Chun-Li’s throw is a crucial aspect of your
game plan. Not only is the distance it can
grab above average, but since Chun-Li’s walk
speed is so fast, you can transition into throw
range easily before the opponent can react.
By getting the opponent to block a CR.l,
which is +6, you can always present the threat of a potential throw. If you land a forward throw, you can dash forward and time
a 4 + H to beat reversal attacks, and in some cases, time it to ambiguously hit the opponent in front or back. You can
also dash forward once and jump forward to land a cross-up jumping L that will also beat many reversals. The setups off of
forward throw make it the superior pick; however, back throw is useful if you want to position your opponent closer to the corner
and gain space away from the corner yourself. Chun-Li’s air throw is good for catching opponents jumping over you at a close
distance, and is best used by jumping backwards, so you have the most time to catch them on the way up.