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I'll
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it well
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in this tutorial we're gonna go ahead
and do frequency separation
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but before we do we're gonna have to
play the action that has
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everything we need in our workflow built
into it
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if you head over to the Actions panel
and open up the Denny Hamlin folder
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you go ahead and click Play on the
action when the action play its gonna
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pause
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and the dust and scratches dialogue is
gonna pop up this dust and scratches
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dialogue
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is for our frequency separation and
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the real pops up is because every image
has a different numerical value by the
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radius
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to choose the proper numeric value on a
zoom in
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to see the face we want the skin to be
blurred out
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but we want to be able to see the
details
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I'll the face such as the
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eyebrows eyes or lips now the reason why
I use dust and scratches that up causing
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a blur
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is because dust and scratches confines
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areas with them that area so for example
the color from the lips
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is not going to blend into the skin the
color from the eyeliner is not going to
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blend into
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the rest of the skin around it and the
same goes for the eyebrow than any other
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edges
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for example right here on the side of
her cheek and this is
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it's really important for the method
frequency separation that we're gonna be
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doing
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so let's go ahead and talk about the
numbers here
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the number is usually between five and
25 if we go ahead and put in five
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you could see how resto able to see all
the details on her forehead
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and pimples on her cheeks so let's go
ahead and bring this number
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up let all the way up to third
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well 30 could see that he could no
longer see the features on her face you
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have no idea where her
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eyes lips and eyebrows start and
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and were looking for is a nice sharp
line around all the features
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but you want to skin to still be blurred
out
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so let's bring this down to twenty now
at twenty
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though eyes and lips are still a little
bit smudged
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especially around the edges so let's
bring this down to
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15 and 15 looks great
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the skin is blurred but there's a nice
sharp lying around all the features
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%uh the face so let's go ahead and hit
OK the threshold stays at zero
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once we hit OK the rest of the action is
gonna finish running
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alright
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her actions finish and if you look over
into your Layers panel
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you'll see how we help although sections
other action
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color-coded this will help simple flying
break down the different parts over
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workflow so if we go ahead we're gonna
work
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from the bottom going up the bottom
section is the our section which is our
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frequency separation
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the purpose a frequency separation is to
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make sure that all the blotchy skin
areas
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are gone and any blotchy skin is
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smooth and our for example over here
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we have this dark shadow and
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is its harsh up next to the skin next to
it so we wanna blended in
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to make it more small over here we have
these bright spot
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Andrew either wanna make the entire
claims that the nose
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a bright highlight or we want to take it
away we can do this with frequent is
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separation
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frequency separation could help you
transition between the shadows and
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highlights
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anywhere on the face so let's go ahead
and get started
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when it comes to frequent the separation
there's two methods
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the popular method and there's another
method which
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I find to be a lot more efficient and
fast so
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let's go ahead and talk about both these
different methods
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the first method which is the method I
prefer to use
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is what the Lasso Tool right on the
lower layer
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before we go ahead
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show you that method let's talk about
how frequency separation works over here
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so we have two primary layers this is
the high layer and the lower layer
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frequency separation pretty much takes
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your background layer and it split into
two separate layers
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so we could turn off this background
layer and between these two layers right
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here
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we have our image the lower layer
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contains the town's the high layer
contains the textures other image
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so if I were to turn off one of these
layers we would no longer have our
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complete image
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we only have half a bit we have the tone
how
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so right now we can see all the towns we
see the leading in the cheeks
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you see all the colors and if we go
ahead and turn on the high
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now we have our complete image and the
textures are now they're
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if I were to turn off the lower layer
and now we don't have any
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colors correlating all we have is detail
his room and you could see all the pores
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of the skin and the skin texture
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so let's go ahead and turn on both
players
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so what we're gonna be doing now is
gonna work on the lower layer
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like this we're not gonna be affecting
the textures which is on a completely
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different layer
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so we could work under Tom Lehrer and go
ahead and smoother not scare
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without actually blurring out the
details other skin and this is really
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important because
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you wanna stay far away from fooling
around with the textures that the skin
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we want your image to have a natural
feel to it and when we blur out the skin
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you lose that natural feel so let's go
ahead
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and do math at number one to do this
we're gonna be using a lasso tool so you