213
00:12:37,850 --> 00:12:40,950
channel you make the reverse esker
214
00:12:40,950 --> 00:12:44,660
but that's about it give you this little
one
215
00:12:44,660 --> 00:12:46,550
cross processing effect
216
00:12:46,550 --> 00:12:49,600
but as you can see that's how I woulda
work
217
00:12:49,600 --> 00:12:54,149
first like clean up in retouching then
on top of that color correction
218
00:12:54,149 --> 00:12:57,959
you this was in reverse order Dane
usually 18
219
00:12:57,959 --> 00:13:01,350
cloning he'll I he laundered different
220
00:13:01,350 --> 00:13:05,139
adjustment so you might have the you
might run into something like this
221
00:13:05,139 --> 00:13:10,300
this gonna problems if you change call
later so that's why I having this
222
00:13:10,300 --> 00:13:10,970
quarter
223
00:13:10,970 --> 00:13:14,240
King up in retouching first and then
color correction
224
00:13:14,240 --> 00:13:17,579
is a good way to do to do it that way
will remain flexible
225
00:13:17,579 --> 00:13:20,740
and that's what I would recommend he
226
00:13:20,740 --> 00:13:24,260
sometimes I don't follow my own advice
but then I realized that having
227
00:13:24,260 --> 00:13:25,740
structure in your workflow
228
00:13:25,740 --> 00:13:44,540
like this is a good idea
229
00:13:44,540 --> 00:13:47,230
so how can you work on an image
230
00:13:47,230 --> 00:13:51,720
and remove different things within the
image extend them clone them make them
231
00:13:51,720 --> 00:13:52,759
appear differently
232
00:13:52,759 --> 00:13:56,519
well it's not just one tool it's a
combination of tools and methods
233
00:13:56,519 --> 00:14:00,559
and their son Tripp tips and tricks how
to blend them all together
234
00:14:00,559 --> 00:14:04,439
something I wanted to talk about because
see me do things in this image is
235
00:14:04,439 --> 00:14:06,730
something I showed why I didn't where I
did
236
00:14:06,730 --> 00:14:10,079
but this is the image it's going to be
different and emailed you gonna be
237
00:14:10,079 --> 00:14:13,470
working on so I think we'll be more
useful for me to show you
238
00:14:13,470 --> 00:14:19,490
not how I've done it but what methods
can use to apply to virtually any image
239
00:14:19,490 --> 00:14:23,059
alright so let's first to demonstrate
240
00:14:23,059 --> 00:14:27,420
my first gonna set up tips is that gonna
deactivate his collar
241
00:14:27,420 --> 00:14:30,959
correction group and clean up and
retouching group and I'm just gonna have
242
00:14:30,959 --> 00:14:34,639
these multiple row conversions to make
this simple to understand
243
00:14:34,639 --> 00:14:39,029
our world duplicate is open document to
its own you document and merge
244
00:14:39,029 --> 00:14:41,600
everything to a backrub now do you have
245
00:14:41,600 --> 00:14:44,860
a very standard scenario where you just
have a background layer
246
00:14:44,860 --> 00:14:49,259
and of course there are elements within
this image that are distracting so we
247
00:14:49,259 --> 00:14:50,240
want to remove them
248
00:14:50,240 --> 00:14:53,800
let's start with this one we want to
remove this
249
00:14:53,800 --> 00:14:57,309
spec on this end not typically when
250
00:14:57,309 --> 00:15:00,610
people are trying to do something like
this dental work on the background layer
251
00:15:00,610 --> 00:15:02,240
unless you're a complete beginner
252
00:15:02,240 --> 00:15:06,300
typically what you do is you would
probably copied a background layer
253
00:15:06,300 --> 00:15:09,300
take your brush our i mean
254
00:15:09,300 --> 00:15:12,310
clone tool maybe set it to harness here
255
00:15:12,310 --> 00:15:16,110
smaller brush size then alter auction
click somewhere in
256
00:15:16,110 --> 00:15:19,600
close to it and assemble a point and
just
257
00:15:19,600 --> 00:15:22,940
being over this area real quickly
because that's what we want to remove
258
00:15:22,940 --> 00:15:26,620
right and using this weekend quickly
259
00:15:26,620 --> 00:15:31,760
get rid of this problem here relatively
dis is not a
260
00:15:31,760 --> 00:15:35,100
complicated situation so its easy
demonstration
261
00:15:35,100 --> 00:15:40,010
we just got rid of this and yet here was
a course that its non-destructive
262
00:15:40,010 --> 00:15:43,500
workflow meaning doubt not but we didn't
destroy the image but rather that we
263
00:15:43,500 --> 00:15:47,110
haven't done it on you background layer
so that we don't rely
264
00:15:47,110 --> 00:15:51,230
merely on the history of the file we
also rely on the layer
265
00:15:51,230 --> 00:15:55,090
workflow and I can deactivate and see
before and after this
266
00:15:55,090 --> 00:16:00,280
however the first problem in doing this
the classic old school way up
267
00:16:00,280 --> 00:16:04,220
duplicating to bankroll Aires de jure
effectively doubling the filesize
268
00:16:04,220 --> 00:16:07,220
every time I'm copping the background
layer I'm copping
269
00:16:07,220 --> 00:16:11,960
everything that was the size of the
original file so if you have a 16 bits
270
00:16:11,960 --> 00:16:13,560
per channel has a blood be
271
00:16:13,560 --> 00:16:16,760
huge file then you copied the doc
wrongly
272
00:16:16,760 --> 00:16:20,510
just to remove few blemishes you gonna
make default size double
273
00:16:20,510 --> 00:16:23,620
that's not very economical there's a
better way to do it
274
00:16:23,620 --> 00:16:27,480
software like to work I'm gonna delete
the background layer
275
00:16:27,480 --> 00:16:31,360
and a copy of the background layer and
instead I'm gonna work on black players
276
00:16:31,360 --> 00:16:36,230
someone to create a new blank lehrer you
gonna use my same
277
00:16:36,230 --> 00:16:40,060
to all except wanna make sure that Mike
sample point I'm here
278
00:16:40,060 --> 00:16:43,830
is set to I to current and below or all
layers
279
00:16:43,830 --> 00:16:47,830
it said to curl air course is going to
only sample from the latter I have
280
00:16:47,830 --> 00:16:48,590
selected
281
00:16:48,590 --> 00:16:51,940
blank layer means blank cloning
282
00:16:51,940 --> 00:16:53,410
nothing happens
283
00:16:53,410 --> 00:16:57,060
current and the low this one and
everything below it
284
00:16:57,060 --> 00:17:01,770
all layers that means everything above
it and Deloitte anything that's visible
285
00:17:01,770 --> 00:17:05,110
I like to work with current and a low so
286
00:17:05,110 --> 00:17:08,790
I'm gonna Zuma here again and I'm gonna
do the same thing
287
00:17:08,790 --> 00:17:23,549
is gonna really quickly remove this
288
00:17:23,549 --> 00:17:26,520
in the change to harness if I need to
that's about it
289
00:17:26,520 --> 00:17:29,779
okay so the thing is that this is now
290
00:17:29,779 --> 00:17:34,250
on its own layer as you can see so
everything else
291
00:17:34,250 --> 00:17:37,770
is made invisible only we have is this
later
292
00:17:37,770 --> 00:17:41,260
I mean everything else is blank that
means that when we have
293
00:17:41,260 --> 00:17:45,010
just this one MT lair with something
clone on it
294
00:17:45,010 --> 00:17:48,559
that means that the fall sides hasn't
been doubled it has
295
00:17:48,559 --> 00:17:51,890
increased buy however many pizzas we
have here
296
00:17:51,890 --> 00:17:55,730
in this area and that's not that day
297
00:17:55,730 --> 00:18:00,399
so that's one more economical way to
work but if I have another element that
298
00:18:00,399 --> 00:18:01,320
were removed
299
00:18:01,320 --> 00:18:04,380
I would create a new blank where letting
this one on
300
00:18:04,380 --> 00:18:08,950
so maybe here I want to remove some of
these parts at the San
301
00:18:08,950 --> 00:18:13,210
right well I would easily removed does
302
00:18:13,210 --> 00:18:16,870
using the same commented
303
00:18:16,870 --> 00:18:20,919
and maybe make it a bit harder less hard
here too
304
00:18:20,919 --> 00:18:30,340
to follow these shadow
305
00:18:30,340 --> 00:18:33,340
sample two points and lets it isn't the
only a remote
306
00:18:33,340 --> 00:18:37,190
now okay here's another element
307
00:18:37,190 --> 00:18:41,159
like so
308
