8900:08:08,370 --> 00:08:15,930method we begin go to humanscalculation的中文翻譯

8900:08:08,370 --> 00:08:15,930meth

89
00:08:08,370 --> 00:08:15,930
method we begin go to humans
calculations and we'd set up everything

90
00:08:15,930 --> 00:08:22,190
the same as we had when we made the
lights one mask so we would set channels

91
00:08:22,190 --> 00:08:27,550
back to gray and we'd set the blending
mode back to normal

92
00:08:27,550 --> 00:08:35,700
but this time we will check both the
invert boxes and click OK and this new

93
00:08:35,700 --> 00:08:47,120
channel is a Sharks won mask and finally
if we want to create mid tone masks we

94
00:08:47,120 --> 00:08:53,890
could go back to image calculations and
this time the settings in the

95
00:08:53,890 --> 00:09:05,790
calculations dialogue will be lights 14
source one and darks 14 source to will

96
00:09:05,790 --> 00:09:14,500
set the blending mode to Multiply and
will leave the invert boxes checked when

97
00:09:14,500 --> 00:09:16,170
I click OK

98
00:09:16,170 --> 00:09:27,020
this generates the mid 2011 mask
continuing using the image calculations

99
00:09:27,020 --> 00:09:31,410
dialogue like that we could eventually
create all of the lights masks all the

100
00:09:31,410 --> 00:09:36,550
darks mass all the mid tones and even
all of the off center mid tone hands own

101
00:09:36,550 --> 00:09:41,340
masks I guess said the real world
differences between using the eight bit

102
00:09:41,340 --> 00:09:45,390
method to create luminosity mass and the
sixteen-bit method to create luminosity

103
00:09:45,390 --> 00:09:50,270
masses mostly theoretical but tony has
published comparisons of extreme

104
00:09:50,270 --> 00:09:54,650
adjustments made with both eight dead
and 16 bit mass so if you're interested

105
00:09:54,650 --> 00:10:01,460
in taking a look at that you can find
his article on his blog by going to

106
00:10:01,460 --> 00:10:12,690
www.quikr.com wordpress.com and then
you're there you can click on digital

107
00:10:12,690 --> 00:10:18,700
techniques and then look for the article
for me 13th 2015 called sixteen-bit

108
00:10:18,700 --> 00:10:22,010
luminosity mass do they make a
difference

109
00:10:22,010 --> 00:10:27,180
as you read through the article you'll
find examples of both how the different

110
00:10:27,180 --> 00:10:33,820
types of Mass Effect two ingredients and
also examples with actually images up

111
00:10:33,820 --> 00:10:39,820
close and he has rollovers that show the
difference between sixteen-bit bed so

112
00:10:39,820 --> 00:10:43,270
now you know what's going on behind the
scenes with both the eight bit selection

113
00:10:43,270 --> 00:10:47,730
method and the sixteen-bit calculations
method of generating luminosity masks

114
00:10:47,730 --> 00:10:52,230
there might be a few people out there
inclined to make their own masks like I

115
00:10:52,230 --> 00:10:56,810
used to do years ago but it took a tool
like the teak Actions panel to allow me

116
00:10:56,810 --> 00:11:02,410
to quickly and easily experiment learn
and incorporate luminosity mass into my

117
00:11:02,410 --> 00:11:04,050
workflow on a regular basis
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
8900:08:08,370--> 00:08:15,930方法我们开始去人类计算和我们将所有设置9000:08:15,930--> 00:08:22,190我们有了当我们作出的一样灯一面具,所以我们会设置频道9100:08:22,190--> 00:08:27,550回到灰色和我们将设置混合恢复到正常模式9200:08:27,550--> 00:08:35,700但这一次我们都要查反转框并单击确定和这新9300:08:35,700--> 00:08:47,120通道是一个鲨鱼赢得了面具和最后如果我们想要创建中间色调,掩盖了我们9400:08:47,120--> 00:08:53,890可以回到图像计算和这次中的设置9500:08:53,890--> 00:09:05,790计算对话将灯 14源一和深色 14 源,将9600:09:05,790--> 00:09:14,500设置混合模式为正片叠底和将离开时选中该反相复选框9700:09:14,500--> 00:09:16,170我单击确定9800:09:16,170--> 00:09:27,020这将生成中期 2011年面具继续使用图像计算9900:09:27,020--> 00:09:31,410像我们最终能的对话创建所有的所有的灯面具10000:09:31,410--> 00:09:36,550深色衣服质量中的色调甚至离中心年年音的手中都拥有10100:09:36,550--> 00:09:41,340我猜的面具说真实的世界使用 8 位之间的差异10200:09:41,340--> 00:09:45,390方法以创建光度质量和十六位方法来创建亮度10300:09:45,390--> 00:09:50,270主要是理论上的而托尼的群众有已发布的比较极端的10400:09:50,270--> 00:09:54,650与这两个八死作调整和 16 位大众所以如果你有兴趣10500:09:54,650--> 00:10:01,460在考虑看看,你可以找到他在去他博客上的文章10600:10:01,460--> 00:10:12,690www.quikr.com wordpress.com。 然后你那里你可以点击数字10700:10:12,690--> 00:10:18,700技术和再看的文章对我来说 13 2015年称为十六位10800:10:18,700--> 00:10:22,010发光度他们大规模做差异10900:10:22,010--> 00:10:27,180当你读这篇文章你会找到的两个例子的不同11000:10:27,180--> 00:10:33,820质量效应两种成分类型和也与实际图像的例子11100:10:33,820--> 00:10:39,820关闭和他已显示的变换图像所以区别十六位床11200:10:39,820--> 00:10:43,270现在你知道什么在背后与这两个八位选择场景11300:10:43,270--> 00:10:47,730方法和十六位计算生成的光度面具的方法11400:10:47,730--> 00:10:52,230可能有少数人在那里倾向于使他们自己就像我的面具11500:10:52,230--> 00:10:56,810用来做年前但那是一种工具柚木的行动小组,以允许我一样11600:10:56,810--> 00:11:02,410快速、 轻松地实验学习并纳入光度大量放入我11700:11:02,410--> 00:11:04,050定期的工作流
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
89
00:08:08370——> 00:08:15930
方法我们开始去人类
计算和我们建立的一切

90
00:08:15930——> 00:08:22190
一样,我们有我们的
灯一个面具所以我们将渠道

91
00:08:22190——> 00:08:27550
回到灰色,我们集混合
模式恢复正常

92
00:08:27550——> 00:08:35700
但这次我们将同时检查
倒置盒,单击确定,这个新的

93
00:08:35700——> 00:08:47120
信道是一个鲨鱼赢得面具,最后
如果我们想创造中间色调的面具,我们

94
00:08:47120——> 00:08:53890
能回到这个时间设置在

95
00:08:53890——> 00:09:05790
计算对话将灯14
源和明暗14源将

96
00:09:05790——> 00:09图像计算和
:14500
设置混合模式为正片叠底,
将离开倒箱检查时,

97
00:09:14500——> 00:09:16170
我点击OK

98
00:09:16170——> 00:09:27020
产生2011月中的面具
使用图像计算

99
00:09:27020——> 00:09:31410
对话一样,我们最终会
创建所有的灯都
面具
100
00:09:31410——> 00:09:36550
继续深色大众所有中间色调甚至
所有偏离中心的中间色调的手自己的

101
00:09:36550——> 00:09:41340
面具我想说现实世界
差异以八位

102
00:09:41340——> 00:09:45390
方法创建光度质量和
十六位方法创建亮度

103
00:09:45390——> 00:09:50270
群众大多理论但托尼
发表的比较极端

104
00:09:50270——>与八死
和16位的质量00:09:54650
调整,所以如果你有兴趣

105
00:09:54650——> 00:10:01460
在看看,你可以找到
他的博客文章去

106
00:10:01460——> 00:10:12690
www.quikr.com WordPress.com然后
你那里你可以点击数字

107
00:10:12690——> 00:10:18,700
技术然后寻找第
我第十三2015称为十六位

108
00:10:18700——> 00:10:22010
光度质量做一个


109
00:10:22010——> 00:10:27180
当你读完本文你会
找到实例都有不同

110
00:10:27180——> 00:10:33820
类型质量效应两种成分,
例子也与实际的图像

111
00:10:33820——> 00:10:39820
接近他翻转显示
区别十六位床

112
00:10:39820——> 00:10:43270
现在你知道什么是对的
场景背后的八位选择

113
00:10:43270——> 00:10:47730
法和十六点法计算
114
面具
产生亮度
00:10:47730——> 00:10:52230
可能有少数人在那里
倾向于使自己的面具,像我

115
00:10:52230——> 00:10:56810
用来做年前却拿着工具
像柚木动作面板让我

116
00:10:56810——> 00:11:02410
快速方便的实验学习
将亮度质量在我

117
00:11:02410——> 00:11:04050
工作流定期
正在翻譯中..
 
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