24900:18:47,360 --> 00:18:52,660areas show up so red means that it'scl的中文翻譯

24900:18:47,360 --> 00:18:52,660are

249
00:18:47,360 --> 00:18:52,660
areas show up so red means that it's
clipped in the highlights black means

250
00:18:52,660 --> 00:18:56,500
that it's clipped in the shadows of what
is clipped mean clipped means that it's

251
00:18:56,500 --> 00:19:00,820
actually missing from the left of the
rate of this histogram I go down to the

252
00:19:00,820 --> 00:19:05,130
negative to your gonna see much more
black that's lost it if I go up to the

253
00:19:05,130 --> 00:19:09,700
plus two you're gonna see a whole sky
covered in Los here so we know from

254
00:19:09,700 --> 00:19:15,090
experience that we cannot get this value
back from this file but based on my

255
00:19:15,090 --> 00:19:18,909
experience I also know that I probably
can't get all the details back in the

256
00:19:18,909 --> 00:19:22,559
sky here and that's because most of it
it's not that it's gone it's just

257
00:19:22,559 --> 00:19:27,470
there's so much subtlety and this little
strip highlight above the mountain is

258
00:19:27,470 --> 00:19:32,000
really intense so intense that it really
starts to look good and a negative to

259
00:19:32,000 --> 00:19:35,649
exposure so not only is it all perfectly
exposed for but see all the little

260
00:19:35,649 --> 00:19:39,490
details there's always little tones all
these little bits of oranges this is

261
00:19:39,490 --> 00:19:43,240
really what I want to see in the sky
captured all this detail so now we have

262
00:19:43,240 --> 00:19:47,029
to put it back together so rather than
adjusting a single raw what we're gonna

263
00:19:47,029 --> 00:19:52,889
do is combine two draws together to use
a plus one so they can balance the

264
00:19:52,889 --> 00:19:57,440
foreground here and then I'm going to
use a negative one just for the

265
00:19:57,440 --> 00:20:00,929
highlights so let's go ahead and get
started in milwaukee through this and

266
00:20:00,929 --> 00:20:01,330
again

267
00:20:01,330 --> 00:20:04,990
exposure blending doesn't have to be
complicated in the past years and years

268
00:20:04,990 --> 00:20:09,039
ago you might be doing this in HDR
software but now these days it's really

269
00:20:09,039 --> 00:20:13,940
easy to do all the blending manually my
workflow over the last few years has

270
00:20:13,940 --> 00:20:19,080
been a 100% manual blending workload
remember for this whole series I'm

271
00:20:19,080 --> 00:20:24,120
teaching guys from day one how I get the
look I get in my imagery and how I get

272
00:20:24,120 --> 00:20:28,879
the portfolio shots that I do so this is
the basics of how I approach exposure

273
00:20:28,879 --> 00:20:32,769
blending again we're gonna be doing it
the simplest and most powerful way

274
00:20:32,769 --> 00:20:37,039
possible it'll be walking guys to the
steps the whole time so let's go ahead

275
00:20:37,039 --> 00:20:40,659
and go to the +1 exposure the first
thing that i'm gonna do is work to

276
00:20:40,659 --> 00:20:44,860
balance my shadow so this was not gonna
be too much about this guy we know it's

277
00:20:44,860 --> 00:20:47,950
already gone and the focus right on the
Sportsground and getting this look

278
00:20:47,950 --> 00:20:52,000
exactly how I want it from now on you
guys remember that everything is already

279
00:20:52,000 --> 00:20:53,629
gonna be zeroed out here

280
00:20:53,629 --> 00:20:57,700
distortions removed chromatic aberration
and also that really pesky sharpening

281
00:20:57,700 --> 00:21:00,710
that's built into Lightroom so don't
worry about that anymore once you open

282
00:21:00,710 --> 00:21:04,590
these Lightroom files so first thing I'm
gonna do everything looks exposed

283
00:21:04,590 --> 00:21:07,009
correctly I'm just gonna pull the
shadows of maybe just a little bit more

284
00:21:07,009 --> 00:21:09,510
just to get some of that detail back

285
00:21:09,510 --> 00:21:16,500
really really want the details here
amplify all that in post later I'm able

286
00:21:16,500 --> 00:21:19,700
to highlights down just a little bit
just to compensate just pull some of

287
00:21:19,700 --> 00:21:23,680
that Sky back so that I had a better
blending point to work with but really I

288
00:21:23,680 --> 00:21:28,520
don't want to do too much here to keep
it pretty much true to itself maybe just

289
00:21:28,520 --> 00:21:32,550
pull the blacks is a member if I hit J
and I start moving the blacks we can

290
00:21:32,550 --> 00:21:35,540
actually see what's clip so when I make
sure that I'm not putting any of those

291
00:21:35,540 --> 00:21:42,120
black values just putting it right out
of the reds owner in this case blue soon

292
00:21:42,120 --> 00:21:45,430
alright so that's going to be the
shadows so what I'm gonna do is go ahead

293
00:21:45,430 --> 00:21:53,390
and bring this layer into Photoshop San
this a file export with previous now we

294
00:21:53,390 --> 00:21:57,280
have our base layers before I go any
further what I want to do so we can

295
00:21:57,280 --> 00:22:00,230
build this up in layers together and
it's something that I like to do just

296
00:22:00,230 --> 00:22:04,800
keep track of how far to push something
literally set the tone and export it one

297
00:22:04,800 --> 00:22:06,060
more time

298
00:22:06,060 --> 00:22:10,890
expert with previous this time I'm gonna
say use unique needs this is gonna be

299
00:22:10,890 --> 00:22:15,250
repetitive and get this into the other
document by command a for select all

300
00:22:15,250 --> 00:22:20,810
come and see for copy and then closed
with command W minute pace this ahead

301
00:22:20,810 --> 00:22:25,260
I'm just gonna shuffle the order these
so that I can have the original raw now

302
00:22:25,260 --> 00:22:29,050
go ahead and named it too so we can
start saying staying organized original

303
00:22:29,050 --> 00:22:42,030
call this raw shadows will go back into
Lightroom now that I have my foreground

304
00:22:42,030 --> 00:22:46,180
taken care of I have basically my layers
here for the balanced highlights in the

305
00:22:46,180 --> 00:22:51,510
foreground the waterfall valance shadows
I can go and start focusing on the

306
00:22:51,510 --> 00:22:52,420
highlights

307
00:22:52,420 --> 00:22:56,360
number 12 really retain this and I want
to keep all this detail that details

308
00:22:56,360 --> 00:23:01,750
pretty much there now at this point I
could just send us into Photoshop and I
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
24900:18:47,360--> 00:18:52,660区域显示所以红色意味着它有夹在高光黑色手段25000:18:52,660--> 00:18:56,500它被夹在阴影里的什么是修剪修剪平均意味着它是25100:18:56,500--> 00:19:00,820实际上从左边的失踪我去下此直方图率25200:19:00,820--> 00:19:05,130你将会看到更多不利于失去了它,如果我去的黑25300:19:05,130--> 00:19:09,700再加上两个你会看到整个天空覆盖在洛杉矶这里,所以我们知道从25400:19:09,700--> 00:19:15,090我们不能获取此值的经验从这个文件但基于回来我25500:19:15,090--> 00:19:18,909经验我也知道,我可能不能得到所有细节回25600:19:18,909--> 00:19:22,559这里的天空,这是因为大多数的它它不是,它已经只是25700:19:22,559--> 00:19:27,470有这么多的微妙和这个小上方山地带亮点是25800:19:27,470--> 00:19:32,000真的很激烈如此强烈,它真的开始看起来不错,负向25900:19:32,000--> 00:19:35,649曝光不只是它一切都完美地暴露出了,但看到所有的小26000:19:35,649--> 00:19:39,490有细节的总是小音调所有这是这些少量的桔子26100:19:39,490--> 00:19:43,240我真的很想看到天空中捕获所有这个细节所以现在我们有26200:19:43,240--> 00:19:47,029将其放回在一起所以而不是调整单个原始我们要去26300:19:47,029--> 00:19:52,889做是结合两个画在一起,使用加上一个所以他们可以平衡26400:19:52,889--> 00:19:57,440这里的前景,然后我要去使用一个否定的只是为了26500:19:57,440--> 00:20:00,929高光所以让我们继续和得到通过这开始在密尔沃基和26600:20:00,929--> 00:20:01,330再一次26700:20:01,330--> 00:20:04,990曝光混合并不一定要复杂的过去年和年26800:20:04,990--> 00:20:09,039以前你可能要干这 HDR软件,但现在这些天它是真的26900:20:09,039--> 00:20:13,940容易做所有配手动我过去几年的工作流27000:20:13,940--> 00:20:19,080被 100%手工混合工作负载记得我这整个系列27100:20:19,080--> 00:20:24,120教学从天一伙计们我怎么你看我得到我的意象和我怎么27200:20:24,120--> 00:20:28,879我做,所以这是组合镜头我是如何曝光的基础知识27300:20:28,879--> 00:20:32,769混合再一次我们要做它最简单而最有力的方式27400:20:32,769--> 00:20:37,039可能它会走到伙计们步骤的整个时间所以吧27500:20:37,039--> 00:20:40,659第一次去 + 1 曝光我要去做的事情是工作27600:20:40,659--> 00:20:44,860所以这不去平衡我的影子太多关于这个家伙我们知道它有27700:20:44,860--> 00:20:47,950已经走了好和焦距上运动场上,让这个看起来27800:20:47,950--> 00:20:52,000正是我想它怎样从现在起你伙计们请记住一切都已经27900:20:52 000--> 00:20:53,629要在这里零28000:20:53,629--> 00:20:57,700消除色差的扭曲现象和也真的讨厌锐化28100:20:57,700--> 00:21:00,710一个内置于 Lightroom 所以不要再忧虑了,一旦你打开28200:21:00,710--> 00:21:04,590这些 Lightroom 文件所以第一件事我要做的一切看起来暴露28300:21:04,590--> 00:21:07,009正确我要去拉也许只是多一点点的阴影28400:21:07,009--> 00:21:09,510只是让一些细节回到28500:21:09,510--> 00:21:16,500真的真的很想在这里详细信息放大我的一切,在开机自检后能28600:21:16,500--> 00:21:19,700向下的突出显示部分只是一点点只是为了一些补偿只是拉的28700:21:19,700--> 00:21:23,680天空回使我有了一个更好配点上班的但真的28800:21:23,680--> 00:21:28,520不想做太多在这里继续它几乎对自己诚实也许只是28900:21:28,520--> 00:21:32,550拉黑人是一个成员,如果打了 J然后移动的黑人我们可以29000:21:32,550--> 00:21:35,540其实看到什么是剪辑,所以当我做决定肯定,我没有把任何一项29100:21:35,540--> 00:21:42,120黑色值只把它马上出去在这个案例的蓝很快红军所有者的29200:21:42,120--> 00:21:45,430好吧,这样将会的所以怎么办是向前走的影子29300:21:45,430--> 00:21:53,390并把这一层带到 Photoshop San此文件导出与以前现在我们29400:21:53,390--> 00:21:57,280有我们基础层先任何我进一步想做所以我们可以29500:21:57,280--> 00:22:00,230在一起构建了这多层和这是我想只是做的东西29600:22:00,230--> 00:22:04,800跟踪的远如何推东西从字面上定下了基调,并将它导出一个29700:22:04,800--> 00:22:06,060更多的时间29800:22:06,060--> 00:22:10,890专家与以前这一次我要去使用独特的需求,这要说29900:22:10,890--> 00:22:15,250重复和进入其他命令文件,请选择所有30000:22:15,250--> 00:22:20,810来,请参阅复制,然后关闭今后如需步伐这一分钟命令 W30100:22:20,810--> 00:22:25,260我只要去这些洗牌顺序所以,现在我可以有原生30200:22:25,260--> 00:22:29,050走一步,将它命名为太这样我们就可以开始说住组织原30300:22:29,050--> 00:22:42,030调用这个原始的阴影将回到Lightroom 既然已经有了我的前景30400:22:42,030--> 00:22:46,180我的照顾基本上有我层这里的平衡亮点30500:22:46,180--> 00:22:51,510前景色瀑布帷幔阴影我可以去,开始专注于30600:22:51,510--> 00:22:52,420亮点30700:22:52,420--> 00:22:56,36012 号真的保留这希望保持所有这一细节的详细信息30800:22:56,360--> 00:23:01,750很多有现在在这一点上只是能寄 Photoshop 里
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
249
00:18:47360——> 00:18:52660
区显示,红色意味着它的
夹在集锦黑色意味着

250
00:18:52660——> 00:18:56500
它夹在阴影里什么
夹指夹意味着它的

251
00:18:56500——> 00:19:00820
实际上缺少的
率这个直方图我去

252
00:19:00820——> 00:19:05130
左你会看到更多的负面
黑,失去了它,如果我去

253
00:19:05130——> 00:19:09700
加二你会看到整个天空的
覆盖在洛杉矶这里,所以我们知道从

254
00:19:09700——> 00:19:15090
经验,我们不能让这种价值
回来从这个文件,但基于我

255
00:19:15090——> 00:19:18909
经验我也知道,我可能
不能把所有的细节在

256
00:19:18909——> 00:19:22559
天空在这里,那是因为它的大部分
不是它的消失只是

257
00:19:22559——> 00:19:27470
有太多的微妙和这个小
条突出以上山

258
00:19:27470——> 00:19:32000
真激烈如此激烈,真的
开始看起来好和负

259
00:19:32000——> 00:19:35649
曝光,它不仅是完全
曝光,但看到的几乎所有的

260
00:19:35649——> 00:19:39490
细节总是有点音调
这些小橘子这是

261
00:19:39490——> 00:19:43240
真的是我想要在天空中看到了这一切
所以现在我们有
详细
262
00:19:43240——> 00:19:47029
放回去,而不是
调整单原是我们要

263
00:19:47029——> 00:19:52889
做的是结合两平一起使用
一加一就可以平衡

264
00:19:52889——> 00:19:57440
前景在这里,然后我要
使用负一只为

265
00:19:57440——> 00:20:00929
集锦让我们去
开始在密尔沃基度过这和

266
00:20:00929——> 00:20:01,330
再次

267
00:20:01330——> 00:20:04990
曝光混合不需要
在过去多年

268
00:20:04990——> 00:20:09039
前你可能这样做在HDR
软件但现在这些日子真的

269
00:20:09039——> 00:20:13940
容易做所有的混合手动我
工作流在过去几年已经

270
00:20:13940——> 00:20:19080
复杂是一个100%手动混合工作量
记住这整个系列我

271
00:20:19080——> 00:20:24120
教学的家伙,从一开始我得到
看我得到我的形象和我怎么

272
00:20:24120——> 00:20:28879
组合镜头,我这样做,这是
如何我的方法

曝光273
00:20:28879——> 00:20:32769
混合了我们要做的
基础最简单和最有力的方式

274
00:20:32769——> 00:20:37039
可能会走你们的
步骤的整个时间,让我们继续

275
00:20:37039——> 00:20:40659
去1曝光的第一
的事情,我要做的是努力

276
00:20:40659——> 00:20:44860
平衡我的影子,所以这是不
太多关于这个家伙,我们知道这是

277
00:20:44860——> 00:20:47,950
已经在运动场上的焦点
权利得到这个看起来

278
00:20:47950——> 00:20:52000
到底如何,我想从现在开始你
记得一切都已经

279
00:20:52000——> 00:20:53629
会瞄准了这里

280
00:20:53629——> 00:20:57700
消除色差
扭曲而且真的讨厌的锐化

281
00:20:57700——> 00:21:00,710
,成了它所以不要
担忧了一旦你打开

282
00:21:00710——> 00:21:04590
这些Lightroom文件,所以第一件事我要做的一切看起来
暴露

283
00:21:04590——> 00:21:07009
正确,我只会把
阴影也许只是一点点更多的

284
00:21:07009——> 00:21:09510
只是为了得到一些细节后

285
00:21:09510——> 00:21:16500
真的真的想在这里的一切,
放大后后我能

286
00:21:16500——> 00:21:19700
到集锦下来只是一点点
去补偿只是把一些

287
00:21:19700——> 00:21:23680
天空回来,我有一个更好的
融合点但我真的
工作
288
00:21:23680——> 00:21:28520
不想做太多的事情在这里继续
它非常真实的本身也许只是

289
00:21:28520——> 00:21:32550
拉黑人是一个成员,如果我打了,我开始
黑人我们可以

290
00:21:32550——> 00:21:35540
看到剪辑的所以当我做
确信我不会把任何人

291
00:21:35540——> 00:21:42120
黑值只是把它从
在这种情况下,蓝很快

292
00:21:42老板,120——> 00:21:45430
好吧那将是
阴影,所以我要做的是继续

293
00:21:45430——> 00:21:53390
把这层PS图象处理软件三
这个文件输出,与以前的现在我们

294
00:21:53390——> 00:21:57280
我们基层之前我再
进一步我想做什么,所以我们可以

295
00:21:57280——> 00:22:00230
建立了层结合在一起
这是我想做的只是

296
00:22:00230——> 00:22:04800
跟踪多远推一些
随便定调和出口这一

297
00:22:04800——> 00:22:06060
更多时间

298
00:22:06060——> 00:22:10890
专家与以往的这个时候我会
说用的独特需求,这将是

299
00:22:10890——> 00:22:15250
重复进入另
文件的命令用于选择所有

300
00:22:15250——> 00:22:20810
来看看副本然后闭
命令W分钟的速度在301


00:22:20810——> 00:22:25260
我要洗牌的顺序
这样我会有原始的现在

302
00:22:25260——> 00:22:29050
去命名它也可以
开始说保持组织原有的

303
00:22:29050——> 00:22:42030
称这种原始的阴影会回到
Lightroom现在我的前景

304
00:22:42030——> 00:22:46180
照顾我基本上我的层
这里在

305
00:22:46180平衡集锦——> 00:22:51510
前景瀑布帷幔的阴影
我可以开始聚焦在

306
00:22:51510——> 00:22:52420
集锦

307
00:22:52420——> 00:22:56360
12号真正留住这我要
保持所有的细节,细节

308
00:22:56360——> 00:23:01750
非常有在这一点上我
能送我们到PS图象处理软件我
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