1
00:00:01,800 --> 00:00:06,660
the luminosity lock rapid math system
2
00:00:04,350 --> 00:00:09,269
used in the v5 panel has a lot of
3
00:00:06,660 --> 00:00:11,430
advantages over the previous v4 system
4
00:00:09,269 --> 00:00:12,630
but they aren't necessarily apparent at
5
00:00:11,430 --> 00:00:14,160
first glance
6
00:00:12,630 --> 00:00:16,379
so I'm going to take a few minutes to
7
00:00:14,160 --> 00:00:18,269
point out some of the advances these
8
00:00:16,379 --> 00:00:20,339
differences will mean the most to you if
9
00:00:18,269 --> 00:00:22,679
you're used to using the v4 panel or
10
00:00:20,339 --> 00:00:25,800
other previous versions of TK actions
11
00:00:22,679 --> 00:00:29,099
the rapid mass system is as the name
12
00:00:25,800 --> 00:00:31,169
indicates faster math such as the lights
13
00:00:29,099 --> 00:00:33,510
one and darks one are always quick to
14
00:00:31,169 --> 00:00:35,219
make but the calculations required to
15
00:00:33,510 --> 00:00:37,859
make the more complex lights and darks
16
00:00:35,219 --> 00:00:40,199
five mid-tones three and many of the
17
00:00:37,859 --> 00:00:42,269
zone masks used to take several seconds
18
00:00:40,199 --> 00:00:44,309
to generate in previous versions of the
19
00:00:42,269 --> 00:00:49,769
panel especially on very high resolution
20
00:00:44,309 --> 00:00:51,989
images and on slower computers the rapid
21
00:00:49,769 --> 00:00:57,430
mass system significantly speeds up the
22
00:00:51,989 --> 00:01:00,220
generation of complex mass
23
00:00:57,430 --> 00:01:02,650
so they can be made and viewed without
24
00:01:00,220 --> 00:01:08,350
having to have them pre-loaded into the
25
00:01:02,650 --> 00:01:10,360
channels panel previous action panels
26
00:01:08,350 --> 00:01:13,150
used a selection based approach to
27
00:01:10,360 --> 00:01:16,810
generating luminosity mass when a mask
28
00:01:13,150 --> 00:01:19,869
button was clicked this would load a
29
00:01:16,810 --> 00:01:22,060
selection of those luminosity values and
30
00:01:19,869 --> 00:01:25,570
then a mask we need to be created from
31
00:01:22,060 --> 00:01:28,060
that selection this inserted 18 bit step
32
00:01:25,570 --> 00:01:30,820
into the mass creation process not
33
00:01:28,060 --> 00:01:33,369
really an issue but also not necessary
34
00:01:30,820 --> 00:01:35,110
also it's difficult to evaluate how
35
00:01:33,369 --> 00:01:36,850
luminosity masks will affect an
36
00:01:35,110 --> 00:01:39,220
adjustment by looking at the selection
37
00:01:36,850 --> 00:01:41,440
lines are marching ants to evaluate a
38
00:01:39,220 --> 00:01:43,750
mask in the v4 panel you can either use
39
00:01:41,440 --> 00:01:48,160
the View button to create a red overlay
40
00:01:43,750 --> 00:01:49,660
of that luminosity selection and then if
41
00:01:48,160 --> 00:01:52,090
you wanted to compare that to a
42
00:01:49,660 --> 00:01:55,149
different masks like a lights to you
43
00:01:52,090 --> 00:01:58,670
have to load that selection and then
44
00:01:55,149 --> 00:02:02,180
view that
45
00:01:58,670 --> 00:02:05,000
the other way to evaluate mass was to
46
00:02:02,180 --> 00:02:07,549
generate all of the lights or darks mass
47
00:02:05,000 --> 00:02:14,970
in the channels panel and then look at
48
00:02:07,549 --> 00:02:18,840
them one by one to compare and evaluate
1
00:00:01,800 --> 00:00:06,660
the luminosity lock rapid math system
2
00:00:04,350 --> 00:00:09,269
used in the v5 panel has a lot of
3
00:00:06,660 --> 00:00:11,430
advantages over the previous v4 system
4
00:00:09,269 --> 00:00:12,630
but they aren't necessarily apparent at
5
00:00:11,430 --> 00:00:14,160
first glance
6
00:00:12,630 --> 00:00:16,379
so I'm going to take a few minutes to
7
00:00:14,160 --> 00:00:18,269
point out some of the advances these
8
00:00:16,379 --> 00:00:20,339
differences will mean the most to you if
9
00:00:18,269 --> 00:00:22,679
you're used to using the v4 panel or
10
00:00:20,339 --> 00:00:25,800
other previous versions of TK actions
11
00:00:22,679 --> 00:00:29,099
the rapid mass system is as the name
12
00:00:25,800 --> 00:00:31,169
indicates faster math such as the lights
13
00:00:29,099 --> 00:00:33,510
one and darks one are always quick to
14
00:00:31,169 --> 00:00:35,219
make but the calculations required to
15
00:00:33,510 --> 00:00:37,859
make the more complex lights and darks
16
00:00:35,219 --> 00:00:40,199
five mid-tones three and many of the
17
00:00:37,859 --> 00:00:42,269
zone masks used to take several seconds
18
00:00:40,199 --> 00:00:44,309
to generate in previous versions of the
19
00:00:42,269 --> 00:00:49,769
panel especially on very high resolution
20
00:00:44,309 --> 00:00:51,989
images and on slower computers the rapid
21
00:00:49,769 --> 00:00:57,430
mass system significantly speeds up the
22
00:00:51,989 --> 00:01:00,220
generation of complex mass
23
00:00:57,430 --> 00:01:02,650
so they can be made and viewed without
24
00:01:00,220 --> 00:01:08,350
having to have them pre-loaded into the
25
00:01:02,650 --> 00:01:10,360
channels panel previous action panels
26
00:01:08,350 --> 00:01:13,150
used a selection based approach to
27
00:01:10,360 --> 00:01:16,810
generating luminosity mass when a mask
28
00:01:13,150 --> 00:01:19,869
button was clicked this would load a
29
00:01:16,810 --> 00:01:22,060
selection of those luminosity values and
30
00:01:19,869 --> 00:01:25,570
then a mask we need to be created from
31
00:01:22,060 --> 00:01:28,060
that selection this inserted 18 bit step
32
00:01:25,570 --> 00:01:30,820
into the mass creation process not
33
00:01:28,060 --> 00:01:33,369
really an issue but also not necessary
34
00:01:30,820 --> 00:01:35,110
also it's difficult to evaluate how
35
00:01:33,369 --> 00:01:36,850
luminosity masks will affect an
36
00:01:35,110 --> 00:01:39,220
adjustment by looking at the selection
37
00:01:36,850 --> 00:01:41,440
lines are marching ants to evaluate a
38
00:01:39,220 --> 00:01:43,750
mask in the v4 panel you can either use
39
00:01:41,440 --> 00:01:48,160
the View button to create a red overlay
40
00:01:43,750 --> 00:01:49,660
of that luminosity selection and then if
41
00:01:48,160 --> 00:01:52,090
you wanted to compare that to a
42
00:01:49,660 --> 00:01:55,149
different masks like a lights to you
43
00:01:52,090 --> 00:01:58,670
have to load that selection and then
44
00:01:55,149 --> 00:02:02,180
view that
45
00:01:58,670 --> 00:02:05,000
the other way to evaluate mass was to
46
00:02:02,180 --> 00:02:07,549
generate all of the lights or darks mass
47
00:02:05,000 --> 00:02:14,970
in the channels panel and then look at
48
00:02:07,549 --> 00:02:18,840
them one by one to compare and evaluate
正在翻譯中..
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