111
00:06:16,340 --> 00:06:20,419
let me create a adjustment layer here so
I'll demonstrate what I mean
112
00:06:20,419 --> 00:06:24,139
if you have an image which is this kind
of the nature when I exaggerate here
113
00:06:24,139 --> 00:06:24,909
just to show you
114
00:06:24,909 --> 00:06:27,800
right if you have an image which is that
disc on the
115
00:06:27,800 --> 00:06:31,360
nature for example very dark
116
00:06:31,360 --> 00:06:34,639
and the problem with his be God
117
00:06:34,639 --> 00:06:38,229
if you have an image it is dark well den
118
00:06:38,229 --> 00:06:41,979
removing the little details in the
shadows
119
00:06:41,979 --> 00:06:46,240
wouldn't be something you would have to
do right because the color correction
120
00:06:46,240 --> 00:06:47,419
are ready to care about
121
00:06:47,419 --> 00:06:50,879
in other words we don't have much hurt
his ability to hear
122
00:06:50,879 --> 00:06:55,330
on the other hand if we had a color
correction in TN which is
123
00:06:55,330 --> 00:06:59,729
raising the brightness of the image all
the Sun all these details into
124
00:06:59,729 --> 00:07:03,900
in the image have to be worked on
because you gonna be done much visible
125
00:07:03,900 --> 00:07:07,340
and the idea was that
126
00:07:07,340 --> 00:07:10,830
because it does pretty
127
00:07:10,830 --> 00:07:15,190
big factors you should have a color
correction active
128
00:07:15,190 --> 00:07:18,990
create an you layer below it lets
headline player
129
00:07:18,990 --> 00:07:22,669
and then start you dodging and burning
in your clean up in everything
130
00:07:22,669 --> 00:07:26,280
and your was done while you have your
color correction active
131
00:07:26,280 --> 00:07:31,190
ninety you would have a better sense of
whether or not you need to spend more
132
00:07:31,190 --> 00:07:31,919
time
133
00:07:31,919 --> 00:07:35,380
on the shadows and highlights because
you know there is a very good
134
00:07:35,380 --> 00:07:39,259
possibility that if you have a dark
image or bright image doubt
135
00:07:39,259 --> 00:07:43,779
highlights and shadows might to care for
themselves simply by being darker or
136
00:07:43,779 --> 00:07:44,340
brighter
137
00:07:44,340 --> 00:07:48,419
and you don't have as much work in terms
of doe cleanup work
138
00:07:48,419 --> 00:07:52,349
there is one drawback to this week's
139
00:07:52,349 --> 00:07:55,659
one particular 21 that something I will
talk about in a minute but done is
140
00:07:55,659 --> 00:07:57,250
certainly one way you can work
141
00:07:57,250 --> 00:08:00,680
the other way would be to deactivate
coloration completely
142
00:08:00,680 --> 00:08:04,919
and start from scratch and just fix the
image you it is and then apply with
143
00:08:04,919 --> 00:08:07,949
carefree call a correction at the end
144
00:08:07,949 --> 00:08:11,000
so let's examined both of those options
145
00:08:11,000 --> 00:08:15,650
alright so we have to potential ideas we
can approach the image here right
146
00:08:15,650 --> 00:08:19,669
one would be dot we have color
correction
147
00:08:19,669 --> 00:08:23,270
activated while we're doing our dodging
and burning and cloning and healing
148
00:08:23,270 --> 00:08:26,319
the other method is to you have it
deactivated
149
00:08:26,319 --> 00:08:28,200
furs do your cleanup and
150
00:08:28,200 --> 00:08:32,620
dodging and burning and then apply color
correction at the end so
151
00:08:32,620 --> 00:08:36,530
want are sold the pros and cons and ways
to work around it
152
00:08:36,530 --> 00:08:40,410
my luxury so the first minted
153
00:08:40,410 --> 00:08:44,500
would be trying to add more flexibly now
will be to have
154
00:08:44,500 --> 00:08:47,840
a just a blank layer and then on top of
that
155
00:08:47,840 --> 00:08:51,820
activity color correction like we see
here and as explained
156
00:08:51,820 --> 00:08:54,860
the idea behind this is not dan we would
hang out
157
00:08:54,860 --> 00:09:00,170
already you know contrast %um saturation
all those adjustments applied so we
158
00:09:00,170 --> 00:09:03,480
would see better where we need more or
less work
159
00:09:03,480 --> 00:09:07,680
in certain shadows highlights and so on
and this could save us some time
160
00:09:07,680 --> 00:09:12,720
however there is a problem when he
worked like this and there are a few
161
00:09:12,720 --> 00:09:13,670
workarounds
162
00:09:13,670 --> 00:09:17,250
so before we continue this one also
point out dot
163
00:09:17,250 --> 00:09:20,710
one showing you is a good practice
164
00:09:20,710 --> 00:09:24,210
to learn however depending on the
severity of
165
00:09:24,210 --> 00:09:28,910
the coverage Osmond's you may you all
may not have to worry as much about
166
00:09:28,910 --> 00:09:32,520
the order of different layers you can
get away with sometimes we
167
00:09:32,520 --> 00:09:36,010
not being so careful but I think it's
good practice to learn right from the
168
00:09:36,010 --> 00:09:36,500
start
169
00:09:36,500 --> 00:09:42,340
okay so I assumed to this area here and
let's say I wanna
170
00:09:42,340 --> 00:09:45,530
clone out this little patch here okay
171
00:09:45,530 --> 00:09:50,260
well I have my color correction active I
have my black player
172
00:09:50,260 --> 00:09:53,280
below it and this is the 1 I'm gonna be
working on
173
00:09:53,280 --> 00:09:56,830
now course if I choose my clone stamp
tool
174
00:09:56,830 --> 00:09:59,910
have here on their auction sample
175
00:09:59,910 --> 00:10:03,100
all layers which means visible and
everything too low in
176
00:10:03,100 --> 00:10:07,200
about it sentiments visible how current
ad below
177
00:10:07,200 --> 00:10:10,410
which is basically work on this later
and
178
00:10:10,410 --> 00:10:15,200
take into account anything that words to
load and then we have a current layer
179
00:10:15,200 --> 00:10:18,120
which doesn't make sense because we're
working on a black players we don't
180
00:10:18,120 --> 00:10:19,880
really have anything to source from
181
00:10:19,880 --> 00:10:24,400
so let's start with all layers and see
how that works now remember
182
00:10:24,400 --> 00:10:28,050
I'm working on a blank lehrer which is
below the collar correction group
183
00:10:28,050 --> 00:10:31,700
but the group it's all is up to and
exaggerated is
184
00:10:31,700 --> 00:10:35,760
I'm going out create really wacky
adjustment here just to give you
185
00:10:35,760 --> 00:10:39,350
a more clear view of what I'm doing go
back to me
186
00:10:39,350 --> 00:10:42,110
black player and all sample going here
187
00:10:42,110 --> 00:10:45,480
and I'll paint over the Syria
188
00:10:45,480 --> 00:10:50,160
and here's the problem personable we
consider the comment not match
189
00:10:50,160 --> 00:10:54,750
detection very much more saturated so if
i deactivate my color correction can see
190
00:10:54,750 --> 00:10:56,800
just how severe the problem is
191
00:10:56,800 --> 00:11:00,690
so why is that well as because it also
samples
192
00:11:00,690 --> 00:11:04,450
and the color correction it's just not
working so I'm gonna match well
193
00:11:04,450 --> 00:11:08,580
now there is an option to avoid this so
if I
194
00:11:08,580 --> 00:11:11,840
go back there is an option
195
00:11:11,840 --> 00:11:16,460
you might have missed this icon and if I
hopper already should give me a pop-up
196
00:11:16,460 --> 00:11:20,250
turn on to eat more adjustment layers
when cloning
197
00:11:20,250 --> 00:11:23,890
on this could be something right so
let's see how does it work
198
00:11:23,890 --> 00:11:27,920
i click on that knowledge you get more
the color correction
199
00:11:27,920 --> 00:11:32,880
someone click again like it did before
to sample a point and I'm gonna
200
00:11:32,880 --> 00:11:36,380
been over this and you can see how much
bettered its most are
201
00:11:36,380 --> 00:11:39,450
much more this is right like the Oct 28
my
202
00:11:39,450 --> 00:11:43,680
color correction and work really well
you just ignore completely all the color
203
00:11:43,680 --> 00:11:44,520
correction stop
204
00:11:44,520 --> 00:11:49,380
which isn't exactly what we want right
so let me go back
205
00:11:49,380 --> 00:11:52,430
one more time and let's go back to
original state
206
00:11:52,430 --> 00:11:56,210
but this time told you activate ignore
just layers
207
00:11:56,210 --> 00:12:00,490
not use current below sold out two
different sample point
208
00:12:00,490 --> 00:12:04,970
now I should sample everything that's on
this layer and the lowest but not a
209
00:12:04,970 --> 00:12:05,420
party
210
00:12:05,420 --> 00:12:08,760
so if I click here and I paint
211
00:12:08,760 --> 00:12:11,950
when I see now is that I don't
212
00:12:11,950 --> 00:12:15,890
I'd how to dis auction deactivated turn
on King or just
213
00:12:15,890 --> 00:12:20,550
there's but I didn't create got problem
of color discoloration my
214
00:12:20,550 --> 00:12:24,680
if i deactivate you can see it pretty
decent job so ducking
215
00:12:24,680 --> 00:12:28,140
work as well so by combining either
current elo
216
00:12:28,140 --> 00:12:32,890
or this auction for turn on to ignore
adjustment layers when cloning
11100:06:16,340--> 00:06:20,419让我如此创建调整图层在这里我的意思是,我将演示11200:06:20,419--> 00:06:24,139如果你有的形象,是这种当夸大了这里的性质11300:06:24,139--> 00:06:24,909只是让你11400:06:24,909--> 00:06:27,800如果你有的形象,是,吧光盘上11500:06:27,800--> 00:06:31,360例如很暗的性质11600:06:31,360--> 00:06:34,639和他的问题是上帝11700:06:34,639--> 00:06:38,229如果你有图像,它是黑暗的井穴11800:06:38,229--> 00:06:41,979删除中的小细节阴影11900:06:41,979--> 00:06:46,240不是你想把我的东西做没关系,因为颜色校正12000:06:46,240--> 00:06:47,419准备好要关心12100:06:47,419--> 00:06:50,879换句话说,我们没有太多的伤害他倾听的能力12200:06:50,879--> 00:06:55,330另一方面如果我们有一种颜色在 TN 是校正12300:06:55,330--> 00:06:59,729提高所有图像的亮度所有这些细节到太阳12400:06:59,729--> 00:07:03,900在图像中要做的因为你要做多少明显12500:07:03,900--> 00:07:07,340想法是,12600:07:07,340--> 00:07:10,830因为它不漂亮12700:07:10,830--> 00:07:15,190你应该有一种颜色的大因素积极的校正12800:07:15,190 --> 00:07:18,990create an you layer below it letsheadline player12900:07:18,990 --> 00:07:22,669and then start you dodging and burningin your clean up in everything13000:07:22,669 --> 00:07:26,280and your was done while you have yourcolor correction active13100:07:26,280 --> 00:07:31,190ninety you would have a better sense ofwhether or not you need to spend more13200:07:31,190 --> 00:07:31,919time13300:07:31,919 --> 00:07:35,380on the shadows and highlights becauseyou know there is a very good13400:07:35,380 --> 00:07:39,259possibility that if you have a darkimage or bright image doubt13500:07:39,259 --> 00:07:43,779highlights and shadows might to care forthemselves simply by being darker or13600:07:43,779 --> 00:07:44,340brighter13700:07:44,340 --> 00:07:48,419and you don't have as much work in termsof doe cleanup work13800:07:48,419 --> 00:07:52,349there is one drawback to this week's13900:07:52,349 --> 00:07:55,659one particular 21 that something I willtalk about in a minute but done is14000:07:55,659 --> 00:07:57,250certainly one way you can work14100:07:57,250 --> 00:08:00,680the other way would be to deactivatecoloration completely14200:08:00,680 --> 00:08:04,919and start from scratch and just fix theimage you it is and then apply with14300:08:04,919 --> 00:08:07,949carefree call a correction at the end14400:08:07,949 --> 00:08:11,000so let's examined both of those options14500:08:11,000 --> 00:08:15,650alright so we have to potential ideas wecan approach the image here right14600:08:15,650 --> 00:08:19,669one would be dot we have colorcorrection14700:08:19,669 --> 00:08:23,270activated while we're doing our dodgingand burning and cloning and healing14800:08:23,270 --> 00:08:26,319the other method is to you have itdeactivated14900:08:26,319 --> 00:08:28,200furs do your cleanup and15000:08:28,200 --> 00:08:32,620dodging and burning and then apply colorcorrection at the end so15100:08:32,620 --> 00:08:36,530want are sold the pros and cons and waysto work around it15200:08:36,530 --> 00:08:40,410my luxury so the first minted15300:08:40,410 --> 00:08:44,500would be trying to add more flexibly nowwill be to have15400:08:44,500 --> 00:08:47,840a just a blank layer and then on top ofthat15500:08:47,840 --> 00:08:51,820activity color correction like we seehere and as explained15600:08:51,820 --> 00:08:54,860the idea behind this is not dan we wouldhang out15700:08:54,860 --> 00:09:00,170already you know contrast %um saturationall those adjustments applied so we15800:09:00,170 --> 00:09:03,480would see better where we need more orless work15900:09:03,480 --> 00:09:07,680in certain shadows highlights and so onand this could save us some time16000:09:07,680--> 00:09:12,720不过还有一个问题时他就像这工作和有几个16100:09:12,720--> 00:09:13,670变通方法16200:09:13,670--> 00:09:17,250所以在之前我们也继续这一指出了点16300:09:17,250--> 00:09:20,710一个显示你是一个好习惯16400:09:20,710--> 00:09:24,210学习然而取决于严重性16500:09:24,210--> 00:09:28,910覆盖范围奥斯蒙德你可能你所有可能不需要担心一样16600:09:28,910--> 00:09:32,520你可以的不同图层的顺序有时我们逃脱16700:09:32,520--> 00:09:36,010没有那么小心,但我认为它有良好的做法,学会从权利16800:09:36,010--> 00:09:36,500开始16900:09:36,500--> 00:09:42,340好吧所以我以为到这里这个地区和让我们说我想要17000:09:42,340--> 00:09:45,530克隆出这一小片在这里好了17100:09:45,530--> 00:09:50,260嗯,我有我色彩校正活跃我有我黑色的球员17200:09:50,260--> 00:09:53,280它的下面,这是我要的 1工作上17300:09:53,280--> 00:09:56,830现在当然如果我选择我仿制图章工具17400:09:56,830--> 00:09:59,910这里有关于他们的拍卖样品17500:09:59,910--> 00:10:03,100这意味着可见的所有图层和一切太低17600:10:03,100--> 00:10:07,200关于它可见的情绪如何当前下面广告17700:10:07,200 --> 00:10:10,410which is basically work on this laterand17800:10:10,410 --> 00:10:15,200take into account anything that words toload and then we have a current layer17900:10:15,200 --> 00:10:18,120which doesn't make sense because we'reworking on a black players we don't18000:10:18,120 --> 00:10:19,880really have anything to source from18100:10:19,880 --> 00:10:24,400so let's start with all layers and seehow that works now remember18200:10:24,400 --> 00:10:28,050I'm working on a blank lehrer which isbelow the collar correction group18300:10:28,050 --> 00:10:31,700but the group it's all is up to andexaggerated is18400:10:31,700 --> 00:10:35,760I'm going out create really wackyadjustment here just to give you18500:10:35,760 --> 00:10:39,350a more clear view of what I'm doing goback to me18600:10:39,350 --> 00:10:42,110black player and all sample going here18700:10:42,110 --> 00:10:45,480and I'll paint over the Syria18800:10:45,480 --> 00:10:50,160and here's the problem personable weconsider the comment not match18900:10:50,160 --> 00:10:54,750detection very much more saturated so ifi deactivate my color correction can see19000:10:54,750 --> 00:10:56,800just how severe the problem is19100:10:56,800 --> 00:11:00,690so why is that well as because it alsosamples19200:11:00,690 --> 00:11:04,450and the color correction it's just not工作,所以我要去很相配19300:11:04,450--> 00:11:08,580现在还有一个选项,以避免这样如果我19400:11:08,580--> 00:11:11,840回去还有一个选项19500:11:11,840--> 00:11:16,460你可能已经错过了这个图标,如果我料斗已经应该给我一个弹出窗口19600:11:16,460--> 00:11:20,250打开要吃更多的调整图层当克隆19700:11:20,250--> 00:11:23,890这可能是一些权利因此让我们看看它如何工作19800:11:23,890--> 00:11:27,920我点击你得到更多的知识颜色校正19900:11:27,920--> 00:11:32,880有人再次单击像以前一样对样本点和我要去20000:11:32,880--> 00:11:36,380一直在这,你可以看到多少改善其大多数是20100:11:36,380--> 00:11:39,450这更多是对像 Oct 28我20200:11:39,450--> 00:11:43,680颜色校正和工作真的很好你只是忽略完全所有的颜色20300:11:43,680--> 00:11:44,520校正停止20400:11:44,520--> 00:11:49,380不完全是我们想要的正确所以让我回去20500:11:49,380--> 00:11:52,430一个更多的时间,让我们回到原始状态20600:11:52,430--> 00:11:56,210但这一次告诉你激活忽略只是图层20700:11:56,210--> 00:12:00,490不使用当前下面卖完了两个不同的样本点20800:12:00,490--> 00:12:04,970now I should sample everything that's onthis layer and the lowest but not a20900:12:04,970 --> 00:12:05,420party21000:12:05,420 --> 00:12:08,760so if I click here and I paint21100:12:08,760 --> 00:12:11,950when I see now is that I don't21200:12:11,950 --> 00:12:15,890I'd how to dis auction deactivated turnon King or just21300:12:15,890 --> 00:12:20,550there's but I didn't create got problemof color discoloration my21400:12:20,550 --> 00:12:24,680if i deactivate you can see it prettydecent job so ducking21500:12:24,680 --> 00:12:28,140work as well so by combining eithercurrent elo21600:12:28,140 --> 00:12:32,890or this auction for turn on to ignoreadjustment layers when cloning
正在翻譯中..
