Minigames don ’ t even need to be segregated from the core game. The
platformer/puzzle game Henry Hatsworth in the Puzzling Adventure (EA
Games, 2009) and the RPG/puzzle game Puzzle Quest (D3, 2007) combine
two styles of gameplay; platforming and puzzle. If you do this in your own
game, just make sure you allow time for the player to make a “ brain shift ”
between the two gaming styles; give them a second to reorient themselves
with a “ ready ” screen or pause in the action.
And finally, when you ’ ve run out of all other creative ideas of minigames and
puzzles, you can always resort to “ Whack- A - Mole. ”