100:00:02,670 --> 00:00:05,740in the previous segment we saw that alum的中文翻譯

100:00:02,670 --> 00:00:05,740in th

1
00:00:02,670 --> 00:00:05,740
in the previous segment we saw that a
luminosity selection

2
00:00:05,740 --> 00:00:08,960
is a selection based on the luminosity
values within the image

3
00:00:08,960 --> 00:00:12,059
but I find that knowing what a
luminosity selection is

4
00:00:12,059 --> 00:00:15,749
just makes me think a behold much new
questions curfew

5
00:00:15,749 --> 00:00:21,599
how do you make a luminosity selection
what exactly is being selected

6
00:00:21,599 --> 00:00:26,660
once a luminosity selection is made how
does become a luminosity mask

7
00:00:26,660 --> 00:00:32,259
and is a luminosity selection like any
other selection but explore these

8
00:00:32,259 --> 00:00:33,450
questions one at a time

9
00:00:33,450 --> 00:00:36,470
how do you make a luminosity selection

10
00:00:36,470 --> 00:00:40,680
as with all things in Photoshop there
are multiple ways to accomplish the same

11
00:00:40,680 --> 00:00:41,450
result

12
00:00:41,450 --> 00:00:45,800
I'll show you two ways making a
luminosity selection one is to hold down

13
00:00:45,800 --> 00:00:46,890
the Control key

14
00:00:46,890 --> 00:00:50,200
or the command key on a Mac and then
click

15
00:00:50,200 --> 00:00:53,570
on the channel from which you want to
make the selection in this case

16
00:00:53,570 --> 00:00:57,030
the RGB channel I can also make a
selection

17
00:00:57,030 --> 00:01:00,950
from the red channel where the green
channel for the blue channel

18
00:01:00,950 --> 00:01:05,339
by holding down the control or command
key and clicking on the channel

19
00:01:05,339 --> 00:01:09,350
the other way to make a luminosity
selection

20
00:01:09,350 --> 00:01:13,740
is to highlight the channel that you
want to make the selection from

21
00:01:13,740 --> 00:01:17,700
and then click the load channel as
selection icon at the bottom of the

22
00:01:17,700 --> 00:01:18,540
channels panel

23
00:01:18,540 --> 00:01:22,570
for the red channel

24
00:01:22,570 --> 00:01:27,530
the green channel and the blue channel

25
00:01:27,530 --> 00:01:35,330
or the RGB channel either method you use
creates the same selected area as

26
00:01:35,330 --> 00:01:36,990
indicated by the marching ants

27
00:01:36,990 --> 00:01:40,420
if you aren't familiar with the term our
chance it's what we call the moving

28
00:01:40,420 --> 00:01:41,830
dotted lines outlines

29
00:01:41,830 --> 00:01:45,860
elections in Photoshop what exactly is
being selected

30
00:01:45,860 --> 00:01:50,060
a lot of marching ants appear on the
screen when a luminosity selection is

31
00:01:50,060 --> 00:01:50,479
made

32
00:01:50,479 --> 00:01:53,790
but it can be difficult to determine
exactly what has been selected

33
00:01:53,790 --> 00:01:58,080
tony and I find that using a ton
gradient is invaluable in helping us

34
00:01:58,080 --> 00:01:58,810
determine

35
00:01:58,810 --> 00:02:03,490
which luminosity values are included in
a selection to make a ton gradient start

36
00:02:03,490 --> 00:02:10,829
by creating a new white image document
it can be any size but 1000 pixels on

37
00:02:10,829 --> 00:02:14,030
the long side should fit well in most
screens

38
00:02:14,030 --> 00:02:18,300
for the color settings choose the RGB
color mode and it probably doesn't

39
00:02:18,300 --> 00:02:21,570
make too much difference but also select
the 16 bit depth

40
00:02:21,570 --> 00:02:28,410
to make sure that I have a smooth tonal
greedy now select a gradient tool

41
00:02:28,410 --> 00:02:32,730
set the foreground color to white and
the background color to black

42
00:02:32,730 --> 00:02:37,200
and now drag a gradient from one side

43
00:02:37,200 --> 00:02:40,830
the white image to the other side

44
00:02:40,830 --> 00:02:44,550
and the greedy all be created

45
00:02:44,550 --> 00:02:50,100
this is a document that contains all up
the luminosity values from pure white

46
00:02:50,100 --> 00:02:54,450
to cure black with very smooth gradient
have

47
00:02:54,450 --> 00:02:59,200
shades agree in between I recommend that
you create and save your own tone

48
00:02:59,200 --> 00:03:02,320
gradient to help you better visualize
luminosity selections

49
00:03:02,320 --> 00:03:05,700
you can save it has a to file or a PST
file

50
00:03:05,700 --> 00:03:09,650
collette Andrea and then open it up
whenever you want to visualize a

51
00:03:09,650 --> 00:03:10,950
luminosity selection

52
00:03:10,950 --> 00:03:15,410
now let's make a luminosity selection
the RGB channel

53
00:03:15,410 --> 00:03:19,380
up this greedy some hold down the
controller command key

54
00:03:19,380 --> 00:03:26,110
and click on the RGB channel you can
clearly see that is the lightest portion

55
00:03:26,110 --> 00:03:26,970
of the gradient

56
00:03:26,970 --> 00:03:30,430
that has been selected so it appears
that we are selecting the brightest

57
00:03:30,430 --> 00:03:32,310
luminosity values in the image

58
00:03:32,310 --> 00:03:35,360
Tony calls this initial in a nasty
selection

59
00:03:35,360 --> 00:03:40,950
above the brightest towns delights
selection because half the latest towns

60
00:03:40,950 --> 00:03:41,700
are selected

61
00:03:41,700 --> 00:03:46,930
I often refer to this as a fifty-percent
light selection but returned to our

62
00:03:46,930 --> 00:03:47,790
color image

63
00:03:47,790 --> 00:03:51,170
now I can see that the marching ants

64
00:03:51,170 --> 00:03:55,130
are indicating that the brightest
luminosity values in this image

65
00:03:55,130 --> 00:03:59,100
are selected 12 luminosity selection is
made

66
00:03:59,100 --> 00:04:03,860
how does become a luminosity mask let's
start by D selecting

67
00:04:03,860 --> 00:04:07,120
this current selection in Photoshop

68
00:04:07,120 --> 00:04:10,980
if you first make a selection like I did
previously when I use the quick

69
00:04:10,980 --> 00:04:12,019
selection tool

70
00:04:12,019 --> 00:04:19,890
to select the sky

71
00:04:19,890 --> 00:04:22,080
and then generate a new white mask

72
00:04:22,080 --> 00:04:26,100
for example when I create a Curves
adjustment layer as long as the

73
00:04:26,100 --> 00:04:28,250
selection was active when the mask was
made

74
00:04:28,250 --> 00:04:33,820
the mask will reflect the selection in
the mask the area inside the selection

75
00:04:33,820 --> 00:04:34,560
will be white

76
00:04:34,560 --> 00:04:38,980
revealing any adjustment made on that
layer and the area outside the selection

77
00:04:38,980 --> 00:04:39,860
will be black

78
00:04:39,860 --> 00:04:44,510
concealing any adjustments made on that
where luminosity selections are no

79
00:04:44,510 --> 00:04:45,940
different in this respect

80
00:04:45,940 --> 00:04:55,190
if you have a luminosity selection
active and then generate a new mask

81
00:04:55,190 --> 00:05:00,020
the mask will reflect the selection

82
00:05:00,020 --> 00:05:06,360
is a luminosity selection like any other
selection

83
00:05:06,360 --> 00:05:10,640
this is where masked men from luminosity
selection show their true worth

84
00:05:10,640 --> 00:05:14,740
the manassas elections are not by an
eerie like more simple selections

85
00:05:14,740 --> 00:05:17,780
that is to say that the pixels on a
luminosity selection

86
00:05:17,780 --> 00:05:21,430
are not either one hundred percent
selected or 100 percent

87
00:05:21,430 --> 00:05:24,590
not selected resulting in a pure white
and black mask

88
00:05:24,590 --> 00:05:27,810
to view a mask hold the Alt key

89
00:05:27,810 --> 00:05:31,260
or the Option key on a Mac and click to
mask thumbnail

