100:00:00,000 --> 00:00:03,600now sports mode most likely when youflip的中文翻譯

100:00:00,000 --> 00:00:03,600now s

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now sports mode most likely when you
flip to it it's going to be a few

2
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different things number one your time
the camera shooting fast action subjects

3
00:00:07,339 --> 00:00:11,340
so the caravan try and keep the shutter
speed up high enough to freeze the

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action so it's going to use a
combination of basic the aperture and

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ISO to get to the proper exposure while
keeping the shutter speed a bit higher

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in addition you're telling the camera
that the subject is going to be moving

7
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and so it's gonna try and use different
focus techniques to get the subject to

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be actually well in focus first of all
this talk about the light in the setup

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here now what we have is we're shooting
basically in this direction we be going

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00:00:32,570 --> 00:00:36,800
against the Sun or basically are seen as
gonna be backlit in this direction right

11
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here we're shooting with the Sun gonna
show you what's gonna look like and what

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the differences are and why we're gonna
shoot against the Sun ok so me go ahead

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and take a portrait will quick even
though we can just stand right here for

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one quick second notice how we have the
Sun coming directly in right now and

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00:00:52,250 --> 00:00:57,440
well we get a beautiful directional
activist to the scene but it's still

16
00:00:57,440 --> 00:01:01,079
gonna end up looking rather flat in
addition it's a little bit spotty

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depending on how they're running if
they're running through this area these

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trees are basically casting spotlight
all over them that backers not can be

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kind of full of light and dark areas and
kind of some lighter is and really

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frankly with it being flat like this
flatly is when the lights coming

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directly in the direction you're
shooting we're going to lack a lot of

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real contrast and kind of that dynamic
lighting is going to really make the

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scene pop and give us an extra dimension
so let's go ahead and put them around

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now so he gets down on this site are
trying not to suit directness I'm gonna

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get low as I can use one of them to
block the Sun just so that we have this

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realization actually will do just turned
to the side lot but that's a little

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00:01:38,299 --> 00:01:39,439
better

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00:01:39,439 --> 00:01:43,770
ok so what you can see here is once
their backs are to the light we have

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00:01:43,770 --> 00:01:47,040
this beautiful hair light on the back of
an okay so that we have this nice

30
00:01:47,040 --> 00:01:50,000
dimension the scene you can see all the
other objects in the scene are kind of

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impact let the leaves the trees
everything has a great look to it even

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00:01:54,240 --> 00:01:58,670
the asshole itself has extra texture and
dimension when we're shooting against

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00:01:58,670 --> 00:01:59,469
the light like this

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ok guys here's one quick little 10
shooting with or against the light isn't

35
00:02:04,350 --> 00:02:07,950
right or wrong either way it's simply
gonna give you a different look

36
00:02:07,950 --> 00:02:12,150
no in general when you're shooting with
the direction of the side you're gonna

37
00:02:12,150 --> 00:02:16,310
have a scene that has higher contrast
and a flatter overall look and it just

38
00:02:16,310 --> 00:02:20,680
isn't going to have as much dynamic
range no shooting against the direction

39
00:02:20,680 --> 00:02:24,319
of the light that means you're seeing
will be backlit will be creating edge

40
00:02:24,319 --> 00:02:28,280
lighting on your objects in the sky will
be brighter and blown out unless of

41
00:02:28,280 --> 00:02:32,200
course you're adding additional light
into the shadows and contrasts will be

42
00:02:32,200 --> 00:02:37,290
lower if you've got light hitting your
lands are flaring into Ireland now again

43
00:02:37,290 --> 00:02:38,640
neither of these options

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shooting with a light or against it
neither am i incorrect they're just

45
00:02:42,239 --> 00:02:46,110
different handled you know yield
different look all you do is understand

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00:02:46,110 --> 00:02:50,290
the difference if you do you'll be able
to choose the best angle and direction

47
00:02:50,290 --> 00:02:54,769
of light that fits the look that you're
aiming for for your particular image for

48
00:02:54,769 --> 00:02:58,959
the same price choices against the light
to add a little more textured then

49
00:02:58,959 --> 00:03:02,940
mentioned in interest went honestly
actually agree with its better I think

50
00:03:02,940 --> 00:03:07,049
for this scene the only problem is
dealing with a deep shadows which will

51
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see you in just a moment so that's going
to do so let's go ahead and we're gonna

52
00:03:10,410 --> 00:03:13,319
have you guys set up right now my
fittingly lends a probably switch that

53
00:03:13,319 --> 00:03:16,940
in just one moment but what I want to do
is just go right to the middle of the

54
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road to start running towards me
together in just one second ok so we're

55
00:03:20,190 --> 00:03:23,150
gonna do it is going to take this shot
as they're running and i cant really

56
00:03:23,150 --> 00:03:26,549
consider my composition or anything so
we're all just are running towards me

57
00:03:26,549 --> 00:03:31,150
now one of the things sports accident is
doing is it actually shooting in burst

58
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mode so I can get several shots at once

59
00:03:34,230 --> 00:03:39,190
ok that's perfect girls you were awesome
come back over here

60
00:03:39,190 --> 00:03:43,329
ok so when I can see here is that well
my compositions are really great I

61
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basically shop bulls eyes the entire
time also the cameras having a little

62
00:03:47,980 --> 00:03:51,700
bit of a hard time I see because what
happened is that the Sun has come over

63
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the mountain and it's basically casting
a very bright light onto the road let's

64
00:03:55,489 --> 00:03:59,660
step out of the road so we don't get hit
so the problem with this is that it

65
00:03:59,660 --> 00:04:03,220
becomes extremely bright and with this
brightness it's going to be difficult

66
00:04:03,220 --> 00:04:06,290
for the camera get the right exposure
because well the camera trying to

67
00:04:06,290 --> 00:04:10,470
balance the entire scene we have these
very strong highlights on the ground so

68
00:04:10,470 --> 00:04:14,080
when I probably gonna do for my final
scene what we're definitely do issue in

69
00:04:14,080 --> 00:04:17,660
Manuel Mota get the exact expose that we
need to make sure that our subjects are

70
00:04:17,660 --> 00:04:21,940
correctly exposed but first of all we
kind of need to get a better composition

71
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so let's do that first let's actually
think about what we're going for now

72
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what I wanna hear you can see if we had
this beautiful road that's kind of just

73
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going straight and then bending to the
right we had these great columns here

74
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and all these columns that kinda just .
light right along the side of the road

75
00:04:37,440 --> 00:04:40,520
and it creates a beautiful line we can
use this kind of stuff in our

76
00:04:40,520 --> 00:04:45,770
compositions so if I use it when I wanna
do is basically have will maybe the road

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10 of bending from the outside the frame
and then coming in and we have basically

78
00:04:50,300 --> 00:04:54,890
this would peace kind of and towards the
right frame know what I'm doing I'm just

79
00:04:54,890 --> 00:05:00,620
tilting the camera a slight bit just to
get this last little would call on right

80
00:05:00,620 --> 00:05:04,630
here in my frame ok so in the corner the
brain so kind to end the competition

81
00:05:04,630 --> 00:05:08,280
will also the tilt is gonna be really
nice is it called Dutch angle by the way

82
00:05:08,280 --> 00:05:12,280
and Dutch angle works really well in
certain cases but you want to be careful

83
00:05:12,280 --> 00:05:13,390
not to over use it

84
00:05:13,390 --> 00:05:16,660
Dutch angle when you twist the camera
too much end up looking like the world

85
00:05:16,660 --> 00:05:21,290
is falling over general we twist we will
really just twist to emphasize a line or

86
00:05:21,290 --> 00:05:25,750
to emphasize that particular moment but
if you have kind of strong horizon lines

87
00:05:25,750 --> 00:05:29,100
in the scene it really doesn't work that
well but we don't in the same we want to

88
00:05:29,100 --> 00:05:31,550
just use that kind of exaggerated the
line the road and that's what we're
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:00,000--> 00:00:03,600现在体育模式最有可能当你翻到它即将成为几个200:00:03,600--> 00:00:07,339不同的东西第一你的时间摄像机拍摄快速行动主体300:00:07,339--> 00:00:11,340所以旅行车试着保持快门加快高到足以冻结400:00:11 340--> 00:00:14,559所以它要使用的行动基本光圈组合和500:00:14,559--> 00:00:18,630ISO 去正确的曝光量保持一点更高的快门速度600:00:18,630--> 00:00:21,460另外你告诉相机主题要搬700:00:21,460--> 00:00:25,039所以它是要试着使用不同焦点的技术来获得对主题800:00:25,039--> 00:00:29,269首先是实际上在焦点这谈论在设置中光900:00:29,269--> 00:00:32,570在这里我们所拥有的是现在我们正在射击我们会在这个方向的基本上1000:00:32,570--> 00:00:36,800对着太阳或基本上被视为要在这个正确的方向背光1100:00:36,800--> 00:00:40,190在这里我们正在射击与太阳去表明你怎么看起来像什么1200:00:40,190--> 00:00:43,399差异,为什么我们要去向着太阳好所以我向前走1300:00:43,399--> 00:00:46,899甚至以一幅肖像画将快虽然我们可以只是站在这里1400:00:46,899 --> 00:00:52,250one quick second notice how we have theSun coming directly in right now and1500:00:52,250 --> 00:00:57,440well we get a beautiful directionalactivist to the scene but it's still1600:00:57,440 --> 00:01:01,079gonna end up looking rather flat inaddition it's a little bit spotty1700:01:01,079 --> 00:01:04,290depending on how they're running ifthey're running through this area these1800:01:04,290 --> 00:01:08,360trees are basically casting spotlightall over them that backers not can be1900:01:08,360 --> 00:01:12,170kind of full of light and dark areas andkind of some lighter is and really2000:01:12,170 --> 00:01:15,580frankly with it being flat like thisflatly is when the lights coming2100:01:15,580 --> 00:01:18,900directly in the direction you'reshooting we're going to lack a lot of2200:01:18,900 --> 00:01:22,799real contrast and kind of that dynamiclighting is going to really make the2300:01:22,799 --> 00:01:26,180scene pop and give us an extra dimensionso let's go ahead and put them around2400:01:26,180 --> 00:01:32,210now so he gets down on this site aretrying not to suit directness I'm gonna2500:01:32,210 --> 00:01:35,130get low as I can use one of them toblock the Sun just so that we have this2600:01:35,130 --> 00:01:38,299realization actually will do just turnedto the side lot but that's a little2700:01:38,299 --> 00:01:39,439better2800:01:39,439 --> 00:01:43,770ok so what you can see here is oncetheir backs are to the light we have2900:01:43,770 --> 00:01:47,040this beautiful hair light on the back ofan okay so that we have this nice3000:01:47,040 --> 00:01:50,000dimension the scene you can see all theother objects in the scene are kind of3100:01:50,000 --> 00:01:54,240impact let the leaves the treeseverything has a great look to it even3200:01:54,240 --> 00:01:58,670the asshole itself has extra texture anddimension when we're shooting against3300:01:58,670 --> 00:01:59,469the light like this3400:01:59,469 --> 00:02:04,350ok guys here's one quick little 10shooting with or against the light isn't3500:02:04,350 --> 00:02:07,950right or wrong either way it's simplygonna give you a different look3600:02:07,950 --> 00:02:12,150no in general when you're shooting withthe direction of the side you're gonna3700:02:12,150 --> 00:02:16,310have a scene that has higher contrastand a flatter overall look and it just3800:02:16,310 --> 00:02:20,680isn't going to have as much dynamicrange no shooting against the direction3900:02:20,680 --> 00:02:24,319of the light that means you're seeingwill be backlit will be creating edge4000:02:24,319 --> 00:02:28,280lighting on your objects in the sky willbe brighter and blown out unless of4100:02:28,280 --> 00:02:32,200course you're adding additional lightinto the shadows and contrasts will be4200:02:32,200 --> 00:02:37,290lower if you've got light hitting yourlands are flaring into Ireland now again4300:02:37,290 --> 00:02:38,640neither of these options4400:02:38,640 --> 00:02:42,239shooting with a light or against itneither am i incorrect they're just4500:02:42,239 --> 00:02:46,110different handled you know yielddifferent