31100:19:17,280 --> 00:19:21,860his letters between looks quite a bitd的中文翻譯

31100:19:17,280 --> 00:19:21,860his

311
00:19:17,280 --> 00:19:21,860
his letters between looks quite a bit
different so

312
00:19:21,860 --> 00:19:25,010
you would have to first I just the

313
00:19:25,010 --> 00:19:28,940
camera profile here and energized
Slayers

314
00:19:28,940 --> 00:19:33,360
but that's the only situation where you
have to worry about what size comforters

315
00:19:33,360 --> 00:19:36,520
I wise no worries you can play Iran as
much as you want

316
00:19:36,520 --> 00:19:39,809
you bring the image into Photoshop it's
a different story

317
00:19:39,809 --> 00:19:42,940
have layered adjustments and everything
changes

318
00:19:42,940 --> 00:19:47,130
so does the only way you wouldn't have
to worry about these things ready

319
00:19:47,130 --> 00:19:49,400
go to camera profile

320
00:19:49,400 --> 00:19:53,160
and change something like this I'm gonna
keep it to stand in for these

321
00:19:53,160 --> 00:19:57,060
because I like the Wii skin tones
working but I don't like the rest

322
00:19:57,060 --> 00:20:00,120
wat looks right now so I can multiple

323
00:20:00,120 --> 00:20:04,420
Roy just means and row conversions I can
always change as well

324
00:20:04,420 --> 00:20:09,290
go back to the original let's take a
look what we can do for Justin Long

325
00:20:09,290 --> 00:20:13,940
let's pretend that he exists and
background doesn't so we only

326
00:20:13,940 --> 00:20:17,610
why just him all assume here

327
00:20:17,610 --> 00:20:20,610
did so we can take a better look now

328
00:20:20,610 --> 00:20:24,640
is what I would do I can fix the

329
00:20:24,640 --> 00:20:28,940
discoloration in the skin you're in
Photoshop Salida as well

330
00:20:28,940 --> 00:20:32,280
I do wanna increase the contrast to
maybe defines is

331
00:20:32,280 --> 00:20:36,870
the is busy here by adding a little bit
of clarity

332
00:20:36,870 --> 00:20:40,010
here not too much you need about 20

333
00:20:40,010 --> 00:20:46,040
last one I don't go too far because I'm
gonna start introduce problems

334
00:20:46,040 --> 00:20:50,800
sanctified no to to zoom in to this area
here

335
00:20:50,800 --> 00:20:55,000
I can start to see that yeah it's not
that it's actually

336
00:20:55,000 --> 00:20:58,740
so I wanna keep dot do the way it is now

337
00:20:58,740 --> 00:21:03,100
maybe I won't increase saturations
lightly because they can easily reduce

338
00:21:03,100 --> 00:21:05,130
in photoshop but I do want some

339
00:21:05,130 --> 00:21:10,080
color and another thing I would do ease

340
00:21:10,080 --> 00:21:14,090
go to Tom Kerr

341
00:21:14,090 --> 00:21:17,920
just some parametric to encourage us
this year

342
00:21:17,920 --> 00:21:22,130
lights and darks perhaps example I will
increase a little lights

343
00:21:22,130 --> 00:21:25,360
not too much actually lights but NORCS

344
00:21:25,360 --> 00:21:29,460
right now one little bit more detail
issue in addition you

345
00:21:29,460 --> 00:21:33,390
downgrading Photoshop danny's is to
upgrade its or speak

346
00:21:33,390 --> 00:21:36,690
and show detail

347
00:21:36,690 --> 00:21:40,240
12 user but not too much

348
00:21:40,240 --> 00:21:44,410
maybe highlights only get like this

349
00:21:44,410 --> 00:21:47,450
like this curve here right 19 to

350
00:21:47,450 --> 00:21:50,560
two major because it starting to look
pretty well

351
00:21:50,560 --> 00:21:54,710
now we have this haven't done much but
explain

352
00:21:54,710 --> 00:21:59,290
might way up in here and the majority a
big adjustment

