Hello, adventurers,
This week I'm going to tell you about what the game developers are doing, instead of Adventure's feedback. Read it if you want to know what is going on and where we are!
If you want to read the feedback last week, please take a look here:
http://steamcommunity.com/games/361800/announcements/detail/565594194196628527
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[Programing]
New monster AI development
- The monsters get clever, and they will be more fierce. What if they could bully me in a smart way?
Improvement over Combat effect and impact
- They are improving the combat effects and impact, and it will make the battle more dynamic.
Visiting NPCs
- The developers are implementing the NPCs, who will give you a good information and/or a quest.
Combat logic development
- The combat system is getting improved, and the logic will change, too. I'm not sure I understand what exactly that 'logic' is about, because they use jargons! Never mind, it will make the battle fun, anyway...
[Game design]
New Merman's attack: Leveling
- It's about the difficulty of Merman's attack. After we got a Warden Tree, we have a standard or a measure of the size. The clever monsters and the balanced difficulty will make Merman's attack tough but enjoyable.
New Merman's attack: reward system
- I wonder what rewards I could get after the attack? Well, I was trying to peep over Wonpary's shoulder but failed... Anyway he promised we would have great rewards :)
Improvement on Mastery system
- They are working the improved Mastery system. Plus we will have a guide function that the system will give you information/suggestion about a mastery you want to level up.
Improvement on Farming
- Farmers, good news! Farming will be totally improved. The activities will be tied up with the Mastery: the veteran Farmers can harvest more ingredients and more SEEDS!
[Game Art]
Terrain improvement and new terrain
- No more text, just watch them here!
- Concept arts for new NPCs
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I will show you again what we are doing :) See you next week!
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