100:00:02,280 --> 00:00:05,450I'll200:00:05,450 --> 00:00:15,940it wel的中文翻譯

100:00:02,280 --> 00:00:05,450I'll2

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I'll

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it well

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in this tutorial we're gonna go ahead
and do frequency separation

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but before we do we're gonna have to
play the action that has

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everything we need in our workflow built
into it

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if you head over to the Actions panel
and open up the Denny Hamlin folder

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you go ahead and click Play on the
action when the action play its gonna

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pause

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and the dust and scratches dialogue is
gonna pop up this dust and scratches

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dialogue

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is for our frequency separation and

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the real pops up is because every image
has a different numerical value by the

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radius

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to choose the proper numeric value on a
zoom in

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to see the face we want the skin to be
blurred out

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but we want to be able to see the
details

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I'll the face such as the

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eyebrows eyes or lips now the reason why
I use dust and scratches that up causing

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a blur

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is because dust and scratches confines

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areas with them that area so for example
the color from the lips

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is not going to blend into the skin the
color from the eyeliner is not going to

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blend into

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the rest of the skin around it and the
same goes for the eyebrow than any other

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edges

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for example right here on the side of
her cheek and this is

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it's really important for the method
frequency separation that we're gonna be

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doing

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so let's go ahead and talk about the
numbers here

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the number is usually between five and
25 if we go ahead and put in five

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you could see how resto able to see all
the details on her forehead

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and pimples on her cheeks so let's go
ahead and bring this number

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up let all the way up to third

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well 30 could see that he could no
longer see the features on her face you

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have no idea where her

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eyes lips and eyebrows start and

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and were looking for is a nice sharp
line around all the features

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but you want to skin to still be blurred
out

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so let's bring this down to twenty now
at twenty

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though eyes and lips are still a little
bit smudged

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especially around the edges so let's
bring this down to

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15 and 15 looks great

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the skin is blurred but there's a nice
sharp lying around all the features

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%uh the face so let's go ahead and hit
OK the threshold stays at zero

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once we hit OK the rest of the action is
gonna finish running

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alright

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her actions finish and if you look over
into your Layers panel

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you'll see how we help although sections
other action

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color-coded this will help simple flying
break down the different parts over

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workflow so if we go ahead we're gonna
work

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from the bottom going up the bottom
section is the our section which is our

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frequency separation

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the purpose a frequency separation is to

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make sure that all the blotchy skin
areas

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are gone and any blotchy skin is

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smooth and our for example over here

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we have this dark shadow and

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is its harsh up next to the skin next to
it so we wanna blended in

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to make it more small over here we have
these bright spot

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Andrew either wanna make the entire
claims that the nose

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a bright highlight or we want to take it
away we can do this with frequent is

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separation

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frequency separation could help you
transition between the shadows and

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highlights

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anywhere on the face so let's go ahead
and get started

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when it comes to frequent the separation
there's two methods

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the popular method and there's another
method which

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I find to be a lot more efficient and
fast so

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let's go ahead and talk about both these
different methods

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the first method which is the method I
prefer to use

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is what the Lasso Tool right on the
lower layer

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before we go ahead

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show you that method let's talk about
how frequency separation works over here

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so we have two primary layers this is
the high layer and the lower layer

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frequency separation pretty much takes

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your background layer and it split into
two separate layers

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so we could turn off this background
layer and between these two layers right

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here

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we have our image the lower layer

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contains the town's the high layer
contains the textures other image

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so if I were to turn off one of these
layers we would no longer have our

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complete image

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we only have half a bit we have the tone
how

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so right now we can see all the towns we
see the leading in the cheeks

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you see all the colors and if we go
ahead and turn on the high

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now we have our complete image and the
textures are now they're

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if I were to turn off the lower layer
and now we don't have any

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colors correlating all we have is detail
his room and you could see all the pores

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of the skin and the skin texture

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so let's go ahead and turn on both
players

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so what we're gonna be doing now is
gonna work on the lower layer

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like this we're not gonna be affecting
the textures which is on a completely

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different layer

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so we could work under Tom Lehrer and go
ahead and smoother not scare

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without actually blurring out the
details other skin and this is really

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important because

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you wanna stay far away from fooling
around with the textures that the skin

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we want your image to have a natural
feel to it and when we blur out the skin

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you lose that natural feel so let's go
ahead

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and do math at number one to do this
we're gonna be using a lasso tool so you
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:02,280--> 00:00:05,450我会200:00:05,450--> 00:00:15,940它很好300:00:15,940--> 00:00:20,050在本教程中我们将会继续下去和做频率的分离400:00:20,050--> 00:00:23,570但我们做之前我们要有对发挥了作用500:00:23,570--> 00:00:26,730我们在我们的工作流程建立所需要的一切到它600:00:26,730--> 00:00:30,759如果你就是去动作面板,和丹尼哈姆林文件夹打开700:00:30,759--> 00:00:37,700你走吧,在上单击播放当行动发挥其去行动800:00:37,700--> 00:00:38,309暂停900:00:38,309--> 00:00:42,790和灰尘和划痕的对话要弹出这灰尘和划痕1000:00:42,790--> 00:00:43,600对话1100:00:43,600--> 00:00:47,129是我们频率分离和1200:00:47,129--> 00:00:51,760真正的弹出是因为每个图像有不同的数值,由1300:00:51,760--> 00:00:52,540半径1400:00:52,540--> 00:00:56,140在选择适当的数字值放大1500:00:56,140--> 00:01:01,050看到他的脸我们想要皮肤模糊掉了1600:01:01,050--> 00:01:04,070但我们希望能够看到详细信息1700:01:04,070--> 00:01:07,220我会面对如1800:01:07,220--> 00:01:13,780眉毛眼睛或嘴唇现在原因为什么我用灰尘和划痕,造成了1900:01:13,780--> 00:01:14,520一片模糊2000:01:14,520--> 00:01:17,610是因为灰尘和划痕范围2100:01:17,610--> 00:01:22,130他们的地区这一领域那么例如嘴唇的颜色2200:01:22,130--> 00:01:26,060不会融入皮肤从眼线笔的颜色不去2300:01:26,060--> 00:01:27,069融入2400:01:27,069--> 00:01:31,770其余的周围皮肤和同样感谢比任何其他眉2500:01:31,770--> 00:01:32,369边缘2600:01:32,369--> 00:01:36,499例如这里的边她的脸颊,这是2700:01:36,499--> 00:01:40,689它是非常重要的方法我们要的频率分离2800:01:40,689--> 00:01:41,179做2900:01:41,179--> 00:01:44,899所以让我们继续和谈这里的数字3000:01:44,899--> 00:01:49,920数通常是之间五和如果我们往前走,并把五,253100:01:49,920--> 00:01:54,549你可以看到如何能够看到所有的一生在她的额头上细节3200:01:54,549--> 00:01:58,349她脸上的粉刺所以我们回去吧未来,使这一数字3300:01:58,349--> 00:02:01,719让一路升至第三3400:02:01,719--> 00:02:07,159井 30 可以看看他能不再看看她面对你的特点3500:02:07,159--> 00:02:08,369不知道在哪里她3600:02:08,369--> 00:02:10,880眼睛嘴唇和眉毛开始和3700:02:10 880--> 00:02:14,770和被寻找是一个不错的尖锐周围所有的特征线3800:02:14,770--> 00:02:17,810但是你想要皮肤仍然会变得模糊出3900:02:17,810--> 00:02:23,530因此,让我们现在提此到二十二十岁时4000:02:23,530--> 00:02:27,000虽然眼睛和嘴唇还有一点一点污迹4100:02:27,000--> 00:02:30,380尤其是周边吧带来这下来4200:02:30,380--> 00:02:33,88015 和 15 看起来很棒4300:02:33,880--> 00:02:38,210皮肤模糊的但都很不错锋利的躺在周围的所有功能4400:02:38,210--> 00:02:42,800%嗯的脸如此吧和打好的门槛仍然为零4500:02:42,800--> 00:02:46,720一旦我们点击 OK 其余的行动是要完成运行4600:02:46,720--> 00:02:50,160好吧4700:02:50,160--> 00:02:53,670她的行动完成,如果你看一遍到你的图层面板4800:02:53,670--> 00:02:57,730你会看到我们如何帮助虽然部分其他行动4900:02:57,730--> 00:03:03,310颜色编码,这将帮助简单飞行在分解的不同部分5000:03:03,310--> 00:03:06,350所以如果我们一直走下去,我们要去的工作流工作5100:03:06,350--> 00:03:11,150从底部上涨底部节是我们的部分,这是我们5200:03:11,150--> 00:03:12,670频率的分离5300:03:12,670--> 00:03:16,450频率的分离的目的是5400:03:16,450--> 00:03:19,610请确保所有疹子的皮肤地区5500:03:19,610--> 00:03:22,900是去和任何斑点的皮肤是5600:03:22,900--> 00:03:26,240光滑和我们举个例子在这里5700:03:26,240--> 00:03:29,260我们有这黑暗的阴影和5800:03:29,260--> 00:03:33,710是其苛刻了贴近皮肤下一步所以我们想混5900:03:33,710--> 00:03:37,050为了使它更小在这里我们有这些亮点6000:03:37 050--> 00:03:40,310或者是想要使整个的安德鲁声称,鼻子6100:03:40,310--> 00:03:44,550明亮的高光或者我们想要它我们可以这样做经常是6200:03:44,550--> 00:03:45,470分离6300:03:45,470--> 00:03:50,010频率的分离可以帮助你阴影之间的过渡和6400:03:50,010--> 00:03:50,750亮点6500:03:50,750--> 00:03:55,260所以让我们继续,脸上的任何地方并开始6600:03:55,260--> 00:03:58,990当它来到频繁分离有两种方法6700:03:58,990--> 00:04:02,270最受欢迎的方法,还有另一个方法的6800:04:02,270--> 00:04:06,020我找到了很多更有效率和速度这么快6900:04:06,020--> 00:04:09,250让我们继续和谈这些不同的方法7000:04:09,250--> 00:04:12,700第一种方法的方法 — — 我更愿意使用7100:04:12 700--> 00:04:16,590右边是什么套索工具低层7200:04:16,590--> 00:04:19,620之前我们一直走下去7300:04:19,620--> 00:04:24,170让我们来告诉你该方法谈如何频率的分离在这里工作7400:04:24,170--> 00:04:28,170所以我们有两个主要层次这是高层和低层7500:04:28,170--> 00:04:31,280频率分离漂亮,很多是7600:04:31,280--> 00:04:35,240你的背景图层和它分裂成两个单独的图层7700:04:35,240--> 00:04:39,460所以我们可以关掉这个背景层和权利之间这两个图层7800:04:39,460--> 00:04:40,100在这里7900:04:40,100--> 00:04:44,110我们有我们的图像低层8000:04:44,110--> 00:04:48,500包含镇高的层包含其他图像的纹理8100:04:48,500--> 00:04:52,080所以要是要关闭其中之一我们将不再有的层我们8200:04:52,080--> 00:04:53,080完整的图像8300:04:53,080--> 00:04:56,250我们只有一半有点我们有口气如何8400:04:56,250--> 00:04:59,550所以现在我们可以看到所有的城镇都我们看到在脸颊上领先8500:04:59,550--> 00:05:03,130你看到所有的颜色,如果我们去前方,并开启高8600:05:03,130--> 00:05:07,440现在,我们有我们完整的图像和纹理是现在他们8700:05:07,440--> 00:05:10,980要是要关闭低层现在我们没有任何8800:05:10,980--> 00:05:15,460我们的全部相关的颜色是详细他的房间,你可以看到所有的毛孔8900:05:15,460--> 00:05:17,540皮肤和皮肤纹理的9000:05:17,540--> 00:05:20,780所以让我们向前走然后两侧球员9100:05:20,780--> 00:05:25,010所以我们现在要做什么去上班的较低层9200:05:25,010--> 00:05:28,440这样我们不会影响纹理上的完全9300:05:28,440--> 00:05:29,380不同的图层9400:05:29,380--> 00:05:33,960所以我们可以在汤姆莱勒下工作和去前方和平滑是吓不倒9500:05:33,960--> 00:05:37,850没有其实模糊了其他的皮肤,这一点的详细信息9600:05:37 850--> 00:05:38,910重要因为9700:05:38,910--> 00:05:43,450你想要远离愚弄周围的纹理,皮肤9800:05:43,450--> 00:05:47,840我们希望你有一种天然的形象感觉到它,当我们抹掉皮肤9900:05:47,840--> 00:05:51,240你失去了那种自然的感觉所以让我们去未来10000:05:51,240--> 00:05:55,660和做数学题,第一,做到这一点我们要使用套索工具所以你
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1预热器02280 00: 00: 00:00 - >:05450预热器预热器预热器2 11:00:00 - > 00:00 05450:恩好15940预热器预热器预热器3:00:00 - > 00:00 15940 20050预热器:本教程我们会继续预热器和预热器预热器给频分离4:00:00 - > 00:00 20050 but before we do:23570

我们要播放action that has to the预热器预热器5:00:00 - > 00:00 23570:我们需要在我们的一切26730预热器预热器新建工作流在EN预热器预热器6:00:00 - > 00:00 26730:30759预热器如果你的头在动作面板
开放丹尼·哈姆林文件夹

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你先走一步,单击播放
行动时行动发挥其会

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暂停

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和灰尘和划痕对话是
会弹出这灰尘和划痕

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对话

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47129是为我们的频率分离和
12

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房是因为每一个图像
有不同数值的

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半径

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选择适当的数值在一个
变焦

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看到我们想要的皮肤是
的脸模糊了

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> 00:01:04070但我们希望能看到细节


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我会面对诸如的

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眉毛眼睛或嘴唇现在为什么
我用灰尘和划痕,造成了

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一个模糊

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是因为灰尘和划痕范围

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> 00:01:22130地区与地区所以例如
的颜色从嘴唇

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是不是会融入皮肤
颜色眼线是不去

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融入

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其他周围的皮肤和同一
去眉毛比任何其他

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例如这里
她的脸颊的一侧,这是

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它真正重要的方法、频率分离,我们会

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让的先走一步,谈论
号码在这里

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数量通常5
之间25如果我们继续把五

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你可以看到如何Resto能够看到所有在她的额头

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和粉刺在她的脸颊让的细节去前方

,把这个号码

33
00:01:58349——> 00:02:01719
起来让所有的方式多达三

34
00:02:01719——> 00:02:07159嘛
30可以看到,他不能
再看到她脸上你

35
00:02:07159——> 00:02:08369
特征有没有想法,她

36
00:02:08369——> 00:02:10880
、眼睛、嘴唇和眉毛开始
37

00:02:10880——> 00:02:14770
找是好尖锐
线周围的所有功能

38
00:02:14770——> 00:02:17810
但你想要皮肤仍然是模糊的


39
00:02:17810——> 00:02:23530
让我们把这个
二十现在在二十

40
00:02:23530——> 00:02:27000
虽然眼睛和嘴唇仍然有一点点
弄脏了

41
00:02:27000——> 00:02:30380
尤其是周围的边缘,让
把这个

42
00:02:30380——> 00:02:33880
15和15看起来伟大的

43
00:02:33880——> 00:02:38210
皮肤是模糊的,但有一个不错的
夏普躺在所有功能

44
00:02:38210——> 00:02:42800
%呃脸所以让我们先走,打好
门槛保持在零
45

00:02:42800——
> 00:02:46720一旦我们打好剩下的行动是
要跑完

46
00:02:46720——> 00:02:50160


47
00:02:50160——> 00:02:53670
完成她的行动,如果你看看过去
进入你的图层面板

48
00:02:53670——
> 00:02:57730你会看到我们如何帮助虽然部分
其他行动

49
00:02:57730——> 00:03:03310
颜色编码,这将有助于简单飞行
打破不同部位在

50
00:03:03310——> 00:03:06350
工作流程,如果我们继续我们

工作51

00:03:06350——我的部分,这是我们

52
00:03:11150——
> 00:03:12670 > 00:03:11150

底段底部不断上升会频率分离

53
00:03:12670——> 00:03:16450
目的频率分离到

54
00:03:16450——> 00:03:19610
肯定,所有的斑点皮肤
地区

55
00:03:19610——> 00:03:22900
都消失了,任何污点的皮肤是

56
00:03:22900——>
00:03:26240光滑,例如在这里

57
00:03:26240——> 00:03:29260
我们这黑暗的阴影和
58

00:03:29260——> 00:
03:33710是严厉旁边的皮肤下
它,所以我们想混合

59
00:03:33710——> 00:03:37050
使它越小,在这里我们有这些亮点

60

00:03:37050——> 00:03:40310
安德鲁想让整个
声称61的鼻子


00:03:40310——
> 00:03:44550一高亮或我们想把它
离我们能做到这一点,频繁

62
00:03:44550——> 00:03:
45470分离

63
00:03:45470——> 00:03:50010
频率分离帮你
过渡之间的阴影和

64
00:03:50010——> 00:03:50750
集锦

65
00:03:50750——> 00:03:55260
脸部的任何地方,所以让我们继续
开始

66
00:03:55260——> 00:03:58990
当谈到频繁分离
2的方法

67
00:03:58990——
> 00:04:02270
正在翻譯中..
 
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