100:00:04,390 --> 00:00:08,680before we begin talking about 30 milesth的中文翻譯

100:00:04,390 --> 00:00:08,680befor

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before we begin talking about 30 miles
there's one really call technique

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that I wanna show you guys in regards to

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adjusting shadows and highlights they
think would be

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really cool think demonstrate
considering is a topic

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that isn't explain very concisely an
easy to understand

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I call on a common saying you know is
anything else you do

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in regards to something like your child
mixer where you have this fine control

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he said yeah i know i thought i
something I want to showcase its you

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guys

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so what I want to do first and foremost
is

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I'm going to first flattened everything

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this is just an example i would tell me
never is fine everything in save it okay

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so don't freak out about that I will go
ahead

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and duplicate this layer and put it into
a new document

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just in case I don't wanna see over
caught by PSD

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to be very terrible continue get this
PSD cake

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those don't say sincerely house if Cup
now

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the intentional %uh this next tutorial
is something called luminosity masks

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and luminosity masks allow you to

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adjust I exposure in different areas
just based on whether it's a shadow

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or highlight and is gonna go ahead and
show you exactly what I need

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because it's something that I use on

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and a selective basis became very
powerful to say we have

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are image here which we are so
accustomed to mine

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or going to apply first is go

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into our channels which the window and
you see

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its is channels now Rd talk by chance
I'm not gonna go it's again

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however in channels

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their is away to select every light

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part of an image for midterms the lights
okay it feathers from mid tones

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although it your lights and the way to
do this is

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I see here command click

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on that RGB with this does it brings up
this little

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marching and

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cursor marching and selection he
concedes even selecting will be the bits

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in the dress and it doesn't indicate
everything that's like that but it's

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giving a best

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estimate health all the areas that I can
be selected in the image

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now once the selected within my channels
gonna come down

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include on this mask option it's like a
mass but

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it is essentially a selection that is
saved what it did just now

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is it brought others alpha one channel
here

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what alpha-1 means is basically

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these are your lights and your

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mid tones and so forth so when you look
at this image

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you notice that just the way a typical
mask works the light areas by the white

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areas

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other ones that show through the Black
Bears

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are the ones that are completely
concealed so

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this means we can use the selection to

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at a curve to it and don't make sense
the moment that I apply it

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so check this out now I'm going to
rename this issue

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highlights now

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the way to make and uses selection is
I'm going to again

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click on command and click

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on the thumbnail which is know it as
lights

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so big that is Marty and selection again
I'll go back

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to my regular layer stack making sure
that RGB

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red green and blue are also visible and

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you don't you i mentioned the slight I

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is not visible okay so essentially RGB

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is visible and so is you mean RGB
channel here okay

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so once we have this election done and
this lights were only be

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to make a selection that both have use
for now we'll come back here

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into our Layers panel and making sure
the marching ants

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are still visible will go into the
adjustment layers

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and now we're gonna cook on curves and
this is just an example of one we can

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use

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talk with them curves and will bring the
curves

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up and down if you notice what's
happening is a curve is

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only applying to light here

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the image from the highlights the mid
tones the shadows

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itself are not being applied even if I
bring this

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up here nothing happens as the mask
itself

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is allowing us and

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option click on the mask shows us what
the mask looks like

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and now this function just things a
regular mask the Black Bears

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are not showing the changes be dismayed
on the areas that are being affected

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are the bright areas mask which is
obvious the face

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the arms and supported makes a really
beautiful detail mask

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the image this is really cool because
you could use for

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landscapes I am portrait whenever you
want and get really fine control

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as to you exactly where you want
everything to be affected

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so that's wonderful however this can get

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me defined we can say you know what I
don't want to define

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on the area affected just to be light
areas on to be just the highlights

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said how do you do that excellent

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if you're already feeling back on my
list banquet in action

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that has everything from every single
level d

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we have here lights you ever Super
highlights you have

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really detailed highlights and also
shadows

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and really deep shadows so you have this
fine selection

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of control I would include new one

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channel that has just met on C you you
can have something that control

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something in between

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now as just as I mentioned and we're
gonna go back

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into our channels and continue from
where we left off

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where we have our lights instead of just
using our lights we can go in

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for the insane one and were defined area
now

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are quick our command on on my lights
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:04,390--> 00:00:08,680之前我们开始讨论大约 30 英里还有一个真正调用技术200:00:08,680--> 00:00:12,180我想要给你们的问候300:00:12,180--> 00:00:15,580调整阴影和高光他们想想会400:00:15,580--> 00:00:19,840真的很酷想证明考虑到是主题500:00:19,840--> 00:00:24,760这并不非常简洁地解释容易理解600:00:24,760--> 00:00:28,590我呼吁你知道是一句俗语你做什么700:00:28,590--> 00:00:32,309在问候你的孩子喜欢的东西在那里你有这种控制的搅拌机800:00:32,309--> 00:00:35,290他说: 的知道,我以为我我想要展示你的东西900:00:35,290--> 00:00:35,670伙计们1000:00:35,670--> 00:00:40,030所以我想首先做是1100:00:40,030--> 00:00:43,590我要去第一扁平的一切1200:00:43,590--> 00:00:47,890这只是一个例子我会告诉我永远不会是好的一切保存好1300:00:47,890--> 00:00:53,039所以不要害怕有关会未来1400:00:53,039--> 00:00:57,280复制此图层并把它纳入一个新的文档1500:00:57,280--> 00:01:01,010只是为了以防万一,我不想看到那边抓住了 PSD1600:01:01,010--> 00:01:04,780要很可怕继续得到这PSD 蛋糕1700:01:04,780--> 00:01:08,260那些不讲诚心房子如果杯现在1800:01:08,260--> 00:01:12,530故意 %呃这接下来的教程什么叫做光度面具吗1900:01:12,530--> 00:01:16,130和亮度面具让你2000:01:16,130--> 00:01:22,220调整我暴露在不同的领域只基于它是否是一个影子2100:01:22,220--> 00:01:26,030或突出显示,并会提前去和显示你正是需要2200:01:26,030--> 00:01:29,210因为它是我用的东西2300:01:29,210--> 00:01:33,380选择性地变得非常强大的说,我们有2400:01:33,380--> 00:01:37,250都是形象,我们是如此的习惯于我2500:01:37,250--> 00:01:40,640或要申请第一次是去2600:01:40,640--> 00:01:44,750到我们渠道的窗口和你看看2700:01:44,750--> 00:01:48,880它现在是渠道 Rd 谈话偶然我不会去又是2800:01:48,880--> 00:01:51,909然而在电视频道2900:01:51,909--> 00:01:55,759那里离来选择每一盏灯3000:01:55,759--> 00:02:00,310部分的一个形象,期中考试的灯还行吧中色调的羽毛3100:02:00,310--> 00:02:03,460虽然它你的灯和去的路这是做3200:02:03,460--> 00:02:06,600我在这里看到命令单击3300:02:06,600--> 00:02:10,190与此,rgb 确实它带来了这个小3400:02:10,190--> 00:02:12,400前进和3500:02:12,400--> 00:02:16,670光标前进和选择他承认,甚至选择将位3600:02:16,670--> 00:02:20,220在这件衣服,它并不表明一切,但它就是这样的3700:02:20,220--> 00:02:21,060给最好3800:02:21 060--> 00:02:24,250估计我能的所有领域的健康在图像中选择3900:02:24,250--> 00:02:29,610现在选择我的渠道内后,要不要下来4000:02:29,610--> 00:02:32,770就像此掩码选项包括大规模的但4100:02:32,770--> 00:02:36,910这是本质上的所选内容是保存它刚才所说的什么4200:02:36,910--> 00:02:39,980它是别人一个 alpha 通道在这里4300:02:39,980--> 00:02:43,400什么的 α-1 意味着基本上是4400:02:43,400--> 00:02:46,530这些都是你的灯和你4500:02:46,530--> 00:02:49,820中间色调和所以出来所以当你看看这张图4600:02:49,820--> 00:02:55,050您注意到,只是一个典型的方式口罩有用光领域以白4700:02:55,050--> 00:02:55,530地区4800:02:55,530--> 00:02:58,590其他那些通过黑色显示熊4900:02:58,590--> 00:03:01,770就是那些完全隐藏这样5000:03:01,770--> 00:03:05,050这意味着我们可以使用所选内容5100:03:05,050--> 00:03:09,050在对它的曲线和毫无意义我申请它的时刻5200:03:09,050--> 00:03:12,840查阅这现在我要去重命名此问题5300:03:12,840--> 00:03:16,690现在的亮点5400:03:16,690--> 00:03:20,000使的方法和用途选择是我要去5500:03:20,000--> 00:03:23,540点击命令,请单击5600:03:23,540--> 00:03:26,840在缩略图上的是知道它作为灯5700:03:26,840--> 00:03:31,160如此之大,这是马蒂和再选择我要回去5800:03:31,160--> 00:03:35,760为确保我常规图层堆栈那 RGB5900:03:35,760--> 00:03:39,100红色、 绿色、 蓝色也是可见的和6000:03:39,100--> 00:03:42,180你不是刚才侮辱我6100:03:42,180--> 00:03:45,230是不可见的好所以基本上是 RGB6200:03:45,230--> 00:03:49,780可见,所以是你的意思是 RGB通道在这里好了6300:03:49,780--> 00:03:54,530所以一旦我们有了这次选举中做和只是这灯6400:03:54,530--> 00:03:59,700进行选择,两者都使用现在,我们会回到这里6500:03:59,700--> 00:04:03,410到我们的图层面板和确保行军的蚂蚁6600:04:03,410--> 00:04:07,220仍然可见将进入调整图层6700:04:07,220--> 00:04:13,269现在我们要做曲线上和这只是一个例子之一我们可以6800:04:13,269--> 00:04:13,600使用6900:04:13,600--> 00:04:16,680谈谈他们的曲线,会带来曲线7000:04:16,680--> 00:04:20,580向上和向下如果你注意到什么的发生的是一条曲线是7100:04:20,580--> 00:04:22,490只应用于光在这里7200:04:22,490--> 00:04:25,490从亮点图像中期音调的阴影7300:04:25,490--> 00:04:28,770本身不会被应用即使我把这个带7400:04:28,770--> 00:04:32,160在这里什么都不会发生作为掩码本身7500:04:32,160--> 00:04:35,340让我们和7600:04:35,340--> 00:04:39,080选项单击蒙版上的向我们展示了什么面具看上去像7700:04:39,080--> 00:04:42,729和现在到此函数只是东西定期面具黑熊7800:04:42,729--> 00:04:46,930也没有显示出变化而沮丧而受到影响的领域7900:04:46,930--> 00:04:50,500是这是明亮的区域掩码明显的脸8000:04:50,500--> 00:04:54,180武器和支持的使真的美丽的细节蒙版8100:04:54,180--> 00:04:57,659这太酷了图像因为您可以使用8200:04:57,659--> 00:05:02,560我是纵向的景观每当你想要和得到很好控制8300:05:02,560--> 00:05:06,840你在哪里你想要的一切都受影响8400:05:06,840--> 00:05:09,960那真是太好不过这可以得到8500:05:09,960--> 00:05:14,130我确定我们可以说你知道我什么don't want to define8600:05:14,130 --> 00:05:18,500on the area affected just to be lightareas on to be just the highlights8700:05:18,500 --> 00:05:21,590said how do you do that excellent8800:05:21,590 --> 00:05:24,880if you're already feeling back on mylist banquet in action8900:05:24,880 --> 00:05:28,099that has everything from every singlelevel d9000:05:28,099 --> 00:05:31,639we have here lights you ever Superhighlights you have9100:05:31,639 --> 00:05:35,070really detailed highlights and alsoshadows9200:05:35,070 --> 00:05:38,130and really deep shadows so you have thisfine selection9300:05:38,130 --> 00:05:41,449of control I would include new one9400:05:41,449 --> 00:05:45,130channel that has just met on C you youcan have something that control9500:05:45,130 --> 00:05:46,130something in between9600:05:46,130 --> 00:05:50,169now as just as I mentioned and we'regonna go back9700:05:50,169 --> 00:05:54,740into our channels and continue fromwhere we left off9800:05:54,740 --> 00:05:59,020where we have our lights instead of justusing our lights we can go in9900:05:59,020 --> 00:06:02,500for the insane one and were defined areanow10000:06:02,500 --> 00:06:05,860are quick our command on on my lights
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
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在我们开始谈论30英里
有一个真的叫技术

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,我想告诉你们关于

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调整阴影和集锦他们
认为

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很酷的想证明
考虑是一个话题

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这不是一个
解释非常简洁易懂

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我呼吁一个共同的说你知道是
别的你

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就像你的孩子,你有这样的好
搅拌机控制

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他说我知道,我想我
我想展示你

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10你们

35670 00:00 - > 00:00::我想知道40030预热器和预热器是我第一foremost预热器预热器11:00:00 - > 00:00 40030:我想43590预热器预热器预热器第一flattened一切12:00:00 43590 00:00 - >:This is an example 47890
我会告诉我的一切是永远不会结束在预热器预热器预热器保存好:13:00 00 00 00 47890—>::我懂了53039 about不要怪胎,永恒预热器预热器预热器前进14:00 00 53039 00:00 - >::57280预热器然后复制这个图层,把它放进
新文档

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以防万一,我不想看到
被PSD

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很可怕的继续这
PSD蛋糕

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那些不不真诚的说房子如果杯
现在

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故意折嗯本教程
是发光的面具

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光度的面具,让你

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我曝光调整00:01:22220
只是基于它是否是一个影子

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或突出和要去
告诉你正是我所需要的

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因为它的东西,我用

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和选择性的基础上变得非常
强大的说我们有

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图像,我们是如此习惯于我的


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或要先申请去

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进入我们的通道窗口
你看

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其渠道现在说话的机会
RD我不想去,又是

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然而在渠道

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他们不选择每一个光

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好它的羽毛从中间色调

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虽然你的光,
这么做是

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图像的00:02:00310
部分我在这里看到的命令单击

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在RGB这也提出了
这个小

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行军和

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光标前进,选择他
承认甚至选择将比特

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这并不表明
一切一样,但它的

37
00:02:20220——> 00:02:21060
给予最好的

38
00:02:21060——> 00:02:24250
估计健康的所有领域,我可以
选择图像中的

39
00:02:24250——> 00:02:29610
现在一旦选定渠道得来,在我


40
00:02:29610——> 00:02:32770
包括期权的面具像一个
质量但

41
00:02:32770——> 00:02:36910
它本质上是一种选择,是
保存刚才

什么42
00:02:36910——> 00:02:39980
是它给别人一个通道
这里

α43
00:02:39980——> 00:02:43400
什么α意味着基本上是

44
00:02:43400——> 00:02:46530
这些是你的灯,你的

45
00:02:46530——> 00:02:49820
中间色调等等,所以当你看
在这个图像

46
00:02:49820——> 00:02:55050
你注意到这样一个典型的
掩模光地区的白

47
00:02:55050——> 00:02:55530
地区

48
00:02:55530——> 00:02:58590
其他那些通过黑


49
00:02:58590——> 00:03:01770
则完全
隐蔽起来,

50
00:03:01770——> 00:03:05050
这意味着我们可以使用选择

51
00:03:05050——> 00:03:09050
在曲线并没有意义
那一刻,我把它

52
00:03:09050——> 00:03:12840
所以看看这个,现在我要
重命名这个问题

53
00:03:12840——> 00:03:16690
集锦现在

54
00:03:16690——> 00:03:20000
的方式使用的选择是
我要再次

55
00:03:20000——> 00:03:23540
点击命令,单击

56
00:03:23540——> 00:03:26840
的缩略图,知道它


57
00:03:26840——> 00:03:31160
这么大,马蒂,再选择
我会回去

58
00:03:31160——> 00:03:35760
我正规的叠层,确保
,RGB

59
00:03:35760——> 00:03:39100
红色、绿色和蓝色也清晰可见,

60
00:03:39100——> 00:03:42180
你你不要我提到我
轻微
61
00:03:42180——> 00:03:45230
是不可见的好,基本上

RGB 62
00:03:45,
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