90
00:05:31,260 --> 00:05:34,260
when we view the mask

91
00:05:34,260 --> 00:05:38,840
the original sky selection that we made
we can see that it is very simple

92
00:05:38,840 --> 00:05:42,760
all white or all black mask but when we
view the mask

93
00:05:42,760 --> 00:05:47,870
generated from the luminosity selection
we can see that it is a very different

94
00:05:47,870 --> 00:05:50,000
and very highly detailed mask

95
00:05:50,000 --> 00:05:54,890
now consider every pixel in the image
was actually selected somewhere between

96
00:05:54,890 --> 00:05:56,070
zero percent

97
00:05:56,070 --> 00:06:00,400
and a hundred percent based on its
luminosity 10 per cent being black in

98
00:06:00,400 --> 00:06:01,100
the mask

99
00:06:01,100 --> 00:06:05,200
100 per cent being white in the mask and
every other to grieve luminosity being

100
00:06:05,200 --> 00:06:06,390
partially selected

101
00:06:06,390 --> 00:06:10,020
the resulting in different shades of
grey so

102
00:06:10,020 --> 00:06:14,860
if every pixel other than pure black is
partially selected to some degree

103
00:06:14,860 --> 00:06:26,160
what did the marching ants in a
luminosity selection actually show us

104
00:06:26,160 --> 00:06:29,360
they're showing us regions in the image
in which the pixels are at least 50

105
00:06:29,360 --> 00:06:30,700
percent selected

106
00:06:30,700 --> 00:06:34,950
in the case at this current lights
selection the ants were drawn around

107
00:06:34,950 --> 00:06:38,680
a reserve the image in which the pixels
had a total value abruptly

108
00:06:38,680 --> 00:06:42,140
50 percent gray or lighter and therefore

109
00:06:42,140 --> 00:06:49,780
there at least 50 percent or more
selected

110
00:06:49,780 --> 00:06:52,960
now that we know how to make a basic
lights luminosity selection

111
00:06:52,960 --> 00:06:57,050
and then create a mask using that
selection let's find out what it would

112
00:06:57,050 --> 00:06:59,530
look like to make an adjustment using
the mask

113
00:06:59,530 --> 00:07:02,900
steady this image I'm gonna go to a
different image

114
00:07:02,900 --> 00:07:07,200
that has a little more contrast the
light it'll make a luminosity mass a

115
00:07:07,200 --> 00:07:07,830
little more

116
00:07:07,830 --> 00:07:11,700
obvious apparent before we go to
Amanda's the mask adjustment let's just

117
00:07:11,700 --> 00:07:13,200
try an adjustme
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:02,670--> 00:00:05,740在前一段中我们看到,亮度选择200:00:05,740--> 00:00:08,960基于亮度的选择吗在图像内的值300:00:08,960--> 00:00:12,059但我发现那知道什么亮度选择是400:00:12,059--> 00:00:15,749只是让我想看哪多新问题宵禁500:00:15,749--> 00:00:21,599你如何使亮度选择到底是被选定的内容600:00:21,599--> 00:00:26,660一旦进行亮度选择如何并成为一个亮度面具700:00:26 660--> 00:00:32,259而是像任何亮度选择其他选择但探索这些800:00:32,259--> 00:00:33,450一次一个的问题900:00:33,450--> 00:00:36,470你如何使亮度选择1000:00:36,470--> 00:00:40,680正如所有的事情在 Photoshop 中那里通过多种方法来完成同样1100:00:40,680--> 00:00:41,450结果1200:00:41,450--> 00:00:45,800我会告诉你制作的两种方式其中一个是按住的亮度选择1300:00:45,800--> 00:00:46,890控制键1400:00:46,890--> 00:00:50,200或在 Mac 上的命令键,然后单击1500:00:50,200--> 00:00:53,570在要从中频道在这种情况下做出的选择1600:00:53,570--> 00:00:57,030RGB 通道还可以选择1700:00:57,030--> 00:01:00,950从红色通道在哪里绿色蓝色通道的通道1800:01:00,950--> 00:01:05,339通过按住控制或命令键并单击通道上1900:01:05,339--> 00:01:09,350另一种方法使亮度选择2000:01:09,350--> 00:01:13,740高亮的频道就是你想要从选择2100:01:13,740--> 00:01:17,700然后再单击作为负载通道选择图标的底部2200:01:17,700--> 00:01:18,540通道面板2300:01:18,540--> 00:01:22,570红色通道2400:01:22,570--> 00:01:27,530绿色通道和蓝色通道2500:01:27,530--> 00:01:35,330或 RGB 通道你使用任何一种方法创建相同选定的区域2600:01:35,330--> 00:01:36,990表示由行军蚂蚁2700:01:36,990--> 00:01:40,420如果您不熟悉这个词我们这就是我们说的移动的机会2800:01:40,420--> 00:01:41,830虚线轮廓2900:01:41,830--> 00:01:45,860在 Photoshop 中的选举到底是什么被选中3000:01:45,860--> 00:01:50,060大量的行军蚂蚁出现在屏幕亮度选择时3100:01:50,060--> 00:01:50,479作3200:01:50,479--> 00:01:53,790但它可以很难确定选择了什么3300:01:53,790--> 00:01:58,080托尼和我发现,使用一吨渐变是宝贵帮助我们3400:01:58,080--> 00:01:58,810确定3500:01:58,810--> 00:02:03,490其中亮度值包含在的选择,使吨渐变开始3600:02:03,490--> 00:02:10,829通过创建一个新的白色图像文档也可以是任何大小,但 1000年个像素上3700:02:10,829--> 00:02:14,030长边应适应大多数屏幕3800:02:14,030--> 00:02:18,300对于颜色设置选择 RGB颜色模式和它可能不会3900:02:18,300--> 00:02:21,570使太大的差别,但也选择16 位深度4000:02:21,570--> 00:02:28,410要确保自己有一个平滑的色调贪婪的现在选择渐变工具4100:02:28,410--> 00:02:32,730设置前景色为白色,背景颜色为黑色4200:02:32,730--> 00:02:37,200现在从一侧拖动渐变4300:02:37,200--> 00:02:40,830白色的图像到另一边4400:02:40,830--> 00:02:44,550和创建的贪婪的所有4500:02:44,550--> 00:02:50,100这是一个包含所有文档从纯白色明度值4600:02:50,100--> 00:02:54,450要治愈很平滑渐变黑色有4700:02:54,450--> 00:02:59,200深浅之间同意我建议创建和保存您自己的语调4800:02:59,200--> 00:03:02,320梯度,以帮助您更好地可视化亮度选择4900:03:02,320--> 00:03:05,700你可以将它保存了文件或 PST文件5000:03:05,700--> 00:03:09,650柯莱特 Andrea 然后开启每当您想要显示5100:03:09,650--> 00:03:10,950亮度选择5200:03:10,950--> 00:03:15,410现在让我们进行亮度选择RGB 通道5300:03:15,410--> 00:03:19,380这贪婪一些按住控制器命令键5400:03:19,380--> 00:03:26,110您可以在 RGB 通道上单击清楚看到,是最轻的部分5500:03:26,110--> 00:03:26,970渐变的5600:03:26,970--> 00:03:30,430所以看来已选择我们都选择最亮5700:03:30,430--> 00:03:32,310图像中的亮度值5800:03:32,310--> 00:03:35,360托尼打电话这最初在急选择5900:03:35,360--> 00:03:40,950上面最亮的城镇美食选择因为半新的城镇6000:03:40,950--> 00:03:41,700选择6100:03:41,700--> 00:03:46,930我经常把这称为百分之五十但回到了光选择我们6200:03:46,930--> 00:03:47,790彩色图像6300:03:47,790--> 00:03:51,170现在我可以看到,行军蚂蚁6400:03:51,170--> 00:03:55,130表示最亮此图像中的亮度值6500:03:55,130--> 00:03:59,100是选定的 12 亮度选择是作6600:03:59,100--> 00:04:03,860如何让我们成为一个亮度面具通过 D 选择启动6700:04:03,860--> 00:04:07,120这在 Photoshop 中的当前所选内容6800:04:07,120--> 00:04:10,980如果你第一次做出选择像我一样以前当我使用快速6900:04:10,980--> 00:04:12,019选择工具7000:04:12,019--> 00:04:19,890若要选择天空7100:04:19,890--> 00:04:22,080然后生成一个新的白色面具7200:04:22,080--> 00:04:26,100例如当我创建曲线调整图层,只要7300:04:26,100--> 00:04:28,250选择时的面具是处于活动状态作7400:04:28,250--> 00:04:33,820掩码将反映中的选定内容面罩内选择的区域7500:04:33,820--> 00:04:34,560将白色7600:04:34,560--> 00:04:38,980揭示任何的调整层和选择以外地区7700:04:38,980--> 00:04:39,860将黑色7800:04:39,860--> 00:04:44,510隐藏在那作的任何调整亮度选择在哪里没有7900:04:44,510--> 00:04:45,940在这方面不同8000:04:45,940--> 00:04:55,190如果你有一个亮度选择积极,然后生成一个新的掩码8100:04:55,190--> 00:05:00,020掩码将反映所选内容8200:05:00,020--> 00:05:06,360是像任何其他的亮度选择选择8300:05:06,360--> 00:05:10,640这哪里是蒙面人从亮度选择显示其真正的价值8400:05:10,640--> 00:05:14,740马纳萨斯选举不是由更多的简单选择像令人毛骨悚然8500:05:14,740--> 00:05:17,780这就是说,上的像素亮度选择8600:05:17,780--> 00:05:21,430不是要么百分百选定或 100%8700:05:21,430--> 00:05:24,590未选中导致纯白色和黑面具8800:05:24,590--> 00:05:27,810若要查看蒙版按住 Alt 键8900:05:27,810--> 00:05:31,260或 Mac 和点击 Option 键蒙版缩览图9000:05:31,260--> 00:05:34,260当我们查看蒙版9100:05:34,260--> 00:05:38,840我们取得原始天空选择我们可以看到,它是非常简单9200:05:38,840--> 00:05:42,760全白或全黑的面具,但是当我们查看蒙版9300:05:42,760--> 00:05:47,870从亮度选择生成我们可以看到,它是一份非常不同9400:05:47,870--> 00:05:50,000和非常详细的面具9500:05:50,000--> 00:05:54,890现在考虑每个图像中的像素其实入选地方之间9600:05:54,890--> 00:05:56,0700%9700:05:56,070--> 00:06:00,400和百分百的基于其被黑在光度 10%9800:06:00,400--> 00:06:01,100面具9900:06:01,100--> 00:06:05,200100%被白色的面具和每隔一去伤心亮度被10000:06:05,200--> 00:06:06,390部分选定10100:06:06,390--> 00:06:10,020由此而产生不同的色调这样的灰色10200:06:10,020--> 00:06:14,860如果是纯黑色以外的每个像素部分选定某种程度10300:06:14,860--> 00:06:26,160的所作所为行军蚂蚁亮度选择实际上向我们展示10400:06:26,160--> 00:06:29,360他们向我们展示了区域中的图像像素在至少 5010500:06:29,360--> 00:06:30,700%选择10600:06:30,700--> 00:06:34,950在案件在这当前的灯选择其中的蚂蚁周围绘制40R00:06:34,950--> 00:06:38,680储备的图像像素突然有一个总的值10800:06:38,680--> 00:06:42,14050%灰色或较轻的因此10900:06:42 140--> 00:06:49,780有至少 50%或更多选择11000:06:49,780--> 00:06:52,960现在,我们知道如何使一个基本灯光亮度选择11100:06:52,960--> 00:06:57,050然后创建蒙版,选择让我们找出它的会11200:06:57,050--> 00:06:59,530看起来像要调整使用面具11300:06:59,530--> 00:07:02,900稳定的这张图片,我要去去不同的图像11400:07:02,900--> 00:07:07,200那有一点更多对比光它使大规模的亮度11500:07:07,200--> 00:07:07,830小更多11600:07:07,830--> 00:07:11,700明显明显之前我们去阿曼达的掩码调整让我们只是11700:07:11,700--> 00:07:13,200试着调节
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
00:00:02670——> 00:00:05740
前面的段中我们看到,一个
光度选择

2
00:00:05740——> 00:00:08960
是一个选择的亮度
值的基础上,在图像

3
00:00:08960——> 00:00:12059
,但我发现,知道
光度选择是什么

4
00:00:12059——
> 00:00:15749只是让我想看很多新
问题宵禁5


00:00:15749——
> 00:00:21599如何做你究竟是被选定的

6
00:00:21599——> 00:00:26660
一次光度选择的亮度选择
是怎么
成为一个亮度掩模

7
00:00:26660光度选择像其他任何
选择——> 00:00:32259
,而是探索这些8


00:00:32259——> 00:00:33450
一个问题一时间

9
00:00:33450——
> 00:00:36470如何做你使亮度选择

10
00:00:36470——> 00:00:40680
所有的东西在PS图象处理软件那里
多种方式来完成相同的

11
00:00:40680——> 00:00:41450
结果

12
00:00:41450——> 00:00:45800
我会告诉你两种方式
光度选择是按住

13
00:00:45800——
> 00:00:46890控制键

14
00:00:46890——
> 00:00:50200或Command键在一个MAC,然后

单击15

00:00:50200——> 00:00:53570
在渠道你想要到
做出选择,在这种情况下,

16
00:00:53570——> 00:00:57030
的RGB通道我也可以做出选择


17
00:00:57030——> 00:01:00950
从红色通道,的绿色
通道18蓝色通道


00:01:00950——> 00:01:05339
的按住控制或指挥
关键和点击的通道

19
00:01:05339——> 00:01:09350
其他方式使亮度
选择

20
00:01:09350——> 00:01:13740
是突出的通道,你
想使选择

2
00:01:13740——> 00:01:17700
,然后点击加载通道
选择图标底部00:01:17700


22——00:01:18540
渠道>面板

23
00:01:18540——> 00:01:22,570
24红色通道


00:01:22570——> 00:01:27530
的绿色通道的25蓝色通道


00:01:27530——> 00:01:35330
或的RGB通道两种方法你使用
创建相同的选定区域

26
00:01:35330——> 00:01:36990
表示行军蚂蚁

27
00:01:36990——> 00:01:40420
如果你还不熟悉这个词我们
机会这是我们所称的移动

28
00:01:40,420——> 00:01:41830
虚线概述了

29
00:01:41830——> 00:01:45860
选举在PS图象处理软件究竟是选择

30
00:01:45860——
> 00:01:50060很多的行军蚁出现
时屏幕亮度选择是

31
00:01:50060——作出
> 00:01:50479

32
00:01:50479——> 00:01:53790
,但它可以是困难的,以确定
究竟发生了什么选择了

33
00:01:53
,790——> 00:01:58080
托尼,我发现,使用吨
梯度是无价的在帮助我们

34
00:01:58080——> 00:01:58810
确定

35
00:01:58810——>
00:02:03490的亮度值包括
选择使一吨梯度开始

36
00:02:03490——> 00:02:10829
的创建一个新的白色的图像文件
可以任意大小,但1000像素

37
00:02:10829——
> 00:02:14030长边应适合在大多数
屏幕

38
00:02:14030——> 00:02:18300
的颜色设置选择的RGB
颜色模式,它可能根本不

39
00:02:18300——> 00:02:21570
差别太大而且选择
16位深度

40
00:02:21570——> 00:02:28410
来确保我有一个平滑色调
贪婪现在选择一个渐变工具

41
00:02:28410——
> 00:02:32730设置前景颜色为白色和
背景颜色黑色

42
00:02:32730——> 00:02:37200
现在阻力梯度从一侧

43
00:02:37200——> 00:02:40830
白色图像的另一边

44
00:02:40830——创造了

45
00:02:44550——> 00:02:50100
这是一个文档,其中包含所有
的亮度值从纯白色

46
00:02:50 > 00:02:44550
和贪婪的所有,100——> 00:02:54450治愈黑人非常平滑梯度



47
00:02:54450——> 00:02:59200
色调同意之间我推荐
你创造和拯救自己的色调

48
00:02:59200——> 00:03:02320
梯度来帮助你更好地可视化
光度选择

49
00:03:02320——> 00:03:05700
你可以保存一个文件或一个PST
文件

50
00:03:05700——
> 00:03:09650柯莱特安德里亚,然后打开它
,每当你想想象一个

51
00:03:09650——> 00:03:10950
光度选择

52
00:03:10950——> 00:03:15410
现在让的亮度选择
的RGB通道

53
00:03:15410——> 00:03:19380
这个贪婪的一些按住的
控制器命令键

54
00:03:19380——> 00:03:26110
和点击的RGB通道可以
做清楚地看到,是的最轻的部分

55
00:03:26110——> 00:03:26970
梯度

56
00:03:26970——> 00:03:30430
,被选中,这样看来,我们选择最亮的

57
00:03:30430——> 00:03:32310
分光光度值图像

58
00:03:32310——> 00:03:35360
托尼称这最初的讨厌
选择

59
00:03:35360——> 00:03:40950

以上的明亮的城镇乐趣
选择,因为一半的新城镇

60
00:03:40950——> 00:03:41700
选择

61
00:03:41700——> 00:03:46930
我经常称之为百分之五十
选择轻但回到我们

62
00:03:46930——> 00:03:47790
彩色图像

63
00:03:47790——
> 00:03:51170我可以看到,行军蚂蚁

64
00:03:51170——
> 00:03:55130是指示,聪明
光度值这一形象

65
00:03:55130——> 00:03:59100
选择12光度选择


66
00:03:59100——> 00:04:03860
如何也成为D选择

67
00:04:03860光度面具让
开始——> 00:04:07120
这当前的选择PS图象处理软件

68
00:04:07120——> 00:04:10980
如果你第一次做一个选择像我一样
以前当我使用的快速

69
00:04:10980——> 00:04:12019
选择工具

70
00:04:12019——> 00:04:19890选择的天空

71
00:04:19890——> 00:04:22080,然后生成一个新的白色面具

72
00:04:22080——> 00:04:26100
例如当我创建一个曲线
调整层只要的

73
00:04:26100——> 00:04:28250
选择活跃面膜的时候


74
00:04:28

,250——> 00:04:33820
的面具会反映选择
面具的地区内选择

75
00:04:33820——> 00:04:34560
将白色

76
00:04:34560——> 00:04:38980
揭示任何调整和地区以外的选择

77
00:04:38980——> 00:04:39860
将黑色

78
00:04:39860——> 00:04:44510
隐瞒任何调整,

层在亮度的选择都没有

79
00:04:44510——> 00:04:45940
不同
00:04:45940——> 00:04:55190
如果你有亮度选择
活跃,然后生成一个新面具

81
00:04:55190——> 00:05:00020
的面具会反映的选择

82
00:05:00020——光度选择像任何其他
选择

83
00:05:06360——
> 00:05:10640 > 00:05:06360
这方面

80这是蒙面男子从光度
选择他们真正值得

84
00:05:10640——> 00:05:14740
马纳萨斯选举不
怪异像更简单选择

85
00:05:14740——> 00:05:17780
,是说一个
光度选择

86
00:05:17780——> 00:05:21430
不是不是百分之一百
选择或100%

87
00:05:21430——
> 00:05:24590像素不选择产生纯白色、黑色面罩

88
00:05:24590——
> 00:05:27810到视图掩模按住Alt键

89
00:05:27810——> 00:05:31260
或Option键在一个MAC和点击到
面膜缩略图

90
00:05:31260——> 00:05:34260
当我们看到面具

91
00:05:34260——原始天空
> 00:05:38840选择,使我们
我们可以看到,它是非常简单的

92
00:05:38840——> 00:05:42760
全白或全黑的面具,但当我们
查看面膜

93
00:05:42760——> 00:05:47870
产生亮度选择
我们可以看到,它是一个非常不同的

94
00:05:47870——> 00:05:50000
和很高细致的面膜,

95
00:05:50000——> 00:05:54890
现在考虑每个像素在图像
实际上是选择介于

96
00:05:54890——
> 00:05:56070百分之零

97
00:05:56070——> 00:06:00400
和百分百的10
光度每分被黑色

98
00:06:00400——> 00:06:01100
99面膜


00:06:01100——> 00:06:05200
100多个百分点是白色的在面具和
,每隔一个悲伤亮度是

1
00:06:05200——> 00:06:06390
部分选定

101
00:06:06390——
> 00:06:10020由此产生的深浅不同的灰色


102
00:06:10020——> 00:06:14860
如果每个其他像素比纯黑色部分选择一些程度

103
00:06:14860——什么的行军蚁
光度选择实际上我们展示

104
00:06:26160——> 00:06:29360
他们向我们展示区域形象
像素在至少50

105
00:06:29360——> 00:06 > 00:06:26160


30700百分比选择

106
00:06:30700——> 00:06:34950
的情况下在这当前灯
选择蚂蚁被周围绘制

107
00:06:34950——> 00:06:38680
储备的图像的像素
有总价值突然

108
00:06:38680——> 00:06:42140
50百分之灰色或更轻,因此

109
00:06:42140——> 00:06:49780
有至少50 %或更多
选择

110
00:06:49780——> 00:06:52960
现在,我们知道如何去做基本
灯光度选择

111
00:06:52960——> 00:06:57050,然后创建一个面膜使用,
选择让我们找出什么它会

112
00:06:57050——> 00:06:59530
看起来像进行调整使用的面膜

113
00:06:59530——> 00:07:02900
稳定这个形象,我要去一个
不同图像

114
00:07:02900——> 00:07:07

,200
,多一点对比
光会使光度质量115


00:07:07200——>
00:07:07830多一点

116
00:07:07830——> 00:07:11700
明显的。之前我们去到
阿曼达的面膜调整让只是

117
00:07:11700——> 00:07:13200
尝试的调整
正在翻譯中..
 
其它語言
本翻譯工具支援: 世界語, 中文, 丹麥文, 亞塞拜然文, 亞美尼亞文, 伊博文, 俄文, 保加利亞文, 信德文, 偵測語言, 優魯巴文, 克林貢語, 克羅埃西亞文, 冰島文, 加泰羅尼亞文, 加里西亞文, 匈牙利文, 南非柯薩文, 南非祖魯文, 卡納達文, 印尼巽他文, 印尼文, 印度古哈拉地文, 印度文, 吉爾吉斯文, 哈薩克文, 喬治亞文, 土庫曼文, 土耳其文, 塔吉克文, 塞爾維亞文, 夏威夷文, 奇切瓦文, 威爾斯文, 孟加拉文, 宿霧文, 寮文, 尼泊爾文, 巴斯克文, 布爾文, 希伯來文, 希臘文, 帕施圖文, 庫德文, 弗利然文, 德文, 意第緒文, 愛沙尼亞文, 愛爾蘭文, 拉丁文, 拉脫維亞文, 挪威文, 捷克文, 斯洛伐克文, 斯洛維尼亞文, 斯瓦希里文, 旁遮普文, 日文, 歐利亞文 (奧里雅文), 毛利文, 法文, 波士尼亞文, 波斯文, 波蘭文, 泰文, 泰盧固文, 泰米爾文, 海地克里奧文, 烏克蘭文, 烏爾都文, 烏茲別克文, 爪哇文, 瑞典文, 瑟索托文, 白俄羅斯文, 盧安達文, 盧森堡文, 科西嘉文, 立陶宛文, 索馬里文, 紹納文, 維吾爾文, 緬甸文, 繁體中文, 羅馬尼亞文, 義大利文, 芬蘭文, 苗文, 英文, 荷蘭文, 菲律賓文, 葡萄牙文, 蒙古文, 薩摩亞文, 蘇格蘭的蓋爾文, 西班牙文, 豪沙文, 越南文, 錫蘭文, 阿姆哈拉文, 阿拉伯文, 阿爾巴尼亞文, 韃靼文, 韓文, 馬來文, 馬其頓文, 馬拉加斯文, 馬拉地文, 馬拉雅拉姆文, 馬耳他文, 高棉文, 等語言的翻譯.

Copyright ©2024 I Love Translation. All reserved.

E-mail: