65300:54:20,070 --> 00:54:26,000based upon tonal values within image g的中文翻譯

65300:54:20,070 --> 00:54:26,000bas

653
00:54:20,070 --> 00:54:26,000
based upon tonal values within image go
to the actions parents are used his

654
00:54:26,000 --> 00:54:29,930
actions with I wouldn't I would never
tried to manually when you first see

655
00:54:29,930 --> 00:54:34,320
you'll see him as a whole range of
different actions so expanding light

656
00:54:34,320 --> 00:54:39,880
light light light bright light supplies
and so lights for example is the

657
00:54:39,880 --> 00:54:43,960
highlight terms like light is the
slightly brighter light turns bright

658
00:54:43,960 --> 00:54:45,640
light bright still and so on

659
00:54:45,640 --> 00:54:51,410
dark arcs are quite dark shadow Dr Dr
still see production very dark now I've

660
00:54:51,410 --> 00:54:56,220
played by know that what I need to
adjust the buckets is the shadow docks

661
00:54:56,220 --> 00:55:01,820
and run this action will not look at how
this works and what this does is it

662
00:55:01,820 --> 00:55:08,350
creates a channel Channel Powell you see
here we take a look here's the shadows

663
00:55:08,350 --> 00:55:14,800
dark mask to this stage it's kind of a
channel rather than news trying to do is

664
00:55:14,800 --> 00:55:20,360
Reese elect the RGB image turn off and
I'm in a commander click this channel

665
00:55:20,360 --> 00:55:25,880
and what you'll see that creates what
looks like him very partial selection of

666
00:55:25,880 --> 00:55:27,550
this broken bucket

667
00:55:27,550 --> 00:55:32,680
gonna go back to the last palette and I
had a curse adjustment what you're

668
00:55:32,680 --> 00:55:38,640
seeing now is again there's there's this
election but there's still a mask

669
00:55:38,640 --> 00:55:43,150
frequency now is with pretty much slept
in the bucket we haven't slept in the

670
00:55:43,150 --> 00:55:49,550
sky and we haven't really slept this and
if I now justice kurds what you can do I

671
00:55:49,550 --> 00:55:54,410
can make this quite pronounced to worry
too much better shape this track it all

672
00:55:54,410 --> 00:56:00,880
the way here to normal within or loss of
clipping what I'm doing is very kind of

673
00:56:00,880 --> 00:56:02,720
increasing the contrast

674
00:56:02,720 --> 00:56:07,310
only doing it across the bucket because
that's the area tonal range we selected

675
00:56:07,310 --> 00:56:12,400
a disabled the mask this is what it
looks like he kind of said cable blaming

676
00:56:12,400 --> 00:56:17,970
the rest of the image created basket all
here we have done is up using action to

677
00:56:17,970 --> 00:56:22,930
create a luminous tabasco based upon the
very dark ok let's go back to the

678
00:56:22,930 --> 00:56:28,750
Actions palette and I'm gonna do when we
do now is I know the sky I need to

679
00:56:28,750 --> 00:56:34,849
bright lights again and click the action
to go back to my channels palette and he

680
00:56:34,849 --> 00:56:41,640
is the bright lights ok so just let the
ICB deselect that our command click this

681
00:56:41,640 --> 00:56:45,880
channel to load the selection again it
doesn't look like it's got all this kind

682
00:56:45,880 --> 00:56:53,170
is clearly very prior alleged credit
cards just and let's make sure you just

683
00:56:53,170 --> 00:57:02,060
know where you can see now keeping on
Sky the sky is looking a lot better now

684
00:57:02,060 --> 00:57:04,140
he's the sky looks great

685
00:57:04,140 --> 00:57:09,339
wash well how important they watch what
happens the bucket absolutely nothing

686
00:57:09,339 --> 00:57:14,510
because when we look at this selection
and mask you can see that doesn't

687
00:57:14,510 --> 00:57:18,630
include bucket by cases like this a
slight problem this one if you look at

688
00:57:18,630 --> 00:57:22,849
the San now you see the sound is getting
very very flat all I'm gonna do though

689
00:57:22,849 --> 00:57:28,320
is on slicker brush black past eight
hundred percent Irish gonna paint over

690
00:57:28,320 --> 00:57:34,310
the sports section the image does it
blocks the luminosity mask but not from

691
00:57:34,310 --> 00:57:39,690
the sky and very crucially not I ran
straight title page so very very easily

692
00:57:39,690 --> 00:57:45,260
have been out an adjustment the most
popular better just makes kinda better

693
00:57:45,260 --> 00:57:49,570
now they're not massively huge changes
we would probably need to match the

694
00:57:49,570 --> 00:57:53,030
market wants to make you change the
names but they aren't there are

695
00:57:53,030 --> 00:57:57,050
significant to dramatically improve the
image and what we didn't have to do is

696
00:57:57,050 --> 00:57:59,089
we didn't have to spend a lot of time

697
00:57:59,089 --> 00:58:03,380
constructing a really complex masks
against is very very brief introduction

698
00:58:03,380 --> 00:58:07,640
of want to show you this technique and
its not one I use off typically I would

699
00:58:07,640 --> 00:58:16,849
create mask most likely yes both and I
don't mind driving massed again this is

700
00:58:16,849 --> 00:58:20,400
a technique you might want to look at if
you do things going to do download

701
00:58:20,400 --> 00:58:23,180
tony's actions you will find that they
make the process

702
00:58:23,180 --> 00:58:27,609
pleasant to try and generate all of
these masks to go back to the Actions

703
00:58:27,609 --> 00:58:32,130
palette is a whole range in there to try
and generate these manual in Photoshop

704
00:58:32,130 --> 00:58:35,460
each energy is going to take upwards of
30 or 40 minutes to work your way

705
00:58:35,460 --> 00:58:39,170
through the process it really is time
consuming isn't simply not worth here

706
00:58:39,170 --> 00:58:43,789
oK so that's the second of the complex
techniques what I want to do now is

707
00:58:43,789 --> 00:58:47,569
backtrack to look at one of these simple
techniques were used but applying in a

708
00:58:47,569 --> 00:58:51,249
slightly different way and that's in
terms of blending one or more black my

709
00:58:51,249 --> 00:58:57,349
conversion techniques within sight in
each worker to do that in a switch to a

710
00:58:57,349 --> 00:59:03,529
shuttle bicycle minutes walk okay so
here's the original let's create a black

711
00:59:03,529 --> 00:59:08,969
market flexibility now immediately this
is very bad initial conversion so

712
00:59:08,969 --> 00:59:13,869
original key interest here is the crater
in the back of the bike stands out

713
00:59:13,869 --> 00:59:21,700
against kind of a drab brown color I
suppose but initially quite bad so let's

714
00:59:21,700 --> 00:59:25,579
see what we can do to really make the
stand them so we need to increase the

715
00:59:25,579 --> 00:59:29,170
visual separation between Creighton
awards less makes let's start by making

716
00:59:29,170 --> 00:59:39,589
Craig dark turquoise blue now standing
in Brighton Brighton up the war little

717
00:59:39,589 --> 00:59:47,119
bit we can make the wall brighter what
we're doing here

718
00:59:47,119 --> 00:59:51,529
original days original the details on
wall there and look at the detail the

719
00:59:51,529 --> 00:59:55,789
wall there to increase the visual
separation between the crater wall but

720
00:59:55,789 --> 00:59:59,549
we've done so by decreasing the amount
of detail on the wall

721
00:59:59,549 --> 01:00:04,849
ok so if we can't do it that way around
let's let's try the other way around

722
01:00:04,849 --> 01:00:08,330
let's try lightening garden
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
65300:54:20,070--> 00:54:26,000基于色调值在图像内去家长用行动向他65400:54:26,000--> 00:54:29,930用我的行动不会我不会试着手动当你第一次看到65500:54:29,930--> 00:54:34,320你会看到他的整个范围不同的操作,所以扩大光65600:54:34,320--> 00:54:39,880光光光线明亮光用品所以灯为例65700:54:39,880--> 00:54:43,960突出显示条件像光是光稍亮变的明亮65800:54:43,960--> 00:54:45,640光明亮仍然等等65900:54:45,640--> 00:54:51,410黑弧是相当黑暗的阴影博士还看到生产非常黑暗,现在我有了66000:54:51,410--> 00:54:56,220演奏的知道,我需要什么调整的水桶是影子码头66100:54:56,220--> 00:55:01,820并运行此操作不会看如何这工作,这样做是它66200:55:01,820--> 00:55:08,350创建一个通道通道鲍威尔你看到下面我们就来看这里是阴影66300:55:08,350--> 00:55:14,800到这一阶段是有点暗掩是通道,而不是试图做的新闻66400:55:14,800--> 00:55:20,360瑞茜选出 RGB 图像关闭和我在一个指挥官点击此通道66500:55:20,360--> 00:55:25,880你就会看到的创建什么看起来像他的非常局部选择66600:55:25,880--> 00:55:27,550这个破的水桶66700:55:27,550--> 00:55:32,680要回去到最后我和调色板有诅咒调整你的是66800:55:32,680--> 00:55:38,640现在看到的又是这情况是有但有选举仍然是一个面具66900:55:38,640--> 00:55:43,150频率现在与很多睡着了。桶里我们还没睡67000:55:43,150--> 00:55:49,550天空,我们真的没睡这和如果我现在司法库尔德人你可以做我67100:55:49,550--> 00:55:54,410可以使这相当明显,担心太多更好的形状这跟踪它所有67200:55:54,410--> 00:56:00,880正常范围内的或损失的方法修剪自己在做什么是太好67300:56:00,880--> 00:56:02,720增加对比度67400:56:02,720--> 00:56:07,310只有这样做,在桶里因为这就是我们选择的区域色调范围67500:56:07,310--> 00:56:12,400一个残疾人面具这是什么看起来像他的两条电缆指责有点67600:56:12,400--> 00:56:17,970其余的所有创建的图像篮子我们在这里做了使用行动67700:56:17 970--> 00:56:22,930创建基于发光的塔巴斯科州非常黑暗 ok 让我们再回到67800:56:22,930--> 00:56:28,750操作面板和我要去做时我们现在做的是我知道我需要到天空67900:56:28,750--> 00:56:34,849明亮的灯光再次和点击的行动回到我通道面板和他68000:56:34,849--> 00:56:41,640是明亮的灯光好所以只是让ICB 取消选择,我们的命令,请单击此处68100:56:41,640--> 00:56:45,880要载入的选区的通道再次它看起来不像它有所有这种68200:56:45,880--> 00:56:53,170是显然非常事先所称的信用卡只是和让我们确定你只是68300:56:53,170--> 00:57:02,060知道在那里你可以看到现在坚持天空天空现在看起来好多了68400:57:02,060--> 00:57:04,140他是天空看起来很好68500:57:04,140--> 00:57:09,339洗好如何重要他们看什么绝对没有发生斗68600:57:09,339--> 00:57:14,510因为当我们看着这个选择和掩码,你可以看到,而不会68700:57:14,510--> 00:57:18,630由这种情况下包括斗轻微这一个问题,如果你看看68800:57:18,630--> 00:57:22,849获得圣现在你看到的声音虽然我要非常非常平全68900:57:22,849--> 00:57:28,320在过去八个油布刷黑百 %爱尔兰将画在69000:57:28,320--> 00:57:34,310体育节形象呢块的光度面具而不是从69100:57:34,310--> 00:57:39,690天空和非常关键的是不是我跑了所以非常非常容易直标题页69200:57:39,690--> 00:57:45,260已经完成了调整最最受欢迎的好只是让有点儿更好69300:57:45,260--> 00:57:49,570现在他们还没有大量巨大的变化我们将可能需要匹配69400:57:49,570--> 00:57:53,030市场想要让你改变名字,但他们不会有69500:57:53,030--> 00:57:57,050显著,大大提高了图像和我们不需要做的是69600:57:57,050--> 00:57:59,089我们不需要花大量的时间69700:57:59,089--> 00:58:03,380构建真正复杂的面具反对是非常非常简要的介绍69800:58:03,380--> 00:58:07,640想向你展示这项技术的和它不使用了通常我只会69900:58:07,640--> 00:58:16,849创建蒙版最有可能是两个和我不介意驾驶集结再次这是70000:58:16,849--> 00:58:20,400你可能想看看如果技术你做事情要去做下载70100:58:20,400--> 00:58:23,180托尼的行动,你会发现他们使这一进程70200:58:23,180--> 00:58:27,609愉快的努力并生成所有的这些面具去行动70300:58:27,609--> 00:58:32,130调色板是一系列在那里尝试并在 Photoshop 中生成这些手册70400:58:32,130--> 00:58:35,460每个能量要向上翘着的30 或 40 分钟,你的工作方式70500:58:35,460--> 00:58:39,170通过这个过程真是时候消费并不是简单地不值得在这里70600:58:39,170--> 00:58:43,789好吧这就是第二个复杂的技术想做什么现在是70700:58:43,789--> 00:58:47,569回头来看看这些简单之一技术被使用,但在应用70800:58:47,569--> 00:58:51,249稍有不同的方式,这就是职权范围配一个或多个黑我70900:58:51,249--> 00:58:57,349在视线之内的转换技术每个工人来做,在切换到71000:58:57,349--> 00:59:03,529所以好的穿梭自行车分钟步行在这里,原来是让我们创建一个黑色71100:59:03,529--> 00:59:08,969现在市场灵活性立即这所以是很不好的初始转换71200:59:08,969--> 00:59:13,869这里原来主要关心的是火山口在自行车脱颖而出71300:59:13,869--> 00:59:21,700对褐色的我因此,让我们假设但最初很糟糕71400:59:21 700--> 00:59:25,579看看我们能做的真的使忍受他们,因此我们需要增加71500:59:25,579--> 00:59:29,170克赖顿之间的视觉分离奖励少使开始让71600:59:29,170--> 00:59:39,589克雷格 · 绿松石深蓝现在站在布莱顿战争小71700:59:39,589--> 00:59:47,119我们可以在墙上亮什么的位我们在这里做71800:59:47,119--> 00:59:51,529原来天原始的详细资料那里墙,看看细节71900:59:51,529--> 00:59:55,789那里的墙增加视觉坑壁之间的分离,但72000:59:55,789--> 00:59:59,549我们已经这样做通过减少细节在墙上72100:59:59,549--> 1:00:04,849如果我们不能做到这样周围那好让我们试试周围的其他方式7221:00:04,849--> 1:00:08,330让我们试着闪电花园
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
653
00:54:20070——> 00:54:26000
基于色调值在图像去
父母用自己的行动

654
00:54:26000——> 00:54:29930
行动我不会我不会
试图手动当你第一次看到

655
00:54:29930——> 00:54:34320
你会看到他作为一个整体范围不同的
行动扩大光

656
00:54:34320——> 00:54:39880
例如,光光明亮的光线供给
等灯是

657
00:54:39880——> 00:54:43960
突出像光是
稍亮灯变亮

658
00:54:43960——> 00:54:45640
光亮还等

659
00:54:45640——> 00:54:51410
暗弧很暗影子博士
仍然看到生产非常黑暗的现在我

660
00:54:51410——> 00:54:56220
扮演的知道我需要什么
调整桶是影子码头

661
00:54:56220——> 00:55:01820
运行这个操作不会看
这作品,但这是

662
00:55:01820——> 00:55:08350
创建一个通道鲍威尔在这里看到
你采取一看这里的阴影

663
00:55:08350——> 00:55:14800
黑暗面具的这个阶段,它是一种
信道而不是新闻要做的是

664
00:55:14800——> 00:55:20360
瑞茜选RGB图像关闭和
我在指挥官单击此通道

665
00:55:20360——> 00:55:25880
,你会看到什么,创造什么
看起来他很偏的选择

666
00:55:25880——> 00:55:27550
这破水桶

667
00:55:27550——> 00:55:32680
要回到过去,我
调色板有一个诅咒,调整你

668
00:55:32680——> 00:55:38640
看到现在又有这
选举仍有面具

669
00:55:38640——> 00:55:43150
频率现在几乎睡
桶中我们没有睡在

670
00:55:43150——> 00:55:49550
天空,我们还没睡,如果我现在
正义库尔德人你可以做我

671
00:55:49什么,550——> 00:55:54410
可以很明显的担心
太好这条赛道都

672
00:55:54410——> 00:56:00880
这里正常的或丢失的
裁剪我所做的是

673
00:56:00880很好——> 00:56:02720
增加对比度

674
00:56:02720——> 00:56:07310
只做过斗,因为
的区域的色调范围选取

675
00:56:07310——> 00:56:12400
禁用面具这
看起来像他那种说电缆

676
00:56:12400指责——> 00:56:17970
其余的形象创造的篮子都
这里我们所做的是用行动来

677
00:56:17970——> 00:56:22930
创建一个基于
非常黑暗,好让我们回到

678
00:56:22930——> 00:56:28750
发光塔巴斯科操作面板和我要做什么当我们
现在做的是我知道我的天空需要

679
00:56:28750——> 00:56:34849
明亮的灯光再次单击操作
回到通道面板,他

680
00:56:34849——> 00:56:41640
是明亮的灯光可以让
ICB取消我们的命令,单击此

681
00:56:41640——> 00:56:45880
通道载入选区再
不像它有所有这类

682
00:56:45880——> 00:56:53170
显然非常前涉嫌信用
卡只是让你

683
00:56:53170——> 00:57:02060
知道你在哪里可以看到现在保持
天空天空是现在看起来好多了

684
00:57:02060——> 00:57:04140
他天空看起来杰出的

685
00:57:04140——> 00:57:09339
洗好有多么重要,他们看什么
发生斗绝对没有

686
00:57:09339——> 00:57:14510
因为当我们看这个选择
和面具,你可以看到,不

687
00:57:14510——> 00:57:18630
包括桶这样的案例一
轻微的问题这一个如果你看

688
00:57:18630——> 00:57:22849
圣现在你看到声音越来
非常平坦的所有我要做的不过

689
00:57:22849——> 00:57:28320
是刷黑过去八
百分百的爱尔兰要油漆

690
00:57:28320——> 00:57:34310
体育节的形象是否
块亮度掩不

691
00:57:34310——> 00:57:39690
天空非常关键的不是我跑
直标题页非常非常容易

692
00:57:39690——> 00:57:45260
已经出来了一个调整的最
流行更好的让有更好的

693
00:57:45260——> 00:57:49570
现在他们没有大量的巨大变化
我们可能需要匹配

694
00:57:49570——> 00:57:53030
市场想让你改变
名字但他们不存在

695
00:57:53030——> 00:57:57050
大幅提高
显著
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