look all you do is understand4600:02:46,110 --> 00:02:50,290the difference if you do you'll be ableto choose the best angle and direction4700:02:50,290 --> 00:02:54,769of light that fits the look that you'reaiming for for your particular image for4800:02:54,769 --> 00:02:58,959the same price choices against the lightto add a little more textured then4900:02:58,959 --> 00:03:02,940mentioned in interest went honestlyactually agree with its better I think5000:03:02,940 --> 00:03:07,049for this scene the only problem isdealing with a deep shadows which will5100:03:07,049 --> 00:03:10,410see you in just a moment so that's goingto do so let's go ahead and we're gonna5200:03:10,410 --> 00:03:13,319have you guys set up right now myfittingly lends a probably switch that5300:03:13,319 --> 00:03:16,940in just one moment but what I want to dois just go right to the middle of the5400:03:16,940 --> 00:03:20,190road to start running towards metogether in just one second ok so we're5500:03:20,190 --> 00:03:23,150gonna do it is going to take this shotas they're running and i cant really5600:03:23,150 --> 00:03:26,549consider my composition or anything sowe're all just are running towards me5700:03:26,549 --> 00:03:31,150now one of the things sports accident isdoing is it actually shooting in burst5800:03:31,150 --> 00:03:34,230mode so I can get several shots at once5900:03:34,230 --> 00:03:39,190ok that's perfect girls you were awesomecome back over here6000:03:39,190 --> 00:03:43,329ok so when I can see here is that wellmy compositions are really great I6100:03:43,329 --> 00:03:47,980basically shop bulls eyes the entiretime also the cameras having a little6200:03:47,980 --> 00:03:51,700bit of a hard time I see because whathappened is that the Sun has come over6300:03:51,700 --> 00:03:55,489the mountain and it's basically castinga very bright light onto the road let's6400:03:55,489 --> 00:03:59,660step out of the road so we don't get hitso the problem with this is that it6500:03:59,660 --> 00:04:03,220becomes extremely bright and with thisbrightness it's going to be difficult6600:04:03,220 --> 00:04:06,290for the camera get the right exposurebecause well the camera trying to6700:04:06,290 --> 00:04:10,470balance the entire scene we have thesevery strong highlights on the ground so6800:04:10,470 --> 00:04:14,080when I probably gonna do for my finalscene what we're definitely do issue in6900:04:14,080--> 00:04:17,660曼努埃尔 · 莫塔 · 得到确切揭露我们需要确保我们的科目7000:04:17,660--> 00:04:21,940但首先我们所有正确暴露种需求得到更好的构图7100:04:21,940--> 00:04:25,660所以让我们做的第一次让我们实际上想想我们要现在7200:04:25,660--> 00:04:29,900我想听你可以看到,如果我们有这条美丽的道路,那种只是7300:04:29,900--> 00:04:34,000直走,然后弯曲我们得说我对这些伟大的列在这里7400:04:34 000--> 00:04:37,440和所有这些列那有点儿只。沿着这条路的一侧右光7500:04:37,440--> 00:04:40,520它创建一个美丽的行,我们可以使用这种东西在我们7600:04:40,520--> 00:04:45,770成分所以如果我使用它时我想要做是基本上会也许这条路7700:04:45,770--> 00:04:50,300从外面弯曲 10 帧然后再我们基本上有7800:04:50,300--> 00:04:54,890这将朝着和平种我只是有权框架知道自己在做什么7900:04:54,890--> 00:05:00,620倾斜相机稍有点只是为了得到这最后一点想呼吁的权利8000:05:00,620--> 00:05:04,630在这里我的框架的好,就在角落里大脑对结束竞争这么好8100:05:04,630--> 00:05:08,280将倾斜也会非常nice is it called Dutch angle by the way8200:05:08,280 --> 00:05:12,280and Dutch angle works really well incertain cases but you want to be careful8300:05:12,280 --> 00:05:13,390not to over use it8400:05:13,390 --> 00:05:16,660Dutch angle when you twist the cameratoo much end up looking like the world8500:05:16,660 --> 00:05:21,290is falling over general we twist we willreally just twist to emphasize a line or8600:05:21,290 --> 00:05:25,750to emphasize that particular moment butif you have kind of strong horizon lines8700:05:25,750 --> 00:05:29,100in the scene it really doesn't work thatwell but we don't in the same we want to8800:05:29,100 --> 00:05:31,550just use that kind of exaggerated theline the road and that's what we're
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
00:00: 00000——> 00:00:03600
现在体育模式最有可能当你
翻转它要几

2
00:00:03600——> 00:00:07339
不同的事情第一时间
摄像机拍摄快速行动的主体

3
00:00:07339——> 00:00:11340
所以车队要尽量保持快门速度不够高,
冻结

4
00:00:11340——> 00:00:14559
行动,所以要使用一个
结合基本的光圈和

5
00:00:14559——> 00:00:18630
ISO得到合适的曝光而
保持快门速度高一点

6
00:00:18630——> 00:00:21460
此外你告诉相机
,主题将是移动

7
00:00:21460——> 00:00:25039
所以要使用不同的
焦点技术获得受

8
00:00:25039——> 00:00:29269
实际上是在焦点首先
说光在安装

9
00:00:29269——> 00:00:32570
这里现在我们所拥有的是我们拍摄
基本上在这个方向我们要

10
00:00:32570——> 00:00:36800
对阵太阳或基本上被视为
会可就在这个方向上

11
00:00:36800背光——> 00:00:40190
我们与太阳会
射击告诉你什么会看起来像什么

12
00:00:40190——> 00:00:43399
差异,为什么我们要
拍对太阳好,我继续

13
00:00:43399——> 00:00:46899
拍照会快速甚至
虽然我们可以站在这里

14
00:00:46899——> 00:00:52250
一快二通知我们有
阳光直接在现在和

15
00:00:52,250——> 00:00:57440
我们得到一个美丽的方向
活动家到现场,但它仍然是

16
00:00:57440——> 00:01:01079
会看起来很平
除了有点参差不齐的

17
00:01:01079——> 00:01:04290
取决于他们是如何运行,如果
他们跑经过这一地区,这些

18
00:01:04290——> 00:01:08360
树木基本上
铸造聚光灯在他们的支持者不可

19
00:01:08360——> 00:01:12170
种充满光和暗区和
种轻些,真的

20
00:01:12170——> 00:01:15580
坦率地说它是平的这样
断然是当灯光

21
00:01:15580——> 00:01:18900
直接在向你
拍摄我们会缺少很多

22
00:01:18900——> 00:01:22799
真正的对比和一种动态
照明要真正使

23
00:01:22799——> 00:01:26180
场景的流行给我们一个额外维度
让我们继续把他们周围

24
00:01:26180——> 00:01:32210
现在让他获得了这个网站是
努力不适合直接我要

25
00:01:32210——> 00:01:35130
得到低我可以使用其中的一个
挡住太阳才让我们有这个

26
00:01:35130——> 00:01:38299
实现其实就变成了
旁边很多但这一点

27
00:01:38299——> 00:01:39439
更好的

28
00:01:39439——> 00:01:43770
好所以你可以在这里看到的是一
他们背向光我们

29
00:01:43770——> 00:01:47040
这美丽的头发光对
后面一个好的让我们有这么好的

30
00:01:47040——> 00:01:50000
尺寸现场你可以看到所有的
其他场景中的物体,是

31
00:01:50000种——> 00:01:54240
冲击让树叶
一切有杰出的看起来更

32
00:01:54240——> 00:01:58670
混蛋本身有额外的纹理和
尺寸时,我们反对的

33
00:01:58670——> 00:01:59469
光这样

34
00:01:59469——> 00:02:04350
好吧这里是一个快速的小10
或对光线不

35
00:02:04350拍摄——> 00:02:07950
正确或错误的方式很简单,
会给你一个不同的外观

36
00:02:07950——> 00:02:12150
没有一般来说当你与
你会

37
00:02:12150——> 00:02:16310
侧面方向拍摄有一个场景,有更高的对比度,
和奉承的总体看,它只是

38
00:02:16310——> 00:02:20680
不会有尽可能多的动态
范围没有反对的方向

39
00:02:20680——> 00:02:24319
的光,那意味着你将看到
背光将创建边缘

40
00:02:24319——> 00:02:28280
照明你的物体在天空会
是光明和吹出来的除非

41
00:02:28280——> 00:02:32200
当然你在阴影和对比添加额外的光


42
00:02:32200——> 00:02:37290
下如果你光打到你的
土地演变为爱尔兰现在又

43
00:02:37290——> 00:02:38640
这些选项

44
00:02:38640——> 00:02:42239
拍摄用光或反对
我既不正确,他们只是

45
00:02:42239——> 00:02:46110
不同处理的产量
你知道不同的外观,所有你要做的就是了解

46
00:02:46110——> 00:02:50290
差异如果你能
选择最佳的角度和方向

47
00:02:50290——> 00:02:54769
光适合看你
针对你的特定图像的

48
00:02:54769——> 00:02:58959
相同价格的选择对光
添加更多纹理然后

49
00:02:58959——> 00:03:02940
提到兴趣去真的
实际上同意其更好的我想

50
00:03:02940——> 00:03:07049
这个场景的唯一的问题是
处理一个很深的阴影,

51
00:03:07049——> 00:03:10410
看到你在短短的一瞬间,会
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