Arm2BodyDamage = .75,
Leg2BodyDamage = 1,
god_mode_count=0,
player_death_pos = { x=0, y=0, z=0, xA=0, yA=0, zA=0 },
TimeRespawn=3,
TimeDied=0,
bShowUnitHightlight=nil, -- 1/nil (show a 3d object on top of every friendly unit)
fBullseyeDamageLevel = 20, -- amount of damage until the
fBullseyeDamageDecay = 0.5, -- X units of damage lost per second
}
-- If someone in script needs to know if we are running multiplayer or single player game.
GameRules.bMultiplayer = nil;
GameRules.bSingleplayer = 1;
function GameRules:GetPlayerScoreInfo(ServerSlot, Stream)
end