[Configuration]BasedOn=..EngineConfigBaseGame.ini[Patches]StruggleNoFa的中文翻譯

[Configuration]BasedOn=..EngineConf

[Configuration]
BasedOn=..EngineConfigBaseGame.ini

[Patches]
StruggleNoFail=False

[OLGame.OLCheatManager]
bCheatsEnabled=false
bUnlimitedBatteries=false

[OLGame.OLGame]
bIsDemo=false
bForcePlayingDLC=false
DefaultMapName=Intro_Persistent
DemoMapName=Demo_Intro_Persistent
DLCInstalledMapName=DLC_Intro_Persistent

[OLGame.OLDLCManager]
bFakeDLCInstalledLoose=true
bFakeDLCInstalledCooked=false

[Engine.GameInfo]
DefaultGame=OLGame.OLGame
DefaultServerGame=OLGame.OLGame
PlayerControllerClassName=OLGame.OLPlayerController
DefaultGameType="OLGame.OLGame"

[OLGame.OLTutorialManager]
bTutorialsEnabled=true

[OLGame.OLHUD]
bShowCrosshair=true
NewObjectiveZoneRadius=350.0
bShowSubtitles=true
bForcePS4UI=false

[OLGame.OLHero]
FirstFingerlessCheckpoint=Male_TortureDone
ShatteredCameraGlassCheckpoint=Female_LostCam
ITUniformCheckpoint=DLC_Lab_Start
PrisonerUniformCheckpoint=Hospital_Start

NormalWalkSpeed=200
NormalRunSpeed=500
CrouchedSpeed=75
WaterWalkSpeed=100
WaterRunSpeed=200
LimpingWalkSpeed=87.243
HobblingWalkSpeed=140
HobblingRunSpeed=250
ElectrifiedSpeed=100
SpeedPenaltyBackwards=0.35
SpeedPenaltyStrafe=0.2
ForwardSpeedForJumpWalking=450
ForwardSpeedForJumpRunning=650
JumpClearanceWalking=200
JumpClearanceRunning=300
ExternalImpulseDecelCoeff=0.97
ExternalImpulseMinVel=60.0
ExternalImpulseMaxVel=1500.0
ExternalImpulseMaxVelCrouched=750.0f
FallSpeedForDamage=1250.0
FallSpeedForDeath=1500.0
FallDamageExponent=1.5

JumpForwardFromLedgeWalkXYSpeed=400
JumpForwardFromLedgeWalkZSpeed=350
DropFromLedgeWalkXYSpeed=150
DropFromLedgeWalkZSpeed=300
LandingPenaltyDuration=1.0
LandingSpeedModifier=0.25
ElectrifiedJumpDelay=0.25

DefaultFOV=90.0
RunningFOV=100.0
FOVApproachCoeffOpening=0.97
FOVApproachCoeffClosing=0.97
FOVApproachCoeffRun=0.4
FOVApproachCoeffWalk=0.97
CamcorderMinFOV=15.0
CamcorderNVMaxFOV=83.0
CamcorderMaxFOV=83.0
NVLightZoomedInInnerAngle=2.0
NVLightZoomedInOuterAngle=5.0
NVLightZoomedInRadius=1500.0
NVLightZoomedInBrightness=0.025
DarkLightBrightnessDefault=0.01
DarkLightRadiusDefault=200.0
DarkLightBrightnessNoCamcorder=0.03
DarkLightRadiusNoCamcorder=175.0
DarkLightBrightnessBothHandsNeeded=0.03
DarkLightRadiusBothHandsNeeded=125.0
DarkLightBrightnessAttacked=0.025
DarkLightRadiusAttacked=140.0
DarkLightBrightnessParrying=0.015
DarkLightRadiusParrying=140.0

NrmBatteryDuration=850.0
HardBatteryDuration=850.0

NVGlitchTimeThreshold=25.0

NVGlitchMaxDelayStart=8.0
NVGlitchMaxDelayEnd=5.0
NVGlitchMinDuration=0.5
NVGlitchMaxDuration=3.0
NVGlitchMaxLevel=0.5

MinCosAngleForPickup=0.98
PickupInteractRadius=30.0
HealthRegenDelay=10.0
HealthRegenRate=10.0
HobbleApproachRate=0.05

ElectricEffectPeriod=0.4
ElectricEffectBase=0.4
ElectricEffectMode=2 ; 0: sine, 1: increasing sawtooth, 2: decreasing sawtooth
ElectricHurtSoundInterval=0.8

HeatDamageDist=150.0
HeatDamageInterval=0.6
HeatDamagePerSec=15.0
HeatMaxBlurDist=75.0
HeatMinBlurDist=250.0
HeatMinBlurAmount=0.8
HeatBlurApproachCoeffIn=0.99
HeatBlurApproachCoeffOut=0.5

DeathScreenDuration=7.5
NumBloodyFootsteps=12

LookBackCamRotOffset=155.0
LookBackCamBackOffset=60.0
LookBackCamSideOffset=20.0

LeanSpeedThreshold=25.0

DoorOpenInstantLoudness=0.6
DoorOpenPartialLoudness=0.3
DoorCloseFastLoudness=0.3
DoorEnterLockerLoudness=0.2
DoorExitLockerLoudness=0.2
DoorRunThroughLoudness=1.0

WalkingLoudness=0.3
CrouchLoudness=0.1
RunningLoudness=1.0
WalkingWaterLoudness=0.45
CrouchWaterLoudness=0.1
FallingHighLoudness=1.0
FallingMedLoudness=0.5
FallingLowLoudness=0.2
HobblingWalkLoudness=0.4
HobblingRunLoudness=1.0

LandingBigLoudness=0.8
LandingSmallLoudness=0.3
LandingBigWaterLoudness=1.0
LandingSmallWaterLoudness=0.5

MovingNoiseStartTime=1.75
MovingNoiseClearTime=1.0

[OLGame.OLPlayerController]
DefaultSoundOcclusion=0.65
bEnableShadowOptimisation=true
bEnableLightOptimisation=true
ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager"
bEnableForceFeedbackManager=true
FirstSoldierFindableCheckpoint=Sewer_start
FirstSurgeonFindableCheckpoint=Male_surgeon

StruggleInputThresholdForWin=50000.0
StruggleShakesThresholdForWin=2.0
StruggleInputThresholdForWinNoFail=15000.0
StruggleShakesThresholdForWinNoFail=5.0

DefaultNumBatteries=2
NrmMaxNumBatteries=10
HardMaxNumBatteries=5
NightmareMaxNumBatteries=2

AIChaseMusicTimeDelay=0.5f

[OLGame.OLHeroCamera]
CameraBoneName=Hero-Camera
ViewLimitsSoftZone=20.0
SoftZoneStiffness=1000.0

[Engine.WorldInfo]
DefaultGravityZ=-850.0

[OLGame.OLVoiceManager]
.VOPackages=VO_Patient
.VOPackages=VO_Player
.VOPackages=VO_Priest
.VOPackages=VO_Soldier
.VOPackages=VO_Stephenson
.VOPackages=VO_Wheelchair
.VOPackages=VO_ACT1_Various
.VOPackages=VO_ACT2_Itvw_Female_Ward
.VOPackages=VO_ACT3_Various
.VOPackages=VO_Patient_Admin_Block_2
.VOPackages=VO_Patient_Ext_Courtyard
.VOPackages=VO_Patient_Female_Ward
.VOPackages=VO_Patient_Male_Ward
.VOPackages=VO_Patient_Male_Ward_Bsmt
.VOPackages=VO_Patient_Male_Ward_Up_Lvls
.VOPackages=VO_Patient_Prison
.VOPackages=VO_Patient_Sewers
.VOPackages=VO_Surgeon
.VOPackages=VO_Patient_AI
.VOPackages=DLC_VO_SE_DDenis_Attic
.VOPackages=DLC_VO_SE_Blaire_AdminRev
.VOPackages=DLC_VO_SE_Blaire_Lab
.VOPackages=DLC_VO_SE_Blaire_prison
.VOPackages=DLC_VO_SE_Cannibal_Build1
.VOPackages=DLC_VO_SE_Groom_Build2
.VOPackages=DLC_VO_SE_Groom_Lab
.VOPackages=DLC_VO_SE_Guard_AdminRev
.VOPackages=DLC_VO_SE_Guard_Build1
.VOPackages=DLC_VO_SE_Guard_Lab
.VOPackages=DLC_VO_SE_Guard_Maleward
.VOPackages=DLC_VO_SE_Guard_PrisonRev
.VOPackages=DLC_VO_SE_FMartin
.VOPackages=DLC_VO_SE_Julian
.VOPackages=DLC_VO_SE_Patients_Build1
.VOPackages=DLC_VO_SE_Patients_Build2
.VOPackages=DLC_VO_SE_Patients_PrisonRev
.VOPackages=DLC_VO_SE_SCI_Build1
.VOPackages=DLC_VO_SE_SCI_Build2
.VOPackages=DLC_VO_SE_SCI_Lab
.VOPackages=DLC_VO_AI_Cannibal
.VOPackages=DLC_VO_AI_Groom
.VOPackages=DLC_VO_AI_PATMANIC
.VOPackages=DLC_VO_AI_PATSOCIO
.VOPackages=DLC_VO_AI_PATTERR
.VOPackages=DLC_VO_AI_SCICALM
.VOPackages=DLC_VO_AI_SCITERRI

[OLGame.OLSoundEnvironmentManager]
bEnableSoundVirtualization=true
OcclusionApproachCoeff=0.99
ObstructionApproachCoeff=0.95
MaxPathingDist=1200.0 ; max search above the direct distance
FreePathingDist=500.0 ; we give some distance free of occlusion after the direct dist
ObstructionRatioInSameVolume=0.5
LockerOcclusion=0.2
LockerReverbEnvironment=Locker_Space

[OLGame.OLDmgType]
SpeedPenaltyPctOnDamage=0.75
SpeedPenaltyDuration=0.75

[OLGame.OLDmgType_GenericHit]
SpeedPenaltyPctOnDamage=0.75
SpeedPenaltyDuration=0.75

[OLGame.OLDmgType_Fell]
SpeedPenaltyPctOnDamage=0.75
SpeedPenaltyDuration=1.5

[OLGame.OLDmgType_SoldierPunch]
SpeedPenaltyPctOnDamage=0.75
SpeedPenaltyDuration=0.75

[OLGame.OLDmgType_NanoFog]
SpeedPenaltyPctOnDamage=0.0
SpeedPenaltyDuration=0.5

[OLGame.OLDmgType_Fire]
SpeedPenaltyPctOnDamage=0.5
SpeedPenaltyDuration=0.5
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
[配置]基于 =。EngineConfigBaseGame.ini[补丁]StruggleNoFail = False[] OLGame.OLCheatManagerbCheatsEnabled = falsebUnlimitedBatteries = false[] OLGame.OLGamebIsDemo = falsebForcePlayingDLC = falseDefaultMapName = Intro_PersistentDemoMapName = Demo_Intro_PersistentDLCInstalledMapName = DLC_Intro_Persistent[] OLGame.OLDLCManagerbFakeDLCInstalledLoose = truebFakeDLCInstalledCooked = false[] Engine.GameInfoDefaultGame=OLGame.OLGameDefaultServerGame=OLGame.OLGamePlayerControllerClassName=OLGame.OLPlayerController"DefaultGameType="OLGame.OLGame[] OLGame.OLTutorialManagerbTutorialsEnabled = true[] OLGame.OLHUDbShowCrosshair = trueNewObjectiveZoneRadius = 350.0bShowSubtitles = truebForcePS4UI = false[] OLGame.OLHeroFirstFingerlessCheckpoint = Male_TortureDoneShatteredCameraGlassCheckpoint = Female_LostCamITUniformCheckpoint = DLC_Lab_StartPrisonerUniformCheckpoint = Hospital_StartNormalWalkSpeed = 200NormalRunSpeed = 500CrouchedSpeed = 75WaterWalkSpeed = 100WaterRunSpeed = 200LimpingWalkSpeed = 87.243HobblingWalkSpeed = 140HobblingRunSpeed = 250ElectrifiedSpeed = 100SpeedPenaltyBackwards = 0.35SpeedPenaltyStrafe = 0.2ForwardSpeedForJumpWalking = 450ForwardSpeedForJumpRunning = 650JumpClearanceWalking = 200JumpClearanceRunning = 300ExternalImpulseDecelCoeff = 0.97ExternalImpulseMinVel = 60.0ExternalImpulseMaxVel = 1500.0ExternalImpulseMaxVelCrouched = 750.0fFallSpeedForDamage = 1250.0FallSpeedForDeath = 1500.0FallDamageExponent = 1.5JumpForwardFromLedgeWalkXYSpeed = 400JumpForwardFromLedgeWalkZSpeed=350DropFromLedgeWalkXYSpeed=150DropFromLedgeWalkZSpeed=300LandingPenaltyDuration=1.0LandingSpeedModifier=0.25ElectrifiedJumpDelay=0.25DefaultFOV=90.0RunningFOV=100.0FOVApproachCoeffOpening=0.97FOVApproachCoeffClosing=0.97FOVApproachCoeffRun=0.4FOVApproachCoeffWalk=0.97CamcorderMinFOV=15.0CamcorderNVMaxFOV=83.0CamcorderMaxFOV=83.0NVLightZoomedInInnerAngle=2.0NVLightZoomedInOuterAngle=5.0NVLightZoomedInRadius=1500.0NVLightZoomedInBrightness=0.025DarkLightBrightnessDefault=0.01DarkLightRadiusDefault=200.0DarkLightBrightnessNoCamcorder=0.03DarkLightRadiusNoCamcorder=175.0DarkLightBrightnessBothHandsNeeded=0.03DarkLightRadiusBothHandsNeeded=125.0DarkLightBrightnessAttacked=0.025DarkLightRadiusAttacked=140.0DarkLightBrightnessParrying=0.015DarkLightRadiusParrying=140.0NrmBatteryDuration=850.0HardBatteryDuration=850.0NVGlitchTimeThreshold=25.0NVGlitchMaxDelayStart=8.0NVGlitchMaxDelayEnd=5.0NVGlitchMinDuration=0.5NVGlitchMaxDuration=3.0NVGlitchMaxLevel=0.5MinCosAngleForPickup=0.98PickupInteractRadius=30.0HealthRegenDelay=10.0HealthRegenRate=10.0HobbleApproachRate=0.05ElectricEffectPeriod=0.4ElectricEffectBase=0.4ElectricEffectMode=2 ; 0: sine, 1: increasing sawtooth, 2: decreasing sawtoothElectricHurtSoundInterval=0.8HeatDamageDist=150.0HeatDamageInterval=0.6HeatDamagePerSec=15.0HeatMaxBlurDist=75.0HeatMinBlurDist=250.0HeatMinBlurAmount=0.8HeatBlurApproachCoeffIn=0.99HeatBlurApproachCoeffOut = 0.5DeathScreenDuration = 7.5NumBloodyFootsteps = 12LookBackCamRotOffset = 一千五百LookBackCamBackOffset = 60.0LookBackCamSideOffset = 20.0LeanSpeedThreshold = 25.0DoorOpenInstantLoudness = 0.6DoorOpenPartialLoudness = 0.3DoorCloseFastLoudness = 0.3DoorEnterLockerLoudness = 0.2DoorExitLockerLoudness = 0.2DoorRunThroughLoudness = 1.0WalkingLoudness = 0.3CrouchLoudness = 0.1RunningLoudness = 1.0WalkingWaterLoudness = 0.45CrouchWaterLoudness = 0.1FallingHighLoudness = 1.0FallingMedLoudness = 0.5FallingLowLoudness = 0.2HobblingWalkLoudness = 0.4HobblingRunLoudness = 1.0LandingBigLoudness = 0.8LandingSmallLoudness = 0.3LandingBigWaterLoudness = 1.0LandingSmallWaterLoudness = 0.5MovingNoiseStartTime = 1.75MovingNoiseClearTime = 1.0[] OLGame.OLPlayerControllerDefaultSoundOcclusion = 0.65bEnableShadowOptimisation = truebEnableLightOptimisation = true"ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManagerbEnableForceFeedbackManager = trueFirstSoldierFindableCheckpoint = Sewer_startFirstSurgeonFindableCheckpoint = Male_surgeonStruggleInputThresholdForWin = 50000.0 厘泊StruggleShakesThresholdForWin = 2.0StruggleInputThresholdForWinNoFail = 15000.0StruggleShakesThresholdForWinNoFail = 5.0DefaultNumBatteries = 2NrmMaxNumBatteries = 10HardMaxNumBatteries = 5NightmareMaxNumBatteries = 2AIChaseMusicTimeDelay = 0.5f[] OLGame.OLHeroCameraCameraBoneName = 英雄相机ViewLimitsSoftZone = 20.0SoftZoneStiffness = 1000.0[] Engine.WorldInfoDefaultGravityZ = 850.0[] OLGame.OLVoiceManager.VOPackages=VO_Patient.VOPackages=VO_Player.VOPackages=VO_Priest.VOPackages=VO_Soldier.VOPackages=VO_Stephenson.VOPackages=VO_Wheelchair.VOPackages=VO_ACT1_Various.VOPackages=VO_ACT2_Itvw_Female_Ward.VOPackages=VO_ACT3_Various.VOPackages=VO_Patient_Admin_Block_2.VOPackages=VO_Patient_Ext_Courtyard.VOPackages=VO_Patient_Female_Ward.VOPackages=VO_Patient_Male_Ward.VOPackages=VO_Patient_Male_Ward_Bsmt.VOPackages=VO_Patient_Male_Ward_Up_Lvls.VOPackages=VO_Patient_Prison.VOPackages=VO_Patient_Sewers.VOPackages=VO_Surgeon.VOPackages=VO_Patient_AI.VOPackages=DLC_VO_SE_DDenis_Attic.VOPackages=DLC_VO_SE_Blaire_AdminRev.VOPackages=DLC_VO_SE_Blaire_Lab.VOPackages=DLC_VO_SE_Blaire_prison.VOPackages=DLC_VO_SE_Cannibal_Build1.VOPackages=DLC_VO_SE_Groom_Build2.VOPackages=DLC_VO_SE_Groom_Lab.VOPackages=DLC_VO_SE_Guard_AdminRev.VOPackages=DLC_VO_SE_Guard_Build1.VOPackages=DLC_VO_SE_Guard_Lab.VOPackages=DLC_VO_SE_Guard_Maleward.VOPackages=DLC_VO_SE_Guard_PrisonRev.VOPackages=DLC_VO_SE_FMartin.VOPackages=DLC_VO_SE_Julian.VOPackages=DLC_VO_SE_Patients_Build1.VOPackages=DLC_VO_SE_Patients_Build2.VOPackages=DLC_VO_SE_Patients_PrisonRev.VOPackages=DLC_VO_SE_SCI_Build1.VOPackages=DLC_VO_SE_SCI_Build2.VOPackages=DLC_VO_SE_SCI_Lab.VOPackages=DLC_VO_AI_Cannibal.VOPackages=DLC_VO_AI_Groom.VOPackages=DLC_VO_AI_PATMANIC.VOPackages=DLC_VO_AI_PATSOCIO.VOPackages=DLC_VO_AI_PATTERR.VOPackages=DLC_VO_AI_SCICALM.VOPackages=DLC_VO_AI_SCITERRI[OLGame.OLSoundEnvironmentManager]bEnableSoundVirtualization=trueOcclusionApproachCoeff=0.99ObstructionApproachCoeff=0.95MaxPathingDist=1200.0 ; max search above the direct distanceFreePathingDist=500.0 ; we give some distance free of occlusion after the direct distObstructionRatioInSameVolume=0.5LockerOcclusion=0.2LockerReverbEnvironment=Locker_Space[OLGame.OLDmgType]SpeedPenaltyPctOnDamage=0.75SpeedPenaltyDuration=0.75[OLGame.OLDmgType_GenericHit]SpeedPenaltyPctOnDamage=0.75SpeedPenaltyDuration=0.75[OLGame.OLDmgType_Fell]SpeedPenaltyPctOnDamage=0.75SpeedPenaltyDuration=1.5[OLGame.OLDmgType_SoldierPunch]SpeedPenaltyPctOnDamage=0.75SpeedPenaltyDuration=0.75[OLGame.OLDmgType_NanoFog]SpeedPenaltyPctOnDamage=0.0SpeedPenaltyDuration=0.5[OLGame.OLDmgType_Fire]SpeedPenaltyPctOnDamage=0.5SpeedPenaltyDuration=0.5
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
[配置]
基于= .. 引擎配置 BaseGame INI

[片]
strugglenofail =假

[战纪。olcheatmanager ]
bcheatsenabled =假
bunlimitedbatteries =假

[战纪。战纪]
bisdemo =假
bforceplayingdlc =假
defaultmapname = intro_persistent
demomapname = demo_intro_persistent
dlcinstalledmapname = dlc_intro_persistent

[战纪。oldlcmanager ]
bfakedlcinstalledloose =真正的
bfakedlcinstalledcooked =假

[发动机]。GameInfo
defaultgame =战纪。战纪
defaultservergame =战纪。战纪
playercontrollerclassname =战纪。olplayercontroller
defaultgametype =“战纪。战纪”

[战纪。oltutorialmanager ]
btutorialsenabled =真正的

[战纪。olhud ]
bshowcrosshair =真正的
newobjectivezoneradius = 350
bshowsubtitles =真正的
bforceps4ui =假

[ ]
olhero战纪。firstfingerlesscheckpoint = male_torturedone
shatteredcameraglasscheckpoint = female_lostcam
ituniformcheckpoint = dlc_lab_start
prisoneruniformcheckpoint = hospital_start

normalwalkspeed = 200
normalrunspeed = 500
crouchedspeed = 75
waterwalkspeed = 100
waterrunspeed = 200
limpingwalkspeed = 87.243
hobblingwalkspeed = 140
hobblingrunspeed = 250
electrifiedspeed = 100
speedpenaltybackwards = 0.35 = 0.2

speedpenaltystrafeforwardspeedforjumpwalking = 450
forwardspeedforjumprunning = 650
jumpclearancewalking = 200
jumpclearancerunning = 300
externalimpulsedecelcoeff = 0.97
externalimpulseminvel = 60
externalimpulsemaxvel = 1500
externalimpulsemaxvelcrouched = 750.0f
fallspeedfordamage = 1250
fallspeedfordeath = 1500
falldamageexponent = 1.5

jumpforwardfromledgewalkxyspeed = 400 = 350

jumpforwardfromledgewalkzspeeddropfromledgewalkxyspeed = 150
dropfromledgewalkzspeed = 300
landingpenaltyduration = 1
landingspeedmodifier = 0.25
electrifiedjumpdelay = 0.25

defaultfov = 90
runningfov = 100
fovapproachcoeffopening = 0.97
fovapproachcoeffclosing = 0.97
fovapproachcoeffrun = 0.4
fovapproachcoeffwalk = 0.97
camcorderminfov = 15
camcordernvmaxfov = 83
camcordermaxfov = 83 = 2

nvlightzoomedininneranglenvlightzoomedinouterangle = 5
nvlightzoomedinradius = 1500
nvlightzoomedinbrightness = 0.025
darklightbrightnessdefault = 0.01
darklightradiusdefault = 200
darklightbrightnessnocamcorder = 0.03
darklightradiusnocamcorder = 175
darklightbrightnessbothhandsneeded = 0.03
darklightradiusbothhandsneeded = 125
darklightbrightnessattacked = 0.025
darklightradiusattacked = 140 = 0.015

darklightbrightnessparryingdarklightradiusparrying = 140

nrmbatteryduration = 850
hardbatteryduration = 850

nvglitchtimethreshold = 25

nvglitchmaxdelaystart = 8
nvglitchmaxdelayend = 5
nvglitchminduration = 0.5
nvglitchmaxduration = 3
nvglitchmaxlevel = 0.5

mincosangleforpickup = 0.98
pickupinteractradius = 30
healthregendelay = 10
healthregenrate = 10
hobbleapproachrate = 0.05

electriceffectperiod = 0.4
electriceffectbase = 0.4
electriceffectmode = 2;0:1:增加正弦、锯齿、2:减少锯齿
electrichurtsoundinterval = 0.8

heatdamagedist = 150
heatdamageinterval = 0.6
heatdamagepersec = 15
heatmaxblurdist = 75
heatminblurdist = 250
heatminbluramount = 0.8
heatblurapproachcoeffin = 0.99
heatblurapproachcoeffout = 0.5

deathscreenduration = 7.5 = 12

numbloodyfootsteps
lookbackcamrotoffset = 155
lookbackcambackoffset = 60。0
lookbackcamsideoffset = 20

leanspeedthreshold = 25

dooropeninstantloudness = 0.6
dooropenpartialloudness = 0.3
doorclosefastloudness = 0.3
doorenterlockerloudness = 0.2
doorexitlockerloudness = 0.2
doorrunthroughloudness = 1

walkingloudness = 0.3
crouchloudness = 0.1
runningloudness = 1
walkingwaterloudness = 0.45
crouchwaterloudness = 0.1
fallinghighloudness = 1
fallingmedloudness = 0.5
fallinglowloudness = 0.2
hobblingwalkloudness = 0.4
hobblingrunloudness = 1

landingbigloudness = 0.8
landingsmallloudness = 0.3
landingbigwaterloudness = 1
landingsmallwaterloudness = 0.5

movingnoisestarttime = 1.75
movingnoisecleartime = 1

[战纪。olplayercontroller ]
defaultsoundocclusion = 0.65
benableshadowoptimisation =真正的
benablelightoptimisation =真正的
forcefeedbackmanagerclassname =“windrv。xnaforcefeedbackmanager”
benableforcefeedbackmanager =真正的
firstsoldierfindablecheckpoint = sewer_start
firstsurgeonfindablecheckpoint = male_surgeon

struggleinputthresholdforwin = 50000
struggleshakesthresholdforwin = 2
struggleinputthresholdforwinnofail = 15000
struggleshakesthresholdforwinnofail = 5

defaultnumbatteries = 2
nrmmaxnumbatteries = 10
hardmaxnumbatteries = 5
nightmaremaxnumbatteries = 2

aichasemusictimedelay = 0.5f

【战纪。olherocamera ]
camerabonename =英雄相机
viewlimitssoftzone = 20
softzonestiffness = 1000

[发动机]。worldinfo
defaultgravityz = - 850

[战纪。olvoicemanager ]
。vopackages = vo_patient
。vopackages = vo_player
。vopackages = vo_priest
。vopackages = vo_soldier
。vopackages = vo_stephenson
。vopackages = vo_wheelchair
。vopackages = vo_act1_various
。vopackages = vo_act2_itvw_female_ward
。vopackages = vo_act3_various
。vopackages = vo_patient_admin_block_2
。vopackages = vo_patient_ext_courtyard
。vopackages = vo_patient_female_ward
。vopackages = vo_patient_male_ward
。vopackages = vo_patient_male_ward_bsmt
。vopackages = vo_patient_male_ward_up_lvls
。vopackages = vo_patient_prison
。vopackages = vo_patient_sewers
。vopackages = vo_surgeon
。vopackages = vo_patient_ai
。vopackages = dlc_vo_se_ddenis_attic
。vopackages = DLC _ VO _是_布莱尔_ adminrev
.vopackages = DLC _ VO _是_布莱尔_实验室
.vopackages = DLC _ VO _是_布莱尔_监狱
.vopackages = DLC _ VO _是_食人族_ build1
.vopackages = DLC _ VO _是_ Bellman _ build2
.vopackages = DLC _ VO _是_ Bellman _实验室
.vopackages = DLC _ VO _是_警卫_ adminrev
.vopackages = DLC _ VO _是_警卫_ build1
.vopackages = DLC _ VO _是_警卫_实验室
.vopackages = DLC _ VO _是_警卫_ maleward
.vopackages = DLC _ VO _是_警卫_ prisonrev
。vopackages = DLC _ VO _是_ fmartin
.vopackages = DLC _ VO _是_朱利安
.vopackages = DLC _ VO _是_患者_ build1
.vopackages = DLC _ VO _是_患者_ build2
.vopackages = DLC _ VO _是_患者_ prisonrev
.vopackages = DLC _ VO _是_ SCI _ build1
.vopackages = DLC _ VO _是_ SCI _ build2
.vopackages = DLC _ VO是科学实验室_ _ _
.vopackages = DLC _ VO _我_食人族
.vopackages = DLC _ VO _我_ Bellman
.vopackages = DLC _ VO _我_ patmanic
.vopackages = DLC _ VO _我_ patsocio
。vopackages = dlc_vo_ai_patterr
。vopackages = dlc_vo_ai_scicalm
。vopackages = dlc_vo_ai_sciterri

[战纪。olsoundenvironmentmanager ]
benablesoundvirtualization =真正的
occlusionapproachcoeff = 0.99
obstructionapproachcoeff = 0.95
maxpathingdist = 1200;最大搜索距离
以上直接freepathingdist = 500;我们给予一定的距离后,直接地
obstructionratioinsamevolume = 0.5
无遮挡lockerocclusion = 0.2
lockerreverbenvironment = locker_space

[战纪。oldmgtype ]
speedpenaltypctondamage = 0.75
speedpenaltyduration = 0.75

[战纪。oldmgtype_generichit ]
speedpenaltypctondamage = 0.75
speedpenaltyduration = 0.75

[战纪。oldmgtype_fell ]
speedpenaltypctondamage = 0.75
speedpenaltyduration = 1.5

[战纪。oldmgtype_soldierpunch ]
speedpenaltypctondamage = 0.75
speedpenaltyduration = 0.75

[战纪。oldmgtype_nanofog ]
speedpenaltypctondamage = 0
speedpenaltyduration = 0.5

[战纪。oldmgtype_fire ]
speedpenaltypctondamage = 0.5 = 0.5

speedpenaltyduration
正在翻譯中..
 
其它語言
本翻譯工具支援: 世界語, 中文, 丹麥文, 亞塞拜然文, 亞美尼亞文, 伊博文, 俄文, 保加利亞文, 信德文, 偵測語言, 優魯巴文, 克林貢語, 克羅埃西亞文, 冰島文, 加泰羅尼亞文, 加里西亞文, 匈牙利文, 南非柯薩文, 南非祖魯文, 卡納達文, 印尼巽他文, 印尼文, 印度古哈拉地文, 印度文, 吉爾吉斯文, 哈薩克文, 喬治亞文, 土庫曼文, 土耳其文, 塔吉克文, 塞爾維亞文, 夏威夷文, 奇切瓦文, 威爾斯文, 孟加拉文, 宿霧文, 寮文, 尼泊爾文, 巴斯克文, 布爾文, 希伯來文, 希臘文, 帕施圖文, 庫德文, 弗利然文, 德文, 意第緒文, 愛沙尼亞文, 愛爾蘭文, 拉丁文, 拉脫維亞文, 挪威文, 捷克文, 斯洛伐克文, 斯洛維尼亞文, 斯瓦希里文, 旁遮普文, 日文, 歐利亞文 (奧里雅文), 毛利文, 法文, 波士尼亞文, 波斯文, 波蘭文, 泰文, 泰盧固文, 泰米爾文, 海地克里奧文, 烏克蘭文, 烏爾都文, 烏茲別克文, 爪哇文, 瑞典文, 瑟索托文, 白俄羅斯文, 盧安達文, 盧森堡文, 科西嘉文, 立陶宛文, 索馬里文, 紹納文, 維吾爾文, 緬甸文, 繁體中文, 羅馬尼亞文, 義大利文, 芬蘭文, 苗文, 英文, 荷蘭文, 菲律賓文, 葡萄牙文, 蒙古文, 薩摩亞文, 蘇格蘭的蓋爾文, 西班牙文, 豪沙文, 越南文, 錫蘭文, 阿姆哈拉文, 阿拉伯文, 阿爾巴尼亞文, 韃靼文, 韓文, 馬來文, 馬其頓文, 馬拉加斯文, 馬拉地文, 馬拉雅拉姆文, 馬耳他文, 高棉文, 等語言的翻譯.

Copyright ©2024 I Love Translation. All reserved.

E-mail: