100:00:02,660 --> 00:00:06,590has re-signed chapter 6 all theluminosit的中文翻譯

100:00:02,660 --> 00:00:06,590has r

1
00:00:02,660 --> 00:00:06,590
has re-signed chapter 6 all the
luminosity mouse in the top portion of

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the spectrum tab as well as the Basic
tab are made using the composite RGB

3
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channel as the starting point to their
most useful in targeting adjustments

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based on pixel brightness sometimes it's
useful the target adjustments based on

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00:00:22,880 --> 00:00:27,500
color as well as pixel brightness the
colored border buttons at the bottom of

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00:00:27,500 --> 00:00:31,420
the spectrum tab create mass in the
channels panel that take color into

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00:00:31,420 --> 00:00:35,989
consideration the red green and blue
toggle buttons on the left used the

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00:00:35,989 --> 00:00:40,870
corresponding RGB color channels as the
starting point for creating luminosity

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00:00:40,870 --> 00:00:46,100
masks the multicolored toggle buttons on
the right create masks using Photoshop's

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color range down to create the initial
mask which makes it possible to target

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specific colors with less luminosity
based feathering on the left the color

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borders indicate which channel is used
as the starting point

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read for the red channel green for the
green channel and blue for the blue

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channel the lighter colored buttons
create a series of five lights masks and

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the darker colored button creates a
series of five dark Smith's the channels

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have names that describe both the
initial channel used and whether it's a

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light or dark series from that channel
either toggle buttons clicking them a

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second time will remove the
corresponding channels from the channels

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panel sometimes you'll find that
different areas of an image have similar

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to nowadays even though they're
different colors for example the

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standard lights mask for this image

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00:01:44,470 --> 00:01:51,180
don't do a good job of separating
adjustments between the sky and the rock

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because the tonality have both the sky
and the rocker fairly similar but if we

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generate the mass from the red channel
we can see that the rock is lighter in

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the channel in the sky and therefore we
can find a mask that may do a good job

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of separating adjustments between the
rock and the sky it looks like this red

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lights number to mask my do the job so
with that mask highlighted I can either

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control or command click on the channel
or I can click the load channel as

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selection icon at the bottom and then
with that selection loaded I can create

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a levels adjustment layer and then make
a levels adjustment through that mask

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and it seemed able to do much more
adjusting to the rock then I am to the

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00:02:47,720 --> 00:02:53,340
sky because that mask is targeting
adjustments more to the rock into the

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blue in the sky by the same token if I
want to make adjustments to the sky and

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not the rock I might use the blue lights
masks and yes from the blue channel like

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00:03:13,410 --> 00:03:15,100
the blue number two

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00:03:15,100 --> 00:03:38,069
does a much better job of targeting
adjustments to the sky and not the rock

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00:03:38,069 --> 00:03:42,319
each of the six buttons on the bottom
right of the spectrum tab also creates a

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five-match series of channel mass based
on the buttons border color red green

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blue cyan magenta yellow however instead
of using one of the RGB channels is the

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starting point

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Photoshop's color range dialogue is used
to create the initial mask on a

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luminosity masks because it's not based
on pixel brightness color range provides

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00:04:04,500 --> 00:04:10,430
a very effective way to target and
isolate specific colors once the initial

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00:04:10,430 --> 00:04:15,510
sixteen-bit color range mask is made the
luminosity mass processes used to

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00:04:15,510 --> 00:04:19,919
generate the other mass in the series
each having a wider range of selected

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pixels

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you'll notice that the color range
process creates less feathered

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selections so the master generally less
gray and more black and white the

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luminosity masks many nature photographs
not contain a lot of these pure colors

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00:04:45,029 --> 00:04:49,189
which can be selected by the color range
command so the higher number mass may be

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00:04:49,189 --> 00:04:57,129
the only ones that show much of a
selection if any if I wanted to target

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00:04:57,129 --> 00:05:01,750
adjustments to the red and blue areas of
this image like I did previously but

53
00:05:01,750 --> 00:05:06,199
using the color range mass here's what
that might look like I'll start with

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00:05:06,199 --> 00:05:14,189
some red masks to target adjustments
toward the red portions of the image may

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be the red color range for and I'll make
a levels adjustment with that

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not bad

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and then a look at the blue color range
mass and select one of the blue color

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range for download that for this I make
a selective color adjustment and with

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that said to the neutrals I can then
work just in the blues of the sky

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because that's where the mask is
targeting the adjustment and I can

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adjust the selective color of that and
also work with the darkness of that to

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make this guy adjustment

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so for a lot of adjustments that you may
want to make in Photoshop the standard

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RGB luminosity mass will do a great job
but for situations where you really want

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to target adjustments to a specific
color even though the luminosity values

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or tones of that color may overlap with
other colors in the image the color

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based mask but that you find at the
bottom of the spectrum Ted can be really

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helpful

0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:02,660--> 00:00:06,590重新签署了所有第六章在顶部的光度鼠标200:00:06,590--> 00:00:13,240谱选项卡,以及基本使用复合 RGB 进行选项卡300:00:13,240--> 00:00:17,910通道作为起点,他们在针对调整最有用400:00:17,910--> 00:00:22,880它是基于像素亮度有时有用的目标调整基于500:00:22,880--> 00:00:27,500像素亮度和颜色彩色的边框底部的按钮600:00:27,500--> 00:00:31,420谱选项卡创建质量通道面板到那个带颜色700:00:31,420--> 00:00:35,989审议红色、 绿色和蓝色使用切换按钮在左边800:00:35,989--> 00:00:40,870相应的 RGB 颜色通道作为创建光度起点900:00:40,870--> 00:00:46,100戴上面具多彩多姿的切换按钮使用 Photoshop 的正确创建蒙版1000:00:46,100--> 00:00:50,219颜色范围下创建初始使它成为可能到目标的面具1100:00:50,219--> 00:00:55,710特定的颜色,用较少的亮度基于羽化左边的颜色1200:00:55,710--> 00:00:59,359边框表示使用哪个频道作为起始点1300:00:59,359--> 00:01:03,090读红色通道为绿色绿色通道和蓝色为蓝1400:01:03,090--> 00:01:12,070通道的较轻的彩色的按钮创建一系列的五个灯面具和1500:01:12,070--> 00:01:19,560较暗的彩色的按钮创建系列的五个黑暗史密斯的渠道1600:01:19,560--> 00:01:23,300有描述这两种的名称初次使用通道以及是否1700:01:23,300--> 00:01:28,250从该通道的浅色或深色系列要么切换按钮单击它们1800:01:28,250--> 00:01:31,340第二次将删除相应的渠道,从渠道1900:01:31,340--> 00:01:37,320有时你会发现你的面板图像的不同区域有类似2000:01:37,320--> 00:01:41,150如今即使他们不同的颜色,例如2100:01:41,150--> 00:01:44,470这幅图像的旌旗灯号面具2200:01:44,470--> 00:01:51,180不要做一份好的工作的分离天空和岩石之间的调整2300:01:51,180--> 00:01:58,130因为音调有两个天空摇杆相当类似,但如果我们2400:01:58,130--> 00:02:07,610从红色通道生成质量我们可以看到岩石较轻2500:02:07,610--> 00:02:12,610在空中,因此我们通道可以找到一个掩码,它可能做一份好工作2600:02:12,610--> 00:02:18,210分离之间的调整岩石和它看起来像这个红色的天空2700:02:18,210--> 00:02:22,950灯数来掩盖我做这份工作所以与突出的面具我可以2800:02:22,950--> 00:02:27,580控件或命令单击通道上或者我可以单击作为负载通道2900:02:27,580--> 00:02:33,710选择底部的图标,然后加载该选定内容可以3000:02:33,710--> 00:02:41,170色阶调整层,然后作出通过那个面罩的水平调整3100:02:41,170--> 00:02:47,720和它似乎能做得更多调整到岩石,然后我到3200:02:47,720--> 00:02:53,340天空因为针对那个面罩调整更多的成岩3300:02:53,340--> 00:03:01,440蓝色的天空中同一令牌如果我想要对天空进行调整和3400:03:01,440--> 00:03:13,410不可能使用,蓝色的灯光的岩石面具和是从像的蓝色通道3500:03:13,410--> 00:03:15,100二蓝号3600:03:15,100--> 00:03:38,069有很多好的目标天空和岩石不调整3700:03:38,069--> 00:03:42,319每个底部上的六个按钮权的谱还会创建选项卡3800:03:42,319--> 00:03:47,409五场比赛系列的信道质量基础关于按钮边框颜色红色绿色3900:03:47,409--> 00:03:54,019然而相反蓝色青色品红黄色使用 RGB 通道之一的是4000:03:54,019--> 00:03:55,120起始点4100:03:55,120--> 00:03:59,969使用 Photoshop 的颜色范围对话在上创建初始的面具4200:03:59,969--> 00:04:04,500亮度掩盖了因为它不基于关于像素亮度色彩范围提供4300:04:04,500--> 00:04:10,430非常有效的方式对目标和隔离的特定颜色一次初始4400:04:10,430--> 00:04:15,510十六位颜色范围的面罩由习惯的光度大规模进程4500:04:15,510--> 00:04:19,919在该系列中生成其他群众每个都有广泛的选择4600:04:19,919--> 00:04:28,139像素4700:04:28,139--> 00:04:31,289你会注意到的颜色范围进程创建少羽4800:04:31,289--> 00:04:35,490选择所以大师一般较少灰色和更多的黑色和白色4900:04:35,490--> 00:04:45,029亮度掩盖了许多自然照片不包含大量的这些纯净的颜色5000:04:45,029--> 00:04:49,189其中可以选择的颜色范围所以更大的数质量可能的命令5100:04:49,189--> 00:04:57,129显示大量的唯一如果有如果我想要的目标,选择5200:04:57,129--> 00:05:01,750调整的红色和蓝色区域此图像像我以前做的那样,但5300:05:01,750--> 00:05:06,199这里使用的颜色范围是什么可能看起来像我先5400:05:06,199--> 00:05:14,189向目标调整一些红色的面具对图像的红色部分可能5500:05:14,189--> 00:05:30,449是红的颜色范围,我会让与那一水平调整5600:05:30,449--> 00:05:34,120不错5700:05:34,120--> 00:05:48,120然后看蓝色的颜色范围蓝颜色的大规模、 选择之一5800:05:48,120--> 00:05:56,350范围为下载,为此我做可选颜色调整与5900:05:56,350--> 00:06:00,990对中性点然后说工作只是在蓝色的天空6000:06:00,990--> 00:06:06,289因为那是面具在哪里针对我和调整可以6100:06:06,289--> 00:06:11,800调整,选择性的颜色和也与那对黑暗的工作6200:06:11,800--> 00:06:21,820让这家伙调整6300:06:21,820--> 00:06:26,480所以对于很多你可能的调整想要在 Photoshop 中的标准6400:06:26,480--> 00:06:31,600RGB 亮度大众将会做得很好但你真正想要的情况6500:06:31,600--> 00:06:36,210对特定目标调整即使颜色亮度值6600:06:36,210--> 00:06:41,290或那颜色的色调可能与重叠其他颜色在图像中的颜色6700:06:41,290--> 00:06:45,130基于掩码,但是,你会发现在底部的 Ted 谱可真6800:06:45,130--> 00:06:45,240乐于助人
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
00:00:02660——> 00:00:06590
已经重新签订了6章的
光度鼠标在

2
00:00:06590顶部——> 00:00:13240
频谱标签以及基本
标签使用的是复合RGB

3
00:00:13240——> 00:00:17910
渠道作为他们的
目标调整

4
00:00:17910——> 00:00:22880
基于像素的亮度有时最有用的出发点
有用的基于

5
00:00:22880——> 00:00:27500
色以及像素亮度的
彩色边框按钮在

6
00:00:27500底——> 00:00:31420
频谱标签创建的
通道面板质量,把颜色分为7


00:00:31420——> 00:00:35989
考虑绿色和红色蓝
左边切换按钮用

8
00:00:35989——> 00:00:40870
目标调整相应的RGB颜色通道的亮度
作为创建
9
00:00:40870——> 00:00:46100
面具五彩切换按钮在
正确创建口罩使用PS图象处理软件的

10
00:00:46100——> 00:00:50219
颜色范围来创建初始
面具使得目标

11
00:00:50219——>少光度
00:00:55710
特定颜色的
起点基于羽左边的颜色

12
00:00:55710——> 00:00:59359
边界表示的通道使用
为出发点

13
00:00:59359——>为
绿色通道和蓝色的蓝

14
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通道浅颜色的按钮
创建一系列五个灯的面具和

15
00:01:12070——> 00:01:19560
绿色红色通道读00:01:03090
黑颜色的按钮创建一个
系列五暗史密斯的渠道

16
00:01:19560——> 00:01:23300
名字描述的
初始信道使用,无论是

17
00:01:23300——> 00:01:28250
浅色或深色系列,渠道
要么切换按钮点击一个

18
00:01:28250——> 00:01:31340
二时间将从渠道
去除
对应的通道
19
00:01:31340——> 00:01:37320
面板有时你会发现
图像的不同区域具有相似的

20
00:01:37320——> 00:01:41150
现在即使他们
不同的颜色,例如

21
00:01:41150——> 00:01:44470
标准灯的面具在这图像

22
00:01:44470——> 00:01:51180
不做好分离
调整天空和岩石

23
00:01:51之间,180——> 00:01:58130
因为调性有两天空
和摇杆相当类似,但如果我们

24
00:01:58130——> 00:02:07610
生成质量从红色通道
我们可以看到岩石是在

25
00:02:07610打火机——> 00:02:12610
天空中的通道,因此我们
可以找到一个面具,可以做一个好工作

26
00:02:12610——> 00:02:18210
分离调整之间的
岩石和天空看起来像红色的

27
00:02:18210——> 00:02:22950
灯号面膜我做的工作,
与面具突出我可以

28
00:02:22950——> 00:02:27580
控制或命令点击通道
或我可以点击载入通道为

29
00:02:27580——> 00:02:33710
选择图标的底部,然后
,选择加载我可以创造

30
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水平调整层,使
水平的调整通过面具

31
00:02:41170——> 00:02:47720
似乎能够做得更
适应岩石然后我对

32
00:02:47720——> 00:02:53340
天空因为面膜是针对
调整更多的岩石到

33
00:02:53340——> 00:03:01440
蓝色天空中同样的如果我
要做出调整,向天空

34
00:03:01440——> 00:03:13410
不是摇滚我可以用蓝色的灯光
面具是从蓝色通道像

35
00:03:13410——> 00:03:15100
蓝号两

36
00:03:15100——> 00:03:38069
确实非常好的目标
调整天空和岩石

37
00:03:38069——> 00:03:42319
每六个按钮在底部
频谱的选项卡右还创建了一个

38
00:03:42319——> 00:03:47409
五场系列的信道质量的基础
在按钮的边框颜色红色绿色

39
00:03:47409——> 00:03:54019
蓝青色洋红黄色代替
使用的RGB通道是

40
00:03:54019——> 00:03:55120
起点

41
00:03:55120——> 00:03:59969
PS图象处理软件的颜色范围的对话是用


42
00:03:59969——> 00:04:04500
光度面具创建初始的面具因为它不是基于像素亮度的颜色范围
提供

43
00:04:04500——> 00:04:10430
的非常有效的方法对目标和
隔离特定的颜色一旦最初的

44
00:04:10430——> 00:04:15510
十六位色彩范围制作掩模的
光度质量过程用来

45
00:04:15510——> 00:04:19,919
生成系列中的其他质量
每有一个广泛的选择

46
00:04:19919——> 00:04:28139
像素

47
00:04:28139——> 00:04:31289
你会注意到颜色范围
过程产生更少的羽毛

48
00:04:31289——> 00:04:35490
选择所以主人一般不
灰色和黑色和白色的

49
00:04:35490——> 00:04:45029
发光面具许多自然照片
不含有大量的这些纯净的颜色

50
00:04:45029——> 00:04:49189
可选择的颜色范围命令,
数量越高,质量可以

51
00:04:49189——> 00:04:57129
唯一显示明显的
选择如果有如果我想目标

52
00:04:57129——> 00:05:01750
调整到
红色和蓝色的区域这像我以前可是

53
00:05:01750——> 00:05:06199
使用颜色范围的群众在这里是什么
看起来像我将开始

54
00:05:06199——> 00:05:14189
一些红色的面具,目标调整
对图像的红色部分可以

55
00:05:14189——> 00:05:30449
是红色的范围内,我会让


56
00:05:30449——> 00:05:34120
水平调整不坏

57
00:05:34120——> 00:05:48120
然后在蓝色范围
群众一看,选择一个蓝色的

58
00:05:48120——> 00:05:56350
范围下载,为此我
选择性色彩调整和

59
00:05:56350——> 00:06:00990
说对中性点我可以
工作只是在天空的

60
00:06:00990蓝军——> 00:06:06289
因为面具是
瞄准调整,我可以

61
00:06:06289——> 00:06:11800
调整,选择颜色和
也随着这

62
00:06:11800——> 00:06:21820
让这家伙调整

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00:06:21820——> 00:06:26480
所以很多的调整你可能
想在PS图象处理软件标准

64
00:06:26480使——> 00:06:31600
黑暗的工作RGB亮度质量会伟大的工作
但如果你真的想

65
00:06:31600——> 00:06:36210
目标调整到一个特定的
颜色虽然亮度

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00:06:36210——> 00:06:41290
或色调的颜色可能与
图像中的颜色

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00:06:41290——> 00:06:45130
型面膜但在
找到你其他颜色重叠频谱的泰德可真

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00:06:45130——> 00:06:45240
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