Have you ever thought that your game is too easy? Having a tons of mod的中文翻譯

Have you ever thought that your gam

Have you ever thought that your game is too easy? Having a tons of mods installed, and mobs are no longer a threat to you? Thinking, that armor from some mods (ProjectE) is way too powerfull, and nothing can damage you? Well then, this mod is for you!



This mod is designed for modpacks! It is not designed to be played on vanilla minecraft, since there is no gear even close to some gear, required to fight off enemies in the late game.




It is also random2, so if your enderdragon has around 3000 hp - well, your luck is amazing...




Every feature is configurable! Do not like something, or want to change it? Do it yourself using the .cfg file, do not post here.

What this mod does?

This mod adds a difficulty system to the game, similar to the one, introduced in 1.8, but the difficulty is global, not local. Basically, the longer you play your game, the more difficult it is going to be. Let me explain:





Difficulty:

The difficulty bar was inspired by Risk Of Rain - a rogulike 2d shooter game. Similar to that game, it has some stages of difficulty, though they are purely cosmetical. Periodically your difficulty will increase. It becomes noticable very quickly, as monsters gain more health, damage, status effects and armor. 3,5 Real time days are required to fully fill this bar up to the maximum value(can be changed in the config file!)

To simplify the math:
The player has 20 health. That is equal to 10 hearts.
Zombie also has 20 health = 10 hearts.
Bats only have 6 health = 3 hearts.

Difficulty modes: Similar to the game mentioned above as difficulty grows the text to your right will change. It is a graphical feature, that actually has nothing to do with the way it works - just a notification for the player.


Difficulty effects:Again, similar to the game, mentioned above, difficulty has similar effects. Mobs will have more health - even peacefull mobs, like cows and sheep, and pigs. However, peacefull creatures will have much lower health gain than the hostiles. The health increases proportional to the difficulty, and goes from 0(zombie has 20HP), to 250(zombie has 270HP). However, this is really random - mobs are not guaranteed to have that amounts of HP - it varies, but in general, at max difficulty zombies will have a guaranteed 145HP + some amount above that value. Based on the health the mob gains it can get some other benefits - if at maximum difficulty zombie has around 145HP - expect it to hit really hard. And, if he has around 270HP - it's damage may get not affected at all. Damage also varies, and it is completely random - at maximum difficulty the zombie may have around 0-45 added damage, though in general they will have around 15-21.
Mobs may also gain some status effects - the most common is regeneration, but you can encounter speed, resistance, strength and fire resistance.

Special occasions

While playing with the mod you may notice some strange mobs around your world... The so called blights, and if you see one - you should run. though you most likely have no chance. There will be more and more blights as the difficulty increases, though it is possible to encounter some even on low difficulty. Blights are mobs, that have 3 times as much health, as the mob should have had at your current difficulty, they have speed 9 on them, they are burning, but not taking any fire damage, they have a very high damage(on the maximum difficuly they were able to one-shot me, and I was wearing Gem Armor from ProjectE(much, much stronger than any armor you can think of)). And the scariest part about them - they are invisible. So, you need to find a way to fight them off(or just turn them off in the config file if you want to). Ow, have I mentioned that they have a set of enchanted armor + weapon?

Health Changes

Health amount: By default you still start with your regular 10 hearts, however, that can be changed in the config file. Want to start with 3 hearts? Or maybe with 30?
Health regeneration: Health now regenerates 2 times slower, but it will regenerate as long as your hunger bar is at least half full.

Heart drops: You can increase your maximum amount of health by obtaining the Heart Canisters. Those can be found in all vanilla dungeons, and some modded ones. Heart canisters will also drop from the Wither and the Enderdragon. You can also obtain heart canisters from mobs, if you deal the finishing blow. Each canister increases your HP by 2(1 heart). There is no limit to the amount of health you can have.
Health display: Your health will no longer display in multiple rows, but will instead change the color based on the amount of health you have - similar to the way TConstruct does it. This feature gets disabled if TConstruct is detected.

