12100:07:44,080 --> 00:07:50,780shattered arcs I can see that this mag的中文翻譯

12100:07:44,080 --> 00:07:50,780sha

121
00:07:44,080 --> 00:07:50,780
shattered arcs I can see that this magic
Midtown selection

122
00:07:50,780 --> 00:07:54,480
will limit dodging only to the lightest
areas have the dark tones

123
00:07:54,480 --> 00:07:57,930
but still leave some the contrast in the
darkest darks

124
00:07:57,930 --> 00:08:05,690
let's try it on the image I'll start by
taking control de to make sure I don't

125
00:08:05,690 --> 00:08:06,310
have

126
00:08:06,310 --> 00:08:09,750
hidden selection then I'll load a

127
00:08:09,750 --> 00:08:13,650
dark selection

128
00:08:13,650 --> 00:08:17,210
and for this one I'm gonna subtract from
it by Control Alt

129
00:08:17,210 --> 00:08:21,240
are Command Option clicking on the dark
darks

130
00:08:21,240 --> 00:08:25,720
this is a fairly narrow

131
00:08:25,720 --> 00:08:31,250
of Center Midtown selections no pixels
are more than 50 percent selected first

132
00:08:31,250 --> 00:08:32,810
shows the dark selection

133
00:08:32,810 --> 00:08:37,349
so I can lighten the light is Syria's at
the shadows subtracted

134
00:08:37,349 --> 00:08:41,300
the dark dark from it because it will
protect all the other darks

135
00:08:41,300 --> 00:08:53,029
except the lightest arcs

136
00:08:53,029 --> 00:08:56,930
that's doing a good job lightning the
shadows and maintaining contrast

137
00:08:56,930 --> 00:09:00,660
but because it's all based around a dark
selection by paying close to this

138
00:09:00,660 --> 00:09:05,480
edge my dodging is affecting the shadows
but it's not bleeding over into the

139
00:09:05,480 --> 00:09:08,930
highlights very much

140
00:09:08,930 --> 00:09:12,149
his image before the adjustment and
after

141
00:09:12,149 --> 00:09:16,180
both adjustments are lightening the
shadows

142
00:09:16,180 --> 00:09:19,690
with contrast but what I did to the
lights mask

143
00:09:19,690 --> 00:09:23,430
is bleeding over into the light Syria
more than the 1i did

144
00:09:23,430 --> 00:09:26,630
with the magic Midtown's shifted towards
the darks

145
00:09:26,630 --> 00:09:31,320
and if I turn that burned dodge layer of
and turn the first one back on

146
00:09:31,320 --> 00:09:41,870
we can see how much we were able to you
retain the contrast

147
00:09:41,870 --> 00:09:45,830
following those ideas I wanted to darken
the light and maintain contrast

148
00:09:45,830 --> 00:09:49,720
I could use a magic Midtown that was
targeted towards the middle lights by

149
00:09:49,720 --> 00:09:51,190
loading a light selection

150
00:09:51,190 --> 00:09:55,280
and subtracting one of the more
restrictive lights from it then I would

151
00:09:55,280 --> 00:10:01,040
pay to the selection with black

152
00:10:01,040 --> 00:10:04,830
so make a lights selection and I will
subtract

153
00:10:04,830 --> 00:10:08,320
a bright lights from it hide it

154
00:10:08,320 --> 00:10:13,590
and now paint with black darken the
highlights

155
00:10:13,590 --> 00:10:20,440
it's a good idea to compare these tapes
have adjustment

156
00:10:20,440 --> 00:10:24,070
both with the sawfly blending mode and
the overlay blending

157
00:10:24,070 --> 00:10:28,440
I often find that the overlay mode is
best for dodging adjustments

158
00:10:28,440 --> 00:10:31,570
and that the soft light mod

159
00:10:31,570 --> 00:10:36,460
is better for burning adjustments

160
00:10:36,460 --> 00:10:41,320
sometimes I'll go as far to even create
two different burned dodge layers

161
00:10:41,320 --> 00:10:44,760
one will be just for burning set to this
of light mod

162
00:10:44,760 --> 00:10:48,640
and another one will be for dodging set
to the overlay mode

163
00:10:48,640 --> 00:10:53,840
the nicely painting can be used to dodge
and burn very small areas of an image

164
00:10:53,840 --> 00:10:57,080
or you can get very painterly in build
up a variety of different

165
00:10:57,080 --> 00:11:03,170
total in contrast adjustments across the
entire image

166
00:11:03,170 --> 00:11:06,490
in this image I spent quite a bit I'm
burning and dodging through different

167
00:11:06,490 --> 00:11:08,020
luminosity selections

168
00:11:08,020 --> 00:11:18,000
here's how the image look to be four

169
00:11:18,000 --> 00:11:21,100
and here's what the result of all my
work looks like on the burn and dodge

170
00:11:21,100 --> 00:11:21,800
layer

171
00:11:21,800 --> 00:11:26,690
everything darker than 50 percent craze
being

172
00:11:26,690 --> 00:11:30,050
darkened in the image and everything
lighter than 50 percent raise be

173
00:11:30,050 --> 00:11:31,260
lightened in the image

174
00:11:31,260 --> 00:11:37,720
for a much more detailed discussion of
all the advantages and nuances

175
00:11:37,720 --> 00:11:44,130
luminosity painting in this way make
sure to read or reread tony's article

176
00:11:44,130 --> 00:11:44,690
titled

177
00:11:44,690 --> 00:11:49,840
luminosity painting lessons learned if
you own is PDS you can find it there

178
00:11:49,840 --> 00:11:53,090
where you can read it here on this site
by going to this lake

179
00:11:53,090 --> 00:12:00,310
or simply by going to his tutorials page

180
00:12:00,310 --> 00:12:05,560
and looking under

181
00:12:05,560 --> 00:12:16,660
luminosity painting

182
00:12:16,660 --> 00:12:20,090
luminosity painting is a great way to be
very creative when working with the

183
00:12:20,090 --> 00:12:22,680
local tonality is in contrast in an
image

184
00:12:22,680 --> 00:12:26,460
it has the flexibility have the painting
amassed technique when it comes to being

185
00:12:26,460 --> 00:12:27,980
able to use combinations

186
00:12:27,980 --> 00:12:32,060
luminosity selections and subtracted
magic Midtown selections

187
00:12:32,060 --> 00:12:36,210
on a single adjustment however unlike
the painting a mask

188
00:12:36,210 --> 00:12:39,730
or the masking a mass techniques which
can be used to create

189
00:12:39,730 --> 00:12:43,900
any kind image adjustment the use of the
burned dodge layer means that

190
00:12:43,900 --> 00:12:47,100
luminosity painting can only be used to
make adjustments

191
00:12:47,100 --> 00:12:48,850
to brightness in contrast
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
12100:07:44,080--> 00:07:50,780粉碎了我能看到的弧,这魔法中城选择12200:07:50,780--> 00:07:54,480将限制躲避只到最轻地区有暗色调12300:07:54,480--> 00:07:57,930但仍然留下一些中的对比最暗的部分12400:07:57,930--> 00:08:05,690让我们试一下我先来的图像考虑控制德以确保我不12500:08:05,690--> 00:08:06,310有12600:08:06,310--> 00:08:09,750隐藏选定内容,然后我会加载12700:08:09,750--> 00:08:13,650黑暗的选择12800:08:13,650--> 00:08:17,210这次我会要从中减去它由控制 Alt12900:08:17,210--> 00:08:21,240命令选项点击黑暗吗深色13000:08:21,240--> 00:08:25,720这是相当狭窄13100:08:25,720--> 00:08:31,250中心城选择的像素不50%以上第一选择吗13200:08:31,250--> 00:08:32,810显示的黑暗的选择13300:08:32,810--> 00:08:37,349所以我就能减轻光是叙利亚在阴影中减去13400:08:37,349--> 00:08:41,300黑暗黑暗从它,因为它将保护所有其他深色13500:08:41,300--> 00:08:53,029除了轻弧13600:08:53,029--> 00:08:56,930那干什么好工作闪电阴影和保持对比13700:08:56,930--> 00:09:00,660但因为它所有基于四周一片黑暗通过支付这样的选择13800:09:00,660--> 00:09:05,480边缘我躲避影响阴影但它不狭隘地被13900:09:05,480--> 00:09:08,930突出了很多14000:09:08,930--> 00:09:12,149他调整前的形象和后14100:09:12,149--> 00:09:16,180两项调整闪电阴影14200:09:16,180--> 00:09:19,690与对比,但对做了什么灯的面具14300:09:19,690--> 00:09:23,430在进入光叙利亚流血1i 比14400:09:23,430--> 00:09:26,630与市中心的转向的魔力深色14500:09:26,630--> 00:09:31,320如果我把它烧了,躲闪的层重新打开第一个14600:09:31,320--> 00:09:41,870我们可以看到多少我们都能给你保留的对比14700:09:41,870--> 00:09:45,830以下这些想法,我想要变暗光和维护对比14800:09:45,830--> 00:09:49,720我能使用魔法是市中心针对中间灯由14900:09:49,720--> 00:09:51,190加载光的选择15000:09:51,190--> 00:09:55,280并减去越之一限制性灯从它,那么我想15100:09:55,280--> 00:10:01,040付给选择黑色15200:10:01,040--> 00:10:04,830使灯光选择和我将减去15300:10:04,830--> 00:10:08,320明亮的灯光从它隐藏它15400:10:08,320--> 00:10:13,590和现在用黑色油漆变暗亮点15500:10:13,590--> 00:10:20,440它是一个好的主意来比较这些磁带有调整15600:10:20,440--> 00:10:24,070两个与蜂混合模式和层叠混合15700:10:24,070--> 00:10:28,440我经常发现重叠模式是最好的回避调整15800:10:28,440--> 00:10:31,570和那软光 mod15900:10:31,570--> 00:10:36,460是更好的燃烧调整16000:10:36,460--> 00:10:41,320有时我会去远甚至创建两个不同的烧伤的道奇层16100:10:41,320--> 00:10:44,760人会只是为了燃烧把这放在光的 mod 的16200:10:44,760--> 00:10:48,640另一个将为躲避集对重叠模式16300:10:48,640--> 00:10:53,840很好画,可以用来躲避和烧伤很小的区域的图像16400:10:53,840--> 00:10:57,080或者,你可以得到非常绘画中生成建立各种各样的不同16500:10:57,080--> 00:11:03,170相比之下共调整跨整个图像16600:11:03,170--> 00:11:06,490在这张图片,我花了很多我燃烧和回避通过不同16700:11:06,490--> 00:11:08,020亮度选择16800:11:08,020--> 00:11:18,000这里是如何的图像看上去是四16900:11:18,000--> 00:11:21,100和在这里会是什么结果的所有我工作看起来像在道奇和烧伤17000:11:21,100--> 00:11:21,800图层17100:11:21,800--> 00:11:26,690一切比 50%热潮暗正在17200:11:26,690--> 00:11:30,050黑暗中的形象和一切更轻,比基础上提高 50%17300:11:30,050--> 00:11:31,260在图像中点亮17400:11:31,260--> 00:11:37,720一个更详细的讨论所有的优点和细微差别17500:11:37,720--> 00:11:44,130发光度绘画这种方式使当然,阅读或重读托尼的文章17600:11:44,130--> 00:11:44,690标题17700:11:44,690--> 00:11:49,840发光度绘画教训如果你自己是你可以在那里找到的 PDS17800:11:49,840--> 00:11:53,090在这里你可以阅读它在这里在这个网站上这个湖去17900:11:53,090--> 00:12:00,310或者简单地去他教程页18000:12:00,310--> 00:12:05,560和下望18100:12:05,560--> 00:12:16,660发光度绘画18200:12:16,660--> 00:12:20,090发光度绘画是一个伟大的方式,要在使用时很有创意18300:12:20,090--> 00:12:22,680当地的音调是相反的图像18400:12:22 680--> 00:12:26,460它具有灵活性,有一幅油画当它来到正在积累的技术18500:12:26,460--> 00:12:27,980能够使用组合18600:12:27,980--> 00:12:32,060亮度选择和减去魔法城的选择18700:12:32,060--> 00:12:36,210上一次调整不过不像这幅画的面具18800:12:36,210--> 00:12:39,730或屏蔽质量的技术,可以用来创建18900:12:39,730--> 00:12:43,900任何一种图像调整的使用烧伤的道奇层意味着19000:12:43,900--> 00:12:47,100仅用于光度绘画作出调整19100:12:47,100--> 00:12:48,850对亮度的对比
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
121
00:07:44080——破碎> 00:07:50780
弧我可以看到,这个魔法
市中心选择

122
00:07:50780——> 00:07:54480
将限制躲避只有最轻的
地区有暗色调

123
00:07:54480——> 00:07:57930
但仍留下一些对比在
黑暗黑暗

124
00:07:57930——> 00:08:05690
让我们试试图像我就开始以控制DE确保我不


125
00:08:05690——> 00:08:06310


126
00:08:06310——> 00:08:09750
隐藏选择然后我

127负荷
00:08:09750——> 00:08:13650
黑暗选择

128
00:08:13650——> 00:08:17210
和为这一个我要减去从
它通过控制ALT

129
00:08:17210——> 00:08:21240
命令选项点击黑暗
暗部

130
00:08:21240——> 00:08:25720
这是一个相当狭窄的131


00:08:25720——> 00:08:31250
中心城选择没有像素
是超过50%选择第一

132
00:08:31250——> 00:08:32810
显示的黑暗选择

133
00:08:32810——在
的阴影中减去

134
00:08:37349——
> 00:08:41300黑暗黑暗从它,因为它将
保护所有其他深色

135
00:08:41300——> 00:08 > 00:08:37349
所以我可以照亮叙利亚的:53029
除外的轻弧

136
00:08:53029——> 00:08:56930
,做好雷电
阴影和维护对比

137
00:08:56930——> 00:09:00660
,但因为它的所有基础周围黑暗
选择的密切这

138
00:09:00660——>
00:09:05480边缘的躲我是影响阴影
但不出血的

139
00:09:05480——
> 00:09:08930集锦非常
140

00:09:08930——
> 00:09:12149他的图像调整前和


141
00:09:12149——> 00:09:16180
调整减轻
阴影

142
00:09:16180——> 00:09:19690
对比,但我所做的对的
灯面具

143
00:09:19690——> 00:09:23430
出血进入光叙利亚
超过1I没有

144
00:09:23430——
> 00:09:26630与魔法市中心的移向

暗部145

00:09:26630——> 00:09:31320
,如果我把,烧毁道奇
层和第一轮一回在

146
00:09:31320——> 00:09:41870
我们可以看到多少我们可以到你
保留对比

147
00:09:41870——> 00:09:45830
以下这些想法我想要到
光变暗和维护对比

148
00:09:45830——
> 00:09:49720我可以用一个神奇的市中心,是针对中间灯的

149
00:09:49720——> 00:09:51190
加载一个光选择

150
00:09:51190——> 00:09:55280减去更多
限制灯从它然后我会

151
00:09:55280——> 00:10:01040
支付选择黑色

152
00:10:01040——> 00:10:04830
使灯选择我将



153减去

00:10:04830——> 00:10:08320
一个明亮的灯光从隐藏它

154
00:10:08320——> 00:10:13590
,并现在漆黑色暗
集锦

155
00:10:13590——> 00:10:20440
这是一个好主意比较这些磁带
有调整

156
00:10:20440——
> 00:10:24070是与叶蜂混合模式和
的叠加混合

157
00:10:24070——> 00:10:28440
我经常发现覆盖模式是最佳
的回避调整

158
00:10:28440——> 00:10:31570
的软光MOD

159
00:10:31570——> 00:10:36460
更好的燃烧调整

160
00:10:36460——
有时> 00:10:41320我会走的更远,甚至创造
两种不同燃烧道奇层

161
00:10:41320——只是燃烧设置这
光MOD


> 00:10:44760162
00:10:44760——> 00:10:48640
,另一个将回避设置
覆盖模式

163
00:10:48640——> 00:10:53840
好画可以用来躲避
和非常小的地区164图像


00:10:53840——> 00:10:57080
或者你可以得到很好的绘画在
建立一个各种不同

165
00:10:57080——> 00:11:03170对比度调整在
整个图像


总烧伤166
00:11:03170——> 00:11:06490
这图像中我花了不少我
燃烧和躲避通过不同

167
00:11:06490——> 00:11:08020
光度选择

168
00:11:08020——> 00:11:18000
这里的形象怎么看都是四

169
00:11:18000——> 00:11:21100
和这里的什么
我所有的工作的结果看起来像在燃烧和道奇

170
00:11:21100——> 00:11:21800


171
00:11:21800——> 00:11:26690
一切深超过50%的热潮


172
00:11:26690——> 00:11:30050
黑暗中的图像和一切提高打火机比50%


173
00:11:30050——> 00:11:31260
减轻174图像


00:11:31260——> 00:11:37720
为一个更详细的讨论
所有的优点和细微差别

175
00:11:37720——
> 00:11:44130光度绘画这种方式使
肯定来阅读或重读托尼的第

176
00:11:44130——
> 00:11:44690标题

177
00:11:44690——> 00:11:49840
光度绘画经验教训如果
你自己是PDS,你可以发现它有

178
00:11:49840——> 00:11:53090
,你可以在这儿读这个网站
去这个湖

179
00:11:53090——> 00:12:00310
或者干脆去他的教程页面

180
00:12:00310——> 00:12:05560
和下寻找

181
00:12:05560——> 00:12:16660
光度绘画

182
00:12:16660——一个伟大的方式是非常有创意的
工作时的

183
00:12:20090——>当地调性00:12:22680
对比184图像



00:12:22680——
> 00:12:26460 > 00:12:20090
光度的绘画它的灵活性绘画
积累技术,当谈到

185
00:12:26460——> 00:12:27980
可以使用组合

186
00:12:27980——> 00:12:32060
光度选择和减去
魔法市中心选择

187
00:12:32060——> 00:12:36210于一个单一的调整却不像画面具

188
00:12:36210——
> 00:12:39730

或掩蔽质量技术
可以用来创建

189
00:12:39730——
> 00:12:43900任何图像调整使用
烧层道奇意味着,

190
00:12:43900——> 00:12:47100
光度绘画可以只使用
做出调整

191
00:12:47100——> 00:12:48850
亮度对比度
正在翻譯中..
 
其它語言
本翻譯工具支援: 世界語, 中文, 丹麥文, 亞塞拜然文, 亞美尼亞文, 伊博文, 俄文, 保加利亞文, 信德文, 偵測語言, 優魯巴文, 克林貢語, 克羅埃西亞文, 冰島文, 加泰羅尼亞文, 加里西亞文, 匈牙利文, 南非柯薩文, 南非祖魯文, 卡納達文, 印尼巽他文, 印尼文, 印度古哈拉地文, 印度文, 吉爾吉斯文, 哈薩克文, 喬治亞文, 土庫曼文, 土耳其文, 塔吉克文, 塞爾維亞文, 夏威夷文, 奇切瓦文, 威爾斯文, 孟加拉文, 宿霧文, 寮文, 尼泊爾文, 巴斯克文, 布爾文, 希伯來文, 希臘文, 帕施圖文, 庫德文, 弗利然文, 德文, 意第緒文, 愛沙尼亞文, 愛爾蘭文, 拉丁文, 拉脫維亞文, 挪威文, 捷克文, 斯洛伐克文, 斯洛維尼亞文, 斯瓦希里文, 旁遮普文, 日文, 歐利亞文 (奧里雅文), 毛利文, 法文, 波士尼亞文, 波斯文, 波蘭文, 泰文, 泰盧固文, 泰米爾文, 海地克里奧文, 烏克蘭文, 烏爾都文, 烏茲別克文, 爪哇文, 瑞典文, 瑟索托文, 白俄羅斯文, 盧安達文, 盧森堡文, 科西嘉文, 立陶宛文, 索馬里文, 紹納文, 維吾爾文, 緬甸文, 繁體中文, 羅馬尼亞文, 義大利文, 芬蘭文, 苗文, 英文, 荷蘭文, 菲律賓文, 葡萄牙文, 蒙古文, 薩摩亞文, 蘇格蘭的蓋爾文, 西班牙文, 豪沙文, 越南文, 錫蘭文, 阿姆哈拉文, 阿拉伯文, 阿爾巴尼亞文, 韃靼文, 韓文, 馬來文, 馬其頓文, 馬拉加斯文, 馬拉地文, 馬拉雅拉姆文, 馬耳他文, 高棉文, 等語言的翻譯.

Copyright ©2025 I Love Translation. All reserved.

E-mail: