100:00:00,000 --> 00:00:03,460here's another picture that you candownl的中文翻譯

100:00:00,000 --> 00:00:03,460here'

1
00:00:00,000 --> 00:00:03,460
here's another picture that you can
download it shows that there are certain

2
00:00:03,460 --> 00:00:06,859
things this world that you have to be
careful of because if you're not they

3
00:00:06,859 --> 00:00:10,849
may just turn around and bite you know
the kurds they just showed you don't

4
00:00:10,849 --> 00:00:14,759
have that particular problem they're
quite usable in a variety of images all

5
00:00:14,759 --> 00:00:18,650
they need is something like this with
fairly so subtle colors so let me just

6
00:00:18,650 --> 00:00:24,960
load him up just as we made him for the
last stage just meet later curves load

7
00:00:24,960 --> 00:00:31,449
the preset the no-brainer curves and
let's see what we got here is a comune Z

8
00:00:31,449 --> 00:00:34,489
before and after

9
00:00:34,489 --> 00:00:38,649
once again the colors of really been
brought out fairly nicely and that's

10
00:00:38,649 --> 00:00:41,860
even without customizing it for this
particular image

11
00:00:41,860 --> 00:00:47,340
let's take a look at the El channel
first because it's possible these Gators

12
00:00:47,340 --> 00:00:51,550
not falling in the same range as the
picture that we just did of the Death

13
00:00:51,550 --> 00:00:57,660
Valley can you call up the curves and
let's measure where the Gator falsies

14
00:00:57,660 --> 00:01:02,270
little bit lighter in this area so I
would want that area to become a little

15
00:01:02,270 --> 00:01:04,350
bit steeper like this

16
00:01:04,350 --> 00:01:09,210
see if an improved things that was
before that was after so I guess that's

17
00:01:09,210 --> 00:01:14,630
a little bit better not much ok so we
could just call it quits right here but

18
00:01:14,630 --> 00:01:19,960
now might be a good time to show some of
the other options for one thing we're

19
00:01:19,960 --> 00:01:22,990
bringing out a lot of color here but
sometimes we might want to bring out

20
00:01:22,990 --> 00:01:27,470
more if that's the case all we have to
do is increase the angle of the A&B

21
00:01:27,470 --> 00:01:37,299
curves like this going to be a just
increase the angle little bit same way

22
00:01:37,299 --> 00:01:43,460
with Abby members still has to cross
over the center point and now we have

23
00:01:43,460 --> 00:01:52,829
this rather than this just saw see
here's the original then this is with

24
00:01:52,829 --> 00:01:56,790
the fancy curves and this is what the
first no-brainer curves and again that's

25
00:01:56,790 --> 00:02:03,060
the original so that's sort of the the
gamut of what we can cover but even if

26
00:02:03,060 --> 00:02:05,730
we have these big curves here where we
got done

27
00:02:05,730 --> 00:02:11,870
white yellow we have other options like
back off a little bit it seems to me

28
00:02:11,870 --> 00:02:16,650
that the water here in this one has
become rather blue I kinda like the

29
00:02:16,650 --> 00:02:21,000
colors the greens and yellows back here
but I'm bothered by this because I

30
00:02:21,000 --> 00:02:24,570
figured this would be kind of brackish
and I don't know why it should be as

31
00:02:24,570 --> 00:02:29,720
blue as it is you can fix that in with
le beakers because very frequently with

32
00:02:29,720 --> 00:02:34,320
the leb curves in the end the beach you
find areas that are isolated well away

33
00:02:34,320 --> 00:02:40,520
from anything else that's of interest
like here I go to the beach channel when

34
00:02:40,520 --> 00:02:45,070
we figure out where this water is it's
more blue than it is yellow so you'd

35
00:02:45,070 --> 00:02:49,480
expect that it has to be higher than the
center point here this year would would

36
00:02:49,480 --> 00:02:55,020
be anything that's more in this here is
the neutral area this is something

37
00:02:55,020 --> 00:02:59,210
that's neither yellow or blue presumably
the Gators like that yes he the Gator

38
00:02:59,210 --> 00:03:01,820
Liam's right there

39
00:03:01,820 --> 00:03:07,440
sawgrass back here that's more yellow
than his blue the water is presumably