353
00:21:59,290 --> 00:22:03,430
be done actually inside Photoshop and
then we will see how

354
00:22:03,430 --> 00:22:06,990
layering different camera conversions

355
00:22:06,990 --> 00:22:10,860
can really benefit us or before we do
they are still

356
00:22:10,860 --> 00:22:15,240
two teams would have been discussed yet
one is smart objects

357
00:22:15,240 --> 00:22:20,179
and the other one is workflow options so
let's take a look

358
00:22:20,179 --> 00:22:23,570
first smudges what are smart objects

359
00:22:23,570 --> 00:22:26,799
well this image right now is in camera
roll

360
00:22:26,799 --> 00:22:30,020
but camera is a plugin which also can
work

361
00:22:30,020 --> 00:22:33,309
inside ok Photoshop

362
00:22:33,309 --> 00:22:36,480
by can also be used is this morning
object

363
00:22:36,480 --> 00:22:40,059
so for example if I were to my shift key
here

364
00:22:40,059 --> 00:22:43,919
I can click on open image this will open
up this image is the standard

365
00:22:43,919 --> 00:22:47,070
processed layer that's it

366
00:22:47,070 --> 00:22:50,669
by play click on open object

367
00:22:50,669 --> 00:22:54,149
it will print this image is a smart
object inside Photoshop

368
00:22:54,149 --> 00:22:57,500
triana worsened one smart object is

369
00:22:57,500 --> 00:23:01,360
is basically a container that contains
the raw file

370
00:23:01,360 --> 00:23:05,539
unit and can contain anything be 3de

371
00:23:05,539 --> 00:23:09,510
means monarchy support basically
everything from video to 3d models

372
00:23:09,510 --> 00:23:12,710
just body but in this case we wanna

373
00:23:12,710 --> 00:23:17,309
maintained the role in the debility and
this is something that for example

374
00:23:17,309 --> 00:23:20,710
third-party na Adobe applications can do
such as

375
00:23:20,710 --> 00:23:24,480
cam catch one but Camero these
particular

376
00:23:24,480 --> 00:23:29,720
social networks so that's one thing we
have to talk about the other one

377
00:23:29,720 --> 00:23:33,779
is this options here workflow options
because remember

378
00:23:33,779 --> 00:23:37,289
what we decided here in these auctions
use how the

379
00:23:37,289 --> 00:23:40,310
image will be prepared to Photoshop

380
00:23:40,310 --> 00:23:43,860
and the main thing we need to worry
about here is not the adjustments we see

381
00:23:43,860 --> 00:23:49,000
your how to maintain news adjustments
and when I click on this

382
00:23:49,000 --> 00:23:54,140
link bring up workflow options and here
we can adjust different settings

383
00:23:54,140 --> 00:23:57,830
now image sizing that's pretty
straightforward we don't wanna change

384
00:23:57,830 --> 00:24:01,180
resolution we can leave 300 pixels per
inch

385
00:24:01,180 --> 00:24:04,790
on sharpening we don't want any we won
this

386
00:24:04,790 --> 00:24:08,130
to be open in Sao Paulo ship is a smart
object because the reason I just

387
00:24:08,130 --> 00:24:08,850
explained

388
00:24:08,850 --> 00:24:11,970
and easily to on the rocks word

389
00:24:11,970 --> 00:24:17,230
color space and bit I talked extensively
about the Dept

390
00:24:17,230 --> 00:24:20,450
it's all my previous use and I showed
you some the reasons why

391
00:24:20,450 --> 00:24:24,120
why not I would use image AB's per
channel or sixty

392
00:24:24,120 --> 00:24:27,450
did here I would choose a bits per
channel

393
00:24:27,450 --> 00:24:31,110
mainly because we do we doing row
conversions

394
00:24:31,110 --> 00:24:34,110
so it's not that big a deal if

395
00:24:34,110 --> 00:24:38,240
we have AB because I'm gonna be working
with drawers

396
00:24:38,240 --> 00:24:40,330
any wages from Photoshop

397
00:24:40,330 --> 00:24:44,289
otherwise I might you sixty here to this
which is key

398
00:24:44,289 --> 00:24:48,169
as far as space goal and this is a
little bit more tricky

399
00:24:48,169 --> 00:24:52,440
I don't have an optional it is to show
you briefly

400
00:24:52,440 --> 00:24:55,539
and for you to be able to understand
what I mean

401
00:24:55,539 --> 00:24:59,610
right now but I would come back to this
point why I make this choice

402
00:24:59,610 --> 00:25:02,659
later for now you have two options

403
00:25:02,659 --> 00:25:06,419
we are going to trend is

404
00:25:06,419 --> 00:25:12,980
image prepress 48 39 profile probably
doesn't mean that much to you

405
00:25:12,980 --> 00:25:16,039
so me we might and for this reason

406
00:25:16,039 --> 00:25:20,090
I would use here UCI RGB by a few

407
00:25:20,090 --> 00:25:23,360
would you choose Adobe RGB 98 here

408
00:25:23,360 --> 00:25:26,610
you would be wrong in fact you'll be
just fine

409
00:25:26,610 --> 00:25:31,750
and for many us-based return Jersey
photographers this is the primary choice

410
00:25:31,750 --> 00:25:35,230
in fact using camera roll earlier dan

411
00:25:35,230 --> 00:25:39,110
I believe camera 8 you couldn't choose
between more than

412
00:25:39,110 --> 00:25:43,950
these four auctions is right to you
revenge was all these different profiles

413
00:25:43,950 --> 00:25:47,090
and I would like to work

414
00:25:47,090 --> 00:25:50,220
this purpose UCI RGB

415
00:25:50,220 --> 00:25:53,150
later I'll show you why

416
00:25:53,150 --> 00:25:56,510
dole and his confuse you choosing Adobe

417
00:25:56,510 --> 00:25:59,580
RGB name he he respond begins on the
others
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
31100:19:17,280--> 00:19:21,860他信之间看起来很有点儿不同所以31200:19:21,860--> 00:19:25,010你将有第一次我只是31300:19:25,010--> 00:19:28,940这里和充满活力的相机配置文件秀逗魔导士31400:19:28,940--> 00:19:33,360这是唯一的情况,但在那里你也不用担心什么大小羽绒被31500:19:33,360--> 00:19:36,520我聪明的你可以玩作为伊朗无后顾之忧要和你多31600:19:36,520--> 00:19:39,809你带入 Photoshop 图像它了一个不同的故事31700:19:39,809--> 00:19:42,940有分层调整和一切更改31800:19:42,940--> 00:19:47,130这样你就不会有的唯一途径不用担心这些东西准备好31900:19:47,130--> 00:19:49,400转到相机配置文件32000:19:49,400--> 00:19:53,160和改变就像这样我要去保持它为这些站在32100:19:53,160--> 00:19:57,060因为我喜欢 Wii 的皮肤色调工作,但不是喜欢休息32200:19:57,060--> 00:20:00,120扫管笏现在看起来这样我就可以多个32300:20:00,120--> 00:20:04,420罗伊只是意味着,我能行转换永远的改变32400:20:04,420--> 00:20:09,290返回到原始吧看看我们可以做为贾斯汀 • 朗32500:20:09,290--> 00:20:13,940让我们假装他的存在和背景不这样我们只32600:20:13,940--> 00:20:17,610为什么只是他所有假设这里32700:20:17,610--> 00:20:20,610所以我们现在可以采取更好的看32800:20:20,610--> 00:20:24,640是会怎么做我可以修复32900:20:24,640--> 00:20:28,940在你在的皮肤变色Photoshop Salida 以及33000:20:28,940--> 00:20:32,280我想要增加的对比定义了也许是33100:20:32,280--> 00:20:36,870忙着这里是由添加一点点清晰的33200:20:36,870--> 00:20:40,010在这里没有太多你需要约 2033300:20:40,010--> 00:20:46,040最后一个我别走太远,因为我是要开始介绍问题33400:20:46,040--> 00:20:50,800圣洁的不去放大到此区域在这里33500:20:50,800--> 00:20:55,000我可以开始看看的是不是它实际上是33600:20:55,000--> 00:20:58,740所以我想要保持点做它是现在的方式33700:20:58,740--> 00:21:03,100也许我不会增加饱和度轻轻地,因为他们可以轻松地将减少33800:21:03,100--> 00:21:05,130在 photoshop 中,但我想一些33900:21:05,130--> 00:21:10,080颜色和另一件事,我会缓解34000:21:10,080--> 00:21:14,090转到汤姆克尔34100:21:14,090--> 00:21:17,920只是一些参数来鼓励我们这一年34200:21:17,920--> 00:21:22,130亮部和暗部也许如会增加一个小灯34300:21:22,130--> 00:21:25,360但北极不太多实际上灯34400:21:25,360--> 00:21:29,460现在一点点更多详细信息另外发给你34500:21:29,460--> 00:21:33,390降级 Photoshop 丹尼是升级其或说话34600:21:33,390--> 00:21:36,690并显示详细信息34700:21:36,690--> 00:21:40,24012 用户但不是太多34800:21:40,240--> 00:21:44,410也许亮点只会这样34900:21:44,410--> 00:21:47,450像此曲线在这里正确 1935000:21:47,450--> 00:21:50,560两个主要因为它开始看很好35100:21:50,560--> 00:21:54,710现在我们有这没做多少事情,但解释35200:21:54,710--> 00:21:59,290可能在这里和大多数爬大调整35300:21:59,290--> 00:22:03,430Photoshop 里面其实做和然后我们将会看到如何35400:22:03,430--> 00:22:06,990分层不同的摄像机转换35500:22:06,990--> 00:22:10,860真正能惠及我们或我们以前做他们仍然是15t00:22:10,860--> 00:22:15,240将尚未讨论两队一是智能对象35700:22:15,240--> 00:22:20,179另一个是工作流选项所以让我们来看看35800:22:20,179--> 00:22:23,570第一次涂抹什么是智能对象35900:22:23,570--> 00:22:26,799很好这张图片现在是在相机辊36000:22:26,799--> 00:22:30,020但相机是一个插件,它还可以工作36100:22:30,020--> 00:22:33,309里面好 Photoshop36200:22:33,309--> 00:22:36,480通过也可以用是今对象36300:22:36,480--> 00:22:40,059例如,如果我是对我的 shift 键在这里36400:22:40,059--> 00:22:43,919我可以点击打开的图像,这将会打开这个图像是标准36500:22:43,919--> 00:22:47,070是它的处理的层36600:22:47,070--> 00:22:50,669按播放时对打开的对象36700:22:50,669--> 00:22:54,149它会打印这图像是一种智能Photoshop 里面的对象36800:22:54,149--> 00:22:57,500特里亚纳恶化一个智能对象是36900:22:57,500--> 00:23:01,360基本上是一个容器,包含原始文件37000:23:01,360--> 00:23:05,539单位,并且可以包含任何被 3de37100:23:05,539--> 00:23:09,510基本上是指君主的支持从视频到 3d 模型37200:23:09,510--> 00:23:12,710只是身体,但在这种情况下,我们想要的37300:23:12,710--> 00:23:17,309保持在虚弱中的作用和这是一些东西,例如37400:23:17,309--> 00:23:20,710第三方 na Adobe 应用程序可以做如37500:23:20,710--> 00:23:24,480凸轮抓人,但迈这些特别是37600:23:24,480--> 00:23:29,720社会网络所以这是第一件事我们实在不得不谈一下另一个37700:23:29,720--> 00:23:33,779是这选项在这里工作流选项因为记得37800:23:33,779--> 00:23:37,289我们决定在这里的这些拍卖使用如何37900:23:37,289--> 00:23:40,310图像将准备到 Photoshop38000:23:40,310--> 00:23:43,860最主要的事情我们需要担心在这里不是我们看到的调整38100:23:43,860--> 00:23:49,000你如何保持新闻调整当我点击这38200:23:49,000--> 00:23:54,140提起工作流选项和这里的链接我们可以调整不同的设置38300:23:54,140--> 00:23:57,830现在是漂亮的图像尺寸直接了当我们不想要改变38400:23:57,830--> 00:24:01,180我们可以离开每 300 像素的分辨率英寸38500:24:01,180--> 00:24:04,790在锐化,我们不想任何我们赢了这38600:24:04,790--> 00:24:08,130要打开在圣保罗船是一只机敏反对,因为我只是的原因38700:24:08,130--> 00:24:08,850解释38800:24:08,850--> 00:24:11,970和容易造成对岩石一词38900:24:11,970--> 00:24:17,230颜色空间和位天南地北的聊有关部门39000:24:17,230--> 00:24:20,450这是我以前的使用和我表明你一些原因为什么39100:24:20,450--> 00:24:24,120为什么不会使用的图像 AB 的每通道或六十岁39200:24:24,120--> 00:24:27,450在这里我会选择每位通道39300:24:27,450--> 00:24:31,110主要是因为我们做我们做行转换39400:24:31,110--> 00:24:34,110所以并不是大不了的如果39500:24:34,110--> 00:24:38,240我们有 AB,因为我要去工作带抽屉39600:24:38,240--> 00:24:40,330Photoshop 的任何工资39700:24:40,330--> 00:24:44,289否则我可能你六十这里到这这是关键39800:24:44,289--> 00:24:48,169空间目标,这就是一点点更棘手39900:24:48,169--> 00:24:52,440我没有一个可选的它是显示你简单40000:24:52,440--> 00:24:55,539和你要能够理解我的意思是40100:24:55,539--> 00:24:59,610现在,但会回到这里点此抉择为什么40200:24:59,610--> 00:25:02,659以后,现在你有两个选项40300:25:02,659--> 00:25:06,419我们要去的趋势是40400:25:06,419--> 00:25:12,980图像印前 48 39 可能配置文件意味着给你很多40500:25:12,980--> 00:25:16,039所以我们也许我会和这个原因40600:25:16,039--> 00:25:20,090我将在这里使用 UCI RGB 的人很少40700:25:20,090--> 00:25:23,360在这里你会选择 Adobe RGB 9840800:25:23,360--> 00:25:26,610你就错了,事实上你会只是罚款40900:25:26,610--> 00:25:31,750和许多我们基于返回泽西岛摄影师这是首要的选择41000:25:31,750--> 00:25:35,230实际上在使用相机辊早些时候丹41100:25:35,230--> 00:25:39,110我相信相机 8 你不能选择之间超过41200:25:39,110--> 00:25:43,950这些四场拍卖会是马上给你复仇是所有这些不同的配置文件41300:25:43,950--> 00:25:47,090我还想工作41400:25:47,090--> 00:25:50,220此目的 UCI RGB41500:25:50,220--> 00:25:53,150稍后会告诉你为什么41600:25:53,150--> 00:25:56,510多尔和他混淆你选择 Adobe41700:25:56,510--> 00:25:59,580RGB 名称他他回应开始其他人
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
311
00:19:17280——> 00:19:21860
他的字母之间看起来都有点
不同所以

312
00:19:21860——> 00:19:25010
你先要我的

313
00:19:25010——> 00:19:28940
相机简介这里呀
秀逗魔导士

314
00:19:28940——> 00:19:33360
但这是唯一的在什么情况下你
担心有什么尺寸的被子

315
00:19:33360——> 00:19:36520
我明智的没有烦恼你可以发挥伊朗作为
多少你想要的

316
00:19:36520——> 00:19:39809
你把图像分成PS图象处理软件是
一个不同的故事

317
00:19:39809——> 00:19:42940
有分层的调整和变化都


318
00:19:42940——> 00:19:47130
所以唯一的办法你不会有
担心这些事情准备

319
00:19:47130——> 00:19:49400


相机简介320
00:19:49400——> 00:19:53160
和改变这样的事情,我会
保持站在这些

321
00:19:53160——> 00:19:57060
因为我喜欢Wii的肤色
工作但我不喜欢休息

322
00:19:57060——> 00:20:00120
笏看起来现在这样我就可以多

323
00:20:00120——> 00:20:04420
罗伊只是手段和行转换我可以
总是以及

324
00:20:04变化,420——> 00:20:09290
回到原来的让
看看我们能做什么,贾斯廷长

325
00:20:09290——> 00:20:13940
假装他是存在的,
背景不所以我们只

326
00:20:13940——> 00:20:17610
为什么他都认为这里

327
00:20:17610——> 00:20:20610
这样做我们可以好好看看现在

328
00:20:20610——> 00:20:24640
是我会做什么我会修

329
00:20:24640——> 00:20:28940
变色的皮肤你在
PS图象处理软件萨利达以及

330
00:20:28940——> 00:20:32280
我想增加对比度
也许定义是

331
00:20:32280——> 00:20:36870
的忙这里加入一点点
清晰

332
00:20:36870——> 00:20:40010
这里没有太多你需要大约20

333
00:20:40010——> 00:20:46040
最后一个我不要走得太远,因为我
开始介绍问题

334
00:20:46040——> 00:20:50800
圣洁没有放大到这个地区
这里

335
00:20:50800——> 00:20:55000
我可以开始看到,这是不
,实际上

336
00:20:55000——> 00:20:58740
所以我想保持点做现在

337
00:20:58740——> 00:21:03100
也许我不会增加饱和度
方式轻轻的因为他们可以很容易地减少

338
00:21:03100——> 00:21:05130
在PS图象处理软件但我要一些

339
00:21:05130——> 00:21:10080
颜色和另一件事我会安心做

340
00:21:10080——> 00:21:14090
去汤姆克尔

341
00:21:14090——> 00:21:17920
只是一些参数鼓励我们
今年

342
00:21:17920——> 00:21:22130
光明与黑暗也许我会
增加一点灯光

343
00:21:22130——> 00:21:25360
灯但没有太多的实际
NORCS
344
00:21:25360——> 00:21:29460
现在一点点细节
问题除了你

345
00:21:29460——> 00:21:33390
降级PS图象处理软件丹尼是
升级或者说

346
00:21:33390——> 00:21:36690
和显示详细的

347
00:21:36690——> 00:21:40240
12用户却没有太多的

348
00:21:40240——> 00:21:44410
也许集锦只有这样

349
00:21:44410——> 00:21:47450
这样的曲线在19

350
00:21:47450——> 00:21:50560
两大因为它开始看起来很


351
00:21:50560——> 00:21:54710
我们有没有做但
解释

352
00:21:54710——> 00:21:59290
可能的方式在这里的多数
大调整

353
00:21:59290——> 00:22:03430
做其实里面PS图象处理软件和
然后我们将看到如何

354
00:22:03430——> 00:22:06990
分层不同的相机转换

355
00:22:06990——> 00:22:10860
真正造福于我们或我们之前做
他们仍然

356
00:22:10860——> 00:22:15240
两队本来还讨论了
是智能对象

357
00:22:15240——> 00:22:20179
而另一个工作流选项,所以
让我们看一看

358
00:22:20179——> 00:22:23570
先涂抹智能对象

359
00:22:23570——> 00:22:26799
好是相机


360
00:22:26799——> 00:22:30020
但相机是一个插件,也可以
工作

361
00:22:30020——> 00:22:33309
里面好PS图象处理软件

362
00:22:33309——> 00:22:36480
这个形象现在是什么通过可今天上午
对象

363
00:22:36480——> 00:22:40059
例如如果我是我的转变的关键
这里

364
00:22:40059——> 00:22:43919
我可以点击打开图像,这将打开
这个图像是标准的

365
00:22:43919——> 00:22:47070
处理层,它

366
00:22:47070——> 00:22:50669
播放点击打开对象

367
00:22:50669——> 00:22:54149
它将打印该图像是一个聪明的
对象内部PS图象处理软件

368
00:22:54149——> 00:22:57500
特里亚纳恶化的一个智能对象是

369
00:22:57500——> 00:23:01360
基本上是一个容器,包含
原始文件

370
00:23:01360——> 00:23:05539
单元可以包含什么3DE

371
00:23:05539——> 00:23:09510
意味着君主制的支持基本上
一切从视频到3D模型

372
00:23:09510——> 00:23:12710
只是身体但在这种情况下,我们想

373
00:23:12710——> 00:23:17309
保持作用的衰弱和
这东西,例如

374
00:23:17309——> 00:23:20710
三钠Adobe应用程序可以做


375
00:23:20710——> 00:23:24480
凸轮但这些
有的抓一个特别

376
00:23:24480——> 00:23:29720
社交网络这样的一件事我们
不得不谈论另一个

377
00:23:29720——> 00:23:33779
这个选择工作流选项
因为记得

378
00:23:33779——> 00:23:37289
我们决定在这些拍卖
使用如何

379
00:23:37289——> 00:23:40310
图像将准备PS图象处理软件

380
00:23:40310——> 00:23:43860
我们需要担心
主要的事这里是不是调整我们看到

381
00:23:43860——> 00:23:49000
你如何保持新闻的调整
当我点击这个

382
00:23:49000——> 00:23:54140
环节提出了工作流的选项,在这里我们可以调整不同的设置


383
00:23:54140——> 00:23:57830
现在图像尺寸这是很
简单的我们不想改变

384
00:23:57830——> 00:24:01180
我们可以把分辨率300像素每英寸385



00:24:01180——> 00:24:04790
磨砺我们不想要任何我们就


386
00:24:04790——> 00:24:08130
在圣保罗船舶开放是一个聪明的
对象的原因是我

387
00:24:08130——> 00:24:08850
解释

388
00:24:08850——> 00:24:11970
易岩石上的字

389
00:24:11970——> 00:24:17230
颜色空间和点我跟
有关部门广泛

390
00:24:17230——> 00:24:20450
这都是我以前用我给你一些
原因

391
00:24:20450——> 00:24:24120
为什么不我会用图像的每
AB通道或六十

392
00:24:24120——> 00:24:27450
这样我会选择一位
通道

393
00:24:27450——> 00:24:31110
主要因为我们做我们做行
转换

394
00:24:31110——> 00:24:34110
所以没什么大不了的如果

395
00:24:34110——> 00:24:38240
我们公司因为我要工作
抽屉

396
00:24:38240——> 00:24:40330
任何工资PS图象处理软件

397
00:24:40330——> 00:24:44289
否则我可能你六十这里的关键是


398
00:24:44289——> 00:24:48169
尽空间的目标,这是一个
更棘手的

399
00:24:48169——> 00:24:52440
我不有一个可选的是指
你简要

400
00:24:52440——> 00:24:55539
,你能理解我的意思


401
00:24:55539——> 00:24:59610
现在,但我会回来这
点我为什么做出这样的选择

402
00:24:59610——> 00:25:02659
之后,现在你有两个选择

403
00:25:02659——> 00:25:06,419
我们要的趋势是

404
00:25:06419——> 00:25:12980
图像印前48 39档可能
并不意味着你

405
00:25:12980——> 00:25:16039
所以我我们可能因为这个原因

406
00:25:16039——> 00:25:20090
我会在这里使用UCI的RGB几

407
00:25:20090——> 00:25:23360
你会选择Adobe RGB 98这里

408
00:25:23360——> 00:25:26610
你错了其实你会
就好了

409
00:25:26610——> 00:25:31750
和许多美国返回新泽西
摄影师这是主要的选择

410
00:25:31750——> 00:25:35230
使用相机胶卷其实早丹

411
00:25:35230——> 00:25:39110
相信相机8你不能选择
之间超过412


00:25:39110——> 00:25:43950
这四拍卖是对你
复仇是所有这些不同的配置文件

413
00:25:43950——> 00:25:47090
我愿

414
00:25:47090——> 00:25:50220
这个目的UCI RGB

415
00:25:50220——> 00:25:53150
以后我会告诉你为什么

416
00:25:53150——> 00:25:56510
多尔和他的迷惑你的选择Adobe

417
00:25:56510——> 00:25:59580
RGB的名字他反应开始在
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