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I'm gonna do something a little bit
different than it done before with
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adjustment layers and create a couple
that just layers inside of a folder into
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the show you I here just a second
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first thing that I want to do is figure
out how much blue I want to remove from
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the foreground
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create an adjustment layer to create a
hue saturation adjustment there
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as I said this is mostly all blue so I
don't really have to change it away from
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the master settings because i dont have
too much red and yellow in the scene but
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just to keep things consistent we're
going to be doing a lot of this later
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I'm gonna send it to blues and make sure
that I'm only editing the blues and all
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I'm doing here is sliding this little
icon here basically this just claims or
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selects the area that I want to
manipulate it with the blue selected
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again most of the image is blue but
change the lateness you can see that I
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can dark in color or I can break in the
color I can also change the saturation
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so i kandi saturate the entire cave and
all of the Blues basically what I want
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you to pay attention to are these rocks
these rocks are not blue they're not ice
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they should have a little bit of Abu
cast but not a total blue cast so if i
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start to take the saturation total bit
you can see that I can remove some of
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the blue I start take to take the latest
down a little bit you can see that I can
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remove even more of that blue and it
creates something a little bit more
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separate right now it's a global a
global thing is happening it's taking
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all the Blues down so what I want to do
is to create one more layer first so
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only focusing on this I don't care about
the ice right now I also wanna create
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more contrast to miss a brightness and
contrast and we make this really
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contrast in the foreground these dorks
here really this area here and went to
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the extremely contraste and darker and
less saturated so now I have to
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adjustment layers and what i hadn t for
a sec both of these adjustment layers
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I'm gonna take them to a folder and I'm
gonna create a mask all the folders now
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instead of just drawing on the mask for
these adjustment layers I can create a
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mask for the folder and I can control
both those adjustment layers with same
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asks I'm going to go ahead and create a
mask here and I'm not gonna do it
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actually goes from alt click and I'm
gonna create a black mask so now what I
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can do as I can zoom in a little bit
grab the brush against like they do with
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everything here about 20 percent and I'm
just gonna start to paint this in here
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so I want to go ahead and paint that
effect of desaturation into this area
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you can see as I start to paint it
starts to remove a lot of that
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saturation to be really careful around
here I don't want to remove the
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saturation in the water only way to
remove the situation in the dirt so i
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cant even zoom in a little bit more
around this guy holding the ice pick I
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have no idea who that is but he was
conveniently placed for us and I can
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just remove that blew so again I'm not
trying to remove it all and you can put
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the quick masculine with a backslash key
helps a little bit just in case you
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missed spots I'm pretty bad about
missing spots but it also makes it hard
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to see exactly what you're painting over
sometimes so it's good to do a
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combination of both turning the quick
mask on and off just so we can get some
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of that now be very careful as I said we
don't want to remove the blue in the
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water that looks really good so make
sure that you don't accidentally brush
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in you that we just want to brush in all
of this year just finish it up around
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this address and use a smaller brush and
I'm just gonna sort of pull some of this
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how I like the blue alone on the edge of
the bank and again this is color it's
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not as crucial because we're just
removing some saturation from the
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foreground but check the Quick Mask
again you can see that I forgotten this
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whole area was focusing on other spots
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that actually looks pretty good so far
like it I like it now we're starting to
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get sore so we have created some color
separation and certain individual
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totality for the cave not a whole lot we
can do this except for give it its own
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personality and just separate those
colors the camera picks up a lot of the
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color but it also picks up color cast
quite often so this is a way to just
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mitigate some of that color cast and
give yourself some thing where total
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blue before now we have blue and we have
shades of blue mixed and at this point
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with his mask and able to go back into
the brightness and contrast and I can't
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even turn the contrast up even more so
it's even a little bit more dark I can
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pull the brightness down if I want to a
little bit and by pulling the break this
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down I can take the tension away from
this floor and up to the ceiling same
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thing with the hue saturation I can
decide by going back to the Blues that I
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selected in this case it's science to I
can change the lateness down or bring it
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down
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darker and the saturation down so I have
a dark foreground so that's step one
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the color separation next thing I might
want to do is add some of that into the
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ceiling so I'm gonna do the same thing
at the same mask and then pull some of
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the saturation out of this area here to
do that with a really light brush the
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reason being is I want to leave some of
that blue but what I want to do is
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create a little bit more separation so
that this area here is gonna be a
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different shape than this than this than
this and then this so basically creating
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stripes layers and this is a color
separation or contrast separation again
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here with these are should be a little
bit less saturated because it's a dirty
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year rockets actually all that dirt and
years and years of ice accumulations so
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it's actually pretty cool
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so this is making everything darker and
they want to add another human situation
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earlier and this time in the blues or
even a saturation is fine but I'm gonna
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go right to the Blues to keep this
consistent because I only want to affect
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those blues and science or any other
color if there was clearly affected