00:18:41,159 --> 00:18:45,789
and I we removed out now if I alter
auction click on the eyeball icon
309
00:18:45,789 --> 00:18:51,099
you can see that everything we just
blown is on its own you later everything
310
00:18:51,099 --> 00:18:52,119
else is blank
311
00:18:52,119 --> 00:18:56,969
so we have to blame players right and we
have just clone something on them
312
00:18:56,969 --> 00:19:00,109
now this one thing that it does long to
do
21300:12:37,850--> 00:12:40,950你使反向 esker 通道21400:12:40,950--> 00:12:44,660但这件事给了你这小一个21500:12:44,660--> 00:12:46,550交叉的处理效果21600:12:46,550--> 00:12:49,600但正如你可以看到,我怎么会有工作21700:12:49,600--> 00:12:54,149第一次喜欢清理然后修饰在那颜色校正21800:12:54,149--> 00:12:57,959你这是丹麦人次序反转通常 1821900:12:57,959--> 00:13:01,350克隆他会我他清洗不同22000:13:01,350--> 00:13:05,139所以你可能有你的调整可能会遇到这样的事情22100:13:05,139--> 00:13:10,300问题如果您更改调用此去后来,这就是为什么我在这22200:13:10,300--> 00:13:10,970季度22300:13:10,970--> 00:13:14,240王起的第一次润色处理,然后颜色校正22400:13:14,240--> 00:13:17,579是一个好的办法做到要那样做,将保持灵活22500:13:17,579--> 00:13:20,740这是建议他22600:13:20,740--> 00:13:24,260有时我不懂我自己的建议但后来我意识到那有22700:13:24,260--> 00:13:25,740在您的工作流结构22800:13:25,740--> 00:13:44,540这是一个好主意22900:13:44,540--> 00:13:47,230你怎么能对图像23000:13:47,230--> 00:13:51,720并删除内不同的东西image extend them clone them make them23100:13:51,720 --> 00:13:52,759appear differently23200:13:52,759 --> 00:13:56,519well it's not just one tool it's acombination of tools and methods23300:13:56,519 --> 00:14:00,559and their son Tripp tips and tricks howto blend them all together23400:14:00,559 --> 00:14:04,439something I wanted to talk about becausesee me do things in this image is23500:14:04,439 --> 00:14:06,730something I showed why I didn't where Idid23600:14:06,730 --> 00:14:10,079but this is the image it's going to bedifferent and emailed you gonna be23700:14:10,079 --> 00:14:13,470working on so I think we'll be moreuseful for me to show you23800:14:13,470 --> 00:14:19,490not how I've done it but what methodscan use to apply to virtually any image23900:14:19,490 --> 00:14:23,059alright so let's first to demonstrate24000:14:23,059 --> 00:14:27,420my first gonna set up tips is that gonnadeactivate his collar24100:14:27,420 --> 00:14:30,959correction group and clean up andretouching group and I'm just gonna have24200:14:30,959 --> 00:14:34,639these multiple row conversions to makethis simple to understand24300:14:34,639 --> 00:14:39,029our world duplicate is open document toits own you document and merge24400:14:39,029 --> 00:14:41,600everything to a backrub now do you have24500:14:41,600 --> 00:14:44,860a very standard scenario where you justhave a background layer24600:14:44,860 --> 00:14:49,259and of course there are elements withinthis image that are distracting so we24700:14:49,259 --> 00:14:50,240want to remove them24800:14:50,240 --> 00:14:53,800let's start with this one we want toremove this24900:14:53,800 --> 00:14:57,309spec on this end not typically when25000:14:57,309 --> 00:15:00,610people are trying to do something likethis dental work on the background layer25100:15:00,610 --> 00:15:02,240unless you're a complete beginner25200:15:02,240 --> 00:15:06,300typically what you do is you wouldprobably copied a background layer25300:15:06,300 --> 00:15:09,300take your brush our i mean25400:15:09,300 --> 00:15:12,310clone tool maybe set it to harness here25500:15:12,310 --> 00:15:16,110smaller brush size then alter auctionclick somewhere in25600:15:16,110 --> 00:15:19,600close to it and assemble a point andjust25700:15:19,600 --> 00:15:22,940being over this area real quicklybecause that's what we want to remove25800:15:22,940 --> 00:15:26,620right and using this weekend quickly25900:15:26,620 --> 00:15:31,760get rid of this problem here relativelydis is not a26000:15:31,760 --> 00:15:35,100complicated situation so its easydemonstration26100:15:35,100 --> 00:15:40,010we just got rid of this and yet here wasa course that its non-destructive26200:15:40,010 --> 00:15:43,500workflow meaning doubt not but we didn'tdestroy the image but rather that we26300:15:43,500 --> 00:15:47,110haven't done it on you background layerso that we don't rely26400:15:47,110 --> 00:15:51,230merely on the history of the file wealso rely on the layer26500:15:51,230 --> 00:15:55,090workflow and I can deactivate and seebefore and after this26600:15:55,090 --> 00:16:00,280however the first problem in doing thisthe classic old school way up26700:16:00,280 --> 00:16:04,220duplicating to bankroll Aires de jureeffectively doubling the filesize26800:16:04,220 --> 00:16:07,220every time I'm copping the backgroundlayer I'm copping26900:16:07,220 --> 00:16:11,960everything that was the size of theoriginal file so if you have a 16 bits27000:16:11,960 --> 00:16:13,560per channel has a blood be27100:16:13,560 --> 00:16:16,760huge file then you copied the docwrongly27200:16:16,760 --> 00:16:20,510just to remove few blemishes you gonnamake default size double27300:16:20,510 --> 00:16:23,620that's not very economical there's abetter way to do it27400:16:23,620 --> 00:16:27,480software like to work I'm gonna deletethe background layer27500:16:27,480 --> 00:16:31,360and a copy of the background layer andinstead I'm gonna work on black players27600:16:31,360 --> 00:16:36,230someone to create a new blank lehrer yougonna use my same27700:16:36,230 --> 00:16:40,060to all except wanna make sure that Mikesample point I'm here27800:16:40,060 --> 00:16:43,830is set to I to current and below or alllayers27900:16:43,830 --> 00:16:47,830it said to curl air course is going toonly sample from the latter I have28000:16:47,830 --> 00:16:48,590selected28100:16:48,590 --> 00:16:51,940blank layer means blank cloning28200:16:51,940 --> 00:16:53,410nothing happens28300:16:53,410 --> 00:16:57,060current and the low this one andeverything below it28400:16:57,060 --> 00:17:01,770all layers that means everything aboveit and Deloitte anything that's visible28500:17:01,770 --> 00:17:05,110I like to work with current and a low so28600:17:05,110 --> 00:17:08,790I'm gonna Zuma here again and I'm gonnado the same thing28700:17:08,790 --> 00:17:23,549is gonna really quickly remove this28800:17:23,549 --> 00:17:26,520in the change to harness if I need tothat's about it28900:17:26,520 --> 00:17:29,779okay so the thing is that this is now29000:17:29,779 --> 00:17:34,250on its own layer as you can see soeverything else29100:17:34,250 --> 00:17:37,770is made invisible only we have is thislater29200:17:37,770 --> 00:17:41,260I mean everything else is blank thatmeans that when we have29300:17:41,260 --> 00:17:45,010just this one MT lair with somethingclone on it29400:17:45,010 --> 00:17:48,559that means that the fall sides hasn'tbeen doubled it has29500:17:48,559 --> 00:17:51,890increased buy however many pizzas wehave here29600:17:51,890 --> 00:17:55,730in this area and that's not that day29700:17:55,730 --> 00:18:00,399so that's one more economical way towork but if I have another element that29800:18:00,399 --> 00:18:01,320were removed29900:18:01,320 --> 00:18:04,380I would create a new blank where lettingthis one on30000:18:04,380 --> 00:18:08,950so maybe here I want to remove some ofthese parts at the San30100:18:08,950 --> 00:18:13,210right well I would easily removed does30200:18:13,210 --> 00:18:16,870using the same commented30300:18:16,870 --> 00:18:20,919and maybe make it a bit harder less hardhere too30400:18:20,919 --> 00:18:30,340to follow these shadow30500:18:30,340 --> 00:18:33,340sample two points and lets it isn't theonly a remote30600:18:33,340 --> 00:18:37,190now okay here's another element30700:18:37,190 --> 00:18:41,159like so30800:18:41,159 --> 00:18:45,789and I we removed out now if I alterauction click on the eyeball icon30900:18:45,789 --> 00:18:51,099you can see that everything we justblown is on its own you later everything31000:18:51,099 --> 00:18:52,119else is blank31100:18:52,119 --> 00:18:56,969so we have to blame players right and wehave just clone something on them31200:18:56,969 --> 00:19:00,109now this one thing that it does long todo
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