40
00:03:07,440 --> 00:03:12,670
more blue than it is yellow and so
that's showing up there what happens if

41
00:03:12,670 --> 00:03:16,220
I drop a locking point here in the
current just click so that doesn't go

42
00:03:16,220 --> 00:03:20,820
anywhere and a quick so the grass
doesn't go anywhere either instead I'm

43
00:03:20,820 --> 00:03:31,970
gonna take this point and pushed more
towards neutrality

44
00:03:31,970 --> 00:03:35,770
knows what that did take years before
that

45
00:03:35,770 --> 00:03:40,190
and here's after it change the color of
the water without changing the color of

46
00:03:40,190 --> 00:03:45,110
anything else to speak of and that shape
of the curves pretty weird you would

47
00:03:45,110 --> 00:03:51,800
never see an RGB or CMYK color who this
shape but it does show that you can do

48
00:03:51,800 --> 00:03:56,610
it in the air the beach channel because
they have no details that can be harmful

49
00:03:56,610 --> 00:04:00,040
in color and seemed to lots of
interesting things you wanted to make it

50
00:04:00,040 --> 00:04:07,420
more blue you can do that he wanted to
make some other color out of it turned

51
00:04:07,420 --> 00:04:11,680
that blue area in the yellow with that
curve and its almost hard to see that

52
00:04:11,680 --> 00:04:16,070
anything's happening I don't really
think that we should be making the swamp

53
00:04:16,070 --> 00:04:19,500
is yellow but i wanna call it the
history palette just to make a couple of

54
00:04:19,500 --> 00:04:25,419
points about working with the a/b curves
in leb we went from here quickly to

55
00:04:25,419 --> 00:04:31,690
their it shows that we can make very
drastic color changes in a natural way

56
00:04:31,690 --> 00:04:37,300
zoom in on it just so you can see now
there doesn't just look like at the

57
00:04:37,300 --> 00:04:43,419
bottom of the of the swamp it's hard for
anybody detect if they didn't know that

58
00:04:43,419 --> 00:04:45,330
we made that drastic change

59
00:04:45,330 --> 00:04:52,240
second we need to be aware that in A&B
you can do things without selections

60
00:04:52,240 --> 00:04:57,470
that do require selections when you're
in RGB or CMYK how would you ever get

61
00:04:57,470 --> 00:05:01,300
that blue to go that yellow without
changing the rest of the picture without

62
00:05:01,300 --> 00:05:06,070
a selection in one of the other color
spaces ok let's go on to another picture
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:00,000--> 00:00:03,460这里是另一张图片,你可以下载它显示,有一定200:00:03,460--> 00:00:06,859事情你必须要这个世界小心的因为如果你不是他们300:00:06,859--> 00:00:10,849可能只是转过身,咬你知道库尔德人,他们只是表明你不400:00:10,849--> 00:00:14,759有这个特别的问题他们在各种图像所有相当实用500:00:14,759--> 00:00:18,650他们需要的是一些像这样用的相当于是微妙的颜色,所以让我只是600:00:18,650--> 00:00:24,960加载他,就像我们选他最后阶段只是满足以后曲线负载700:00:24,960--> 00:00:31,449无脑的预设曲线和让我们看看我们怎么在这里,是一个市镇 Z800:00:31,449--> 00:00:34,489之前和之后900:00:34,489--> 00:00:38,649再一次的颜色真是带出相当好的1000:00:38,649--> 00:00:41,860即使没有为此自定义特定的图像1100:00:41,860--> 00:00:47,340让我们看看 El 通道第一因为它是可能这些短吻鳄1200:00:47,340--> 00:00:51,550不落在相同的范围我们只是做的死亡的图片1300:00:51,550--> 00:00:57,660山谷你可以打电话给曲线和让我们来测试在哪里鳄鱼文胸1400:00:57,660--> 00:01:02,270一点点打火机在这一领域所以我希望这一领域变得有点1500:01:02,270--> 00:01:04,350像这样陡峭的位1600:01:04,350--> 00:01:09,210看看那是否是改良了的东西这是后所以我猜那之前的1700:01:09,210--> 00:01:14,630要强那么一点点不多好,就我们可以只叫它退出的权利在这里但1800:01:14 630--> 00:01:19,960现在可能是合适的时间来展示一些其他选项为一件事我们1900:01:19,960--> 00:01:22,990带出很多颜色在这里但有时我们可能会想要带出2000:01:22,990--> 00:01:27,470更多的情况下所有我们在做是增加的 A 和 B 角2100:01:27,470--> 00:01:37,299像这将是一个公正的曲线增加的角度一点相同的方式2200:01:37,299--> 00:01:43,460与艾比成员仍然必须要穿越在中心点,现在我们有2300:01:43,460--> 00:01:52,829而不是这只是看到这个看看这里就是原创,那么这就是与2400:01:52,829--> 00:01:56,790花式的曲线,这是什么第一次不用曲线和再次的2500:01:56,790--> 00:02:03,060原来这就是有点我们可以覆盖但即使的色域2600:02:03,060--> 00:02:05,730我们这里有这些大的曲线在这里我们做了2700:02:05,730--> 00:02:11,870我们有像其他选项的白色黄色在我看来有点它后退2800:02:11,870--> 00:02:16,650这儿的水在这一个了变得相当蓝我还挺喜欢2900:02:16,650--> 00:02:21,000绿色和黄色的颜色回到这里但我现在很烦这因为我3000:02:21,000--> 00:02:24,570想这是有点咸我不知道为什么它应该作为3100:02:24,570--> 00:02:29,720蓝色的因为它是你能固定在与le 烧杯因为非常频繁地与3200:02:29,720--> 00:02:34,320leb 曲线在结束海滩你找好了被隔离的地区3300:02:34,320--> 00:02:40,520从感兴趣的是什么,像在这里,我去了海滩通道时3400:02:40,520--> 00:02:45,070我们弄清楚这种水在哪里,它具有更多的蓝色比它是黄色的所以你最好3500:02:45,070--> 00:02:49,480期望它有比要高中心点这里今年将会3600:02:49,480--> 00:02:55,020可以在更多的东西在这里都是中立区这是东西3700:02:55,020--> 00:02:59,210这就是既非黄色或蓝色的大概短吻鳄喜欢的是他的鳄鱼3800:02:59,210--> 00:03:01,820Liam 就在那里3900:03:01,820--> 00:03:07,440索格拉斯回到这里是更多的黄色比他蓝色的水大概是4000:03:07,440--> 00:03:12,670更多的蓝色比它是黄色,所以这显示那里如果会发生什么4100:03:12,670--> 00:03:16,220我滴中的锁定点当前只是单击,这样,不去4200:03:16,220--> 00:03:20,820任何地方和快速所以草哪儿也不去要么相反我4300:03:20,820--> 00:03:31,970要带这点和推更多对中立4400:03:31,970--> 00:03:35,770知道什么,做了多年前那4500:03:35,770--> 00:03:40,190这里是后它更改的颜色不改变颜色的水4600:03:40,190--> 00:03:45,110什么要讲的和该形状你会很奇怪的曲线4700:03:45,110--> 00:03:51,800永远不会看到 RGB 或 CMYK 颜色谁这形状,但它确实展示你可以做4800:03:51,800--> 00:03:56,610它在海滩通道因为空气他们有没有可能是有害的详细信息4900:03:56,610--> 00:04:00,040在颜色好像还向很多有趣的事情,你想要它5000:04:00,040--> 00:04:07,420更多的蓝色你可以做他想要的让它变成一些其他颜色5100:04:07,420--> 00:04:11,680那蓝色与黄色的地区曲线和其几乎难见,5200:04:11,680--> 00:04:16,070什么发生的事情我真的不认为我们应该使沼泽5300:04:16,070--> 00:04:19,500是黄色的但我想要它历史调色板,只是为了让几个5400:04:19,500--> 00:04:25,419有关使用点 / b 曲线在 leb 我们从这里快步走到5500:04:25,419--> 00:04:31,690他们的 it 显示,我们可以很以自然的方式激烈的颜色变化5600:04:31,690--> 00:04:37,300放大,它只是让你可以看到现在那里只是看起来不像在5700:04:37,300--> 00:04:43,419底部的沼泽很难任何人发现如果他们不知道5800:04:43,419--> 00:04:45,330我们作出这剧变5900:04:45,330--> 00:04:52,240第二,我们必须要意识到,在 A 和 B你可以做事情没有选择6000:04:52,240--> 00:04:57,470当你需要选择在 RGB 或 CMYK 如何你会6100:04:57,470--> 00:05:01,300那蓝色去没有黄色改变其他的没有图片6200:05:01,300--> 00:05:06,070在其他的颜色之一中的选择空间好让我们去上到另一张图片
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
00:00: 00000——> 00:00:03460
这里的另一个画面,你可以
下载说明有一定的

2
00:00:03460——> 00:00:06859
事这个世界上,你必须
小心,因为如果你不是他们

3
00:00:06859——> 00:00:10849
会反过来伤害你知道
库尔德人他们只是表明你不

4
00:00:10849——> 00:00:14759
有特别的问题,他们
非常有用的在各种图像的所有

5
00:00:14759——> 00:00:18650
他们需要的是这样的
很微妙的颜色,所以让我

6
00:00:18650——> 00:00:24960
载他就像我们提出他对
最后阶段刚见面的负载曲线

7
00:00:24960——> 00:00:31449
预设显而易见的曲线和
让我们看到我们在这里得到了什么是一个共同发展的

Z 8
00:00:31449——> 00:00:34489
之前和之后的9


00:00:34489——> 00:00:38649
再次的颜色真的很
带来了相当好的

10
00:00:38649——> 00:00:41860
即使没有定制这样
特定图像

11
00:00:41860——> 00:00:47340
看看EL通道
首先因为它可能这些鳄鱼

12
00:00:47340——> 00:00:51550
不在同一范围内的
图片,我们只是做了死亡的

13
00:00:51550——> 00:00:57660
谷可以调出曲线和
我们测量在鳄鱼的假

14
00:00:57660——> 00:01:02270
点打火机在这方面我
想要那个地区成为一个小

15
00:01:02270——> 00:01:04350更陡峭
这样

16
00:01:04350——> 00:01:09210
看看一个改进的事情是
前后,所以我想这是

17
00:01:09210——> 00:01:14630
更好一点不太好的我们
就停止在这里但

18
00:01:14630——> 00:01:19960
现在可能是一个很好的时间来看看
首先我们

19
00:01:19960——> 00:01:22990
带来了很多色彩但
其他选项有时我们可能想把

20
00:01:22990——> 00:01:27470
更多的如果是这样的话,我们要做的是增加
角度的一个&B

21
00:01:27470——> 00:01:37299
这样的曲线会是
增加角点相同的方式

22
00:01:37299——> 00:01:43460
与艾比成员仍有交叉
在中心点,现在我们有

23
00:01:43460——> 00:01:52829
这不是这才看见
这里原来这是

24
00:01:52829——> 00:01:56790
花哨的曲线,这是
第一没脑子的曲线又是

25
00:01:56790——> 00:02:03060
原来就是这样的
色域什么的我们可以覆盖但即使

26
00:02:03060——> 00:02:05730
我们这些大的曲线,在这里我们的
完成了

27
00:02:05,730——> 00:02:11870
白黄我们还有其他的选择像
退后一点在我看来

28
00:02:11870——> 00:02:16650
,这里在这一水
变得更蓝我喜欢

29
00:02:16650——> 00:02:21000
颜色绿色和黄色回来
但我不该因为我

30
00:02:21000——> 00:02:24570
想这是咸
种我不知道为什么它应该是

31
00:02:24570——> 00:02:29720
蓝色是你能固定在
乐烧杯因为

32
00:02:29720——> 00:02:34320
LEB曲线的海滩你
发现被孤立了

33
00:02:34320——> 00:02:40520
从任何其他的利益
喜欢这里我去海滩的通道时,

34
00:02:40地区非常频繁,520——> 00:02:45070
我们找出这水是它的
更蓝比它是黄色的,你会

35
00:02:45070——> 00:02:49480
预计要高于这里的
中心今年将

36
00:02:49480——> 00:02:55020
什么的在这里是
这是

37
00:02:55020——> 00:02:59210
,不是黄色或蓝色的大概
中性区鳄鱼喜欢他是鳄鱼

38
00:02:59210——> 00:03:01820
利亚姆就

39
00:03:01820——> 00:03:07440
锯齿草回来的黄
比他的蓝色的水大概是

40
00:03:07440——> 00:03:12670
比它是黄色的,所以
的展示还有如果

41
00:03:12670——> 00:03:16220
我滴个锁点在
发生什么更蓝目前的点击,不去

42
00:03:16220——> 00:03:20820
随时随地快速所以草
不去代替我

43
00:03:20820——> 00:03:31970
会把这一点推更多的
走向中立

44
00:03:31970——> 00:03:35770
知道什么是年前


45
00:03:35770——> 00:03:40190
这里是它改变颜色后
水没有改变颜色的

46
00:03:40190——> 00:03:45110
别的说,
曲线的形状很奇怪你会

47
00:03:45110——> 00:03:51800
从来没有看到一个RGB或CMYK颜色谁这
形状,但它确实表明,你可以做

48
00:03:51800——> 00:03:56610
在空气通道
海滩因为他们没有细节,可能是有害的

49
00:03:56,610——> 00:04:00040
颜色似乎很多
有趣的东西你想让它

50
00:04:00040——> 00:04:07420
更蓝,你可以做他想
做一些其他颜色出来把

51
00:04:07420——> 00:04:11680
蓝色区域中的黄色,
曲线和几乎很难看到,

52
00:04:11680——> 00:04:16070
任何发生的事情我真的不
认为我们应该使沼泽

53
00:04:16070——> 00:04:19500
是黄色的但我想叫它
历史调色板让几

54
00:04:19500——> 00:04:25419
点使用LED的A / B曲线
我们就从这里迅速

55
00:04:25419——> 00:04:31690
他们表明我们可以以自然的方式

56
00:04:31690——> 00:04做出很
激烈的颜色变化:37300
放大,所以你可以看到现在
那里并不只是看起来像在

57
00:04:37300——> 00:04:43419
底的沼泽地,很难
人发现如果他们不知道

58
00:04:43419——> 00:04:45330
我们作出了激烈的变化

59
00:04:45330——> 00:04:52240
二我们需要注意的是在&B
你可以做的事情没有选择

60
00:04:52240——> 00:04:57,
正在翻譯中..
 
其它語言
本翻譯工具支援: 世界語, 中文, 丹麥文, 亞塞拜然文, 亞美尼亞文, 伊博文, 俄文, 保加利亞文, 信德文, 偵測語言, 優魯巴文, 克林貢語, 克羅埃西亞文, 冰島文, 加泰羅尼亞文, 加里西亞文, 匈牙利文, 南非柯薩文, 南非祖魯文, 卡納達文, 印尼巽他文, 印尼文, 印度古哈拉地文, 印度文, 吉爾吉斯文, 哈薩克文, 喬治亞文, 土庫曼文, 土耳其文, 塔吉克文, 塞爾維亞文, 夏威夷文, 奇切瓦文, 威爾斯文, 孟加拉文, 宿霧文, 寮文, 尼泊爾文, 巴斯克文, 布爾文, 希伯來文, 希臘文, 帕施圖文, 庫德文, 弗利然文, 德文, 意第緒文, 愛沙尼亞文, 愛爾蘭文, 拉丁文, 拉脫維亞文, 挪威文, 捷克文, 斯洛伐克文, 斯洛維尼亞文, 斯瓦希里文, 旁遮普文, 日文, 歐利亞文 (奧里雅文), 毛利文, 法文, 波士尼亞文, 波斯文, 波蘭文, 泰文, 泰盧固文, 泰米爾文, 海地克里奧文, 烏克蘭文, 烏爾都文, 烏茲別克文, 爪哇文, 瑞典文, 瑟索托文, 白俄羅斯文, 盧安達文, 盧森堡文, 科西嘉文, 立陶宛文, 索馬里文, 紹納文, 維吾爾文, 緬甸文, 繁體中文, 羅馬尼亞文, 義大利文, 芬蘭文, 苗文, 英文, 荷蘭文, 菲律賓文, 葡萄牙文, 蒙古文, 薩摩亞文, 蘇格蘭的蓋爾文, 西班牙文, 豪沙文, 越南文, 錫蘭文, 阿姆哈拉文, 阿拉伯文, 阿爾巴尼亞文, 韃靼文, 韓文, 馬來文, 馬其頓文, 馬拉加斯文, 馬拉地文, 馬拉雅拉姆文, 馬耳他文, 高棉文, 等語言的翻譯.

Copyright ©2024 I Love Translation. All reserved.

E-mail: