old_Smoke = {
focus = 0,
gravity = {x = -5, y = 0.0, z = 2.50},
rotation = {x = 0.0, y = 0.0, z = 2.0},
speed = 0.2,
count = 1,
size = 0.05,
size_speed=0.2,
lifetime=1.50,
frames=1,
color_based_blending = 3,
tid = System:LoadTexture("textures/guncloud.dds"),
turbulence_size = 2,
turbulence_speed = 2.5,
},
SmokeEffectEmitter = "Smoke.OICW.Trail",
matEffect = "small_explosion",
mark_terrain = 1,
fDeformRadius = 0.5,
explodeOnContact = 1,
}
projectileDefinitionMP = {
Param = {
mass = 0.5,
size = 0.05,
heading = {},
flags=particle_single_contact+particle_no_spin,
initial_velocity = 65, --80
k_air_resistance = 0,
acc_thrust = 0,
acc_lift = 0,
surface_idx = -1,
gravity = {x=0, y=0, z=3.0*-9.8 },
collider_to_ignore = nil,
},