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before we begin talking about 30 miles
there's one really call technique
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that I wanna show you guys in regards to
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adjusting shadows and highlights they
think would be
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really cool think demonstrate
considering is a topic
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that isn't explain very concisely an
easy to understand
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I call on a common saying you know is
anything else you do
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in regards to something like your child
mixer where you have this fine control
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he said yeah i know i thought i
something I want to showcase its you
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guys
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so what I want to do first and foremost
is
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I'm going to first flattened everything
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this is just an example i would tell me
never is fine everything in save it okay
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so don't freak out about that I will go
ahead
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and duplicate this layer and put it into
a new document
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just in case I don't wanna see over
caught by PSD
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to be very terrible continue get this
PSD cake
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those don't say sincerely house if Cup
now
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the intentional %uh this next tutorial
is something called luminosity masks
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and luminosity masks allow you to
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adjust I exposure in different areas
just based on whether it's a shadow
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or highlight and is gonna go ahead and
show you exactly what I need
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because it's something that I use on
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and a selective basis became very
powerful to say we have
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are image here which we are so
accustomed to mine
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or going to apply first is go
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into our channels which the window and
you see
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its is channels now Rd talk by chance
I'm not gonna go it's again
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however in channels
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their is away to select every light
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part of an image for midterms the lights
okay it feathers from mid tones
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although it your lights and the way to
do this is
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I see here command click
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on that RGB with this does it brings up
this little
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marching and
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cursor marching and selection he
concedes even selecting will be the bits
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in the dress and it doesn't indicate
everything that's like that but it's
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giving a best
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estimate health all the areas that I can
be selected in the image
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now once the selected within my channels
gonna come down
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include on this mask option it's like a
mass but
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it is essentially a selection that is
saved what it did just now
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is it brought others alpha one channel
here
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what alpha-1 means is basically
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these are your lights and your
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mid tones and so forth so when you look
at this image
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you notice that just the way a typical
mask works the light areas by the white
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areas
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other ones that show through the Black
Bears
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are the ones that are completely
concealed so
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this means we can use the selection to
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at a curve to it and don't make sense
the moment that I apply it
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so check this out now I'm going to
rename this issue
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highlights now
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the way to make and uses selection is
I'm going to again
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click on command and click
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on the thumbnail which is know it as
lights
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so big that is Marty and selection again
I'll go back
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to my regular layer stack making sure
that RGB
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red green and blue are also visible and
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you don't you i mentioned the slight I
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is not visible okay so essentially RGB
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is visible and so is you mean RGB
channel here okay
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so once we have this election done and
this lights were only be
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to make a selection that both have use
for now we'll come back here
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into our Layers panel and making sure
the marching ants
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are still visible will go into the
adjustment layers
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and now we're gonna cook on curves and
this is just an example of one we can
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use
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talk with them curves and will bring the
curves
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up and down if you notice what's
happening is a curve is
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only applying to light here
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the image from the highlights the mid
tones the shadows
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itself are not being applied even if I
bring this
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up here nothing happens as the mask
itself
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is allowing us and
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option click on the mask shows us what
the mask looks like
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and now this function just things a
regular mask the Black Bears
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are not showing the changes be dismayed
on the areas that are being affected
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are the bright areas mask which is
obvious the face
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the arms and supported makes a really
beautiful detail mask
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the image this is really cool because
you could use for
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landscapes I am portrait whenever you
want and get really fine control
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as to you exactly where you want
everything to be affected
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so that's wonderful however this can get
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me defined we can say you know what I
don't want to define
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on the area affected just to be light
areas on to be just the highlights
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said how do you do that excellent
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if you're already feeling back on my
list banquet in action
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that has everything from every single
level d
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we have here lights you ever Super
highlights you have
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really detailed highlights and also
shadows
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and really deep shadows so you have this
fine selection
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of control I would include new one
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channel that has just met on C you you
can have something that control
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something in between
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now as just as I mentioned and we're
gonna go back
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into our channels and continue from
where we left off
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where we have our lights instead of just
using our lights we can go in
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for the insane one and were defined area
now
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are quick our command on on my lights