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we're going to finish off in this
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particular lesson even though we've only
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covered three
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different adjustment layers you can see
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just how flexible those are when you
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combine them with blending modes I'm
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even the hue/saturation we were able to
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create something that has like a solid
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color layer with gradient map we were
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able to create a solid color layer that
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is a little more advanced it allows us
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to control on more luminosity basis and
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obviously in combination with various
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blending modes you can do lots of things
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with it for something like you
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saturation very rarely would you use it
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on something other than the normal
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blending mode unless you wanted to use
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it as a solid color layer with the
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colorize option
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generally speaking here you kind of want
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to just leave it on normal unless you
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have a very particular reason why you
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want to you know just target a
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saturation or Hugh and even then as you
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saw in my demonstration it's not really
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quite accurate because you know we had
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it set the luminosity blending mode and
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even though we're changing Hugh
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luminosity was still changing our final
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image so generally speaking that
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particular adjustment layer tends to
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stay on
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normal so there is those three and we're
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going to look at on the next ones are
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things like color balance selective
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color and then we'll touch on the
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channel mixer which personally I don't
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tend to use that much but again it's
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just another way of doing the same thing
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you can do with another tool that's what
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we have to look forward to and of course
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as promised we're going to look at
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framework for you know color grading
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what steps do we usually follow the
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things we look at first and how it fits
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into the context of our entire retouch
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so that's will be in the next part and
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we'll see you there
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[Music]