100:00:05,000 --> 00:00:08,320now that you understand how to createand的中文翻譯

100:00:05,000 --> 00:00:08,320now t

1
00:00:05,000 --> 00:00:08,320
now that you understand how to create
and save lights luminosity selections

2
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and how to create masks from the
selections

3
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what about selections for the dark
counts masks for the dark values can

4
00:00:15,140 --> 00:00:16,170
also be created

5
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but an extra step is necessary let's
start with a gradient layer

6
00:00:20,509 --> 00:00:25,820
help us visualize the selections the
additional step is to first make a light

7
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selection as we did before

8
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and then invert the selection by
clicking control shift hi

9
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or command shift high on a Mac or going
to the Select menu

10
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and choosing inverse the embers

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about 50 percent light selection is a
fifty-percent dark selection save the

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selection as a channel and name it darks

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inspecting the selection are green
reveals that we are now making

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selections based on the darker tones in
the image

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notice that the darkest area the
gradient his lighter in the channel

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that means that any mass created from
this selection

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will target adjustments more towards the
darker areas of the image

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and less towards the lighter areas in
the image now let's generate the other

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dark selections from our initial ducks
channel

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using the same procedure that we did
with our lights elections

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hold down the Control Alt shift or
command option shift

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and click again on the darks channel now
save that

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and name it dark darks now

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Control Alt shifter command option shift
click on the dark darks

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save that and name it shattered arcs

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and finally

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Control Alt shift or Command Option
shift

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click on the shattered arcs and say that

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naming it super ducks we now have an
entire range

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darks masks notice how each selection
has shifted more towards the darker

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tones

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within the gradient each one is more
isolated to the darker total values in

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00:02:34,640 --> 00:02:35,190
the image

34
00:02:35,190 --> 00:02:38,330
and will increasingly allow the lighter
values to be

35
00:02:38,330 --> 00:02:45,069
unaltered by any adjustment if we look
at what the actual masks would look like

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00:02:45,069 --> 00:02:46,519
for each of the selections

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00:02:46,519 --> 00:02:50,450
we see that it's the darkest areas in
the mask

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00:02:50,450 --> 00:02:55,799
that are the lightest and it's those
light areas in a mask that will allow

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00:02:55,799 --> 00:02:57,700
the adjustment to have an effect

40
00:02:57,700 --> 00:03:03,720
and constrain the adjustment in the
darkest areas if the image

41
00:03:03,720 --> 00:03:06,960
has with the lights elections the
updated version of Tony's actions

42
00:03:06,960 --> 00:03:11,170
texted manager the finer total
selections we get with the correct color

43
00:03:11,170 --> 00:03:15,209
hungry space pairings the updated
actions will now create an altar ducks

44
00:03:15,209 --> 00:03:18,540
election the ultra dark selection is
created by intersecting

45
00:03:18,540 --> 00:03:30,880
the Super ducks channel with itself an
altered arcs mask is equivalent to

46
00:03:30,880 --> 00:03:31,970
making 16

47
00:03:31,970 --> 00:03:34,980
individual 50 percent selections at the
Ducks channel

48
00:03:34,980 --> 00:03:39,380
sort really confined to just missed all
but the very darkest parts of an image

49
00:03:39,380 --> 00:03:44,620
now that we've seen how this works with
the gradient let's build the darks masks

50
00:03:44,620 --> 00:03:45,840
for an actual image

51
00:03:45,840 --> 00:03:53,060
minister by deleting these two curves
adjustment layers that we made the last

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00:03:53,060 --> 00:03:53,610
segment

53
00:03:53,610 --> 00:03:57,290
now I'm gonna control click on the
lights channel

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00:03:57,290 --> 00:04:03,690
to create that initial lights selection
and then I wanna take control shift

55
00:04:03,690 --> 00:04:07,370
II to invert that selection and save it

56
00:04:07,370 --> 00:04:17,370
and this is our initial dark selection
how we can continue making selections

57
00:04:17,370 --> 00:04:21,270
but that original darks mask

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so Control Alt Shift click or Command
Option shift click

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on the darks with that selection Rd
active

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and the second selection will create our

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00:04:34,250 --> 00:04:39,260
dark darks and now we can control

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shift are Command Option shift click and
save

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to create our

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00:04:47,730 --> 00:04:52,470
shadow darks and finally

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the final click and say

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will generate our super trucks

67
00:05:00,560 --> 00:05:06,150
and to make sure that these tutorials
are current with Tony's most up-to-date

68
00:05:06,150 --> 00:05:06,920
actions

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00:05:06,920 --> 00:05:10,550
let's intersect super dark mask with
itself

70
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and create the altar Dirks mask

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now let's evaluate these channels that
we've created on a star by D selecting

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the active selection

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00:05:26,389 --> 00:05:30,949
controller to Mandy let's take a look at
that original

74
00:05:30,949 --> 00:05:35,470
lights mask we made and we can see

75
00:05:35,470 --> 00:05:39,500
as we saw before that it's the brightest
areas at the clouds in the sky

76
00:05:39,500 --> 00:05:42,680
and the rock that are most affected by
adjustments

77
00:05:42,680 --> 00:05:46,789
when using this as a mask with an
adjustment layer if we

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look at the darks mask we see that its
exact

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00:05:51,539 --> 00:05:54,870
conversion that those brightest there is
the image are

80
00:05:54,870 --> 00:05:58,690
darkest in the mask so they will be the
least affected by any adjustments

81
00:05:58,690 --> 00:06:03,260
and as these darkest areas at the image
that is the lightest in the mask

82
00:06:03,260 --> 00:06:08,560
will be most affected by our adjustments
the dark dark mask

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00:06:08,560 --> 00:06:13,120
targets those darkest areas even more
shattered arcs

84
00:06:13,120 --> 00:06:17,650
takes it a step further and the super
darks mass we can see that it's really

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00:06:17,650 --> 00:06:19,400
just the darkest areas

86
00:06:19,400 --> 00:06:22,840
love the reflection and the darkest

87
00:06:22,840 --> 00:06:26,539
areas up the rock that will be affected

88
00:06:26,539 --> 00:06:29,690
by our adjustments leaving the sky and
clouds

89
00:06:29,690 --> 00:06:36,330
and the brightest a reserve the rock
almost entirely unaffected

90
00:06:36,330 --> 00:06:36,980
now let's

91
00:06:36,980 --> 00:06:41,550
are adjustments made 32 different darks
masks gonna start with

92
00:06:41,550 --> 00:06:46,490
our initial darks masked by controller
command clicking on it to make the

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00:06:46,490 --> 00:06:47,460
initial selection

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00:06:47,460 --> 00:06:50,900
and then I will create a Curves
adjustment layer

95
00:06:50,900 --> 00:06:53,930
can we can see that the kurds adjustment
layer

96
00:06:53,930 --> 00:06:56,940
does indeed com with the

97
00:06:56,940 --> 00:07:01,530
darks mask represented and

98
00:07:01,530 --> 00:07:06,070
any adjustment we make to the curve
tracking it down to darken the image for

99
00:07:06,070 --> 00:07:07,750
dragging it up to lately image

100
00:07:07,750 --> 00:07:11,300
is affecting the image through that mask

101
00:07:11,300 --> 00:07:14,300
so we can see here that the

102
00:07:14,300 --> 00:07:17,460
lightest areas at the image in the sky
and the break rock

103
00:07:17,460 --> 00:07:21,600
are not being affected very much by this
adjustment all the darkest areas like in

104
00:07:21,600 --> 00:07:23,690
the reflection in the dark urs at the
Rock

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00:07:23,690 --> 00:07:26,980
are being affected quite a bit social
issues this

106
00:07:26,980 --> 00:07:30,270
adjustment to lighten up some the dark
years

107
00:07:30,270 --> 00:07:37,750
how to turn that of and now make a
selection with the super dark channel

108
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so controller comment click and now
generate

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curves adjustment layer with that mask

110
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we can see that this mask should do a
much better job

111
00:07:49,910 --> 00:07:54,340
constraining any adjustment just to the
very darkest portions at the image

112
00:07:54,340 --> 00:08:00,430
which are very light in the mask
dragging down that curve

113
00:08:00,430 --> 00:08:03,610
indeed is darkening the reflection

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00:08:03,610 --> 00:08:07,950
and the shadow areas in the cracks in
the rock and dragging it up

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is lightning those areas but notice that
the lightest areas in the sky and in the

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rock

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are really completely unaffected so
let's leave

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that like that and now let's compare the
two adjustments

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this is our adjustment through thi
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:05,000--> 00:00:08,320既然您了解了如何创建和保存灯亮度选择200:00:08,320--> 00:00:10,750以及如何创建从面具选择300:00:10,750--> 00:00:15,140选择为暗呢黑暗的值的计数面具可以400:00:15,140--> 00:00:16,170也可创建500:00:16,170--> 00:00:20,509但让我们一个额外的步骤是必要的从梯度层开始600:00:20,509--> 00:00:25,820帮助我们想象所做的选择额外的步骤是先使一束光700:00:25,820--> 00:00:27,679选择像以前那样800:00:27,679--> 00:00:33,070然后反向的选择单击控制换档嗨900:00:33,070--> 00:00:36,920或命令移高 Mac 或去上向选择菜单1000:00:36,920--> 00:00:42,350然后选择逆余烬1100:00:42,350--> 00:00:47,340大约 50%的光选择是50%黑暗选择保存1200:00:47,340--> 00:00:49,710作为一种渠道选择并命名为深色1300:00:49,710--> 00:01:00,519检查所选内容是绿色的揭示了我们现在正1400:01:00,519--> 00:01:03,550基于在暗色调的选择图像1500:01:03,550--> 00:01:08,430请注意,最暗的区域梯度他在通道中轻1600:01:08,430--> 00:01:13,799这意味着任何质量创建从选择此选项1700:01:13,799 --> 00:01:18,520will target adjustments more towards thedarker areas of the image1800:01:18,520 --> 00:01:23,939and less towards the lighter areas inthe image now let's generate the other1900:01:23,939 --> 00:01:26,320dark selections from our initial duckschannel2000:01:26,320 --> 00:01:29,549using the same procedure that we didwith our lights elections2100:01:29,549 --> 00:01:34,149hold down the Control Alt shift orcommand option shift2200:01:34,149 --> 00:01:39,469and click again on the darks channel nowsave that2300:01:39,469 --> 00:01:46,110and name it dark darks now2400:01:46,110 --> 00:01:50,920Control Alt shifter command option shiftclick on the dark darks2500:01:50,920 --> 00:02:01,070save that and name it shattered arcs2600:02:01,070 --> 00:02:02,020and finally2700:02:02,020 --> 00:02:05,689Control Alt shift or Command Optionshift2800:02:05,689 --> 00:02:10,310click on the shattered arcs and say that2900:02:10,310 --> 00:02:19,110naming it super ducks we now have anentire range3000:02:19,110 --> 00:02:23,989darks masks notice how each selectionhas shifted more towards the darker3100:02:23,989 --> 00:02:24,739tones3200:02:24,739 --> 00:02:34,640within the gradient each one is moreisolated to the darker total values in3300:02:34,640 --> 00:02:35,190the image3400:02:35,190 --> 00:02:38,330and will increasingly allow the lightervalues to be3500:02:38,330 --> 00:02:45,069unaltered by any adjustment if we lookat what the actual masks would look like3600:02:45,069 --> 00:02:46,519for each of the selections3700:02:46,519 --> 00:02:50,450we see that it's the darkest areas inthe mask3800:02:50,450 --> 00:02:55,799that are the lightest and it's thoselight areas in a mask that will allow3900:02:55,799 --> 00:02:57,700the adjustment to have an effect4000:02:57,700 --> 00:03:03,720and constrain the adjustment in thedarkest areas if the image4100:03:03,720 --> 00:03:06,960has with the lights elections theupdated version of Tony's actions4200:03:06,960 --> 00:03:11,170texted manager the finer totalselections we get with the correct color4300:03:11,170 --> 00:03:15,209hungry space pairings the updatedactions will now create an altar ducks4400:03:15,209 --> 00:03:18,540election the ultra dark selection iscreated by intersecting4500:03:18,540 --> 00:03:30,880the Super ducks channel with itself analtered arcs mask is equivalent to4600:03:30,880 --> 00:03:31,970making 164700:03:31,970 --> 00:03:34,980individual 50 percent selections at theDucks channel4800:03:34,980 --> 00:03:39,380sort really confined to just missed allbut the very darkest parts of an image4900:03:39,380 --> 00:03:44,620now that we've seen how this works withthe gradient let's build the darks masks5000:03:44,620 --> 00:03:45,840for an actual image5100:03:45,840 --> 00:03:53,060minister by deleting these two curvesadjustment layers that we made the last5200:03:53,060 --> 00:03:53,610segment5300:03:53,610 --> 00:03:57,290now I'm gonna control click on thelights channel5400:03:57,290 --> 00:04:03,690to create that initial lights selectionand then I wanna take control shift5500:04:03,690 --> 00:04:07,370II to invert that selection and save it5600:04:07,370 --> 00:04:17,370and this is our initial dark selectionhow we can continue making selections5700:04:17,370 --> 00:04:21,270but that original darks mask5800:04:21,270 --> 00:04:25,370so Control Alt Shift click or CommandOption shift click5900:04:25,370 --> 00:04:28,940on the darks with that selection Rdactive6000:04:28,940 --> 00:04:34,250and the second selection will create our6100:04:34,250 --> 00:04:39,260dark darks and now we can control6200:04:39,260 --> 00:04:44,320shift are Command Option shift click andsave6300:04:44,320 --> 00:04:47,730to create our6400:04:47,730 --> 00:04:52,470shadow darks and finally6500:04:52,470 --> 00:04:56,070the final click and say6600:04:56,070 --> 00:05:00,560will generate our super trucks6700:05:00,560 --> 00:05:06,150and to make sure that these tutorialsare current with Tony's most up-to-date6800:05:06,150 --> 00:05:06,920actions6900:05:06,920 --> 00:05:10,550let's intersect super dark mask withitself7000:05:10,550 --> 00:05:20,830and create the altar Dirks mask7100:05:20,830 --> 00:05:25,229now let's evaluate these channels thatwe've created on a star by D selecting7200:05:25,229 --> 00:05:26,389the active selection7300:05:26,389 --> 00:05:30,949controller to Mandy let's take a look atthat original7400:05:30,949 --> 00:05:35,470lights mask we made and we can see7500:05:35,470 --> 00:05:39,500as we saw before that it's the brightestareas at the clouds in the sky7600:05:39,500 --> 00:05:42,680and the rock that are most affected byadjustments7700:05:42,680 --> 00:05:46,789when using this as a mask with anadjustment layer if we7800:05:46,789 --> 00:05:51,539look at the darks mask we see that itsexact7900:05:51,539 --> 00:05:54,870conversion that those brightest there isthe image are8000:05:54,870 --> 00:05:58,690darkest in the mask so they will be theleast affected by any adjustments8100:05:58,690 --> 00:06:03,260and as these darkest areas at the imagethat is the lightest in the mask8200:06:03,260 --> 00:06:08,560will be most affected by our adjustmentsthe dark dark mask8300:06:08,560 --> 00:06:13,120targets those darkest areas even moreshattered arcs8400:06:13,120 --> 00:06:17,650takes it a step further and the superdarks mass we can see that it's really8500:06:17,650 --> 00:06:19,400just the darkest areas8600:06:19,400 --> 00:06:22,840love the reflection and the darkest8700:06:22,840 --> 00:06:26,539areas up the rock that will be affected8800:06:26,539 --> 00:06:29,690by our adjustments leaving the sky andclouds8900:06:29,690 --> 00:06:36,330and the brightest a reserve the rockalmost entirely unaffected9000:06:36,330 --> 00:06:36,980now let's9100:06:36,980 --> 00:06:41,550are adjustments made 32 different darksmasks gonna start with9200:06:41,550 --> 00:06:46,490our initial darks masked by controllercommand clicking on it to make the9300:06:46,490 --> 00:06:47,460initial selection9400:06:47,460 --> 00:06:50,900and then I will create a Curvesadjustment layer9500:06:50,900 --> 00:06:53,930can we can see that the kurds adjustmentlayer9600:06:53,930 --> 00:06:56,940does indeed com with the9700:06:56,940 --> 00:07:01,530darks mask represented and9800:07:01,530 --> 00:07:06,070any adjustment we make to the curvetracking it down to darken the image for9900:07:06,070 --> 00:07:07,750dragging it up to lately image10000:07:07,750 --> 00:07:11,300is affecting the image through that mask10100:07:11,300 --> 00:07:14,300so we can see here that the10200:07:14,300 --> 00:07:17,460lightest areas at the image in the skyand the break rock10300:07:17,460 --> 00:07:21,600are not being affected very much by thisadjustment all the darkest areas like in10400:07:21,600 --> 00:07:23,690the reflection in the dark urs at theRock10500:07:23,690 --> 00:07:26,980are being affected quite a bit socialissues this10600:07:26,980 --> 00:07:30,270adjustment to lighten up some the darkyears10700:07:30,270 --> 00:07:37,750how to turn that of and now make aselection with the super dark channel10800:07:37,750 --> 00:07:41,670so controller comment click and nowgenerate10900:07:41,670 --> 00:07:44,900curves adjustment layer with that mask11000:07:44,900 --> 00:07:49,910we can see that this mask should do amuch better job11100:07:49,910 --> 00:07:54,340constraining any adjustment just to thevery darkest portions at the image11200:07:54,340 --> 00:08:00,430which are very light in the maskdragging down that curve11300:08:00,430 --> 00:08:03,610indeed is darkening the reflection11400:08:03,610 --> 00:08:07,950and the shadow areas in the cracks inthe rock and dragging it up11500:08:07,950 --> 00:08:12,810is lightning those areas but notice thatthe lightest areas in the sky and in the11600:08:12,810 --> 00:08:13,280rock11700:08:13,280 --> 00:08:17,200are really completely unaffected solet's leave11800:08:17,200 --> 00:08:21,280that like that and now let's compare thetwo adjustments11900:08:21,280 --> 00:08:24,900this is our adjustment through thi
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1预热器:00:00 - > 00:00 0.5000 08320预热器:现在你明白如何创建和保存luminosity预热器预热器预热器2灯选择:08320 00:00 - > 00:00:how to 10750预热器和创造masks from the预热器预热器预热器选择3:00:00 10750 00:00 - >:选择什么15140预热器预热器counts about for the Dark Dark masks for the values can预热器预热器4:00:00 - > 00:00 15140 also created:嗯16170预热器预热器预热器5:00:00 - > 00:00 16170:20509预热器但一个额外的步骤是必要让的
开始与一个梯度层

6
00:00:20509——> 00:00:25820
帮助我们可视化选择先做7光


00:00:25820——> 00:00:27679
选择我们以前8


00:00:27679——> 00:00:33070,然后反转选择点击换档控制

9
00:00:33070——
> 00:00:36920


额外的步骤或命令移高上一个MAC或去
的菜单中选择

10
00:00:36920——> 00:00:42350选择逆余烬

11
00:00:42350——约50%选择光> 00:00:47340

百分之五十黑暗选择保存

12
00:00:47340——> 00:00:49710
选择通道,并将其命名为深色

13
00:00:49710——> 00:01:00519
检查选择绿色

揭示了,我们现在正在

14
00:01:00519——基于的暗色调的图像

15
00:01:03550——> 00:01:08430
注意到黑暗的地区
梯度他的打火机16通道


00:01:08430——> 00:01:13799
这意味着,任何质量创建
这选择

17
00:01:13799——> 00:01:18520
将目标调整更倾向于


00:01:03550 >选择暗区的图像

18
00:01:18520——> 00:01:23939
少向浅色
图像现在让的生成其他

19
00:01:23939——> 00:01:26320
黑暗选择从我们最初的鸭子信道


20
00:01:26320——> 00:01:29549
使用相同的程序,我们没有
我们的灯选举

2
00:01:29549——压紧控制ALT SHIFT或
> 00:01:34149
命令选项移

22
00:01:34149——> 00:01:39469
单击再次黑暗通道
现在保存,

23
00:01:39469——> 00:01:46110
,命名为黑深色现在

24
00:01:46110——> 00:01:50920
控制ALT移位命令选项移
单击黑暗黑暗25


00:01:50920——> 00:02:01070
保存,并将其命名为破碎弧

26
00:02:01070——> 00:02:02020
和最后

27
00:02:02,020——> 00:02:05689
控制ALT SHIFT或命令选项


28
00:02:05689——> 00:02:10310
单击破碎弧和说,29


00:02:10310——> 00:02:19110
命名超级鸭子现在我们有一个
整个范围

30
00:02:19110——注意> 00:02:23989
深色面具如何每个选择
更多地转向的深色

31
00:02:23989——> 00:02:24739
音调

32
00:02:24739——> 00:02:
34640梯度内每一个是更多
孤立黑暗总价值在

33
00:02:34640——
> 00:02:35190图像

34
00:02:35190——> 00:02:38330
将越来越多地允许打火机
值是

35
00:02:38330——> 00:02:45069
不变的任何调整如果我们看
什么实际的面具会看起来像

36
00:02:45069——> 00:02:46519
为每个选择

37
00:02:46519——> 00:02:50450
我们看到它的
的面具

38
00:02:50450——那些
光区域掩模,将允许

39
00:02:55799——> 00:02:57700
调整有一个效果

40
00:02:57700——> 00:03:03720
和约束调整
最黑暗的地方如果的图像

41
00:03:03720——
> 00:03:06960 > 00:02:55799
,最轻和最黑暗的地区有灯光选举
更新版本托尼的行动

42
00:03:06960——>
00:03:11170短信经理细总
选择,是我们获得的正确颜色

43
00:03:11170——> 00:03:15209
饿空间配对更新
行动现在将创建一个祭坛鸭子

44
00:03:15209——> 00:03:18540
选举的超深选择
创造的相交

45
00:03:18,540——> 00:03:30880
超级鸭子通道本身
改变弧面具是等效到

46
00:03:30880——> 00:03:31970
制作16

47
00:03:31970——> 00:03:34980
个人50%选择在的鸭子
通道

48
00:03:34980——> 00:03:39380
排序实际上仅局限于刚刚错过所有
但的最黑暗的部分49图像


00:03:39380——
> 00:03:44620现在,我们已经看到这是如何工作的
梯度让建造深色面具

50
00:03:44620——> 00:03:45840
实际图像

51
00:03:45840——> 00:03:53060
部长的删除这两条曲线
调整层,我们的最后

52
00:03:53060——> 00:03:53610


53
00:03:53610——
> 00:03:57290我要控制点击的
灯通道

54
00:03:57290——> 00:04:03690
到创造,初始灯选择
,然后我想掌控55移


00:04:03690——> 00:04:07370
II到反转,选择和保存这个> 00:04:17370


56
00:04:07370——我们初始暗选择
如何我们可以继续选择

57
00:04:17370
——> 00:04:21270但是,原始黑暗面具

58
00:04:21270——
> 00:04:25370所以控制Alt Shift点击或命令
期权移点击

59
00:04:25370——> 00:04:28940
在黑暗与,选择RD
主动

60
00:04:28940——> 00:04:34250
和第二选择将创建我们

61
00:04:34250——>
00:04:39260黑暗阴沉,现在我们可以控制

62
00:04:39260——> 00:04:44320
移位是命令选项SHIFT键和
保存63


00:04:44320——
> 00:04:47730创造我们的

64
00:04:47730——> 00:04:52470
阴影黑暗和最后

65
00:04:52470——> 00:04:56070
最后单击说

66
00:04:56070——> 00:05:00560
会产生我们超级卡车

67
00:05:00560——> 00:05:06150
,确保这些教程
目前托尼的最新

68
00:05:06150——> 00:05:06920
行动

69
00:05:06920——
> 00:05:10550
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