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now that you understand how to create
and save lights luminosity selections
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and how to create masks from the
selections
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what about selections for the dark
counts masks for the dark values can
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also be created
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but an extra step is necessary let's
start with a gradient layer
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help us visualize the selections the
additional step is to first make a light
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selection as we did before
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and then invert the selection by
clicking control shift hi
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or command shift high on a Mac or going
to the Select menu
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and choosing inverse the embers
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about 50 percent light selection is a
fifty-percent dark selection save the
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selection as a channel and name it darks
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inspecting the selection are green
reveals that we are now making
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selections based on the darker tones in
the image
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notice that the darkest area the
gradient his lighter in the channel
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that means that any mass created from
this selection
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will target adjustments more towards the
darker areas of the image
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and less towards the lighter areas in
the image now let's generate the other
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dark selections from our initial ducks
channel
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using the same procedure that we did
with our lights elections
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hold down the Control Alt shift or
command option shift
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and click again on the darks channel now
save that
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and name it dark darks now
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Control Alt shifter command option shift
click on the dark darks
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save that and name it shattered arcs
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and finally
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Control Alt shift or Command Option
shift
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click on the shattered arcs and say that
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naming it super ducks we now have an
entire range
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darks masks notice how each selection
has shifted more towards the darker
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tones
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within the gradient each one is more
isolated to the darker total values in
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the image
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and will increasingly allow the lighter
values to be
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unaltered by any adjustment if we look
at what the actual masks would look like
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for each of the selections
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we see that it's the darkest areas in
the mask
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that are the lightest and it's those
light areas in a mask that will allow
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the adjustment to have an effect
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and constrain the adjustment in the
darkest areas if the image
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has with the lights elections the
updated version of Tony's actions
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texted manager the finer total
selections we get with the correct color
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hungry space pairings the updated
actions will now create an altar ducks
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election the ultra dark selection is
created by intersecting
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the Super ducks channel with itself an
altered arcs mask is equivalent to
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making 16
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individual 50 percent selections at the
Ducks channel
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sort really confined to just missed all
but the very darkest parts of an image
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now that we've seen how this works with
the gradient let's build the darks masks
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for an actual image
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minister by deleting these two curves
adjustment layers that we made the last
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segment
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now I'm gonna control click on the
lights channel
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to create that initial lights selection
and then I wanna take control shift
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II to invert that selection and save it
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and this is our initial dark selection
how we can continue making selections
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but that original darks mask
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so Control Alt Shift click or Command
Option shift click
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on the darks with that selection Rd
active
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and the second selection will create our
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dark darks and now we can control
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shift are Command Option shift click and
save
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to create our
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shadow darks and finally
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the final click and say
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will generate our super trucks
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and to make sure that these tutorials
are current with Tony's most up-to-date
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actions
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let's intersect super dark mask with
itself
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and create the altar Dirks mask
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now let's evaluate these channels that
we've created on a star by D selecting
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the active selection
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controller to Mandy let's take a look at
that original
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lights mask we made and we can see
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as we saw before that it's the brightest
areas at the clouds in the sky
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and the rock that are most affected by
adjustments
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when using this as a mask with an
adjustment layer if we
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look at the darks mask we see that its
exact
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conversion that those brightest there is
the image are
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darkest in the mask so they will be the
least affected by any adjustments
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and as these darkest areas at the image
that is the lightest in the mask
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will be most affected by our adjustments
the dark dark mask
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targets those darkest areas even more
shattered arcs
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takes it a step further and the super
darks mass we can see that it's really
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just the darkest areas
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love the reflection and the darkest
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areas up the rock that will be affected
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by our adjustments leaving the sky and
clouds
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and the brightest a reserve the rock
almost entirely unaffected
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now let's
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are adjustments made 32 different darks
masks gonna start with
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our initial darks masked by controller
command clicking on it to make the
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initial selection
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and then I will create a Curves
adjustment layer
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can we can see that the kurds adjustment
layer
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does indeed com with the
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darks mask represented and
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any adjustment we make to the curve
tracking it down to darken the image for
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dragging it up to lately image
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is affecting the image through that mask
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so we can see here that the
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lightest areas at the image in the sky
and the break rock
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are not being affected very much by this
adjustment all the darkest areas like in
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the reflection in the dark urs at the
Rock
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are being affected quite a bit social
issues this
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adjustment to lighten up some the dark
years
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how to turn that of and now make a
selection with the super dark channel
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so controller comment click and now
generate
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curves adjustment layer with that mask
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we can see that this mask should do a
much better job
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constraining any adjustment just to the
very darkest portions at the image
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which are very light in the mask
dragging down that curve
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indeed is darkening the reflection
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and the shadow areas in the cracks in
the rock and dragging it up
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is lightning those areas but notice that
the lightest areas in the sky and in the
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rock
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are really completely unaffected so
let's leave
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that like that and now let's compare the
two adjustments
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this is our adjustment through thi
100:00:05,000--> 00:00:08,320既然您了解了如何创建和保存灯亮度选择200:00:08,320--> 00:00:10,750以及如何创建从面具选择300:00:10,750--> 00:00:15,140选择为暗呢黑暗的值的计数面具可以400:00:15,140--> 00:00:16,170也可创建500:00:16,170--> 00:00:20,509但让我们一个额外的步骤是必要的从梯度层开始600:00:20,509--> 00:00:25,820帮助我们想象所做的选择额外的步骤是先使一束光700:00:25,820--> 00:00:27,679选择像以前那样800:00:27,679--> 00:00:33,070然后反向的选择单击控制换档嗨900:00:33,070--> 00:00:36,920或命令移高 Mac 或去上向选择菜单1000:00:36,920--> 00:00:42,350然后选择逆余烬1100:00:42,350--> 00:00:47,340大约 50%的光选择是50%黑暗选择保存1200:00:47,340--> 00:00:49,710作为一种渠道选择并命名为深色1300:00:49,710--> 00:01:00,519检查所选内容是绿色的揭示了我们现在正1400:01:00,519--> 00:01:03,550基于在暗色调的选择图像1500:01:03,550--> 00:01:08,430请注意,最暗的区域梯度他在通道中轻1600:01:08,430--> 00:01:13,799这意味着任何质量创建从选择此选项1700:01:13,799 --> 00:01:18,520will target adjustments more towards thedarker areas of the image1800:01:18,520 --> 00:01:23,939and less towards the lighter areas inthe image now let's generate the other1900:01:23,939 --> 00:01:26,320dark selections from our initial duckschannel2000:01:26,320 --> 00:01:29,549using the same procedure that we didwith our lights elections2100:01:29,549 --> 00:01:34,149hold down the Control Alt shift orcommand option shift2200:01:34,149 --> 00:01:39,469and click again on the darks channel nowsave that2300:01:39,469 --> 00:01:46,110and name it dark darks now2400:01:46,110 --> 00:01:50,920Control Alt shifter command option shiftclick on the dark darks2500:01:50,920 --> 00:02:01,070save that and name it shattered arcs2600:02:01,070 --> 00:02:02,020and finally2700:02:02,020 --> 00:02:05,689Control Alt shift or Command Optionshift2800:02:05,689 --> 00:02:10,310click on the shattered arcs and say that2900:02:10,310 --> 00:02:19,110naming it super ducks we now have anentire range3000:02:19,110 --> 00:02:23,989darks masks notice how each selectionhas shifted more towards the darker3100:02:23,989 --> 00:02:24,739tones3200:02:24,739 --> 00:02:34,640within the gradient each one is moreisolated to the darker total values in3300:02:34,640 --> 00:02:35,190the image3400:02:35,190 --> 00:02:38,330and will increasingly allow the lightervalues to be3500:02:38,330 --> 00:02:45,069unaltered by any adjustment if we lookat what the actual masks would look like3600:02:45,069 --> 00:02:46,519for each of the selections3700:02:46,519 --> 00:02:50,450we see that it's the darkest areas inthe mask3800:02:50,450 --> 00:02:55,799that are the lightest and it's thoselight areas in a mask that will allow3900:02:55,799 --> 00:02:57,700the adjustment to have an effect4000:02:57,700 --> 00:03:03,720and constrain the adjustment in thedarkest areas if the image4100:03:03,720 --> 00:03:06,960has with the lights elections theupdated version of Tony's actions4200:03:06,960 --> 00:03:11,170texted manager the finer totalselections we get with the correct color4300:03:11,170 --> 00:03:15,209hungry space pairings the updatedactions will now create an altar ducks4400:03:15,209 --> 00:03:18,540election the ultra dark selection iscreated by intersecting4500:03:18,540 --> 00:03:30,880the Super ducks channel with itself analtered arcs mask is equivalent to4600:03:30,880 --> 00:03:31,970making 164700:03:31,970 --> 00:03:34,980individual 50 percent selections at theDucks channel4800:03:34,980 --> 00:03:39,380sort really confined to just missed allbut the very darkest parts of an image4900:03:39,380 --> 00:03:44,620now that we've seen how this works withthe gradient let's build the darks masks5000:03:44,620 --> 00:03:45,840for an actual image5100:03:45,840 --> 00:03:53,060minister by deleting these two curvesadjustment layers that we made the last5200:03:53,060 --> 00:03:53,610segment5300:03:53,610 --> 00:03:57,290now I'm gonna control click on thelights channel5400:03:57,290 --> 00:04:03,690to create that initial lights selectionand then I wanna take control shift5500:04:03,690 --> 00:04:07,370II to invert that selection and save it5600:04:07,370 --> 00:04:17,370and this is our initial dark selectionhow we can continue making selections5700:04:17,370 --> 00:04:21,270but that original darks mask5800:04:21,270 --> 00:04:25,370so Control Alt Shift click or CommandOption shift click5900:04:25,370 --> 00:04:28,940on the darks with that selection Rdactive6000:04:28,940 --> 00:04:34,250and the second selection will create our6100:04:34,250 --> 00:04:39,260dark darks and now we can control6200:04:39,260 --> 00:04:44,320shift are Command Option shift click andsave6300:04:44,320 --> 00:04:47,730to create our6400:04:47,730 --> 00:04:52,470shadow darks and finally6500:04:52,470 --> 00:04:56,070the final click and say6600:04:56,070 --> 00:05:00,560will generate our super trucks6700:05:00,560 --> 00:05:06,150and to make sure that these tutorialsare current with Tony's most up-to-date6800:05:06,150 --> 00:05:06,920actions6900:05:06,920 --> 00:05:10,550let's intersect super dark mask withitself7000:05:10,550 --> 00:05:20,830and create the altar Dirks mask7100:05:20,830 --> 00:05:25,229now let's evaluate these channels thatwe've created on a star by D selecting7200:05:25,229 --> 00:05:26,389the active selection7300:05:26,389 --> 00:05:30,949controller to Mandy let's take a look atthat original7400:05:30,949 --> 00:05:35,470lights mask we made and we can see7500:05:35,470 --> 00:05:39,500as we saw before that it's the brightestareas at the clouds in the sky7600:05:39,500 --> 00:05:42,680and the rock that are most affected byadjustments7700:05:42,680 --> 00:05:46,789when using this as a mask with anadjustment layer if we7800:05:46,789 --> 00:05:51,539look at the darks mask we see that itsexact7900:05:51,539 --> 00:05:54,870conversion that those brightest there isthe image are8000:05:54,870 --> 00:05:58,690darkest in the mask so they will be theleast affected by any adjustments8100:05:58,690 --> 00:06:03,260and as these darkest areas at the imagethat is the lightest in the mask8200:06:03,260 --> 00:06:08,560will be most affected by our adjustmentsthe dark dark mask8300:06:08,560 --> 00:06:13,120targets those darkest areas even moreshattered arcs8400:06:13,120 --> 00:06:17,650takes it a step further and the superdarks mass we can see that it's really8500:06:17,650 --> 00:06:19,400just the darkest areas8600:06:19,400 --> 00:06:22,840love the reflection and the darkest8700:06:22,840 --> 00:06:26,539areas up the rock that will be affected8800:06:26,539 --> 00:06:29,690by our adjustments leaving the sky andclouds8900:06:29,690 --> 00:06:36,330and the brightest a reserve the rockalmost entirely unaffected9000:06:36,330 --> 00:06:36,980now let's9100:06:36,980 --> 00:06:41,550are adjustments made 32 different darksmasks gonna start with9200:06:41,550 --> 00:06:46,490our initial darks masked by controllercommand clicking on it to make the9300:06:46,490 --> 00:06:47,460initial selection9400:06:47,460 --> 00:06:50,900and then I will create a Curvesadjustment layer9500:06:50,900 --> 00:06:53,930can we can see that the kurds adjustmentlayer9600:06:53,930 --> 00:06:56,940does indeed com with the9700:06:56,940 --> 00:07:01,530darks mask represented and9800:07:01,530 --> 00:07:06,070any adjustment we make to the curvetracking it down to darken the image for9900:07:06,070 --> 00:07:07,750dragging it up to lately image10000:07:07,750 --> 00:07:11,300is affecting the image through that mask10100:07:11,300 --> 00:07:14,300so we can see here that the10200:07:14,300 --> 00:07:17,460lightest areas at the image in the skyand the break rock10300:07:17,460 --> 00:07:21,600are not being affected very much by thisadjustment all the darkest areas like in10400:07:21,600 --> 00:07:23,690the reflection in the dark urs at theRock10500:07:23,690 --> 00:07:26,980are being affected quite a bit socialissues this10600:07:26,980 --> 00:07:30,270adjustment to lighten up some the darkyears10700:07:30,270 --> 00:07:37,750how to turn that of and now make aselection with the super dark channel10800:07:37,750 --> 00:07:41,670so controller comment click and nowgenerate10900:07:41,670 --> 00:07:44,900curves adjustment layer with that mask11000:07:44,900 --> 00:07:49,910we can see that this mask should do amuch better job11100:07:49,910 --> 00:07:54,340constraining any adjustment just to thevery darkest portions at the image11200:07:54,340 --> 00:08:00,430which are very light in the maskdragging down that curve11300:08:00,430 --> 00:08:03,610indeed is darkening the reflection11400:08:03,610 --> 00:08:07,950and the shadow areas in the cracks inthe rock and dragging it up11500:08:07,950 --> 00:08:12,810is lightning those areas but notice thatthe lightest areas in the sky and in the11600:08:12,810 --> 00:08:13,280rock11700:08:13,280 --> 00:08:17,200are really completely unaffected solet's leave11800:08:17,200 --> 00:08:21,280that like that and now let's compare thetwo adjustments11900:08:21,280 --> 00:08:24,900this is our adjustment through thi
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