10:02,130
layer coming through the top and then
everything is my GV is actually at the

126
00:10:02,130 --> 00:10:02,959
bottom

127
00:10:02,959 --> 00:10:07,709
stays here and we can further do it so
we want to make this look a little bit

128
00:10:07,709 --> 00:10:11,509
more mysterious we can just take her
brush and essentially just manually

129
00:10:11,509 --> 00:10:17,970
brush that out so we can slow down and
we can just kind of brush some of this

130
00:10:17,970 --> 00:10:22,920
in here and that again kind of adds
backs in the history that we had the

131
00:10:22,920 --> 00:10:28,850
original image on TV now that's often
times will end up doing it all just

132
00:10:28,850 --> 00:10:33,949
manually blended using layer masking
tape rush that's what it comes down to

133
00:10:33,949 --> 00:10:37,449
them that's what he did but let's say
that we want to further refine this now

134
00:10:37,449 --> 00:10:41,819
where we see lots more highlights
through in different areas so we can do

135
00:10:41,819 --> 00:10:47,110
now is to stick with her late last night
and were gonna go into image apply image

136
00:10:47,110 --> 00:10:54,019
and make sure that the universe is
selected because if we don't inverted is

137
00:10:54,019 --> 00:11:00,880
everything that is everything that is
shadow will will be asked out we don't

138
00:11:00,880 --> 00:11:04,649
want we want everything that highlight
of a master of our top player so by

139
00:11:04,649 --> 00:11:08,250
holding invert essentially are
highlights from a base layer will come

140
00:11:08,250 --> 00:11:14,009
back through again click OK and now we
see that we've got something that looks

141
00:11:14,009 --> 00:11:18,160
pretty interesting if we target our
layer mask on and off this is

142
00:11:18,160 --> 00:11:21,810
essentially what we're getting now we
can further refine this again just using

143
00:11:21,810 --> 00:11:27,310
our levels adjustment so command our
control and we can just kind of just how

144
00:11:27,310 --> 00:11:32,550
much of this is going to be affected
just by sliding are at levels adjustment

145
00:11:32,550 --> 00:11:37,670
so that's essentially doing in this way
as you know it's a nice controlled way

146
00:11:37,670 --> 00:11:42,000
and it basically you could still do the
actual brush with the first approach

147
00:11:42,000 --> 00:11:44,860
that we looked at in in fact you can do
with a second approach to by just adding

148
00:11:44,860 --> 00:11:50,670
a layer mask on top of it but I you know
whether you like this layer or this

149
00:11:50,670 --> 00:11:55,040
approach the first approach that we
showed its whatever is most comfortable

150
00:11:55,040 --> 00:11:58,800
for you in whatever gets you the best
effect so those are the three ways and I

151
00:11:58,800 --> 00:12:03,529
typically tend to do my blending and of
course if you're into three exposures

152
00:12:03,529 --> 00:12:07,839
for exposures the process is the same
essentially what I tend to do is they

153
00:12:07,839 --> 00:12:13,880
found something that I'm happy with
visible air and then I'll start planning

154
00:12:13,880 --> 00:12:19,290
my next several layers on top of that
with the same process here today so I

155
00:12:19,290 --> 00:12:23,120
hope you found it useful and start
applying it to your own images will see

156
00:12:23,120 --> 00:12:23,510
you next time
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
8900:07:05,420--> 00:07:09,900这些这些淋浴在这里非常如果我们回到这一良好定义9000:07:09,900--> 00:07:14,340现在我们看到,我们还得到了所有那些黑人在的地方,但部队在哪里我们9100:07:14,340--> 00:07:21,770开始更多亮点通过我们的形象现在挑选这样的9200:07:21,770--> 00:07:26,920良好的信誉,只要我们快乐我们可以用我们特定的计划9300:07:26,920--> 00:07:32,590在命令中创建干,我们使用心怀鬼胎的选项或 Ctrl Alt Shift II 如果9400:07:32,590--> 00:07:37,350你在 PC 上,现在他要砍你知道我们以后,我们可以用我们9500:07:37,350--> 00:07:42,490起点为编辑其余的我们图像在这种情况下覆盖几个9600:07:42,490--> 00:07:46,770所以我们要去只这样做的方法删除此图层和直接回到9700:07:46,770--> 00:07:52,300我们这么多的地方删除此图层面具和我们要去看看另一种方式9800:07:52,300--> 00:07:55,390这是本质上是最简单的方法它通常是我的倾向的方法9900:07:55,390--> 00:08:00,690开始,因为最低限度的时间和结果看起来很好,当10000:08:00,690--> 00:08:04,700我使用它,所以基本上是做它的时候我双击层在这里我10100:08:04,700--> 00:08:09,600要使用的是混合的滑块,看看是否我们可以融入层使用真的10200:08:09,600--> 00:08:13,400所以我说她的简单技术要做的就是我们想要你,10300:08:13,400--> 00:08:18,000从基地后来亮点来所以我们可以通过这场斗争开始驾驶10400:08:18,000--> 00:08:20,690现在像我们一样,我们看看它做看起来不太好10500:08:20,690--> 00:08:26,760转型是非常苛刻和社会上手臂调节器所以来抵消10600:08:26,760--> 00:08:32,000保留选项或备用的 PC,我们要只是右拆分滑块见10700:08:32,000--> 00:08:37,560现在它是作为一件它是非常苛刻但是,如果我们多拆分转换10800:08:37,560--> 00:08:41,890更流畅和更容易比过渡所以,现在我们可以只是龙10900:08:41,890--> 00:08:44,380级别是快乐11000:08:44,380--> 00:08:49,050单击确定,将开始带来一些我们顶入此基底图层11100:08:49,050--> 00:08:52,600现在在这的球员我认为以前的特定图像11200:08:52,600--> 00:08:57,230我们有点用的技术现在,我想有更好的权利只是11300:08:57,230--> 00:09:02,060太多区别你知道黑人和亮点再一次我们可以11400:09:02,060--> 00:09:07,300通过去黑进一步细化侧的事情下来选项和种11500:09:07,300--> 00:09:13,190这让一些的调整布莱克-斯科尔斯一点点洗了,但11600:09:13,190--> 00:09:17,270我又不觉得决赛效果是一样好,因为它是当我们使用11700:09:17,270--> 00:09:21,400面具却又是一种选择你和它的真正想要开始11800:09:21,400--> 00:09:29,110所以,社会化媒体现在要写关于混合模式,在这里我们是11900:09:29,110--> 00:09:33,910来看看第三种方法方法基本上可以让我们创建一个全新的12000:09:33,910--> 00:09:40,630图层蒙版和想象我们想去只是被分割成此特定图像12100:09:40,630--> 00:09:46,070到那里的人们喜欢这一事实,处于阴影之中的底部在这里和我们想要12200:09:46,070--> 00:09:48,600冠层也许似乎有点光明12300:09:48,600--> 00:09:54,540所以看看我们可以做什么是我们可以创建梯度对其进行跟踪和12400:09:54,540--> 00:09:58,230基本上我们会得到什么是恢复从底部亮点12500:09:58,230--> 00:10:02,130通过顶部的层,然后一切都是我的 GV 实际上是在12600:10:02,130--> 00:10:02,959底部12700:10:02,959--> 00:10:07,709呆在这里,我们可以进一步它这样做我们想让这看起来有点12800:10:07,709--> 00:10:11,509更神秘,我们可以只是带她刷,本质上只是手动12900:10:11,509--> 00:10:17,970刷出,所以我们可以慢下来,我们只是什么样的可以刷的这一些13000:10:17,970--> 00:10:22,920在这里和一遍种的添加在历史上我们曾支持13100:10:22,920--> 00:10:28,850现在这就是通常的电视上的原始图像时代最终会做它都只是13200:10:28,850--> 00:10:33,949手动混合使用图层蒙版是它在下降到的磁带高峰13300:10:33,949--> 00:10:37,449他们是他的所作所为,但让我们说我们要进一步细化这现在13400:10:37,449--> 00:10:41,819在这里,我们看到很多亮点通过在不同的领域,所以我们可以做13500:10:41,819--> 00:10:47,110现在是继续使用她昨晚很晚才并打算进入图像应用图像13600:10:47,110--> 00:10:54,019并确保宇宙是选择,因为如果我们不倒13700:10:54,019--> 00:11:00,880一切的一切都是影子将会要求出我们不13800:11:00,880--> 00:11:04,649想要我们想要突出显示的一切大师的我们的顶级球员因此受到13900:11:04,649--> 00:11:08,250举行反本质上是从一个基础层亮点会来14000:11:08,250--> 00:11:14,009通过再次单击确定回来了,现在我们看看我们有东西,看起来14100:11:14,009--> 00:11:18,160很有趣,如果我们的目标我们图层蒙版和关闭这是14200:11:18,160--> 00:11:21,810基本上我们会得到什么现在我们可以进一步细化这又只使用14300:11:21,810--> 00:11:27,310所以命令我们水平调整我们控制,我们可以只是什么样的只是如何14400:11:27,310--> 00:11:32,550这将受到影响只是通过滑动处于水平调整14500:11:32,550--> 00:11:37,670所以,在这种方式本质上做正如你所知这是一个很好的控制的方法14600:11:37,670--> 00:11:42,000和它基本上你也可以做与第一种方法实际刷14700:11:42,000--> 00:11:44,860我们在搜索其实你可以做与仅仅通过添加第二种方法14800:11:44,860--> 00:11:50,670你知道但我在它上面的图层蒙版你是否喜欢这层或这14900:11:50,670--> 00:11:55,040方法第一个方法我们表明其无论是最舒服15000:11:55,040--> 00:11:58,800无论你获取你最好所以这些都是我和三种方式的效果15100:11:58,800--> 00:12:03,529通常倾向于做我混合和当然如果你进入三次曝光15200:12:03,529--> 00:12:07,839曝光的过程是相同的基本上什么我倾向于做是他们15300:12:07,839--> 00:12:13,880发现我满意的东西可见的空气然后会开始规划15400:12:13,880--> 00:12:19,290最重要的是我下的几层同在这里处理今天所以我15500:12:19,290--> 00:12:23,120希望您发现它有用和开始将其应用到您自己的图像将会看到15600:12:23,120--> 00:12:23,510你下一次
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
89
00:07:05420——> 00:07:09900
这里这些阵雨是非常
定义如果我们回到这一

90
00:07:09900——> 00:07:14340
现在我们看到,我们在的地方,还有那些
黑人但军队在我们

91
00:07:14340——> 00:07:21770
开始更多的集锦现在是
采摘通过我们的图像这样的

92
00:07:21770——> 00:07:26920
一个好的站,只要我们是快乐的
我们特定计划我们可以

93
00:07:26920——> 00:07:32590
创造一个干的,我们使用命令
选项诡诈或CTRL ALT SHIFT II如果

94
00:07:32590——> 00:07:37350
你的PC上,现在他要把你
知道我们的以后,我们可以用我们的

95
00:07:37350——>为我们
编辑休息00:07:42490
起点图像在这种情况下,盖几

96
00:07:42490——> 00:07:46770
的方式这样做,我们只是
删除图层,回到

97
00:07:46770——> 00:07:52300
我们这么多
删除这层面具,我们会从另一个角度来看

98
00:07:52300——> 00:07:55390
本质上是最简单的方法
通常的方式,我倾向于

99
00:07:55390——>效益:00690
开始因为至少量的
时间和结果是好的,当

100
00:08:00690——> 00:08:04700
我使用它,所以基本上做到这一点时,我
双击图层,在这里我

101
00:08:04700——> 00:08:09600
要用混合滑块来看看
我们可以融入层使用真的

102
00:08:09600——> 00:08:13400
简单的技术,所以我说她
要做的是我们希望你

103
00:08:13400——> 00:08:18000
集锦从基地来
通过所以借此打开车

104
00:08:18000——> 00:08:20690
现在我们做的,我们看到它
不好因为

105
00:08:20690——> 00:08:26760
转换是真的苛刻和
社会臂调节所以抵消

106
00:08:26760——> 00:08:32000
持有期权或替代PC和我们
会把滑块看到右

107
00:08:32000——> 00:08:37560
现在是一件很残酷的
但如果我们分裂转换多

108
00:08:37560——> 00:08:41890
比过渡
现在我们只是龙一个

109
00:08:41890——> 00:08:44380
水平,是幸福的

110
00:08:44380——> 00:08:49050
顺利和容易单击“确定”,将在
这一些基层为我们最

111
00:08:49050——> 00:08:52600
球员现在在这
特定图像的情况我觉得以前的

112
00:08:52600——> 00:08:57230
技术,我们使用了一点
更好,现在我认为有只是

113
00:08:57230——> 00:09:02060
太多区别你知道
黑人和集锦我们能再

114
00:09:02060——> 00:09:07300
进一步细化它去黑
方面下选择和善良的

115
00:09:07300——> 00:09:13190
调整让一些的
黑斯科尔斯点冲了出去,但

116
00:09:13190——> 00:09:17270
再次我不认为最后的
效应是当我们使用

117
00:09一样好:17270——> 00:09:21400
面具却又是
你一个选项,这真是一个想开始

118
00:09:21400——> 00:09:29110
让社会媒体现在要写
关于混合模式,在这里我们

119
00:09:29110——> 00:09:33910
要看三分之一方法
实质上是让我们创造一个全新的

120
00:09:33910——> 00:09:40630
正在翻譯中..
 
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