100:00:02,020 --> 00:00:06,910all of the luminosity mass we've beenusi的中文翻譯

100:00:02,020 --> 00:00:06,910all o

1
00:00:02,020 --> 00:00:06,910
all of the luminosity mass we've been
using so far are generated from the RGB

2
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channel which incorporates the combined
luminosity values from all three color

3
00:00:11,260 --> 00:00:15,520
channels for general luminosity
adjustments in an image this is usually

4
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the best choice but each color channel
reveals a different set of luminosity

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values

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the red channel will create mass more
shifted toward red and yellow colors the

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green channel more towards the green
colors and the blue channel more towards

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the Bleus if you want to make brightness
or contrast adjustments to a part of the

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image with a specific color range like a
blue sky for example in a mask made from

10
00:00:45,440 --> 00:00:50,370
the blue color channel might do the best
job also if you want to adjust the hue

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00:00:50,370 --> 00:00:55,519
saturation or vibrance of a certain
color than a mask made from one of the

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color channels might do the trick

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this set of colored buttons mix mass
from the different color channels

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another option for color base
adjustments is to use a color range mask

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which you can generate from this set of
colored buttons these masks are not

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actually luminosity masks instead of
being generated from luminosity values

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are based on image color using coloring
selections

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more on that later for the first example
I want to work with both the blue and

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orange portions of the sky but I like to
have control over each color area

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separately based on experience I know
that the blue color channel will create

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luminosity mass better suited for
adjusting the blue part of the sky and

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the red color channel will create
luminosity mass better suited for

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adjusting the orange part of the sky
let's start with the oranges I'll click

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the lights red button to generate all of
the red channel masks for the lights and

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thus evaluate those I can see that
probably the red lights number two is

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the one that's gonna work best for the
adjustments I want to make to that part

27
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of the sky there isn't a specific button
on the panel for loading this red lights

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to selection so once they've built in
the channels panel I need to do is

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highlight it and click the load channel
as selection button or hold down CTRL or

30
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command on a Mac and click on the
channel I want to select now that I have

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that selection loaded I can pick the
kind of adjustment layer that I want to

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go with it in this case I'm gonna pick a
vibrance adjustment layer the soul

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me to use the multiplier blending mode
to darken through that luminosity mask

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and then use the vibrants ladder to
increase the vibrance and also the

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saturation that's leaving things a
little bit flat so I'm also going to

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reload that seemed selection by control
clicking or command clicking on the mask

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that also adding a brightness contrast
adjustment layer and using this to work

38
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with the brightness and contrast in that
part of the sky as well let's see how it

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00:03:14,580 --> 00:03:18,170
looks

40
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now I can click on the plus minus late
Reds again to subtract all of those late

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00:03:24,110 --> 00:03:29,130
red channels out of the channels panel
and now let's look at the light blue

42
00:03:29,130 --> 00:03:38,680
masks and evaluate those who want to
adjust the blue portions of the sky and

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00:03:38,680 --> 00:03:45,640
by the time I get down to the light
three not much is being selected so I

44
00:03:45,640 --> 00:03:50,060
think that the blue lights number two is
probably the way to go

45
00:03:50,060 --> 00:03:53,739
so controller comment click on that
channel and then for this im just gonna

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00:03:53,739 --> 00:03:59,080
load levels adjustment layer and I want
to darken the blue sky so wanna bring

47
00:03:59,080 --> 00:04:07,600
over the black slider bit and fine tune
with midterms lighter and I can also

48
00:04:07,600 --> 00:04:14,049
bring back some brilliant I need to with
the whites later get that just looking

49
00:04:14,049 --> 00:04:18,900
exactly how I want

50
00:04:18,900 --> 00:04:23,259
and that's a great set of adjustments
for that sky so he's interesting to see

51
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what it would look like without the
luminosity mass controlling the

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adjustments so without that mask can see
what that adjustment would look like and

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the same here and the same here so those
luminosity master really doing a lot to

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control where those adjustments go
before we move on I'll just click the

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00:04:43,590 --> 00:04:47,699
Clear Channel's button to clear out any
luminosity mass channels that I have in

56
00:04:47,699 --> 00:04:50,949
the channels panel to good idea to
always do this when you're done working

57
00:04:50,949 --> 00:04:55,690
on an image in before you save because
those luminosity channels can really add

58
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a lot to your image file size I use this
image in the old edition of these videos

59
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but I'm using it again because it does
such a good job of demonstrating how to

60
00:05:06,110 --> 00:05:11,199
use luminosity masterwork with color
diffused early morning light was just

61
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brushing the tips of the grass making it
glow but it doesn't show up well in the

62
00:05:15,650 --> 00:05:20,419
raw file I want to bring out that
saturated glow without over saturating

63
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the entire image I also want to darken
in deep in the blue sky looking at the

64
00:05:25,910 --> 00:05:33,180
red green and blue channel mass I can
see that the red mask does the best job

65
00:05:33,180 --> 00:05:38,400
of separating out the highlights in the
grasses and the blue channel does the

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00:05:38,400 --> 00:05:42,229
best job of targeting the sky

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00:05:42,229 --> 00:05:48,539
begin with the grasses so let's generate
all of the red lights masks and evaluate

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00:05:48,539 --> 00:06:00,199
them and I think the red lights to mask
will do the best job of allowing me to

69
00:06:00,199 --> 00:06:06,900
increase the saturation in the tips of
the grasses so control or command click

70
00:06:06,900 --> 00:06:11,789
on it to load that selection and then I
will attach it to a hue saturation

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00:06:11,789 --> 00:06:18,810
adjustment layer and then I can tried
dragging up the saturation slider and

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it's having a great effect on the tips
of the grasses but it's also really over

73
00:06:24,050 --> 00:06:25,240
saturating the

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light areas in the blue sky so I don't
think I want to use the default

75
00:06:31,180 --> 00:06:36,599
saturation slider instead I'll grab the
targeted adjustment tool and go down in

76
00:06:36,599 --> 00:06:43,360
select some of those yellow colors and
just pull up the saturation of those

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colors and that really enables those
great tips of the grass has to stand out

78
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but it's not allowing the rest of the
saturation to be changed and over

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century the entire image next I want to
bring a little contrast in the shadows

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by darkening them so first I will click
on the red lights channel to get rid of

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those lights mass and now when I click
on the red darks button

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00:07:11,630 --> 00:07:20,330
to make the dark red channels and I
think the red darks three is going to

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target an adjustment into those shadows
pretty well so controller comment click

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00:07:25,540 --> 00:07:32,380
on that and I'll load curves adjustment
layer and then I will drag down the

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00:07:32,380 --> 00:07:39,529
curve two ads

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so

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tones down into those shadows

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00:07:46,810 --> 00:07:53,290
now let's work on the sky so I'll get
rid of those red darks masks and

