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shattered arcs I can see that this magic
Midtown selection
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will limit dodging only to the lightest
areas have the dark tones
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but still leave some the contrast in the
darkest darks
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let's try it on the image I'll start by
taking control de to make sure I don't
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have
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hidden selection then I'll load a
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dark selection
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and for this one I'm gonna subtract from
it by Control Alt
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are Command Option clicking on the dark
darks
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this is a fairly narrow
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of Center Midtown selections no pixels
are more than 50 percent selected first
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shows the dark selection
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so I can lighten the light is Syria's at
the shadows subtracted
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the dark dark from it because it will
protect all the other darks
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except the lightest arcs
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that's doing a good job lightning the
shadows and maintaining contrast
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but because it's all based around a dark
selection by paying close to this
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edge my dodging is affecting the shadows
but it's not bleeding over into the
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highlights very much
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his image before the adjustment and
after
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both adjustments are lightening the
shadows
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with contrast but what I did to the
lights mask
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is bleeding over into the light Syria
more than the 1i did
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with the magic Midtown's shifted towards
the darks
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and if I turn that burned dodge layer of
and turn the first one back on
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we can see how much we were able to you
retain the contrast
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following those ideas I wanted to darken
the light and maintain contrast
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I could use a magic Midtown that was
targeted towards the middle lights by
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loading a light selection
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and subtracting one of the more
restrictive lights from it then I would
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pay to the selection with black
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so make a lights selection and I will
subtract
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a bright lights from it hide it
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and now paint with black darken the
highlights
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it's a good idea to compare these tapes
have adjustment
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both with the sawfly blending mode and
the overlay blending
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I often find that the overlay mode is
best for dodging adjustments
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and that the soft light mod
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is better for burning adjustments
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sometimes I'll go as far to even create
two different burned dodge layers
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one will be just for burning set to this
of light mod
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and another one will be for dodging set
to the overlay mode
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the nicely painting can be used to dodge
and burn very small areas of an image
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or you can get very painterly in build
up a variety of different
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00:10:57,080 --> 00:11:03,170
total in contrast adjustments across the
entire image
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00:11:03,170 --> 00:11:06,490
in this image I spent quite a bit I'm
burning and dodging through different
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luminosity selections
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00:11:08,020 --> 00:11:18,000
here's how the image look to be four
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and here's what the result of all my
work looks like on the burn and dodge
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layer
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everything darker than 50 percent craze
being
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darkened in the image and everything
lighter than 50 percent raise be
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lightened in the image
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for a much more detailed discussion of
all the advantages and nuances
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luminosity painting in this way make
sure to read or reread tony's article
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titled
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luminosity painting lessons learned if
you own is PDS you can find it there
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where you can read it here on this site
by going to this lake
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or simply by going to his tutorials page
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and looking under
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luminosity painting
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luminosity painting is a great way to be
very creative when working with the
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local tonality is in contrast in an
image
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it has the flexibility have the painting
amassed technique when it comes to being
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able to use combinations
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luminosity selections and subtracted
magic Midtown selections
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on a single adjustment however unlike
the painting a mask
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or the masking a mass techniques which
can be used to create
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any kind image adjustment the use of the
burned dodge layer means that
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luminosity painting can only be used to
make adjustments
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to brightness in contrast