Vanity Slots




New inventory: With this mod you may want to wear the best armor you can get... However, it may look not very good on you. The best does not always mean the fanciest... Well, this mod adds a new button to your inventory, similar to the way Baubles does that - that is the Vanity button in the bottom left corner. If you press that it will open a menu, again, similar to the baubles menu. If you have baubles installed there will be slots for them too. To the right of your armor there will be 4 more armor slots - the armor you put in there will not give any stats/protecion/will not break/etc., but will be displayed on your character instead of the armor you are wearing. To see the changes just close the GUI and wait a little bit. And yes, that works in multiplayer too, so other people can see your shiny gear instead of the regular one!
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結果 (中文) 1: [復制]
復制成功!
你有没有想过你的游戏是很容易吗?有安装,mods 吨和暴徒不再是对你的威胁吗?思考,从一些 mods (背) 的盔甲方式太强大,并没有什么可以伤害你吗?那么,这个 mod 是为你! 这个 mod 被专为 modpacks!它不被为了上香草 minecraft 起,因为没有齿轮甚至连一些齿轮,需在游戏后期的敌人击退。 这也是 random2,所以如果你的龙有周围 3000 hp-好,你的运气是惊人...... 每一项功能是可配置的!不喜欢的东西,或者想要改变它呢?做它你自己使用.cfg 文件,请勿张贴在这里。这个 mod 吧?这个 mod 将困难系统添加到游戏,类似于其中,介绍在 1.8,但困难是全球性的不是地方。基本上,时间越长,你玩你的游戏,就越难它要。让我解释一下: 难度:困难酒吧的灵感来自雨风险-rogulike 2d 射击游戏。类似于这种游戏,它有一些阶段的困难,虽然他们是纯粹用于。定期将会增加你的困难。它成为明显速度非常快,怪物获得更多健康、 损伤、 地位影响和盔甲。5 实时天必须充分填此栏超过最大值 (可以更改配置文件中!)简化数学计算:球员有 20 健康。这是等于 10 个心。僵尸也有 20 健康 = 10 个心。蝙蝠仅有 6 个健康 = 3 的心。困难模式: 类似于上面提到的游戏随着困难的文字在你的右边将会改变。它是一个图形的功能,其实无关的方式做它作品-只是通知的球员。困难的影响: 再次,类似于游戏中,上面提到的难度有类似的效果。暴徒将有更多的健康-甚至宁静暴徒,像牛、 羊和猪。然而,宁静的生物会有多低的健康获得比他们的敌国。健康的难度,成比例地增加和从 0 (僵尸有 20HP),移到 250 (僵尸有 270HP)。然而,这是完全随机的 — — 暴徒不保证有 HP 那数额 — — 它不同,但一般情况下,最大的困难在僵尸将有保证的 145HP + 一些金额高于该值。暴民收益最大的困难在僵尸有周围 145HP-,可以得到一些其他的好处 — — 基于健康期望它真的很难打。而且,如果他有周围 270HP — — 它有损害可能得到根本不受影响。损伤也各不相同,和它是完全随机-最大困难在僵尸可能有大约 0-45 增加损伤,虽然在一般情况下他们会有周围 15-21。暴徒可能也获得一些状况的影响 — — 最常见的是再生,但是你可以遇到速度、 阻力、 强度和耐火性。特殊场合同时玩 mod 您可能会发现一些奇怪的暴民你世界各地......所谓的不良影响,如果你看到一个-你应该运行。虽然你很有可能就没有机会。会有更多和更多枯萎病作为难度增加,尽管也可能会遇到一些甚至在低难度。枯萎病是暴徒,具有 3 倍之多的健康,暴徒应该有在你当前的困难,他们有速度 9 上他们,他们正在燃烧,但不是采取任何点火焰伤害,他们有很高的伤害 (对主动伸出援助之最大,它们所能一次性我,和我穿着宝石护甲从完成项目 (远远比你能想到的任何盔甲))。最最可怕的部分他们-他们是看不见。所以,你需要有办法击退他们 (或只是将其关闭配置文件中如果你想)。哎哟,我提到,他们有一套魔法护甲 + 武器吗?健康的变化健康量: 默认情况下你还开始与你经常 10 个心,但是,那可以更改配置文件中。想要开始用 3 的心吗?或者,也许与 30 吗?健康再生: 卫生现在再生 2 倍速度较慢,但它会再生,只要你饥饿状态条满了至少一半。心滴: 你可以通过获得心罐增加您的健康的最大金额。那些可以发现在所有的香草地牢和一些改装成的。心罐将从枯萎和龙也下降。如果你的打击是整理,也可以从暴徒,获得心罐。每罐增加您的 HP 2(1 heart)。还有你能有的健康的金额没有限制。健康显示: 你的健康将不再显示在多个行,但相反,将基于的健康你有大量的颜色-TConstruct 的类似的方式,做。如果检测到 TConstruct,获取禁用此功能。虚荣插槽新库存: 你可能想穿最好的盔甲,你可以得到这个 Mod...然而,它可能看起来不很好你。最好的并不总是意味着最酷炫...嗯,这个 mod 将添加一个新按钮到您的库存,类似的小玩意的方式做那 — — 那是在左下角的虚荣按钮。如果您按住,它将打开一个菜单,再一次,类似于小玩意菜单。如果你有安装的小玩意有插槽对他们来说也会。右边的你的盔甲将 4 更多装备槽-你放进去的盔甲不会给任何的统计/保护将不休息等,但将显示在您的字符而不是你穿的盔甲。看到的变化只是关闭 GUI 和稍等一会儿。而且啊,也有效的多人游戏中,让其他人可以看到你闪亮的齿轮,而不是定期!
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
你有没有想过你的游戏太简单了?有一吨的插件安装,和怪物不再对你构成威胁?思维,从一些MODS,装甲(项目)太强大,没有什么可以伤害你?那么,这个国防部是为你!