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00:07:53,290 --> 00:08:01,060
although the blue lights masks and
evaluating those I think the blue lights
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:02,020--> 00:00:06,910所有我们一直的光度质量到目前为止使用从 RGB 生成200:00:06,910--> 00:00:11,260其中包括联合的通道所有三种颜色的亮度值300:00:11,260--> 00:00:15,520一般亮度的渠道这通常是图像中的调整400:00:15,520--> 00:00:19,800最好的选择,但每个颜色通道显示一组不同的亮度500:00:19,800--> 00:00:22,170值600:00:22,170--> 00:00:27,410红色通道将创建更多的大众转向红色和黄色的颜色700:00:27,410--> 00:00:32,610绿色通道更多地转向绿色颜色和蓝色通道更多800:00:32,610--> 00:00:40,120如果你想要使亮度青斑或对比调整的一部分900:00:40,120--> 00:00:45,440像的特定颜色范围的图像例如在掩码中由蓝蓝的天空1000:00:45,440--> 00:00:50,370蓝颜色通道可能做到最好如果你想要调整色相也工作1100:00:50,370--> 00:00:55,519饱和或充满活力的某颜色比由一个掩码1200:00:55,519--> 00:00:58,150颜色通道可能做的伎俩1300:00:58,150--> 00:01:02,100这套彩色按钮混合质量从不同颜色通道1400:01:02,100--> 00:01:07,610另一种选择为基础的颜色的调整是使用颜色范围掩码1500:01:07,610--> 00:01:11,820你可以从这一集的生成彩色的按钮这些面具并不是1600:01:11,820--> 00:01:16,310其实光度面具而不是正在生成从亮度值1700:01:16,310--> 00:01:20,400基于图像颜色使用着色选择1800:01:20,400--> 00:01:25,330在那以后的第一个示例的更多我想要工作与两个蓝色和1900:01:25,330--> 00:01:29,820橙色的天空,但我喜欢的部分每个颜色区域控制2000:01:29,820--> 00:01:35,579分别基于的经验我知道蓝颜色通道将创建2100:01:35,579--> 00:01:39,770大体积更适合的亮度调整的天空,蓝色部分和2200:01:39,770--> 00:01:42,729红颜色通道将创建大体积更适合的亮度2300:01:42,729--> 00:01:48,679调整天空的橙色部分让我们开始我将单击的橙子2400:01:48,679--> 00:01:55,799红色的灯光按钮生成的所有灯的红色通道掩码和2500:01:55,799--> 00:02:03,159因此评估的那些看得出来红色灯第二可能是2600:02:03,159--> 00:02:07,020要为工作最好的那个我想要的那部分的调整2700:02:07,020--> 00:02:11,900天空的不是一个特定的按钮用于加载这个红色的灯在面板上2800:02:11 900--> 00:02:16,600所以一旦选择他们还内置我需要做的通道面板是2900:02:16,600--> 00:02:22,550突出显示它并单击负载通道作为选择按钮或按住 CTRL 或3000:02:22,550--> 00:02:27,350在 Mac 上的命令,然后点击我想既然我已经选择的通道3100:02:27,350--> 00:02:30,830选择加载可以种的我想要的调整图层3200:02:30,830--> 00:02:35,630在这种情况下和它一起去我要去摘自然饱和度调整图层的灵魂3300:02:35,630--> 00:02:40,120我要使用混合模式的乘数通过光度面具变暗3400:02:40,120--> 00:02:46,570然后使用 vibrants 的阶梯增加自然饱和度,也3500:02:46,570--> 00:02:54,520饱和度留下的东西一点点平所以我也要去3600:02:54,520--> 00:03:00,710似乎选择被控制的重新加载单击或点击面具的命令3700:03:00,710--> 00:03:08,090此外添加亮度对比度调整图层,用这样的方式工作3800:03:08,090--> 00:03:14,580与亮度和对比度,部分的天空以及让我们看看如何它3900:03:14,580--> 00:03:18,170看起来4000:03:18,170--> 00:03:24,110现在我可以点击加负晚红军再减去所有的那些迟到4100:03:24,110--> 00:03:29,130从通道面板的红色通道现在让我们看看淡蓝色4200:03:29,130--> 00:03:38,680面具和评估那些想调整天空的蓝色部分和4300:03:38,680--> 00:03:45,640时候我躺下到光三个不是很多被选中这样我4400:03:45,640--> 00:03:50,060认为二蓝灯号是可能要走的路4500:03:50,060--> 00:03:53,739所以,单击控制器评论通道,然后为此我只是去4600:03:53,739--> 00:03:59,080负载级别调整图层和我想要暗蓝色的天空所以想带4700:03:59,080--> 00:04:07,600在黑色滑块位和微调与期中考试我与打火机也能4800:04:07,600--> 00:04:14,049带回我需要与一些辉煌怀特一家后来得到那只看看4900:04:14,049--> 00:04:18,900究竟如何,我想要5000:04:18,900--> 00:04:23,259这是一套非常棒的调整所以他很有趣,看看那天空5100:04:23,259--> 00:04:26,680什么它会看起来像没有发光度质量控制5200:04:26,680--> 00:04:32,680所以没有那面具可以看到调整这种调整会是什么样子,5300:04:32,680--> 00:04:39,690同样在这里和这里的相同所以那些真的做了很多对光度硕士5400:04:39,690--> 00:04:43,590控制这些调整去哪里我们继续前进之前便会点击5500:04:43,590--> 00:04:47,699清晰频道按钮来清除任何发光度大规模频道包含在5600:04:47,699--> 00:04:50,949好想法通道面板总是这样,当你完成工作5700:04:50,949--> 00:04:55,690在你之前在图像上保存,因为那些亮度通道真的可以添加5800:04:55,690--> 00:05:02,199很多图像文件的大小对我使用这在老版本的这些视频图像5900:05:02,199--> 00:05:06,110但再一次我使用它,因为它没有这么好的工作,展示如何6000:05:06,110--> 00:05:11,199使用颜色亮度杰作弥漫的清晨光只是6100:05:11,199--> 00:05:15,650刷牙草,它的提示发光,但它不会在出现6200:05:15,650--> 00:05:20,419我想要带出的原始文件过度的饱和不饱和的辉光6300:05:20,419--> 00:05:25,910我也想要变暗的整个图像在蓝蓝的天空,看着深6400:05:25,910--> 00:05:33,180我可以的红色的绿色和蓝色通道质量看看红色的面具做最好的工作6500:05:33,180--> 00:05:38,400分离出的亮点在草和蓝色通道6600:05:38,400--> 00:05:42,229最好的工作,以天空为目标6700:05:42,229--> 00:05:48,539因此,让我们开始与草生成所有的红色灯面具和评价6800:05:48,539--> 00:06:00,199他们认为红灯来掩饰会做最好的工作,允许我到6900:06:00,199--> 00:06:06,900增加的饱和度的提示因此控制或命令单击草7000:06:06,900--> 00:06:11,789它以加载该选择然后会将其附加到色相饱和度7100:06:11,789--> 00:06:18,810调整图层然后可以尝试饱和度滑块向上拖动和7200:06:18 810--> 00:06:24,050它有很大的影响的提示青草,但它也是真正的结束7300:06:24,050--> 00:06:25,240饱和7400:06:25,240--> 00:06:31,180光在蓝蓝的天空中的领域,所以我不我想使用默认值7500:06:31,180--> 00:06:36,599饱和度滑块相反的会抓住有针对性的调整工具,并在下山去7600:06:36,599--> 00:06:43,360选择一些那些黄色的颜色和只是拉起的那些饱和度7700:06:43,360--> 00:06:49,599颜色,真正使那些伟大的秘诀的草地已经站出来7800:06:49,599--> 00:06:54,639但它不允许的休息饱和度要更改及以上7900:06:54,639--> 00:07:00,620世纪将整个映像下一步我想去在阴影中带一点对比8000:07:00,620--> 00:07:06,699通过暗他们所以首先我将单击在红灯频道摆脱8100:07:06,699--> 00:07:11,630这些灯质量和现在时请单击红色的暗部按钮8200:07:11,630--> 00:07:20,330让我和暗红色通道认为,红色的黑暗势力,三去8300:07:20,330--> 00:07:25,540目标调整到那些阴影控制器的评论很好所以单击8400:07:25,540--> 00:07:32,380在那,我就会加载曲线调整图层然后会拖垮8500:07:32,380--> 00:07:39,529曲线两个广告8600:07:39,529--> 00:07:40,630所以8700:07:40,630--> 00:07:46,810下来到那些阴影色调8800:07:46,810--> 00:07:53,290现在让我们在天空上工作,我得马上回去摆脱那些红色深色面具和8900:07:53,290--> 00:08:01,060虽然蓝灯面具和我评价那些认为,蓝色的灯光
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
00:00:02020——> 00:00:06910
所有的光度质量我们一直
使用到目前为止从RGB

2
00:00:06910生成——> 00:00:11260
频道将联合
亮度值从三色

3
00:00:11260——> 00:00:15520
渠道一般亮度调整图像中的这
通常是

4
00:00:15520——> 00:00:19800
最好的选择,但每一个颜色通道
显示一组不同的亮度

5
00:00:19800——> 00:00:22170


6
00:00:22170——> 00:00:27410
红色通道将创造出质量更
移向红色和黄色的颜色

7
00:00:27410——> 00:00:32610
绿色通道对绿色
颜色和蓝色通道向

8
00:00:32610——> 00:00:40120
的队如果你想使亮度
或对比度调整的一部分

9
00:00:40120——> 00:00:45440
图像与一个特定的颜色范围像
蓝天如面具由

10
00:00:45440——> 00:00:50370
蓝色通道可能做的最好的
工作也要调整色相

11
00:00:50370——> 00:00:55519
饱和或振动有一定的
颜色比面具由其中的

12
00:00:55,519——> 00:00:58150
颜色通道可能做的伎俩

13
00:00:58150——> 00:01:02100
这套彩色按钮的组合质量
从不同颜色通道

14
00:01:02100——> 00:01:07610
色彩基础
调整的另一个选择是使用色彩范围的面具

15
00:01:07610——> 00:01:11820
你可以从这组
彩色按钮这些面具产生不

16
00:01:11820——> 00:01:16310
其实亮度面具代替
产生的亮度值

17
00:01:16310——> 00:01:20400
是基于利用了图像的颜色着色
选择

18
00:01:20400——> 00:01:25330
后来更多的第一例
我想工作的蓝色和

19
00:01:25330——> 00:01:29820
橙色部分的天空,但我喜欢
在每个色区

20
控制00:01:29820——> 00:01:35579
分别根据经验我知道
,蓝色通道将创造

21
00:01:35579——> 00:01:39770
光度质量更适合
调整蓝色部分的天空和

22
00:01:39770——> 00:01:42729
红色通道将创造
光度质量更适合

23
00:01:42729——> 00:01:48679
调整
橘色的天空让我们开始与橘子我会点击

24
00:01:48679——> 00:01:55799
灯红色按钮来生成所有
红色通道面罩的灯和

25
00:01:55799——> 00:02:03159
这样评价那些我能看到
可能红灯二

26
00:02:03159——> 00:02:07020
那个最佳的
调整我想让这部分

27
00:02:07,020——> 00:02:11900
的天空没有一个特定的按钮面板上的
装载此红灯

28
00:02:11900——> 00:02:16600
选择所以一旦建成
通道面板我需要做的是

29
00:02:16600——> 00:02:22550
强调它并单击负载通道
选择按钮或按住Ctrl或

30
00:02:22550——> 00:02:27350
命令对
一个MAC和点击信我想选择现在我

31
00:02:27350——> 00:02:30830
加载,选择我可以选择调整层的
那种我想

32
00:02:30830——>用它去00:02:35630
在这种情况下,我会选择一个
振动调整层的灵魂

33
00:02:35630——> 00:02:40120
我使用乘法器的混合模式变暗,亮度
通过面具

34
00:02:40120——> 00:
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