这个mod是专为modpacks!它的目的不是要发挥香草Minecraft,由于没有齿轮更接近一些齿轮,需要击退敌人在游戏后期。




也是随机,所以如果你的enderdragon大约有3000惠普-好的,你的运气是惊人的……




每个功能是可配置!不喜欢的东西,还是要换它?自己动手用。CFG文件,不要张贴在这里。

这个MOD吗?此模型增加了一个难度系统的游戏,类似于一个,介绍了1.8,但困难是全球性的,不是本地的。基本上,你玩游戏的时间越长,就越难了。让我来解释一下:





难度:难度

酒吧的灵感来自雨一rogulike 2D射击游戏的风险。类似的游戏,它有困难的某些阶段,虽然他们是纯粹的化妆品。周期性地增加你的难度。它很快变得显著,随着怪物获得更多的健康,损害,状况的影响和盔甲。二实时天才能完全填补这条达最大值(可在配置文件中更改!)为了简化数学,玩家有20个健康。等于10颗心。僵尸也有20个健康= 10的心脏,蝙蝠只有6健康= 3的心:类似上面提到的游戏难度增长的文本,你的权利将改变。它是一个图形化的功能,其实并没有用它的方式来做它的工作只不过是一个通知的玩家。暴徒们将有更多的健康甚至和平的暴徒,像牛、羊、猪。不过和平的生物将拥有健康增益比敌人低得多。健康增加难度比例,从0(僵尸有支),250(僵尸有270hp)。然而,这真的是随机的怪物不能保证有大量的惠普-它的变化,但总的来说,最大的困难将有保证145hp以上,价值量。基于健康人群的收益可以得到一些其他的好处,如果在最高难度僵尸有145hp -希望它真的很难击中。而且,如果他在这的270hp危害性可能会变得不受任何影响。的损失也是不同的,这是完全随机的最大难度的僵尸可能在0-45增加伤害,但他们一般会在
15-21。怪物也可以获得一些地位作用,最常见的是再生的,但你会遇到阻力,速度,强度和耐火性。

特殊场合

一边玩mod,你可能会注意到一些奇怪的怪物在你的世界…所谓的摧残,如果你看到一个你应该运行。虽然你很可能没有机会。会有难度的增加越来越多的摧残,尽管它有可能遇到一些即使在低难度。正是暴徒,有3倍的健康,由于暴徒应该有你目前的困难,他们有9的速度,他们在燃烧,但没有采取任何火灾,他们有很高的伤害(在最大困难他们能够一次我,我穿着盔甲从创业板的结构(多,比你能想到的任何装甲更强))。而他们最可怕的部分,它们是看不见的。所以,你需要找到一种方法来对抗它们(或者如果你想要的话,就把它们关在配置文件里)。我提到他们有一套魔法武器?健康量变化量:默认情况下,你仍然可以开始使用普通的10颗心,但是,在配置文件中,可以改变。要开始用3颗心?或者可能与30?
健康再生:现在身体恢复慢2倍,但它会再生,只要你的饥饿吧,至少是半满的。

心滴:你可以通过获取心脏罐增加你的最大量的健康。那些可以在所有香草的地牢,和一些改装成的。心罐也会从枯萎enderdragon滴。你也可以从怪物获得的心罐,如果你交易的最后一击。每罐增加你的生命值2(1心)。健康显示:你的健康将不再显示在多行,而是基于改变健康你的颜色有类似tconstruct的做法。如果tconstruct检测这个功能被禁用。

虚荣插槽




新库存:这个mod你可能想穿上最好的盔甲,你可以得到…然而,它可能看起来不是很好的你。最好的并不一定是最好的…嗯这个MOD到您的库存增加了一个新的按钮,类似的小玩意的方式,即在底层的虚荣按钮左边的角落。如果你按下它会打开一个菜单,再次,类似的小玩意菜单。如果你有挂件安装会有插槽,他们太。你的盔甲的权利将有4个装备槽的盔甲,你放在那里不给任何统计/保护/不会破坏等,但会显示在你的角色而不是你穿的盔甲。要看到的变化只是关闭的图形用户界面和等待一点点。是的,在多人游戏中也有这样的作品,所以其他人可以看到你闪亮的齿轮,而不是普通的!
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